SlideShare uma empresa Scribd logo
1 de 68
Baixar para ler offline
A demographic and business model
analysis of today’s app developer

By Amy Cravens

This research was underwritten by the Application Developers Alliance.
MOBILE




 Table of contents
 EXECUTIVE SUMMARY                                                                       4

 INTRODUCTION                                                                            5
     Methodology                                                                         6

 DEMOGRAPHIC PROFILE OF APP DEVELOPERS                                                   7
     Personal characteristics of app developers                                          7
     Employment profile of app developers                                                9

 WORK ENVIRONMENT FOR APP DEVELOPERS                                                    12

 DEVICE PREFERENCES                                                                     16

 PLATFORM PREFERENCES: CURRENT AND PLANNED                                              19
     Android is gaining ground                                                          19
     Further concentration of the top four phone platforms                              20

     Growth in Windows                                                                  21
     Growth in HTML5                                                                    22

 LEADING APP CATEGORIES                                                                 23

 AD USAGE                                                                               24
     Performance metrics: ad impressions and revenue                                    25

 PAID APPS                                                                              27

 APP MONETIZATION AND CORRELATION TO OTHER STRATEGY FACTORS
                                                          31
     Correlation between paid apps and other strategy factors                           32
     Strategy variances                                                                 33
     Correlation between paid apps and other strategy factors                           33
     Profile variances                                                                  34
     Strategy variances                                                                 34




A demographic and business model                                      September 2012    -2 -
analysis of today’s app developer                   © GigaOM Pro, All Rights Reserved
MOBILE




 EMERGING TV-APP MARKET                                                                  36
     Ads in TV apps                                                                      39
     Paid TV apps                                                                        40

 DEMOGRAPHIC IMPACT ON APP-DEVELOPMENT STRATEGY                                          41
     Size of firm                                                                        41
     The small app-development firm                                                      42
     Case study: independent consultant (HT Applications)                                43
     The large app-development firm                                                      44
     Regional app-market variations                                                      46
     Asia-Pacific app-market variations                                                  46
     North America app-market variations                                                 48
     Western Europe app-market variations                                                49
     Work status of app developers                                                       51
     Hobbyist developers                                                                 51
     Case study: connecting developers with projects (Work for Pie)                      53
     Professional developers                                                             54
     Career developers                                                                   57

 FORECAST                                                                                59

 CONCLUSION                                                                              63

 APPENDIX A: DEVELOPER SUPPORT                                                           64
     Case study: infrastructure (Twilio)                                                 64

     Case study: programming tools (Temboo)                                              65
     Case study: search and discovery (Hook Mobile)                                      66

 ABOUT AMY CRAVENS                                                                       68

 ABOUT GIGAOM PRO                                                                        68

 ABOUT THE APPLICATION DEVELOPERS ALLIANCE                                               68




A demographic and business model                                       September 2012    -3 -
analysis of today’s app developer                    © GigaOM Pro, All Rights Reserved
MOBILE




 !"#$%&'#()%**+,-
 App developers are the cornerstone of the multibillion-dollar app market. They supply
 the creativity and the talent behind the creation of the millions of apps on the market
 today.


 However, because individual and small companies are the prominent players in the
 app-development field rather than large, multinational organizations, very little is
 known about this segment of the app market.


 App developers are concentrated in North America, Western Europe, and Asia-Pacific.
 Except for high school hobbyists, they are usually highly educated men in their mid-
 thirties with several years of app-development experience. Their primary focus is on
 developing tools and utility apps, with a secondary focus on gaming and social utilities.


 While paid apps are more prevalent than ad-based revenue models, many developers
 view apps as projects rather than products, so they are not highly motivated to
 monetize their applications. Composed mainly of individuals or very small companies,
 the developer community remains largely unknown and often underrepresented in the
 app market. Given these challenges, those organizations and companies that can bring
 tools, resources, and a collective voice to this group will be an important factor in the
 evolution of mobile-app development.




A demographic and business model                                           September 2012    -4 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 ./0,12%$&1/
 In the five years since Apple launched the iPhone, the mobile-app market has
 experienced phenomenal growth: The App Store, launched in 2008, reached 25 billion
 downloads as of March 2012.


 Apple’s success inspired numerous other market entrants, creating a broad and
 diverse array of devices and platforms as well as distribution and payment methods.
 Although Android came to market two years after iOS, its devices and applications,
 based on Google’s operating system, have captured a large share of the market,
 surpassing 15 billion downloads as of the second quarter of 2012. Operating systems
 from other companies such as BlackBerry, Symbian, and Windows have added further
 complexity to the market.


 In 2010 Apple instigated significant growth in the app market with the launch of its
 iPad, which provided a new medium for app usage distinct from smartphones. Over
 the past two years the tablet market, like the smartphone market, has diversified, and
 device shipments have grown enormously. And despite being a nascent market, TV
 apps have the potential to usher in a third era of app usage.


 With the influx of players and the growth in the installed base of smartphones and
 tablets, the app market reached roughly $5 billion worldwide in 2011. The many
 parties participating in this revenue opportunity include operating system developers,
 device manufacturers, and mobile operators, but at the core of the market is the
 community of developers creating the apps. Although this community has expanded
 with the market and these developers are the foundation of the industry, little research
 has explored this group. This report explores the demographics of the app-developer
 community and how differences in demographics affect perspectives and app-
 development strategies.




A demographic and business model                                          September 2012    -5 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Methodology
 This report examines the results of a web-based survey fielded to app developers in the
 summer of 2012. GigaOM and the Application Developers Alliance sponsored the
 survey, and upon completion it had 352 respondents. Over half of the respondents
 were based in North America, a factor of both the sample that was drawn from the
 GigaOM and the Application Developers Alliance client base as well as the strength of
 the app market in North America compared to other regions. While this sample group
 may not be entirely representative of the overall worldwide app-developer market, it is
 a good indication of the demographic breakdown of the market.




A demographic and business model                                         September 2012    -6 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 3#*14,+567$(5,189#(1:(+55(2#'#915#,)
 Who are the people developing the apps so integral to contemporary lives? The
 common stereotype of an app developer is that of a young male who works
 independently — typically not as a career but while in school or working another job —
 creating apps for the love of it, hoping to “make it big.” Is that accurate? To find out,
 GigaOM and the Application Developers Alliance conducted an extensive primary-
 research project exploring the app-developer market.



 Personal characteristics of app developers
 According to the survey, some of the stereotypical characteristics of app developers are
 true; others are not. For example, the survey determined that 94 percent of app
 developers are male. However, they are not as young as stereotypes suggest. Just over
 20 percent of respondents are in their teens or early 20s, while nearly 60 percent are
 30 or older, with 33 being the median age.


 Another misperception, somewhat tied to age, is the level of education app developers
 have completed. Most are not high school or college students developing apps on the
 side. More than 70 percent of app-developer respondents had a college degree, and
 nearly half of those (33 percent of total respondents) had completed some graduate
 work or earned a graduate degree.




A demographic and business model                                            September 2012    -7 -
analysis of today’s app developer                         © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 1. Demographics of an app developer




A demographic and business model                                September 2012    -8 -
analysis of today’s app developer             © GigaOM Pro, All Rights Reserved
MOBILE




                                                                             Source: GigaOM Pro




 Employment profile of app developers
 The majority of app developers are full-time employees, with app development
 accounting for all or a portion of their jobs. Full-time employees accounted for nearly
 60 percent of survey respondents, with 65 percent of those individuals solely focused
 on app development and the other 35 percent engaging in app development as a
 portion of their jobs. Survey results indicate that the 40 percent of respondents
 participating in app development on a part-time basis are more likely to be individuals
 working other jobs (with app development being supplementary revenue) than high
 school or college students.




A demographic and business model                                          September 2012    -9 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 2. Respondents’ work status




                                                                             Source: GigaOM Pro




 While many app developers only work on developing apps part-time, the community
 has a high level of experience. Given that the mobile-app market as we think of it today
 is only five years old, the level of tenure is quite long. According to GigaOM’s survey
 results, nearly 30 percent of respondents have been developing apps for over four
 years, which makes them pioneers in the field. However, because app development is
 such a rapidly growing and evolving space, it attracts ample new talent to drive the
 market forward. Just over one-quarter of respondents have been in app development
 for less than a year.




A demographic and business model                                          September 2012    - 10 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 3. Respondents’ tenure




                                                                            Source: GigaOM Pro




 While app developers are largely an experienced group, with many working full-time
 in the industry, a large segment of the community earns relatively little income.
 Among those respondents providing income information, more than half reported that
 their annual income from app development was less than $15,000. That figure is
 somewhat expected, given that over 40 percent of respondents participate in app
 development on a part-time basis. However, despite the large number of developers
 earning less than $15,000, the average annual income among survey respondents was
 roughly $45,000, a figure that jumps to $75,000 if the segment earning less than
 $15,000 is removed from the average.




A demographic and business model                                         September 2012    - 11 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 4. Respondents’ income distribution




                                                                             Source: GigaOM Pro




 ;1,<(#/'7,1/*#/0(:1,(+55(2#'#915#,)
 Developers tend to work either independently or in midsize firms (Figure 5). Very few
 work in small businesses of 4 to 9 employees. Two-thirds of survey respondents
 indicated they work either independently or in a group of 3 or fewer, while 19 percent
 work for development firms with 10 or more employees.


 The domination of small businesses in the app market has given this community a
 unique personality. A market that includes hundreds of thousands of small companies
 creates an innovative and competitive environment in which most firms have fairly
 equal footing and no single voice dictates the direction of market development.
 However, the lack of large, powerful companies makes representing the app
 developers’ interests in the larger app ecosystem (which includes giant companies like
 Apple and Google) difficult. Subsequent sections of this report will address other
 aspects of development strategy related to the size of a firm.




A demographic and business model                                          September 2012    - 12 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 5. Respondents’ business size




                                                                             Source: GigaOM Pro


 According to the survey results, the majority of respondents focus on 1 or 2 projects at
 a time, though one group of developers that represents less than one-quarter of the
 community tends to work on 4 or more projects, bringing the average number of
 current projects to 2.7.




A demographic and business model                                          September 2012    - 13 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 6. Respondents’ workload




                                                                            Source: GigaOM Pro




 With low barriers to entry and few starting costs, app development is an opportunity
 available to many individuals across many regions. However, app developers
 concentrate where app usage is highest. According to the survey results, North
 America accounted for 54 percent of respondents’ headquarters. That may have been
 influenced slightly by the fact that the survey was in part sourced from the Application
 Developers Alliance and GigaOM, which have a large percentage of members and
 readers in North America. North America, nevertheless, is the center of the app
 marketplace currently. Over time app development may shift overseas, as has
 happened with the software-development market. Western Europe also had strong
 representation, as did Asia-Pacific. Central America, Eastern Europe, and Africa had
 relatively light representation.




A demographic and business model                                         September 2012    - 14 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 7. Respondents’ geographic distribution




                                                                            Source: GigaOM Pro




 As would be expected, the regional focus for app localization tended to map to regional
 headquarters, so the regions with the higher concentrations of regional headquarters




A demographic and business model                                         September 2012    - 15 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 were those where apps were localized. In many respects, the app market is without
 boundaries. The apps themselves indicate that many app developers are now
 capitalizing on a global audience. Nearly 56 percent of respondents indicated they only
 develop one version of their applications, with which they intend to address a global
 audience. Even those developers who localize apps for specific markets usually localize
 for more than one region — at least two regions, according to the survey results. An
 app developer’s location and regional focus have an impact on strategic choices, just as
 the size of the firm does. Later sections of this report explore this in more depth.



 3#'7$#(5,#:#,#/$#)
 While app development initially focused solely on mobile phones, developers can now
 create apps for tablets or the emerging TV-app market. Ninety-five percent of survey
 respondents are currently developing an app for the mobile phone — the largest and
 most established market — or have developed one in the past year. While fewer
 developers create apps for tablets than for mobile phones, the gap has narrowed
 significantly.


 Table 1. Smartphone and tablet shipments (millions)

  3#'7$#                            =>?>          =>??         =>?=
  !"#$%&'()*+,%-&('./0                       12           34          115
  6,"7&+)8-%'()*+,%-&('./0                  429          ::2          ;45
                                                                               Source: GigaOM Pro



 The tablet market has seen a large influx of developers over the past year or so: 80
 percent, according to survey respondents. Just over 60 percent of mobile-app
 developers are new to the market, so the percentage of those creating tablet apps is
 now much closer to the percentage creating mobile apps.




A demographic and business model                                            September 2012    - 16 -
analysis of today’s app developer                         © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 8. Respondents’ tenure in app development by device type




                                                                               Source: GigaOM Pro




 Survey results indicate that 70 percent of respondents are developing apps for tablet
 devices compared to 95 percent for mobile phones. Currently, just 11 percent are
 developing for the TV market, but this is a factor of the market’s youth and not its
 potential; an influx of developers to this space in coming years is likely.




A demographic and business model                                           September 2012    - 17 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 9. Respondents’ choice of device for app development




                                                                             Source: GigaOM Pro




 While smartphone and tablet apps have similar market structures and players as well
 as significant crossover in catalogs, in many aspects they are two unique markets.
 When developers choose to develop for a device, that choice has an impact on their
 platform preferences, the type of apps they develop, and the monetization and
 profitability of those apps. (Subsequent sections of this report will highlight the impact
 of device choice.)




A demographic and business model                                          September 2012    - 18 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 @9+A1,*(5,#:#,#/$#)B($%,,#/0(+/2(59+//#2
 Figure 10. Respondents’ current and planned platforms for app development




                                                                             Source: GigaOM Pro




 One respondent noted, “IOS is still the king.” This statement is supported by the
 survey data: More developers are creating apps for iOS than for any other operating
 system, and by a significant margin. Currently 20 percent more developers are
 designing mobile-phone apps for iOS than for Android, the next leading platform. The
 discrepancy is even greater for tablet apps, where over 60 percent more developers
 design for iOS than for Android. Apple has created a venerable app ecosystem that is
 attractive to developers and encourages development for iOS. In the words of another
 respondent, “Developing for anything other than iOS is awful.”



