The document discusses the characteristics of network traffic generated by online games. Some key points are:
1) Counter-Strike was found to be the 3rd largest source of UDP packets in 2002, generating small, periodic packets between clients and servers.
2) Analysis of packet traces from a Counter-Strike server showed an average bandwidth of 542kbps outgoing and 341kbps incoming, with most packets around 23-27 bytes.
3) Online games typically generate small, periodic packets between clients and servers that exhibit predictable communication patterns and temporal and spatial locality.