In this talk I'll speak a little bit about certain techniques to get a more open and positive engagement from stakeholders who aren't used to UX. I'll talk about what they need to hear to let you do the work you want to do, how to deal with them and how to get leverage in the meeting room by doing what we do best — designing.
21. Transform insights and
questions into research
• quant data without qual data is mis-
leading and incomplete
• we are biased and the more we think we
know the futher away from users we are
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learn
23. Bring stakeholders to the
lab / interview / guerrilla
• always go to research knowing what you
want to discover
• don’t ever let the stakeholder facilitate
• make sure they understand the process
first
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learn
25. Keep you finger on the
pulse
• when a stakeholder sends you an article
of a blog or magazine, subscribe it
• when stakeholders use market metrics
to justify anything, learn all about it
• always read twitter/facebook comments
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learn
27. Present the learnings in a
very succinct manner
• bulletpoint the learnings
• prioritise them
• clearly and concisely
• define ‘actions’ before they can do it for
you
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learn
30. Prioritise information with
the stakeholders
• multi-disciplinary product development
• card sorting
• explain MVP and emulate it
• get a good notion of how they REALLY
think
1
think
32. Rapid prototyping is good,
but first design the service
• try to focus on the problem and solution
not on UI, technical constrains or apps
• what pain points are we improving?
• leave the drawings and wireframes for
the end of the meeting
2
think
34. Visual design for last
• if your website / app already exists, the
visual is pratically automatic anyway
• By downplaying the role of the visual de-
sign at this moment, you own it again
and discussions are about solutions not
pixels, colours or fonts.
3
think
35. If working on wireframes
without the stakeholders,
do various versions
4
think
36. If working on wireframes
without the stakeholders,
do various versions
• don’t stick only to the best solution, try
alternatives
• try something you think they’ll suggest
and keep it under your sleeve
4
think
38. Let go of the ego
• Don’t defend your ideas, defend the
best ones.
• Don’t mistake multi-disciplinary
product development with Design by
committee — you’re still the designer!
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think
41. Define success with the
stakeholders
• Is success more profit, or is it improv-
ing the pain points captured on ‘learn’?
• Go to test understanding what you want
to discover
1
test
43. If stakeholders have ‘users’
make it a blind test
• Users should be as unbiased as possible
• The results shouldn’t be present with
names or in raw format
• Interviews are open-ended but tests are
focused
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test
45. Go back to THINK for
re-iterations!
• Learnings from tests shouldn’t define
new solutions, they define new problems
• Don’t solutionise at the lab
• The solution is not necessarily wrong,
sometimes is about tweaking a bit
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test
47. Use the appropriate test
• A/B testing is for quantifiable metrics
• Usability Testing is for Usability
• If you’re improving pain points test it
with users with the same needs and pro-
cess as the ones researched
4
test
48. Make sure the test isn’t a
like / dislike exercise
5
test
49. Make sure the test isn’t a
like / dislike exercise
• Testing is not about opinions
• Testing is not about validation of work,
but validation of solution
• Define success before testing
5
test