 Android is gaining ground
 Even so, Android has been chipping away at the dominance of iOS over the past
 several years, and that trend will probably continue. Looking toward the next 12
 months, respondents indicated a slight increase in their expected development for iOS



A demographic and business model                                         September 2012    - 19 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 but a large gain in their anticipated Android development. For mobile-phone apps, an
 additional 5 percent of respondents anticipated developing for iOS in 12 months
 versus an additional 9 percent developing apps for Android. In tablets, an additional 3
 percent said they will develop for iOS, but an additional 12 percent said they would for
 Android. As illustrated in Table 2, the gap between developer representation for iOS
 and representation for Android will continue to decline for mobile phones and even
 more for tablets.


 Table 2. Variance between respondents developing for iOS and Android, current and future

                        Variance between iOS and Android
                            Mobile phone          Tablet
  Current                       12%                27%
  Future                        8%                 18%
                                                                                Source: GigaOM Pro




 Despite the rise in interest, Android continues to face challenges, particularly
 fragmentation. Android’s open-source operating system has encouraged many device
 manufacturers to design phones based on the OS, but with so many devices running
 different versions, often with different capabilities that can alter the end-user
 experience, the inconsistency can be daunting for developers. Another challenge for
 Android is creating a developer-friendly experience. To paraphrase one respondent,
 “Android has growing pains. Google and OEM are hesitant to make it easier for
 developers.”



 Further concentration of the top four phone platforms
 The app-development market is consolidating around the top operating systems as
 developers move away from operating systems with less market share. According to
 survey respondents, while the top four operating systems will see more developers
 creating apps in the next year, the others (except Brew) will see a decline (Figure 11).




A demographic and business model                                             September 2012    - 20 -
analysis of today’s app developer                          © GigaOM Pro, All Rights Reserved
MOBILE




 As a result, app development for the top operating systems will increase — and so will
 competition.


 Figure 11. Anticipated increase (or decrease) in respondents developing apps by mobile-
 phone operating system




                                                                              Source: GigaOM Pro




 Growth in Windows
 Exceeding the anticipated migration to Android is an expected migration to Windows
 for both mobile phones and tablets. Fewer than 30 percent of developers expect to
 create Windows apps in the next year, but that is a significant jump over the current
 number. Two comments drawn from the GigaOM survey illustrate the varying
 perspectives on Windows among developers:


         “I believe that Windows 8 and Windows Phone 8 will have a great potential.”


         “Windows Phone is not going anywhere and Windows tablet is uncertain (and
         unlikely).”




A demographic and business model                                           September 2012    - 21 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 The top three challenges for Windows, from a developer’s perspective, are devices,
 apps, and users. As the Windows-based operating system was late to the smartphone
 game, relatively few manufacturers are basing devices on its operating system. While
 Windows phones will likely become more prevalent, relatively few phones are on the
 market now, and with few devices available, the catalog of available apps is limited.
 With fewer apps currently on the market, developers creating apps for Windows will
 face less competition. There is also better discoverability in a less-crowded app
 marketplace. While this means less competition for developers, it also means weak
 consumer interest, as most phone buyers are looking for devices that will give them
 access to many applications. Added together, a limited selection of devices, a relatively
 bare library of apps, and weak consumer interest in Windows phones equal a low
 addressable market and low success for an app.



 Growth in HTML5
 While native-app development will increasingly focus on iOS, Android, and (to a lesser
 extent) the Windows operating system, developers are also looking for alternatives.
 They are frustrated with the lack of cross-platform development tools and capabilities
 as well as with the restrictions that app stores place on them. HTML5 presents an
 opportunity for circumventing these problems. As one survey respondent wrote,
 “There is a desperate need for standards. [App development] can't continue the way it
 is . . . it's getting really really difficult to develop for many platforms. HTML5 is the
 way.”


 However, HTML5 has its potential shortcomings. By nature it is not as integrated with
 the device and operating system as native apps are, so performance is often
 substandard to native apps. Also, mobile users have become very familiar with
 locating, downloading, and using native apps, so a shift to HTML5 will require
 consumer education and retraining — often a difficult task.



A demographic and business model                                            September 2012    - 22 -
analysis of today’s app developer                         © GigaOM Pro, All Rights Reserved
MOBILE




 C#+27/4(+55($+0#41,7#)
 Various sources categorize apps differently, but certain categories, such as gaming and
 social networking, are most often uniform. GigaOM divides apps into 16 categories
 (Figure 12).


 Figure 12. Respondents’ development by app category




                                                                             Source: GigaOM Pro




 According to survey results, the leading app-development category for both mobile
 phones and tablets is tools and utilities, by a margin of 10 percent. While the gaming
 market is well-publicized, results indicate a strong market for utilitarian apps that
 increase a device’s performance. Games ranked second, and business and finance
 ranked a close third. For most app categories, more respondents are developing for
 mobile phones than for tablets, but a few categories had higher concentrations in
 tablets, particularly entertainment areas such as e-readers, games, and video.




A demographic and business model                                          September 2012    - 23 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 D2(%)+4#
 As the application market shifts from a pay-to-download model to other revenue
 models, ads have become an important revenue source for some app developers.
 Surprisingly, only 25 percent of phone-app developers and 18 percent of tablet-app
 developers are incorporating ads in their applications. The reason may be the
 numerous barriers to implementing an effective ad strategy for mobile apps. Because it
 is a relatively new marketing medium, most companies’ mobile-ad budgets are small,
 and with the vast number of developers clamoring for those dollars, competition is
 fierce. Data charting the effectiveness of mobile-ad strategies and their capacity to
 target the appropriate audience and generate sales is scant. Mobile commerce has not
 been very robust to date, so brands are hesitant to allocate a significant portion of their
 advertising budgets to this medium.


 Figure 13. Respondents’ usage of ads in phone and tablet apps




                                                                              Source: GigaOM Pro




A demographic and business model                                           September 2012    - 24 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Performance metrics: ad impressions and revenue
 Two measurements of a developer’s success integrating advertising into an app are ad
 impressions (a single member of the target audience viewing an ad) and ad revenue.
 For both phone and tablet apps, the majority of respondents who have integrated ads
 into their mobile apps experience fewer than 6,000 impressions per day. The average
 number of ad impression hovers around 12,000 per day and is slightly higher for
 mobile phones than for tablets.


 Figure 14. Average daily ad impressions




                                                                             Source: GigaOM Pro




 Survey results indicate that while the vast majority of developers are earning little ad
 revenue, a very few are earning significant amounts. More than one-third of
 developers earn less than $100 per month on ad impressions (on both phones and
 tablets); over 60 percent make less than $500 per month. However, the few earning
 large amounts pull average revenue up to $1,923 for phone apps and $1,253 for tablet



A demographic and business model                                          September 2012    - 25 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 apps. (On average, ad revenue for mobile-phone apps is 35 percent higher than for
 tablet apps.) These results were somewhat skewed upward by respondents making
 over $20,000 per month; discarding these outliers brings the average monthly income
 to $1,588 for phone apps.


 Figure 15. Average monthly ad revenue




                                                                             Source: GigaOM Pro




 According to survey results, Google’s AdMob is the unequivocal leader among ad
 networks. Founded in 2006 and one of the earliest mobile-advertising companies,
 AdMob attracted the attention of mobile giants Apple and Google in 2009 when they
 entered into a bidding war for the company. Google won and purchased AdMob for
 $750 million. AdMob offers advertising solutions for mobile platforms other than
 Android, too, including iOS and Windows Phone 7, as well as standard mobile web
 browsers.


 Apple’s advertising network, iAd, also had strong support among respondents.
 Founded in 2010, iAd is an in-app advertising system for developers, but it is specific



A demographic and business model                                          September 2012    - 26 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 to iOS. Millennial Media, another early market entrant (founded in 2006) is a
 platform-agnostic network. Although Millennial Media’s market share is reportedly
 just shy of Apple’s iAd, our survey shows significantly higher usage for iAd than for
 Millennial Media.


 Figure 16. Ad network utilized by respondents




                                                                             Source: GigaOM Pro




 @+72(+55)
 The majority of respondents are developing paid apps, which GigaOM defined for the
 survey as those requiring a fee to download or free apps offering opportunities for in-
 app purchases. Paid apps are more prevalent among mobile-phone-app developers
 than among tablet-app developers. Several studies have showed that the download
 rate of paid apps on tablets is higher than it is on smartphones, but GigaOM survey
 results indicate that developers are still more apt to create a paid app for a phone than
 for a tablet.




A demographic and business model                                          September 2012    - 27 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 17. Percent of respondents developing paid apps




                                                                               Source: GigaOM Pro




 While the majority of app developers have paid apps on the market, they do not have
 many. On average, respondents had 2.46 paid phone apps and 2.09 tablet apps on the
 market. Most often, companies (both large and small) contract developers to create
 branded apps. The developer then receives a job-based payment rather than ad fees or
 user-based payments.




A demographic and business model                                            September 2012    - 28 -
analysis of today’s app developer                         © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 18. Number of paid apps that respondents have on the market




                                                                             Source: GigaOM Pro




 Based on survey results, the average fee for mobile-phone apps monetized through
 user-based payments is $2.71, with the majority priced at $1.99 or less. Tablets come
 in a little higher, at $3.25, with a higher percentage of apps priced at $2.99 or more.
 Only 11 percent of phone-app developers and 7 percent of tablet-app developers are
 monetizing through in-app purchases.


 The app revenue model has gone through a significant transition over the past several
 years. The original model, based on pay-per-download, or paid, apps, began to weaken
 as a slew of free apps appeared on the market. Developers began providing the basic
 app for free and then charging very small amounts for virtual goods and special
 capabilities within the app. This scheme allowed users to control their own level of
 participation in an app, so dedicated users would spend higher amounts while casual
 users paid less (or nothing). Developers often found that a recurring revenue stream of
 micropayments was more profitable than a single download fee. However, survey
 results indicate that respondents do not use the in-app payment model very much.



A demographic and business model                                          September 2012    - 29 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 In-app purchases, a relatively new method for revenue generation, are very popular in
 the gaming and social networking categories but less so in other sectors. Many
 developers view in-app purchases as a less solid revenue opportunity, while others are
 waiting to figure out what the best practices will be. Still others are concerned that
 these offers will degrade the user experience and discourage users from returning.
 With developers’ overall goal being user acquisition, they will not sacrifice an app’s
 reputation solely for in-app-purchase revenues.


 Figure 19. Average price point for paid apps among respondents




                                                                              Source: GigaOM Pro




 A developer’s motivation for incorporating user-based payment opportunities into an
 app is largely based on income potential. According to survey results, this income
 potential is not that strong for most developers. Only about 20 percent of respondents
 generated thousands of dollars per month from paid apps; the majority generated only
 a few hundred dollars.




A demographic and business model                                           September 2012    - 30 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 20. Respondents’ monthly income from paid apps




                                                                              Source: GigaOM Pro




 Comparatively, user-based payments are fairly equal to ad-based revenues, with the
 majority of developers earning several hundred dollars per month from each revenue
 source. Overall, however, with the relatively low earning potential for ad-based and
 paid apps, developers largely rely on contract fees as their primary revenue source.



 D55(*1/#&E+&1/(+/2($1,,#9+&1/(01(106#,()0,+0#4-(
 :+$01,)
 Monetization strategies are closely tied to other key strategic elements in app
 development and marketing. Developers who have embraced paid and ad-based apps
 are distinct from those who have not, both in demographics and in strategy decisions.




A demographic and business model                                           September 2012    - 31 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Correlation between paid apps and other strategy
 factors
 While the majority of survey respondents indicated they incorporate user-based
 payment opportunities into their applications, nearly 40 percent do not develop paid
 apps. Survey results demonstrate that developers creating paid apps differ from those
 who do not, both in strategy choices and in developer profile.


 Profile variances
    ! Paid-app developers usually have a longer tenure in the market. Nearly one-
       quarter of those developers without paid apps have been in the market for less
       than six months, compared to only 10 percent of respondents offering paid apps.
       With longer tenure, the paid-app developers have more experience integrating
       monetization opportunities.

    ! Somewhat correlated to the longer tenure, those who develop paid apps are
       usually older than those who do not. Nearly 70 percent of paid-app developers
       are over 30 years old, but only 50 percent of those who do not develop paid apps
       are that age.

    ! Paid-app developers are more likely to work independently and are less likely to
       be a part of a large firm. Table 3 compares the size of shop: that is, the
       independents versus large firms (those with 10 or more employees).



 Table 3. Paid-app vs. other app developer comparison: size of shop


  '                    @+72F+55(2#'#915#,) G06#,(2#'#915#,)
  <-=%+%-=%-&                 ::>                ?;>
  @"7A%'B7,                   1:>                42>
                                                                              Source: GigaOM Pro




A demographic and business model                                           September 2012    - 32 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Strategy variances
    ! Paid-app developers are significantly more likely to use the iOS platform and
       significantly less likely to use the Android platform than those who do not
       develop paid apps, because iPhone users spend significantly more on
       applications than Android users do. As expected, this imbalance draws paid-app
       developers to the iOS platform. However, those who do not develop paid apps
       are also adopting the iOS platform: Fifty-nine percent currently use iOS, and 69
       percent plan to use it in the next 12 months.


    ! Paid-app developers are significantly more likely to develop gaming apps than
       those who do not charge for their apps. While one-third of paid-app developers
       create gaming apps, only 13 percent of the other developers do. Paid-app
       developers focus on gaming, where in-app payments have flourished.
       Conversely, a significantly lower percentage of paid-app developers create
       location-based apps.


 Table 4. Paid-app versus other app developer comparison: platform preferences


  '                    @+72F+55(2#'#915#,) G06#,(2#'#915#,)
  <C6                         2?>                ;D>
  E-=78*=                     :5>                35>
                                                                             Source: GigaOM Pro




 Correlation between paid apps and other strategy
 factors
 Just one-quarter of the developers responding to the survey incorporate ads in their
 apps. While developers of ad-based-apps are a minority segment, they have several
 characteristics that distinguish them from other app developers.


A demographic and business model                                          September 2012    - 33 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Profile variances
    ! Developers using ads usually have a longer tenure in the market than those who
       do not: Fifty-four percent of ad-based developers have been in the market for
       over two years versus less than one-third of those who do not use ads. As with
       paid-app developers, these percentages suggest a correlation between the level of
       experience and the use of monetization tools.


