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Lecture 9
Characteristics of
Networked Game
     Traffic
    22 March 2010


                     1
Web
File Transfer
 BitTorrent
Skype Calls



                2
Understanding network traffic
is crucial to traffic engineering
      and protocol design




                                   3
What are the characteristic of
traffic generated by games?




                                 4
data rate
 packet size
UDP or TCP
   pattern



               5
Differences between
        RTS
        FPS
        RPG
          ?


                      6
Counter Strike




                 7
20,000
    servers
as of May 2002




                 8
3rd
largest source of UDP packets
 (behind DNS and RealAudio)




                                9
Centralized Architecture




                           10
32
players supported




                    11
3
minutes per round




                    12
30
minutes per map




                  13
Traffic includes

state updates
text messages
    voice
       :

                  14
How to collect packet traces?




                                15
Run own Counter Strike’s server




                                  16
Collect packets over one week




                                17
5886
different clients




                    18
500
million packets analyzed




                           19
500
million packets analyzed




                           20
21
22
542              341
     kbps             kbps
mean out-going   mean in-coming
  bandwidth        bandwidth




                                  23
24
25
26
27
28
50 ms
periodic broadcast from server




                                 29
30
31
80.3
average packet size in bytes




                               32
39.72            129.51
  average in-    average out-
coming packet    going packet
 size in bytes   size in bytes




                                 33
34
small packets
  (< 50 bytes)




                 35
periodic


           36
predictable


              37
Shen Zhou Online




                   38
39
20
hours of traces




                  40
112,369
 connections




               41
58
terra bytes of data




                      42
43
36%              52%
of packets are   of packets are

    23               27
    bytes            bytes



                                  44
45
46
7
kbps of bandwidth on average




                               47
48
49
200 ms
periodic broadcast from server




                                 50
51
52
53
“flash crowd” effects



                       54
even smaller packets


                       55
small bandwidth


                  56
periodic


           57
predictable


              58
temporal locality


                    59
spatial locality


                   60

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CS4344 09/10 Lecture 9: Characteristics of Networked Game Traffic