    ! App developers implementing ads have a higher concentration in midsize firms
       (four to nine developers) than other developers do: 28 percent versus 11 percent.




 Strategy variances
    ! While paid-app developers tend to favor iOS, ad-based-app developers
       concentrate more on Android, BlackBerry, and Samsung bada. Since iPhone
       users spend more on apps than users on other platforms, developers for non-iOS
       platforms are more likely to use ads or other nonuser-based revenues, because
       the success of paid apps on these platforms is not as strong.




A demographic and business model                                          September 2012    - 34 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Table 5. Ad-based-app vs. other app developer comparison: platform preferences


  '                    @+72F+55(2#'#915#,) G06#,(2#'#915#,)
  <C6                         34>                29>
  E-=78*=                     35>                ;4>
  F$"GHF%77I'C6               4;>                1?>
  6",(J-A'#"="                1:>                 4>
                                                                             Source: GigaOM Pro




    ! Developers of paid apps often have a broader range of categories represented in
       their app portfolios than other developers, with the greatest variance in social
       networking and news, two app categories strongly associated with advertising.
       Table 6 lists other categories that have a relatively higher percentage of ad-based
       apps.



 Table 6. Ad-based-app vs. other app developer comparison: app categories


  '                      @+72F+55(2#'#915#,) G06#,(2#'#915#,)
  68G*"$'-%&K87H*-A             :1>                1D>
  L%K('"-='K%"&)%7              4D>                 D>
  @8G"M8-N#"(%=                 ?3>                4?>
  6+87&(                        1:>                 4>
  O",%(                         ?;>                4;>
  P%"$&)'"-='B&-%((             49>                19>
  @*Q%(&I$%                     4D>                1D>
                                                                             Source: GigaOM Pro




    ! Ad-based-app developers often localize apps, because ads are usually specific to
       a market (either regional or national). While 53 percent of ad-based developers
       localize apps, only 42 percent of other developers do. Regions with the greatest
       concentration of localized apps are North America, Western Europe, and Central
       and South America.




A demographic and business model                                          September 2012    - 35 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 !*#,47/4(HIF+55(*+,<#0
 Figure 21. Respondents developing apps for TV platforms and tenure in the market




                                                                             Source: GigaOM Pro




 According to GigaOM survey results, just 11 percent of respondents are developing
 apps for TV platforms. This is not surprising, given the low penetration of supporting



A demographic and business model                                          September 2012    - 36 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 devices in the nascent TV-app market, the small potential market, and the relatively
 few apps currently developed. Further highlighting the youth of TV apps, nearly three-
 quarters (73 percent) of respondents have been in the market for 12 months or less.


 Even with low participation, Google TV and Samsung TV are emerging as the market
 leaders and have the greatest percentage of developers creating apps for their
 platforms. Apple TV, which is among those with the fewest apps, has not yet signaled a
 strong — and public — commitment to the TV market. Apple recently referred to Apple
 TV as a hobby, a move that could generate hesitancy among the developer community
 and a reluctance to create apps for the platform.


 TV-app market share is still anyone’s to win and is very susceptible to development
 and marketing efforts. Current versus planned platform preferences revealed in the
 survey suggest that several platforms are poised for growth in the coming year. Google
 TV and Samsung should continue to do well, but significantly fewer developers plan to
 create apps for Yahoo Widgets than do at present. Survey results also indicate slight
 declines for Xbox Live Marketplace and Roku. The increased number of developers
 creating apps for LG TV and Apple TV over the next year will elevate both platforms to
 a more prominent position than they currently hold. Note, however, that the
 community of TV-app developers is still small, so survey sample sizes are small as well.
 This developing market and its preferences could change significantly, but the survey
 results still offer important insight into early market entrants.




A demographic and business model                                           September 2012    - 37 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 22. Respondents’ choice of TV-app platform: current and planned




                                                                             Source: GigaOm Pro




 At this early stage, social networking, lifestyle, and gaming apps are poised to be the
 leading TV apps. Video-entertainment apps such as YouTube, Vimeo (video sharing),
 and vTuner (internet-streamed media) are popular among early TV-app adopters and
 thus have a strong developer following. The TV-app market has the potential to merge
 many of these app categories so that users can engage with friends while they watch
 TV or interact with the programs themselves.




A demographic and business model                                          September 2012    - 38 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 23. Leading TV-app categories




                                                                             Source: GigaOM Pro




 Ads in TV apps
 Survey respondents use ads in TV apps much more than in phone and tablet apps
 (both of which have relatively few in-app ads). While 18 to 25 percent of developers
 integrate ads in phone and tablet apps, 40 percent of TV-app developers — nearly
 double that amount — are incorporating ads. The TV ads also appear to be more
 successful, at least in this early stage. While phone- and tablet-app ads averaged
 approximately 12,000 ad impressions per day, TV-app-developer respondents are
 achieving, on average, more than twice that number, reaching 25,000 impressions per
 day. TV-app advertising may be more lucrative as well. The pioneer developers
 responding to the GigaOM survey indicated that average monthly income from ads is
 $5,400. That is almost three times the amount phone-app developers earn.




A demographic and business model                                          September 2012    - 39 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Table 7. Comparison of ad success across devices: mobile phone, tablet, TV

                                              Mobile phone          Tablet              TV
  Percent of respondents integrating ads in
  apps                                            4;>                15>               40%
  Average daily ad impressions                  12,288             11,786             25,315
  Average monthly income from ads               $1,923             $1,253             $5,411
                                                                                  Source: GigaOM Pro




 Paid TV apps
 As with ads in TV apps, GigaOM’s early research indicates that user-based payments
 will also fare well in the TV-app market. Table 8 illustrates that the average price paid
 and the average monthly income are higher for paid apps in the TV market than for
 paid apps in either of the other markets. While app developers for TV, tablets, and
 mobile phones have roughly the same number of paid apps available on the market,
 survey results show that the TV-app market is three times more lucrative.


 Table 8. Comparison of paid-app success across devices: mobile phone, tablet, TV

                                              Mobile phone          Tablet              TV
  Percent of respondents developing paid
  apps                                            31>                ;?>               50%
  Number of paid apps currently available        2.46               2.09               2.58
  Average price for paid app                    $2.71              $3.25               $4.40
  Average monthly income from paid apps         $2,286             $2,263             R3SD9D
                                                                                  Source: GigaOM Pro




 Again, these results are based on a small community of developers, but they represent
 potential for interesting and lucrative trends going forward. If these early results prove
 true, the potential profit in this market will certainly attract many more developers.




A demographic and business model                                               September 2012    - 40 -
analysis of today’s app developer                            © GigaOM Pro, All Rights Reserved
MOBILE




 3#*14,+567$(7*5+$0(1/(+55F2#'#915*#/0()0,+0#4-
 Discussion thus far has highlighted trends among the entire group of app developers, a
 broad and diverse community, but demographics such as the size of the firm, the
 region, and market tenure have a significant impact on who they are as developers, the
 types of apps they create, and their monetization strategies.




 Size of firm
 Initially, the key players in the app-developer market were small firms made up of just
 a few individuals, but as the market has matured, larger firms have emerged in the
 space. Small and large app-development firms are very different, with varying levels of
 resources, funding, and partner relationships impacting their app-development
 strategy. While small firms dominate the market, big firms dominate the app-store
 rankings, suggesting that success feeds success. Table 9 summarizes the key
 differences in small and large firms, which are further detailed in the following
 sections.


 Table 9. Comparison of solo and large app-development firms

  '                                      J191(+55(2#'#915#,        C+,4#(+55(8,*
  T87H'(&"&J(                            U"7&NM,%                  VJ$$NM,%
  !%-J7%                                 W-=%7'14',8-&)(           CX%7'1'I%"7
  6"$"7*%(                               @8K%7                     P*A)%7
  T87H$8"=                               @%((                      /87%
  Y-=NJ(%7'Q8GJ(                         U7*,"7*$I'G8-(J,%7        Z8-(J,%7'"-='#J(*-%((
  E++'$8G"$*["M8-                        U7*,"7*$I'A$8#"$'"++(     @8G"$*[%='"++(
  E++NG"&%A87I'(&7%-A&)                  O",*-A                    FJ(*-%((
  W(%'8Q'+"*='"++(                       /"87*&I                  /*-87*&I
  U$"]87,'=*X%7(*&I                      @*,*&%=                   F78"=%7
  ^%X%$8+'Q87',J$M+$%'=%X*G%'&I+%(       L8                        _%(
                                                                              Source: GigaOM Pro




A demographic and business model                                           September 2012    - 41 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 The small app-development firm
 Small app-development firms, consisting of one to three individuals, make up the vast
 majority of the app market and accounted for two-thirds of the respondents to the
 GigaOM survey. These app developers are young, have recently entered the app
 market, and are often developers on a part-time basis. Among those working alone, 41
 percent have been in the market for less than one year, while just over one-quarter of
 large firms have such short tenures. Approximately one-quarter (27 percent) work in
 app development full-time; more than half work in development part-time and hold
 another job. Many in this segment are currently hobbyists, but many also want to
 pursue app development as a career.


 Strategy differs between small and large firms in several key ways.


    ! Small firms usually focus highly on consumers and have less emphasis on
       business and other verticals. While consumers are the leading target market for
       developer firms of all sizes, a particularly high concentration of solo developers
       (88 percent) focuses on this segment. Only 69 percent of large firms target
       consumers. Often apps in the business and vertical markets are developed in
       association with third-party partnerships, which are more difficult for small
       firms to develop.


    ! Small firms are more likely than large to develop gaming apps, an element of
       their strategy that ties closely to their strong consumer focus: Thirty percent of
       small firms are developing gaming apps versus just 16 percent of large firms.
       Note, however, that since gaming is the most competitive app-development
       category, chances of a highly successful app are minimal.


    ! Small firms are most likely to utilize user-based payment opportunities, either


A demographic and business model                                           September 2012    - 42 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




       pay-to-download models or in-app purchases. These opportunities are a
       relatively simple means for small developers to monetize their apps, but in the
       increasingly competitive app marketplace, paid-app profitability is deteriorating.


    ! Small firms are more likely to focus on phone apps and less likely to develop
       apps for tablets and TV platforms. Resources are scarce in a firm of one or two
       individuals, so they focus on devices with the largest user base and greatest
       potential for success. Similarly, these developers are less likely to develop on
       numerous platforms, so they often concentrate on developing for only one or two
       platforms.



 Case study: independent consultant (HT Applications)
 Individuals working independently rather than for an employer make up a large and
 diverse contingency in the app market of solo developers. They have varying levels of
 experience and range from hobbyists to career app developers. Most solo app
 developers (62 percent) are only involved in the space on a part-time basis, but a
 smaller group (27 percent) of independent consultants pursue app development as a
 full-time career. This case study highlights the activity of the independent app-
 development consultant HT Applications, a company based in the Netherlands and
 originated by Hessel van Tuinen.


 In 2010 van Tuinen began developing mobile apps, initially through freelancing
 projects. The success of several apps he launched as a freelancer provided credentials
 for contract work with local as well as international companies. His time is currently
 split between projects for European and American clients. He has launched several
 development businesses in addition to HT Applications, including GreenGrass (which
 is working together with HT Applications) and Friks Mobile. He is active, partnering
 with other companies including Siteworkers, NetSupport, and DotComello.




A demographic and business model                                           September 2012    - 43 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 Van Tuinen initially focused entirely on iOS and developed numerous iOS applications
 that are currently available from the Apple App Store, including RescuePhone, A6.nl,
 IkbenZwanger, Keurslager, HTA Slider, and Tomke. He also expanded his
 development activities to include the releases of Android and Windows Phone 7 and is
 beginning to program for HTML5.


 Van Tuinen often focuses on developing applications for businesses rather than for the
 consumer market, as they are a faster, more reliable way to earn money. His clients are
 based in many countries and include both large and small businesses. Current projects
 include:


    ! ICommander: an iOS app for the fire department in Hayward, Calif.
    ! RescuePhone: a project for helping people in case of emergency that will work
       across iOS, Android, and Windows Phone 7

    ! ConnectUs: an iOS app developed during the Apps Foundry Contest in
       Luxembourg

    ! Keurslager: an iOS app that 500 butchers in the Netherlands will use for
       collective use and sale of butcher products

    ! De Echte Bakker: an iOS and Android app that 200 to 300 bakeries will use
       for collective use and sale of bakery products

    ! A6.nl: a car-sales app for iOS and Android



 The large app-development firm
 In contrast to the solo app developer, who embodies the quintessential image of an
 app developer, the large firms that have emerged in the market have a very different
 demographic. Their employees have usually spent more time in the app market, and
 68 percent are full-time app developers, who earn higher app-based annual salaries
 than most solo developers. Correlating with their size, these firms often have more app


A demographic and business model                                          September 2012    - 44 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 projects currently under way, with more than one-quarter of large firms working on six
 or more projects simultaneously. From a strategy perspective, large firms have several
 key characteristics:


    ! Large firms are more likely to localize apps, because they have more resources
       and can release multiple versions of an app. Additionally, these firms are more
       likely to have advertising partners that may wish to localize apps so that they can
       best reach target markets.


    ! A greater percentage of large businesses are focused on business users than solo
       developers are. Similarly, large firms have a higher concentration of developers
       creating business apps.


    ! A greater percentage of large firms are creating Android phone apps (69 percent)
       than iOS apps (67 percent), while solo developers are much more likely to use
       iOS (66 percent) than Android (42 percent). Large companies are also more
       likely to develop for HTML5 (47 percent) than solo developers are (36 percent).


    ! While solo developers are more likely to integrate paid opportunities into their
       apps, large firms are able to extract more profitability from paid apps. Among
       those that follow the paid app model, solo developers earn, on average, $564 per
       month from paid apps while large firms earn nearly ten times that amount,
       $5,314 per month. Note, however, that large firms also have ten times more
       developers creating the apps, so per developer, solo developers and large firms
       generate similar revenue from paid apps.




A demographic and business model                                          September 2012    - 45 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Regional app-market variations
 Just as other parts of the economy change from region to region, the app market varies
 considerably in different markets across the globe. The strongest markets for apps are
 aligned with those that have the highest smartphone penetration, and they include
 Asia-Pacific, North America, and Western Europe. However, even these three regions
 have significant differences in app markets and the developers that create for them.




 Asia-Pacific app-market variations
 Among the three largest app markets, Asia-Pacific is the most distinct in terms of app
 developers, who they are, and the strategies they choose. App developers in Asia-
 Pacific are usually younger than developers in other regions (by five years on average).
 Based on survey results, the average ages of developers are 29 in Asia-Pacific, 35 in
 North America, and 34 in Western Europe.


 Perhaps because they are younger, developers in Asia-Pacific usually have less
 experience than their counterparts in the other regions. Over half of developers in the
 region (55 percent) have been developing for less than a year, while the work history of
 roughly one-third of the total respondents is that short. Finally, while developers tend
 to be male worldwide, this is particularly true in Asia-Pacific: One hundred percent of
 the respondents in this region were male. From a strategy perspective, Asia-Pacific
 also has several distinguishing characteristics:


    ! Asia-Pacific developers are more evenly distributed across platforms, with less
       concentration on the top platforms, whereas developers in other regions
       concentrate on creating apps for the iOS and Android platforms. Based on survey
       results, 68 percent and 56 percent of respondents developed for iOS and




A demographic and business model                                          September 2012    - 46 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




       Android, respectively, but only 48 percent and 42 percent of the Asia-Pacific
       respondents develop for these platforms, respectively. The high price point of
       iOS-based devices is less appealing in the Asian market, where average salaries
       in many countries are significantly lower than those in North America and
       Western Europe. Thus, developers are less compelled to create for the iOS
       platform. Likewise, alternative platforms like BlackBerry, whose devices are
       highly popular in many Asian markets, have a higher concentration of
       developers than in other regions.


    ! Developers in Asia-Pacific usually concentrate on different app-development
       categories from the total respondent base (Table 10). Tools and utilities is the
       No. 1 app category for both, but more Asian developers are creating social
       networking apps.

 Table 10. Leading phone-app categories (percent of developers) across regions
  Asia-Pacific              North America             Western Europe            Total
  Tools and utilities 42%   Tools and utilities 38%   Tools and utilities 34%   Tools and utilities 38%
  Social network            Games                     Business and finance      Business and finance
  27%                       27%                       32%                       27%
  Business and finance      Location-based            Games                     Games
  24%                       27%                       30%                       25%
                                                                                       Source: GigaOM Pro



    ! While the majority of developers in Asia-Pacific are creating consumer-focused
       apps, that majority is smaller than among total respondents (66 percent versus
       77 percent). However, a greater percent of these developers are creating apps for
       business (one of the top three app categories in the region) and education.


    ! Developers in Asia-Pacific have the highest concentration of respondents
       developing apps for TV platforms (15 percent). The majority of leading TV
       manufacturers are based in Asia, making it a strong region in which to trial and
       introduce emerging TV apps.




A demographic and business model                                                    September 2012   - 47 -
analysis of today’s app developer                                © GigaOM Pro, All Rights Reserved
MOBILE




    ! While more than 40 percent of North American and Western European
       developers often localize for their own markets, developers in Asia-Pacific are as
       likely to localize for the North American (21 percent) market as they are for their
       own markets (27 percent).


    ! Based on survey results, the average price point for a paid app in Asia-Pacific is
       much higher than it is in other regions: $4.25 in Asia-Pacific is nearly twice the
       $2.26 charged in North America or $2.21 in Western Europe. Even so, average
       income from paid apps for developers in the region lies between the North
       American average at the high end and Western Europe’s at the low end (Table
       11). Note that the percentages in Table 11 take into account other regions
       (Central and South America, Eastern Europe, and Africa) that are omitted from
       the table.



 Table 11. Paid-app comparison across regions

                                        Use in-app    Average price per Average monthly
                 Develop paid apps      purchase            app         paid-app income
                 Phone       Tablet    Phone Tablet Phone Tablet         Phone      Tablet
  Asia-Pacific       58%       50%       21%       8%   $4.25     $4.78       $0       $0
  North America      59%       47%       12%       5%   $2.26     $2.82 $2,500 $5,000
  Western Europe     66%       64%        6%      10%   $2.21     $2.83 $5,000 $2,500
  Total              61%       52%       12%       7%   $2.31     $3.05 $7,500 $7,500
                                                                             Source: GigaOM Pro




 North America app-market variations
 North America, which is home to the largest percentage of developers in the GigaOM
 survey, is a very strong market for phone and tablet apps and contains a very large
 app-developer community with the highest average salary of the top three markets.
 The U.S. market offers good opportunities and its salaries are high, but the level of
 education among North American developers is not as high as it is among developers



A demographic and business model                                          September 2012    - 48 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 in Asia-Pacific and Western Europe; the percentage of those who have completed
 graduate work is roughly 30 percent less than in the other two regions.


 Table 12. Education and salary comparison across regions

                                                  Asia-         North      Western
  '                                              Pacific       America     Europe        Total
  Z8$$%A%'A7"=J"&%                                29%           45%         29%          ?D>
  68,%'A7"=J"&%'K87H'87'A7"=J"&%'=%A7%%           42%           29%         41%          ?:>
  Average salary                                R:1SD;2        R;3S:1?     R?;S:42     R?3S:99
                                                                                Source: GigaOM Pro




    ! North American developers create more apps for the iOS and Android platforms
       than total respondents do.


    ! Gaming is a particularly popular app-development category among North
       American developers, as are lifestyle apps.


    ! Monetization patterns in North America are somewhat distinct, with fewer
       developers pursuing ad-based and user-based revenue opportunities than total
       respondents do. But while fewer developers are creating paid apps, those who do
       are generating more income monthly from their paid apps than developers in
       other regions.


    ! North American developers usually carry the heaviest workload, with the highest
       percentage of respondents managing six or more app projects concurrently.




 Western Europe app-market variations
 Western Europe appears to be a very competitive, though not necessarily well-
 compensated, market for app developers. Its developers have often completed



A demographic and business model                                             September 2012    - 49 -
analysis of today’s app developer                          © GigaOM Pro, All Rights Reserved
MOBILE




 graduate-level studies (41 percent), but they also have the lowest average salary. On
 average, developers in Western Europe earn 37 percent less than their counterparts in
 North America, the highest compensated market. Developers in Western Europe are
 also less likely than those in other regions to be involved in app development as a full-
 time career and are more likely to be doing app development in a part-time capacity as
 part of a full-time job.


    ! Western European developers are less likely than their North American
       counterparts to create apps for iOS and especially less likely to develop for
       Android. This preference is unlikely to change in coming years, as future
       development plans concentrate less on the top two platforms there than in North
       America. In fact, while most developers in the survey are trending toward iOS,
       developers in Western Europe are actually trending away from it (Table 13).


    ! Developers in Western Europe are the most likely among the top three regions to
       develop paid apps (66 percent versus 61 percent of total respondents), but they
       have the lowest average salary from them. While the pay-to-download model is
       prevalent among Western European users, in-app purchases are relatively
       infrequent in this market.


 Table 13. IOS and Android development trends across regions

                                          Phone                 Tablet
                                    Current   Planned     Current   Planned
                         Android     42%        59%        50%         63%
  Asia-Pacific
                         iOS         48%        75%        58%         71%
                         Android     60%        68%        43%         59%
  North America
                         iOS         72%        80%        76%         82%
                         Android     51%        61%        31%         44%
  Western Europe
                         iOS         71%        67%        69%         67%
                                                                             Source: GigaOM Pro




A demographic and business model                                          September 2012    - 50 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Work status of app developers
 More so than in most other fields, the work status of app developers varies
 significantly across the community, ranging from those who develop apps just for fun
 to those who are pursuing a lifelong career. As expected, demographics influence the
 level of engagement and have a significant impact on strategy choices. For the purpose
 of this analysis, GigaOM segments app developers into three categories:


 Hobbyists. These individuals are pursuing app development on a part-time basis and
 may be students or employed in a different career and pursuing app development as a
 secondary activity. App development may be a non-income-generating leisure activity
 for these individuals, or income may be generated via consulting fees, ad-based apps,
 or paid-app opportunities. These individuals may have aspirations of full-time app
 development, but for various reasons they are not currently able to achieve that goal.


 Professionals. Professional app developers are engaged in app development as an
 element of their full-time jobs. App development may be their primary career interest
 or it may be a skill necessitated by their positions, but it is not necessarily a career
 focus.


 Career developers. Career app developers are engaged in app development as a
 full-time job. These individuals usually expect long-term involvement in app
 development and are pursuing it as a career.



 Hobbyist developers
 Hobbyists are segmented from the survey results based on their having chosen one of
 the following work categories:




A demographic and business model                                            September 2012    - 51 -
analysis of today’s app developer                         © GigaOM Pro, All Rights Reserved
MOBILE




    ! I work part-time in app development and also hold another job.
    ! I work part-time in app development and do not hold another job.


 Hobbyists often work independently (62 percent work alone) and have only been in
 the market a brief time; their average tenure is less than two years, compared with
 roughly three years for professional and career developers. Regionally, North America
 has the highest concentration of hobbyists.


 Strategic characteristics:


    ! Hobbyists often operate as a one-man shop and on a part-time basis, so they
       often work on only one or two projects at a time. The lighter workload coupled
       with their shorter tenure in the market results in fewer projects in their
       portfolios.


    ! Hobbyists do not have the bandwidth for multiple projects, so they usually try to
       achieve the broadest reach for their time. Consequently, nearly two-thirds of
       hobbyists create global apps rather than local apps that only reach a portion of
       the potential addressable market. Hobbyists also often focus on the consumer
       market, because it has a broader scale than business or vertical markets.
       Correspondingly, a significantly lower percentage of hobbyists create business
       apps or location-based apps than career and professional developers do.


    ! Hobbyists do not often have time to create multiple versions of an app for
       multiple platforms, so fewer of them than professional and career developers
       appear across the various app platforms. Survey results show a particularly low
       development rate for Android (46 percent) among hobbyists. Except for gaming,
       news, and reference apps, hobbyists also have much lower representation across
       app categories.



A demographic and business model                                          September 2012    - 52 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




    ! Hobbyists are the most likely of the three segments to develop paid apps (66
       percent for phone and 60 percent for tablet), but their apps usually sell at less
       than half the average price point of a professional developer’s apps ($2.11 versus
       $4.49). While hobbyists strongly favor the pay-per-download model, very few (5
       percent of those developing paid apps) incorporate in-app-purchase
       opportunities.


    ! Lower paid-app price points translate into lower income for hobbyist apps. Many
       developers in this segment rely on paid-app and ad-based revenue (also low
       compared to other segments) for their app-generated income. For those paid a
       consultancy fee, average income is also lower, simply because it is only a part-
       time activity that generates a part-time salary. Average income for hobbyist
       developers was $26,000, less than half that of the average professional or career
       developer.




 Case study: connecting developers with projects (Work for Pie)
 One of the biggest challenges facing developers, particularly the new ones just entering
 the market, is connecting with available work projects. They have no central repository
 where they can shop for app-development projects. Since new developers do not have
 a broad portfolio of work to serve as a résumé, finding secure work and proving
 themselves capable is difficult. The team at Work for Pie is attempting to bridge the
 gap between available projects and developer talent.


 Co-founders Cliff McKinney and Brad Montgomery launched Work for Pie, a
 community for software developers and a platform for company discovery, in
 mid-2011. Work for Pie matches developers with companies based on mutual
 preferences, such as programming language, work environment, and so on. Unlike



A demographic and business model                                           September 2012    - 53 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 traditional job-posting sites, Work for Pie aims to establish long-term relationships
 among companies and developers by encouraging close alignments based on these
 mutual preferences.


 Employers looking to hire app developers are still challenged by the idea of hiring
 people without college degrees or with a degree in an area other than programming.
 Without the traditional measurements of college degrees, which are not always
 applicable to this field, they are concerned about the presence of a skill set. Work for
 Pie provides employers reassurance by allowing them to see a portfolio that the
 developers create to showcase their work in lieu of a general résumé.


 Developers on Work for Pie receive an SAT-like score based on their public
 contributions to open-source projects and the larger development community. Work
 for Pie obtains this information from GitHub, Bitbucket, Stack Overflow, and Hacker
 News. The score is highly code-based and takes into account the developer’s history of
 useful projects or contributions to others’ useful projects, not educational background.
 Employers can use the score as an evaluation tool.


 Work for Pie relies on a subscription-based model, with companies paying a monthly
 fee to host their company profile. The company profile is a place where members can
 talk about their company culture, show off their team, and post project needs. The
 site’s goal is to develop long-term relationships with client companies, thus ensuring
 strong renewal rates. Work for Pie raised seed money in mid-2012 and is working to
 further develop the site through company discovery tools set to launch in September
 2012.



 Professional developers
 Professional developers share no similarities in demographics or strategy choices with
 hobbyists. As described in the GigaOM survey, professional developers “work in app



A demographic and business model                                           September 2012    - 54 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




 development in a part-time capacity as part of a full-time job.” These individuals may
 or may not have intended to pursue app development as a career, but development is
 now incorporated as an element of a full-time position. On average, they have a long
 tenure in the app market; nearly 30 percent of these respondents have been in the field
 for over five years, compared with only 10 percent of hobbyists. They also are highly
 educated, with 42 percent having completed graduate-level work.


 Professional developers are more evenly distributed between North America and
 Western Europe than other segments are, and they often work for larger companies,
 with nearly 30 percent working for firms with 10 or more employees. Professional
 developers usually carry a heavier workload and are involved in a larger number of
 projects.


 Strategic characteristics:


    ! Because they work for larger companies, professional app developers have access
       to more resources and must be able to develop for a broader range of platforms
       than the other two segments. Concentration is particularly high for HTML5, both
       in current phone- and tablet-app development as well as in plans for future
       development.




A demographic and business model                                         September 2012    - 55 -
analysis of today’s app developer                      © GigaOM Pro, All Rights Reserved
MOBILE




 Table 14. Comparison of similarities across career, professional, and hobbyist developers
                 K+,##,(2#'#915#,(')L                            K+,##,(2#'#915#,(')L
               5,1:#))71/+9(2#'#915#,                            61MM-7)0(2#'#915#,
                      )7*79+,7&#)                                     )7*79+,7&#)
  !%-J7%`'F8&)'A78J+('&%-='&8')"X%'"'$8-A%7'      O%8A7"+)*G'$8G"M8-`'F8&)'A78J+(')"X%'"')*A)'
  &%-J7%'8Q'78JA)$I'&)7%%'I%"7(S'X%7(J('&K8'I%"7('+%7G%-&'#"(%='*-'L87&)'E,%7*G"'G8,+"7%='&8'
  Q87')8##I*(&(`                                  +78Q%((*8-"$'=%X%$8+%7(`
  T87H$8"=`'F8&)'A78J+('&%-='&8',"-"A%'           U"*='"++(`'F8&)'A78J+(')"X%'"'(*,*$"7'7"&%'8Q'
  -J,%78J('+78%G&(S'X%7(J(')8##I*(&(S'K)8'&%-='+"*=N"++'=%X%$8+,%-&'G8,+"7%='&8'
  &8'8-$I'K87H'8-'8-%'&8'&K8'+78%G&('            +78Q%((*8-"$'=%X%$8+%7(`
  G8-GJ77%-&$I`
  U87]8$*8`'F8&)'A78J+('&%-='&8'=%X%$8+'Q87'"' U"*='"++(`'F8&)'A78J+('+7*G%'"++('"&'(*,*$"7'
  #78"='#"(%'8Q'+$"]87,(`                         7"&%(S'"'7"&%'&)"&'*('$%(('&)"-')"$Q'K)"&'
                                                  +78Q%((*8-"$'=%X%$8+%7('G)"7A%'8-'"X%7"A%`
  <-G8,%`'!)%'"X%7"A%'*-G8,%'Q87'&)%(%'A78J+(' Z"&%A87I'Q8GJ(`'F8&)'A78J+('&%-='&8')"X%'"'
  *('X%7I'(*,*$"7'"-=',87%'&)"-'&K*G%'&)"&'8Q'    )*A)%7'G8-G%-&7"M8-'*-'$%*(J7%'"-='
  )8##I*(&('.8X%7'R39a'X%7(J('R43a0`              %-&%7&"*-,%-&'"++('X%7(J('+78Q%((*8-"$'
                                                  =%X%$8+%7(S'K)8'&%-='&8'Q8GJ('8-'#J(*-%(('
                                                  "++(`
  6*[%'8Q'B7,`'F8&)'A78J+('&%-='&8'K87H'Q87'      '
  $"7A%7'B7,('X%7(J(')8##I*(&(S'K)8'&%-='&8'K87H'
  *-=%+%-=%-&$I'87'K*&)'8-%'87'&K8'8&)%7'
  +%8+$%`
                                                                                 Source: GigaOM Pro



    ! More professional developers create apps for the consumer audience than for
       business, but the gap is narrow. However, 53 percent of professional app
       developers target the business audience with business and location-based apps,
       which is more than the other two segments by a large margin (career, 37 percent;
       hobbyist, 30 percent). Comparatively, only a very small faction of this segment
       (8 percent) develops gaming apps, a top category for most developers.


    ! Professional developers are the least likely to develop ad-based and paid apps,
       but they generate the highest income from ad-based apps — an average of
       $4,000 per month.




A demographic and business model                                              September 2012    - 56 -
analysis of today’s app developer                           © GigaOM Pro, All Rights Reserved
MOBILE




 Career developers
 According to the survey criteria, career developers “work full-time in app
 development.” They often pursue app development as their lifelong career and usually
 have a long tenure in the market. Career developers are more heavily concentrated in
 North America (59 percent) compared with professional developers (44 percent).


 Career-developer survey respondents have the longest tenure among respondent
 groups, with an average of almost three years of experience. Like professional
 developers, individuals in this segment are educated; only 8 percent lack education
 beyond a high school diploma. As with professional developers, career developers
 work for firms with multiple persons rather than solo or with one to two other
 individuals, and as with professional developers, they have heavier workloads and are
 involved in multiple projects.


 Strategic characteristics:


    ! Career developers create a significantly lower level of apps for HTML5; only 29
       percent of phone-app developers and 23 percent of tablet-app developers create
       HTML5 apps. However, more career developers anticipate using HTML5 in a
       year’s time, jumping to nearly 40 percent. While growth in HTML5 usage will be
       significant, career developers anticipate an even heavier migration to iOS.
       Within 12 months 85 percent of career developers will create phone apps based
       on iOS, up from the current two-thirds, according to respondents’ development
       plans.


    ! Career developers tend to create apps for a broad base of categories and have a
       higher concentration in all app categories except gaming compared to the total
       respondent base. The leading app categories for this group are tools and utilities


A demographic and business model                                          September 2012    - 57 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




       and social networking apps.


    ! Career developers are the least likely to incorporate advertising in applications,
       and those who do incorporate advertising generate the least income from this
       source compared to other developer segments. These developers are more apt to
       pursue paid apps, with over 60 percent incorporating these revenue
       opportunities into their apps.


    ! Career app developers usually have the highest average income, roughly
       $66,000 (slightly higher than the professional developer’s average income of
       $60,000).




A demographic and business model                                          September 2012    - 58 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 N1,#$+)0
 Figure 24. Worldwide annual mobile-phone-app downloads (billions), by region




                                                                             Source: GigaOM Pro




 App-download rates will continue climbing over the next several years. GigaOM
 anticipates that annual mobile-app downloads will approach 31 billion in 2012,
 growing to nearly 56 billion in 2015. Tablets will offer a smaller opportunity, with
 annual downloads increasing from 5 billion in 2012 to 17 billion in 2015. Although
 tablet downloads will not approach the scale of mobile-app downloads, because of the
 relative nascence in the tablet market and rapid growth in device penetration, growth
 rates of tablet-app downloads will be significantly higher than growth rates of mobile-
 app downloads.




A demographic and business model                                          September 2012    - 59 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
MOBILE




 Figure 25. Worldwide annual tablet-app downloads (billions), by region




                                                                              Source: GigaOM Pro




 Factors impacting and potentially disrupting app growth over the forecast period
 include:


    ! Smartphone shipment growth. GigaOM anticipates smartphone shipments
       will continue to grow over the next several years, with annual unit shipments
       increasing from 528 million units in 2012 to 844 million units in 2015.


    ! Tablet shipment growth. Annual tablet shipments are expected to increase
       from 86 million units in 2012 to 145 million units in 2015. The vast majority of
       these shipments will represent new users, resulting in the rapid growth of the
       potential addressable market, which will be a significant factor in driving tablet-
       app growth.


    ! Cloud computing. The migration to cloud computing will have an impact on


A demographic and business model                                           September 2012    - 60 -
analysis of today’s app developer                        © GigaOM Pro, All Rights Reserved
MOBILE




       the app market in several ways. More-agile delivery of apps through cloud-based
       delivery systems will work to drive app growth. Cloud-based app-development
       tools will allow the faster creation of more-sophisticated apps and will further
       open the market of app development to novice developers.


    ! Business apps. Significantly fewer developers are currently focused on the
       business segment than on the consumer market, but the business opportunity
       continues to grow. This is especially true for tablet apps as a greater percentage
       of the workforce shifts from laptops to tablets over the next several years.


    ! Open sourcing. Open-source software development will continue to be a trend
       over the coming years. Organizations and enterprises will continue to favor
       open-source apps, thus driving developers to embrace open source in app
       development.


    ! Demographics. While a portion of new smartphone shipments will be
       replacement units for existing smartphone users, another portion will be original
       devices that will effectively increase smartphone penetration. This larger base of
       smartphone users will be significant in driving app downloads. While the new
       generation of smartphone owners will differ from early adopters, indications are
       that these individuals will also have a strong interest in apps and continue to
       support strong download rates.


    ! Nonnative apps. While native-app download rates will continue to escalate,
       nonnative apps will continue to emerge as an alternative to native. Nonnative
       apps have largely offered an inferior experience to native apps to date, but tools
       are emerging that allow developers experienced in HTML5 and Java to compete
       with native in feature sets. Nonnative app development, and the tools emerging
       to support it, will open the mobile-app market to a larger group of developers.



A demographic and business model                                          September 2012    - 61 -
analysis of today’s app developer                       © GigaOM Pro, All Rights Reserved
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer
A demographic and business model analysis of today's app developer

Mais conteúdo relacionado

Semelhante a A demographic and business model analysis of today's app developer

Mz Overview Laura Eldredge1 1
Mz Overview Laura Eldredge1 1Mz Overview Laura Eldredge1 1
Mz Overview Laura Eldredge1 1LauraEldredge
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Dougmathewcarlson
 
Mobilezapp Overview Jul2011
Mobilezapp Overview Jul2011Mobilezapp Overview Jul2011
Mobilezapp Overview Jul2011mvwickham78
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Dougdustinvogt
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Dougjasonjaskell
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Dougvolkerkoenig
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Dougdaveowensoff
 
Mz Overview Wjb Short
Mz Overview Wjb ShortMz Overview Wjb Short
Mz Overview Wjb ShortWendyB99
 
Developer Economics 2011
Developer Economics 2011Developer Economics 2011
Developer Economics 2011SlashData
 
VisionMobile - Developer economics 2012
VisionMobile - Developer economics 2012VisionMobile - Developer economics 2012
VisionMobile - Developer economics 2012SlashData
 
Developer Economics 2012 Vision Mobile
Developer Economics 2012   Vision MobileDeveloper Economics 2012   Vision Mobile
Developer Economics 2012 Vision Mobilejonathan_voix
 
User Interface Engineering (UIE) Web App Masters Tour 2011
User Interface Engineering (UIE) Web App Masters Tour 2011User Interface Engineering (UIE) Web App Masters Tour 2011
User Interface Engineering (UIE) Web App Masters Tour 2011Mike Lee
 

Semelhante a A demographic and business model analysis of today's app developer (20)

Mz Overview Laura Eldredge1 1
Mz Overview Laura Eldredge1 1Mz Overview Laura Eldredge1 1
Mz Overview Laura Eldredge1 1
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mobilezapp Overview Jul2011
Mobilezapp Overview Jul2011Mobilezapp Overview Jul2011
Mobilezapp Overview Jul2011
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview Web Doug
Mz Overview Web DougMz Overview Web Doug
Mz Overview Web Doug
 
Mz Overview
Mz OverviewMz Overview
Mz Overview
 
Mz Overview Wjb Short
Mz Overview Wjb ShortMz Overview Wjb Short
Mz Overview Wjb Short
 
Developer Economics 2011
Developer Economics 2011Developer Economics 2011
Developer Economics 2011
 
VisionMobile - Developer economics 2012
VisionMobile - Developer economics 2012VisionMobile - Developer economics 2012
VisionMobile - Developer economics 2012
 
Developer economics 2012 vision mobile
Developer economics 2012   vision mobileDeveloper economics 2012   vision mobile
Developer economics 2012 vision mobile
 
Developer Economics 2012 Vision Mobile
Developer Economics 2012   Vision MobileDeveloper Economics 2012   Vision Mobile
Developer Economics 2012 Vision Mobile
 
User Interface Engineering (UIE) Web App Masters Tour 2011
User Interface Engineering (UIE) Web App Masters Tour 2011User Interface Engineering (UIE) Web App Masters Tour 2011
User Interface Engineering (UIE) Web App Masters Tour 2011
 

Mais de Wayne Chen

transform-performance-through-enterprise-integration
transform-performance-through-enterprise-integrationtransform-performance-through-enterprise-integration
transform-performance-through-enterprise-integrationWayne Chen
 
30 Famous Freemasons & Their Contributions To The World
30 Famous Freemasons & Their Contributions To The World30 Famous Freemasons & Their Contributions To The World
30 Famous Freemasons & Their Contributions To The WorldWayne Chen
 
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...Wayne Chen
 
Strategic Product Planning. Part I: Analysis by Wayne Chen
Strategic Product Planning. Part I: Analysis by Wayne ChenStrategic Product Planning. Part I: Analysis by Wayne Chen
Strategic Product Planning. Part I: Analysis by Wayne ChenWayne Chen
 
8 Simple Steps For New Product Development By Wayne Chen
8 Simple Steps For New Product Development By Wayne Chen8 Simple Steps For New Product Development By Wayne Chen
8 Simple Steps For New Product Development By Wayne ChenWayne Chen
 
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHON
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHONMODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHON
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHONWayne Chen
 
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne ChenWayne Chen
 
10 Developer Relations Marketing Tips – Part 1 By Wayne Chen
10 Developer Relations Marketing Tips – Part 1 By Wayne Chen10 Developer Relations Marketing Tips – Part 1 By Wayne Chen
10 Developer Relations Marketing Tips – Part 1 By Wayne ChenWayne Chen
 
4 Big Analytic Types That You Should Know By Wayne Chen
4 Big Analytic Types That You Should Know By Wayne Chen4 Big Analytic Types That You Should Know By Wayne Chen
4 Big Analytic Types That You Should Know By Wayne ChenWayne Chen
 
Adapt For International Marketing For Your Business By Wayne Chen
Adapt For International Marketing For Your Business By Wayne ChenAdapt For International Marketing For Your Business By Wayne Chen
Adapt For International Marketing For Your Business By Wayne ChenWayne Chen
 
10 Tips To A Great Mobile Website By Wayne Chen
10 Tips To A Great Mobile Website By Wayne Chen10 Tips To A Great Mobile Website By Wayne Chen
10 Tips To A Great Mobile Website By Wayne ChenWayne Chen
 
10 Social Media Tactics For Your Public Relations By Wayne Chen
10 Social Media Tactics For Your Public Relations By Wayne Chen10 Social Media Tactics For Your Public Relations By Wayne Chen
10 Social Media Tactics For Your Public Relations By Wayne ChenWayne Chen
 
CEA MoDev $40,000 Hackathon 2013 Event & Winners
CEA MoDev $40,000 Hackathon 2013 Event & WinnersCEA MoDev $40,000 Hackathon 2013 Event & Winners
CEA MoDev $40,000 Hackathon 2013 Event & WinnersWayne Chen
 
3 Steps To Mobile Facebook Ads
3 Steps To Mobile Facebook Ads3 Steps To Mobile Facebook Ads
3 Steps To Mobile Facebook AdsWayne Chen
 
Top 15 Guerilla Marketing Campaigns by Wayne Chen
Top 15 Guerilla Marketing Campaigns by Wayne ChenTop 15 Guerilla Marketing Campaigns by Wayne Chen
Top 15 Guerilla Marketing Campaigns by Wayne ChenWayne Chen
 
What Is Good Public Relations By Wayne Chen - Avoiding PR Traps
What Is Good Public Relations By Wayne Chen - Avoiding PR TrapsWhat Is Good Public Relations By Wayne Chen - Avoiding PR Traps
What Is Good Public Relations By Wayne Chen - Avoiding PR TrapsWayne Chen
 
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne Chen
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne ChenHow To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne Chen
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne ChenWayne Chen
 
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne Chen
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne ChenDigital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne Chen
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne ChenWayne Chen
 
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…Wayne Chen
 
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne ChenBest Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne ChenWayne Chen
 

Mais de Wayne Chen (20)

transform-performance-through-enterprise-integration
transform-performance-through-enterprise-integrationtransform-performance-through-enterprise-integration
transform-performance-through-enterprise-integration
 
30 Famous Freemasons & Their Contributions To The World
30 Famous Freemasons & Their Contributions To The World30 Famous Freemasons & Their Contributions To The World
30 Famous Freemasons & Their Contributions To The World
 
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...
Applying Porter’s Five Forces To Your Business & Product by Wayne Chen Pocket...
 
Strategic Product Planning. Part I: Analysis by Wayne Chen
Strategic Product Planning. Part I: Analysis by Wayne ChenStrategic Product Planning. Part I: Analysis by Wayne Chen
Strategic Product Planning. Part I: Analysis by Wayne Chen
 
8 Simple Steps For New Product Development By Wayne Chen
8 Simple Steps For New Product Development By Wayne Chen8 Simple Steps For New Product Development By Wayne Chen
8 Simple Steps For New Product Development By Wayne Chen
 
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHON
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHONMODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHON
MODEVUX 2013 CONFERENCE + WORKSHOP + HACKATHON
 
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen
10 Developer Relations Marketing Tips – Part 2 of 4 By Wayne Chen
 
10 Developer Relations Marketing Tips – Part 1 By Wayne Chen
10 Developer Relations Marketing Tips – Part 1 By Wayne Chen10 Developer Relations Marketing Tips – Part 1 By Wayne Chen
10 Developer Relations Marketing Tips – Part 1 By Wayne Chen
 
4 Big Analytic Types That You Should Know By Wayne Chen
4 Big Analytic Types That You Should Know By Wayne Chen4 Big Analytic Types That You Should Know By Wayne Chen
4 Big Analytic Types That You Should Know By Wayne Chen
 
Adapt For International Marketing For Your Business By Wayne Chen
Adapt For International Marketing For Your Business By Wayne ChenAdapt For International Marketing For Your Business By Wayne Chen
Adapt For International Marketing For Your Business By Wayne Chen
 
10 Tips To A Great Mobile Website By Wayne Chen
10 Tips To A Great Mobile Website By Wayne Chen10 Tips To A Great Mobile Website By Wayne Chen
10 Tips To A Great Mobile Website By Wayne Chen
 
10 Social Media Tactics For Your Public Relations By Wayne Chen
10 Social Media Tactics For Your Public Relations By Wayne Chen10 Social Media Tactics For Your Public Relations By Wayne Chen
10 Social Media Tactics For Your Public Relations By Wayne Chen
 
CEA MoDev $40,000 Hackathon 2013 Event & Winners
CEA MoDev $40,000 Hackathon 2013 Event & WinnersCEA MoDev $40,000 Hackathon 2013 Event & Winners
CEA MoDev $40,000 Hackathon 2013 Event & Winners
 
3 Steps To Mobile Facebook Ads
3 Steps To Mobile Facebook Ads3 Steps To Mobile Facebook Ads
3 Steps To Mobile Facebook Ads
 
Top 15 Guerilla Marketing Campaigns by Wayne Chen
Top 15 Guerilla Marketing Campaigns by Wayne ChenTop 15 Guerilla Marketing Campaigns by Wayne Chen
Top 15 Guerilla Marketing Campaigns by Wayne Chen
 
What Is Good Public Relations By Wayne Chen - Avoiding PR Traps
What Is Good Public Relations By Wayne Chen - Avoiding PR TrapsWhat Is Good Public Relations By Wayne Chen - Avoiding PR Traps
What Is Good Public Relations By Wayne Chen - Avoiding PR Traps
 
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne Chen
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne ChenHow To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne Chen
How To Leverage CPA Marketing - Affiliate Network Marketing Guide By Wayne Chen
 
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne Chen
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne ChenDigital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne Chen
Digital Guide - 10 Reasons To Have A Content Marketing Strategy by Wayne Chen
 
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…
Best Practice Guide - Marketing Strategy - Distribution Channel By Wayne C…
 
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne ChenBest Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
 

Último

Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostZilliz
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesZilliz
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piececharlottematthew16
 

Último (20)

Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector Databases
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piece
 

A demographic and business model analysis of today's app developer

  • 1. A demographic and business model analysis of today’s app developer By Amy Cravens This research was underwritten by the Application Developers Alliance.
  • 2. MOBILE Table of contents EXECUTIVE SUMMARY 4 INTRODUCTION 5 Methodology 6 DEMOGRAPHIC PROFILE OF APP DEVELOPERS 7 Personal characteristics of app developers 7 Employment profile of app developers 9 WORK ENVIRONMENT FOR APP DEVELOPERS 12 DEVICE PREFERENCES 16 PLATFORM PREFERENCES: CURRENT AND PLANNED 19 Android is gaining ground 19 Further concentration of the top four phone platforms 20 Growth in Windows 21 Growth in HTML5 22 LEADING APP CATEGORIES 23 AD USAGE 24 Performance metrics: ad impressions and revenue 25 PAID APPS 27 APP MONETIZATION AND CORRELATION TO OTHER STRATEGY FACTORS 31 Correlation between paid apps and other strategy factors 32 Strategy variances 33 Correlation between paid apps and other strategy factors 33 Profile variances 34 Strategy variances 34 A demographic and business model September 2012 -2 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 3. MOBILE EMERGING TV-APP MARKET 36 Ads in TV apps 39 Paid TV apps 40 DEMOGRAPHIC IMPACT ON APP-DEVELOPMENT STRATEGY 41 Size of firm 41 The small app-development firm 42 Case study: independent consultant (HT Applications) 43 The large app-development firm 44 Regional app-market variations 46 Asia-Pacific app-market variations 46 North America app-market variations 48 Western Europe app-market variations 49 Work status of app developers 51 Hobbyist developers 51 Case study: connecting developers with projects (Work for Pie) 53 Professional developers 54 Career developers 57 FORECAST 59 CONCLUSION 63 APPENDIX A: DEVELOPER SUPPORT 64 Case study: infrastructure (Twilio) 64 Case study: programming tools (Temboo) 65 Case study: search and discovery (Hook Mobile) 66 ABOUT AMY CRAVENS 68 ABOUT GIGAOM PRO 68 ABOUT THE APPLICATION DEVELOPERS ALLIANCE 68 A demographic and business model September 2012 -3 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 4. MOBILE !"#$%&'#()%**+,- App developers are the cornerstone of the multibillion-dollar app market. They supply the creativity and the talent behind the creation of the millions of apps on the market today. However, because individual and small companies are the prominent players in the app-development field rather than large, multinational organizations, very little is known about this segment of the app market. App developers are concentrated in North America, Western Europe, and Asia-Pacific. Except for high school hobbyists, they are usually highly educated men in their mid- thirties with several years of app-development experience. Their primary focus is on developing tools and utility apps, with a secondary focus on gaming and social utilities. While paid apps are more prevalent than ad-based revenue models, many developers view apps as projects rather than products, so they are not highly motivated to monetize their applications. Composed mainly of individuals or very small companies, the developer community remains largely unknown and often underrepresented in the app market. Given these challenges, those organizations and companies that can bring tools, resources, and a collective voice to this group will be an important factor in the evolution of mobile-app development. A demographic and business model September 2012 -4 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 5. MOBILE ./0,12%$&1/ In the five years since Apple launched the iPhone, the mobile-app market has experienced phenomenal growth: The App Store, launched in 2008, reached 25 billion downloads as of March 2012. Apple’s success inspired numerous other market entrants, creating a broad and diverse array of devices and platforms as well as distribution and payment methods. Although Android came to market two years after iOS, its devices and applications, based on Google’s operating system, have captured a large share of the market, surpassing 15 billion downloads as of the second quarter of 2012. Operating systems from other companies such as BlackBerry, Symbian, and Windows have added further complexity to the market. In 2010 Apple instigated significant growth in the app market with the launch of its iPad, which provided a new medium for app usage distinct from smartphones. Over the past two years the tablet market, like the smartphone market, has diversified, and device shipments have grown enormously. And despite being a nascent market, TV apps have the potential to usher in a third era of app usage. With the influx of players and the growth in the installed base of smartphones and tablets, the app market reached roughly $5 billion worldwide in 2011. The many parties participating in this revenue opportunity include operating system developers, device manufacturers, and mobile operators, but at the core of the market is the community of developers creating the apps. Although this community has expanded with the market and these developers are the foundation of the industry, little research has explored this group. This report explores the demographics of the app-developer community and how differences in demographics affect perspectives and app- development strategies. A demographic and business model September 2012 -5 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 6. MOBILE Methodology This report examines the results of a web-based survey fielded to app developers in the summer of 2012. GigaOM and the Application Developers Alliance sponsored the survey, and upon completion it had 352 respondents. Over half of the respondents were based in North America, a factor of both the sample that was drawn from the GigaOM and the Application Developers Alliance client base as well as the strength of the app market in North America compared to other regions. While this sample group may not be entirely representative of the overall worldwide app-developer market, it is a good indication of the demographic breakdown of the market. A demographic and business model September 2012 -6 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 7. MOBILE 3#*14,+567$(5,189#(1:(+55(2#'#915#,) Who are the people developing the apps so integral to contemporary lives? The common stereotype of an app developer is that of a young male who works independently — typically not as a career but while in school or working another job — creating apps for the love of it, hoping to “make it big.” Is that accurate? To find out, GigaOM and the Application Developers Alliance conducted an extensive primary- research project exploring the app-developer market. Personal characteristics of app developers According to the survey, some of the stereotypical characteristics of app developers are true; others are not. For example, the survey determined that 94 percent of app developers are male. However, they are not as young as stereotypes suggest. Just over 20 percent of respondents are in their teens or early 20s, while nearly 60 percent are 30 or older, with 33 being the median age. Another misperception, somewhat tied to age, is the level of education app developers have completed. Most are not high school or college students developing apps on the side. More than 70 percent of app-developer respondents had a college degree, and nearly half of those (33 percent of total respondents) had completed some graduate work or earned a graduate degree. A demographic and business model September 2012 -7 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 8. MOBILE Figure 1. Demographics of an app developer A demographic and business model September 2012 -8 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 9. MOBILE Source: GigaOM Pro Employment profile of app developers The majority of app developers are full-time employees, with app development accounting for all or a portion of their jobs. Full-time employees accounted for nearly 60 percent of survey respondents, with 65 percent of those individuals solely focused on app development and the other 35 percent engaging in app development as a portion of their jobs. Survey results indicate that the 40 percent of respondents participating in app development on a part-time basis are more likely to be individuals working other jobs (with app development being supplementary revenue) than high school or college students. A demographic and business model September 2012 -9 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 10. MOBILE Figure 2. Respondents’ work status Source: GigaOM Pro While many app developers only work on developing apps part-time, the community has a high level of experience. Given that the mobile-app market as we think of it today is only five years old, the level of tenure is quite long. According to GigaOM’s survey results, nearly 30 percent of respondents have been developing apps for over four years, which makes them pioneers in the field. However, because app development is such a rapidly growing and evolving space, it attracts ample new talent to drive the market forward. Just over one-quarter of respondents have been in app development for less than a year. A demographic and business model September 2012 - 10 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 11. MOBILE Figure 3. Respondents’ tenure Source: GigaOM Pro While app developers are largely an experienced group, with many working full-time in the industry, a large segment of the community earns relatively little income. Among those respondents providing income information, more than half reported that their annual income from app development was less than $15,000. That figure is somewhat expected, given that over 40 percent of respondents participate in app development on a part-time basis. However, despite the large number of developers earning less than $15,000, the average annual income among survey respondents was roughly $45,000, a figure that jumps to $75,000 if the segment earning less than $15,000 is removed from the average. A demographic and business model September 2012 - 11 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 12. MOBILE Figure 4. Respondents’ income distribution Source: GigaOM Pro ;1,<(#/'7,1/*#/0(:1,(+55(2#'#915#,) Developers tend to work either independently or in midsize firms (Figure 5). Very few work in small businesses of 4 to 9 employees. Two-thirds of survey respondents indicated they work either independently or in a group of 3 or fewer, while 19 percent work for development firms with 10 or more employees. The domination of small businesses in the app market has given this community a unique personality. A market that includes hundreds of thousands of small companies creates an innovative and competitive environment in which most firms have fairly equal footing and no single voice dictates the direction of market development. However, the lack of large, powerful companies makes representing the app developers’ interests in the larger app ecosystem (which includes giant companies like Apple and Google) difficult. Subsequent sections of this report will address other aspects of development strategy related to the size of a firm. A demographic and business model September 2012 - 12 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 13. MOBILE Figure 5. Respondents’ business size Source: GigaOM Pro According to the survey results, the majority of respondents focus on 1 or 2 projects at a time, though one group of developers that represents less than one-quarter of the community tends to work on 4 or more projects, bringing the average number of current projects to 2.7. A demographic and business model September 2012 - 13 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 14. MOBILE Figure 6. Respondents’ workload Source: GigaOM Pro With low barriers to entry and few starting costs, app development is an opportunity available to many individuals across many regions. However, app developers concentrate where app usage is highest. According to the survey results, North America accounted for 54 percent of respondents’ headquarters. That may have been influenced slightly by the fact that the survey was in part sourced from the Application Developers Alliance and GigaOM, which have a large percentage of members and readers in North America. North America, nevertheless, is the center of the app marketplace currently. Over time app development may shift overseas, as has happened with the software-development market. Western Europe also had strong representation, as did Asia-Pacific. Central America, Eastern Europe, and Africa had relatively light representation. A demographic and business model September 2012 - 14 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 15. MOBILE Figure 7. Respondents’ geographic distribution Source: GigaOM Pro As would be expected, the regional focus for app localization tended to map to regional headquarters, so the regions with the higher concentrations of regional headquarters A demographic and business model September 2012 - 15 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 16. MOBILE were those where apps were localized. In many respects, the app market is without boundaries. The apps themselves indicate that many app developers are now capitalizing on a global audience. Nearly 56 percent of respondents indicated they only develop one version of their applications, with which they intend to address a global audience. Even those developers who localize apps for specific markets usually localize for more than one region — at least two regions, according to the survey results. An app developer’s location and regional focus have an impact on strategic choices, just as the size of the firm does. Later sections of this report explore this in more depth. 3#'7$#(5,#:#,#/$#) While app development initially focused solely on mobile phones, developers can now create apps for tablets or the emerging TV-app market. Ninety-five percent of survey respondents are currently developing an app for the mobile phone — the largest and most established market — or have developed one in the past year. While fewer developers create apps for tablets than for mobile phones, the gap has narrowed significantly. Table 1. Smartphone and tablet shipments (millions) 3#'7$# =>?> =>?? =>?= !"#$%&'()*+,%-&('./0 12 34 115 6,"7&+)8-%'()*+,%-&('./0 429 ::2 ;45 Source: GigaOM Pro The tablet market has seen a large influx of developers over the past year or so: 80 percent, according to survey respondents. Just over 60 percent of mobile-app developers are new to the market, so the percentage of those creating tablet apps is now much closer to the percentage creating mobile apps. A demographic and business model September 2012 - 16 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 17. MOBILE Figure 8. Respondents’ tenure in app development by device type Source: GigaOM Pro Survey results indicate that 70 percent of respondents are developing apps for tablet devices compared to 95 percent for mobile phones. Currently, just 11 percent are developing for the TV market, but this is a factor of the market’s youth and not its potential; an influx of developers to this space in coming years is likely. A demographic and business model September 2012 - 17 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 18. MOBILE Figure 9. Respondents’ choice of device for app development Source: GigaOM Pro While smartphone and tablet apps have similar market structures and players as well as significant crossover in catalogs, in many aspects they are two unique markets. When developers choose to develop for a device, that choice has an impact on their platform preferences, the type of apps they develop, and the monetization and profitability of those apps. (Subsequent sections of this report will highlight the impact of device choice.) A demographic and business model September 2012 - 18 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 19. MOBILE @9+A1,*(5,#:#,#/$#)B($%,,#/0(+/2(59+//#2 Figure 10. Respondents’ current and planned platforms for app development Source: GigaOM Pro One respondent noted, “IOS is still the king.” This statement is supported by the survey data: More developers are creating apps for iOS than for any other operating system, and by a significant margin. Currently 20 percent more developers are designing mobile-phone apps for iOS than for Android, the next leading platform. The discrepancy is even greater for tablet apps, where over 60 percent more developers design for iOS than for Android. Apple has created a venerable app ecosystem that is attractive to developers and encourages development for iOS. In the words of another respondent, “Developing for anything other than iOS is awful.” Android is gaining ground Even so, Android has been chipping away at the dominance of iOS over the past several years, and that trend will probably continue. Looking toward the next 12 months, respondents indicated a slight increase in their expected development for iOS A demographic and business model September 2012 - 19 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 20. MOBILE but a large gain in their anticipated Android development. For mobile-phone apps, an additional 5 percent of respondents anticipated developing for iOS in 12 months versus an additional 9 percent developing apps for Android. In tablets, an additional 3 percent said they will develop for iOS, but an additional 12 percent said they would for Android. As illustrated in Table 2, the gap between developer representation for iOS and representation for Android will continue to decline for mobile phones and even more for tablets. Table 2. Variance between respondents developing for iOS and Android, current and future Variance between iOS and Android Mobile phone Tablet Current 12% 27% Future 8% 18% Source: GigaOM Pro Despite the rise in interest, Android continues to face challenges, particularly fragmentation. Android’s open-source operating system has encouraged many device manufacturers to design phones based on the OS, but with so many devices running different versions, often with different capabilities that can alter the end-user experience, the inconsistency can be daunting for developers. Another challenge for Android is creating a developer-friendly experience. To paraphrase one respondent, “Android has growing pains. Google and OEM are hesitant to make it easier for developers.” Further concentration of the top four phone platforms The app-development market is consolidating around the top operating systems as developers move away from operating systems with less market share. According to survey respondents, while the top four operating systems will see more developers creating apps in the next year, the others (except Brew) will see a decline (Figure 11). A demographic and business model September 2012 - 20 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 21. MOBILE As a result, app development for the top operating systems will increase — and so will competition. Figure 11. Anticipated increase (or decrease) in respondents developing apps by mobile- phone operating system Source: GigaOM Pro Growth in Windows Exceeding the anticipated migration to Android is an expected migration to Windows for both mobile phones and tablets. Fewer than 30 percent of developers expect to create Windows apps in the next year, but that is a significant jump over the current number. Two comments drawn from the GigaOM survey illustrate the varying perspectives on Windows among developers: “I believe that Windows 8 and Windows Phone 8 will have a great potential.” “Windows Phone is not going anywhere and Windows tablet is uncertain (and unlikely).” A demographic and business model September 2012 - 21 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 22. MOBILE The top three challenges for Windows, from a developer’s perspective, are devices, apps, and users. As the Windows-based operating system was late to the smartphone game, relatively few manufacturers are basing devices on its operating system. While Windows phones will likely become more prevalent, relatively few phones are on the market now, and with few devices available, the catalog of available apps is limited. With fewer apps currently on the market, developers creating apps for Windows will face less competition. There is also better discoverability in a less-crowded app marketplace. While this means less competition for developers, it also means weak consumer interest, as most phone buyers are looking for devices that will give them access to many applications. Added together, a limited selection of devices, a relatively bare library of apps, and weak consumer interest in Windows phones equal a low addressable market and low success for an app. Growth in HTML5 While native-app development will increasingly focus on iOS, Android, and (to a lesser extent) the Windows operating system, developers are also looking for alternatives. They are frustrated with the lack of cross-platform development tools and capabilities as well as with the restrictions that app stores place on them. HTML5 presents an opportunity for circumventing these problems. As one survey respondent wrote, “There is a desperate need for standards. [App development] can't continue the way it is . . . it's getting really really difficult to develop for many platforms. HTML5 is the way.” However, HTML5 has its potential shortcomings. By nature it is not as integrated with the device and operating system as native apps are, so performance is often substandard to native apps. Also, mobile users have become very familiar with locating, downloading, and using native apps, so a shift to HTML5 will require consumer education and retraining — often a difficult task. A demographic and business model September 2012 - 22 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 23. MOBILE C#+27/4(+55($+0#41,7#) Various sources categorize apps differently, but certain categories, such as gaming and social networking, are most often uniform. GigaOM divides apps into 16 categories (Figure 12). Figure 12. Respondents’ development by app category Source: GigaOM Pro According to survey results, the leading app-development category for both mobile phones and tablets is tools and utilities, by a margin of 10 percent. While the gaming market is well-publicized, results indicate a strong market for utilitarian apps that increase a device’s performance. Games ranked second, and business and finance ranked a close third. For most app categories, more respondents are developing for mobile phones than for tablets, but a few categories had higher concentrations in tablets, particularly entertainment areas such as e-readers, games, and video. A demographic and business model September 2012 - 23 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 24. MOBILE D2(%)+4# As the application market shifts from a pay-to-download model to other revenue models, ads have become an important revenue source for some app developers. Surprisingly, only 25 percent of phone-app developers and 18 percent of tablet-app developers are incorporating ads in their applications. The reason may be the numerous barriers to implementing an effective ad strategy for mobile apps. Because it is a relatively new marketing medium, most companies’ mobile-ad budgets are small, and with the vast number of developers clamoring for those dollars, competition is fierce. Data charting the effectiveness of mobile-ad strategies and their capacity to target the appropriate audience and generate sales is scant. Mobile commerce has not been very robust to date, so brands are hesitant to allocate a significant portion of their advertising budgets to this medium. Figure 13. Respondents’ usage of ads in phone and tablet apps Source: GigaOM Pro A demographic and business model September 2012 - 24 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 25. MOBILE Performance metrics: ad impressions and revenue Two measurements of a developer’s success integrating advertising into an app are ad impressions (a single member of the target audience viewing an ad) and ad revenue. For both phone and tablet apps, the majority of respondents who have integrated ads into their mobile apps experience fewer than 6,000 impressions per day. The average number of ad impression hovers around 12,000 per day and is slightly higher for mobile phones than for tablets. Figure 14. Average daily ad impressions Source: GigaOM Pro Survey results indicate that while the vast majority of developers are earning little ad revenue, a very few are earning significant amounts. More than one-third of developers earn less than $100 per month on ad impressions (on both phones and tablets); over 60 percent make less than $500 per month. However, the few earning large amounts pull average revenue up to $1,923 for phone apps and $1,253 for tablet A demographic and business model September 2012 - 25 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 26. MOBILE apps. (On average, ad revenue for mobile-phone apps is 35 percent higher than for tablet apps.) These results were somewhat skewed upward by respondents making over $20,000 per month; discarding these outliers brings the average monthly income to $1,588 for phone apps. Figure 15. Average monthly ad revenue Source: GigaOM Pro According to survey results, Google’s AdMob is the unequivocal leader among ad networks. Founded in 2006 and one of the earliest mobile-advertising companies, AdMob attracted the attention of mobile giants Apple and Google in 2009 when they entered into a bidding war for the company. Google won and purchased AdMob for $750 million. AdMob offers advertising solutions for mobile platforms other than Android, too, including iOS and Windows Phone 7, as well as standard mobile web browsers. Apple’s advertising network, iAd, also had strong support among respondents. Founded in 2010, iAd is an in-app advertising system for developers, but it is specific A demographic and business model September 2012 - 26 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 27. MOBILE to iOS. Millennial Media, another early market entrant (founded in 2006) is a platform-agnostic network. Although Millennial Media’s market share is reportedly just shy of Apple’s iAd, our survey shows significantly higher usage for iAd than for Millennial Media. Figure 16. Ad network utilized by respondents Source: GigaOM Pro @+72(+55) The majority of respondents are developing paid apps, which GigaOM defined for the survey as those requiring a fee to download or free apps offering opportunities for in- app purchases. Paid apps are more prevalent among mobile-phone-app developers than among tablet-app developers. Several studies have showed that the download rate of paid apps on tablets is higher than it is on smartphones, but GigaOM survey results indicate that developers are still more apt to create a paid app for a phone than for a tablet. A demographic and business model September 2012 - 27 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 28. MOBILE Figure 17. Percent of respondents developing paid apps Source: GigaOM Pro While the majority of app developers have paid apps on the market, they do not have many. On average, respondents had 2.46 paid phone apps and 2.09 tablet apps on the market. Most often, companies (both large and small) contract developers to create branded apps. The developer then receives a job-based payment rather than ad fees or user-based payments. A demographic and business model September 2012 - 28 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 29. MOBILE Figure 18. Number of paid apps that respondents have on the market Source: GigaOM Pro Based on survey results, the average fee for mobile-phone apps monetized through user-based payments is $2.71, with the majority priced at $1.99 or less. Tablets come in a little higher, at $3.25, with a higher percentage of apps priced at $2.99 or more. Only 11 percent of phone-app developers and 7 percent of tablet-app developers are monetizing through in-app purchases. The app revenue model has gone through a significant transition over the past several years. The original model, based on pay-per-download, or paid, apps, began to weaken as a slew of free apps appeared on the market. Developers began providing the basic app for free and then charging very small amounts for virtual goods and special capabilities within the app. This scheme allowed users to control their own level of participation in an app, so dedicated users would spend higher amounts while casual users paid less (or nothing). Developers often found that a recurring revenue stream of micropayments was more profitable than a single download fee. However, survey results indicate that respondents do not use the in-app payment model very much. A demographic and business model September 2012 - 29 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 30. MOBILE In-app purchases, a relatively new method for revenue generation, are very popular in the gaming and social networking categories but less so in other sectors. Many developers view in-app purchases as a less solid revenue opportunity, while others are waiting to figure out what the best practices will be. Still others are concerned that these offers will degrade the user experience and discourage users from returning. With developers’ overall goal being user acquisition, they will not sacrifice an app’s reputation solely for in-app-purchase revenues. Figure 19. Average price point for paid apps among respondents Source: GigaOM Pro A developer’s motivation for incorporating user-based payment opportunities into an app is largely based on income potential. According to survey results, this income potential is not that strong for most developers. Only about 20 percent of respondents generated thousands of dollars per month from paid apps; the majority generated only a few hundred dollars. A demographic and business model September 2012 - 30 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 31. MOBILE Figure 20. Respondents’ monthly income from paid apps Source: GigaOM Pro Comparatively, user-based payments are fairly equal to ad-based revenues, with the majority of developers earning several hundred dollars per month from each revenue source. Overall, however, with the relatively low earning potential for ad-based and paid apps, developers largely rely on contract fees as their primary revenue source. D55(*1/#&E+&1/(+/2($1,,#9+&1/(01(106#,()0,+0#4-( :+$01,) Monetization strategies are closely tied to other key strategic elements in app development and marketing. Developers who have embraced paid and ad-based apps are distinct from those who have not, both in demographics and in strategy decisions. A demographic and business model September 2012 - 31 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 32. MOBILE Correlation between paid apps and other strategy factors While the majority of survey respondents indicated they incorporate user-based payment opportunities into their applications, nearly 40 percent do not develop paid apps. Survey results demonstrate that developers creating paid apps differ from those who do not, both in strategy choices and in developer profile. Profile variances ! Paid-app developers usually have a longer tenure in the market. Nearly one- quarter of those developers without paid apps have been in the market for less than six months, compared to only 10 percent of respondents offering paid apps. With longer tenure, the paid-app developers have more experience integrating monetization opportunities. ! Somewhat correlated to the longer tenure, those who develop paid apps are usually older than those who do not. Nearly 70 percent of paid-app developers are over 30 years old, but only 50 percent of those who do not develop paid apps are that age. ! Paid-app developers are more likely to work independently and are less likely to be a part of a large firm. Table 3 compares the size of shop: that is, the independents versus large firms (those with 10 or more employees). Table 3. Paid-app vs. other app developer comparison: size of shop ' @+72F+55(2#'#915#,) G06#,(2#'#915#,) <-=%+%-=%-& ::> ?;> @"7A%'B7, 1:> 42> Source: GigaOM Pro A demographic and business model September 2012 - 32 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 33. MOBILE Strategy variances ! Paid-app developers are significantly more likely to use the iOS platform and significantly less likely to use the Android platform than those who do not develop paid apps, because iPhone users spend significantly more on applications than Android users do. As expected, this imbalance draws paid-app developers to the iOS platform. However, those who do not develop paid apps are also adopting the iOS platform: Fifty-nine percent currently use iOS, and 69 percent plan to use it in the next 12 months. ! Paid-app developers are significantly more likely to develop gaming apps than those who do not charge for their apps. While one-third of paid-app developers create gaming apps, only 13 percent of the other developers do. Paid-app developers focus on gaming, where in-app payments have flourished. Conversely, a significantly lower percentage of paid-app developers create location-based apps. Table 4. Paid-app versus other app developer comparison: platform preferences ' @+72F+55(2#'#915#,) G06#,(2#'#915#,) <C6 2?> ;D> E-=78*= :5> 35> Source: GigaOM Pro Correlation between paid apps and other strategy factors Just one-quarter of the developers responding to the survey incorporate ads in their apps. While developers of ad-based-apps are a minority segment, they have several characteristics that distinguish them from other app developers. A demographic and business model September 2012 - 33 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 34. MOBILE Profile variances ! Developers using ads usually have a longer tenure in the market than those who do not: Fifty-four percent of ad-based developers have been in the market for over two years versus less than one-third of those who do not use ads. As with paid-app developers, these percentages suggest a correlation between the level of experience and the use of monetization tools. ! App developers implementing ads have a higher concentration in midsize firms (four to nine developers) than other developers do: 28 percent versus 11 percent. Strategy variances ! While paid-app developers tend to favor iOS, ad-based-app developers concentrate more on Android, BlackBerry, and Samsung bada. Since iPhone users spend more on apps than users on other platforms, developers for non-iOS platforms are more likely to use ads or other nonuser-based revenues, because the success of paid apps on these platforms is not as strong. A demographic and business model September 2012 - 34 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 35. MOBILE Table 5. Ad-based-app vs. other app developer comparison: platform preferences ' @+72F+55(2#'#915#,) G06#,(2#'#915#,) <C6 34> 29> E-=78*= 35> ;4> F$"GHF%77I'C6 4;> 1?> 6",(J-A'#"=" 1:> 4> Source: GigaOM Pro ! Developers of paid apps often have a broader range of categories represented in their app portfolios than other developers, with the greatest variance in social networking and news, two app categories strongly associated with advertising. Table 6 lists other categories that have a relatively higher percentage of ad-based apps. Table 6. Ad-based-app vs. other app developer comparison: app categories ' @+72F+55(2#'#915#,) G06#,(2#'#915#,) 68G*"$'-%&K87H*-A :1> 1D> L%K('"-='K%"&)%7 4D> D> @8G"M8-N#"(%= ?3> 4?> 6+87&( 1:> 4> O",%( ?;> 4;> P%"$&)'"-='B&-%(( 49> 19> @*Q%(&I$% 4D> 1D> Source: GigaOM Pro ! Ad-based-app developers often localize apps, because ads are usually specific to a market (either regional or national). While 53 percent of ad-based developers localize apps, only 42 percent of other developers do. Regions with the greatest concentration of localized apps are North America, Western Europe, and Central and South America. A demographic and business model September 2012 - 35 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 36. MOBILE !*#,47/4(HIF+55(*+,<#0 Figure 21. Respondents developing apps for TV platforms and tenure in the market Source: GigaOM Pro According to GigaOM survey results, just 11 percent of respondents are developing apps for TV platforms. This is not surprising, given the low penetration of supporting A demographic and business model September 2012 - 36 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 37. MOBILE devices in the nascent TV-app market, the small potential market, and the relatively few apps currently developed. Further highlighting the youth of TV apps, nearly three- quarters (73 percent) of respondents have been in the market for 12 months or less. Even with low participation, Google TV and Samsung TV are emerging as the market leaders and have the greatest percentage of developers creating apps for their platforms. Apple TV, which is among those with the fewest apps, has not yet signaled a strong — and public — commitment to the TV market. Apple recently referred to Apple TV as a hobby, a move that could generate hesitancy among the developer community and a reluctance to create apps for the platform. TV-app market share is still anyone’s to win and is very susceptible to development and marketing efforts. Current versus planned platform preferences revealed in the survey suggest that several platforms are poised for growth in the coming year. Google TV and Samsung should continue to do well, but significantly fewer developers plan to create apps for Yahoo Widgets than do at present. Survey results also indicate slight declines for Xbox Live Marketplace and Roku. The increased number of developers creating apps for LG TV and Apple TV over the next year will elevate both platforms to a more prominent position than they currently hold. Note, however, that the community of TV-app developers is still small, so survey sample sizes are small as well. This developing market and its preferences could change significantly, but the survey results still offer important insight into early market entrants. A demographic and business model September 2012 - 37 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 38. MOBILE Figure 22. Respondents’ choice of TV-app platform: current and planned Source: GigaOm Pro At this early stage, social networking, lifestyle, and gaming apps are poised to be the leading TV apps. Video-entertainment apps such as YouTube, Vimeo (video sharing), and vTuner (internet-streamed media) are popular among early TV-app adopters and thus have a strong developer following. The TV-app market has the potential to merge many of these app categories so that users can engage with friends while they watch TV or interact with the programs themselves. A demographic and business model September 2012 - 38 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 39. MOBILE Figure 23. Leading TV-app categories Source: GigaOM Pro Ads in TV apps Survey respondents use ads in TV apps much more than in phone and tablet apps (both of which have relatively few in-app ads). While 18 to 25 percent of developers integrate ads in phone and tablet apps, 40 percent of TV-app developers — nearly double that amount — are incorporating ads. The TV ads also appear to be more successful, at least in this early stage. While phone- and tablet-app ads averaged approximately 12,000 ad impressions per day, TV-app-developer respondents are achieving, on average, more than twice that number, reaching 25,000 impressions per day. TV-app advertising may be more lucrative as well. The pioneer developers responding to the GigaOM survey indicated that average monthly income from ads is $5,400. That is almost three times the amount phone-app developers earn. A demographic and business model September 2012 - 39 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 40. MOBILE Table 7. Comparison of ad success across devices: mobile phone, tablet, TV Mobile phone Tablet TV Percent of respondents integrating ads in apps 4;> 15> 40% Average daily ad impressions 12,288 11,786 25,315 Average monthly income from ads $1,923 $1,253 $5,411 Source: GigaOM Pro Paid TV apps As with ads in TV apps, GigaOM’s early research indicates that user-based payments will also fare well in the TV-app market. Table 8 illustrates that the average price paid and the average monthly income are higher for paid apps in the TV market than for paid apps in either of the other markets. While app developers for TV, tablets, and mobile phones have roughly the same number of paid apps available on the market, survey results show that the TV-app market is three times more lucrative. Table 8. Comparison of paid-app success across devices: mobile phone, tablet, TV Mobile phone Tablet TV Percent of respondents developing paid apps 31> ;?> 50% Number of paid apps currently available 2.46 2.09 2.58 Average price for paid app $2.71 $3.25 $4.40 Average monthly income from paid apps $2,286 $2,263 R3SD9D Source: GigaOM Pro Again, these results are based on a small community of developers, but they represent potential for interesting and lucrative trends going forward. If these early results prove true, the potential profit in this market will certainly attract many more developers. A demographic and business model September 2012 - 40 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 41. MOBILE 3#*14,+567$(7*5+$0(1/(+55F2#'#915*#/0()0,+0#4- Discussion thus far has highlighted trends among the entire group of app developers, a broad and diverse community, but demographics such as the size of the firm, the region, and market tenure have a significant impact on who they are as developers, the types of apps they create, and their monetization strategies. Size of firm Initially, the key players in the app-developer market were small firms made up of just a few individuals, but as the market has matured, larger firms have emerged in the space. Small and large app-development firms are very different, with varying levels of resources, funding, and partner relationships impacting their app-development strategy. While small firms dominate the market, big firms dominate the app-store rankings, suggesting that success feeds success. Table 9 summarizes the key differences in small and large firms, which are further detailed in the following sections. Table 9. Comparison of solo and large app-development firms ' J191(+55(2#'#915#, C+,4#(+55(8,* T87H'(&"&J( U"7&NM,% VJ$$NM,% !%-J7% W-=%7'14',8-&)( CX%7'1'I%"7 6"$"7*%( @8K%7 P*A)%7 T87H$8"= @%(( /87% Y-=NJ(%7'Q8GJ( U7*,"7*$I'G8-(J,%7 Z8-(J,%7'"-='#J(*-%(( E++'$8G"$*["M8- U7*,"7*$I'A$8#"$'"++( @8G"$*[%='"++( E++NG"&%A87I'(&7%-A&) O",*-A FJ(*-%(( W(%'8Q'+"*='"++( /"87*&I /*-87*&I U$"]87,'=*X%7(*&I @*,*&%= F78"=%7 ^%X%$8+'Q87',J$M+$%'=%X*G%'&I+%( L8 _%( Source: GigaOM Pro A demographic and business model September 2012 - 41 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 42. MOBILE The small app-development firm Small app-development firms, consisting of one to three individuals, make up the vast majority of the app market and accounted for two-thirds of the respondents to the GigaOM survey. These app developers are young, have recently entered the app market, and are often developers on a part-time basis. Among those working alone, 41 percent have been in the market for less than one year, while just over one-quarter of large firms have such short tenures. Approximately one-quarter (27 percent) work in app development full-time; more than half work in development part-time and hold another job. Many in this segment are currently hobbyists, but many also want to pursue app development as a career. Strategy differs between small and large firms in several key ways. ! Small firms usually focus highly on consumers and have less emphasis on business and other verticals. While consumers are the leading target market for developer firms of all sizes, a particularly high concentration of solo developers (88 percent) focuses on this segment. Only 69 percent of large firms target consumers. Often apps in the business and vertical markets are developed in association with third-party partnerships, which are more difficult for small firms to develop. ! Small firms are more likely than large to develop gaming apps, an element of their strategy that ties closely to their strong consumer focus: Thirty percent of small firms are developing gaming apps versus just 16 percent of large firms. Note, however, that since gaming is the most competitive app-development category, chances of a highly successful app are minimal. ! Small firms are most likely to utilize user-based payment opportunities, either A demographic and business model September 2012 - 42 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 43. MOBILE pay-to-download models or in-app purchases. These opportunities are a relatively simple means for small developers to monetize their apps, but in the increasingly competitive app marketplace, paid-app profitability is deteriorating. ! Small firms are more likely to focus on phone apps and less likely to develop apps for tablets and TV platforms. Resources are scarce in a firm of one or two individuals, so they focus on devices with the largest user base and greatest potential for success. Similarly, these developers are less likely to develop on numerous platforms, so they often concentrate on developing for only one or two platforms. Case study: independent consultant (HT Applications) Individuals working independently rather than for an employer make up a large and diverse contingency in the app market of solo developers. They have varying levels of experience and range from hobbyists to career app developers. Most solo app developers (62 percent) are only involved in the space on a part-time basis, but a smaller group (27 percent) of independent consultants pursue app development as a full-time career. This case study highlights the activity of the independent app- development consultant HT Applications, a company based in the Netherlands and originated by Hessel van Tuinen. In 2010 van Tuinen began developing mobile apps, initially through freelancing projects. The success of several apps he launched as a freelancer provided credentials for contract work with local as well as international companies. His time is currently split between projects for European and American clients. He has launched several development businesses in addition to HT Applications, including GreenGrass (which is working together with HT Applications) and Friks Mobile. He is active, partnering with other companies including Siteworkers, NetSupport, and DotComello. A demographic and business model September 2012 - 43 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 44. MOBILE Van Tuinen initially focused entirely on iOS and developed numerous iOS applications that are currently available from the Apple App Store, including RescuePhone, A6.nl, IkbenZwanger, Keurslager, HTA Slider, and Tomke. He also expanded his development activities to include the releases of Android and Windows Phone 7 and is beginning to program for HTML5. Van Tuinen often focuses on developing applications for businesses rather than for the consumer market, as they are a faster, more reliable way to earn money. His clients are based in many countries and include both large and small businesses. Current projects include: ! ICommander: an iOS app for the fire department in Hayward, Calif. ! RescuePhone: a project for helping people in case of emergency that will work across iOS, Android, and Windows Phone 7 ! ConnectUs: an iOS app developed during the Apps Foundry Contest in Luxembourg ! Keurslager: an iOS app that 500 butchers in the Netherlands will use for collective use and sale of butcher products ! De Echte Bakker: an iOS and Android app that 200 to 300 bakeries will use for collective use and sale of bakery products ! A6.nl: a car-sales app for iOS and Android The large app-development firm In contrast to the solo app developer, who embodies the quintessential image of an app developer, the large firms that have emerged in the market have a very different demographic. Their employees have usually spent more time in the app market, and 68 percent are full-time app developers, who earn higher app-based annual salaries than most solo developers. Correlating with their size, these firms often have more app A demographic and business model September 2012 - 44 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 45. MOBILE projects currently under way, with more than one-quarter of large firms working on six or more projects simultaneously. From a strategy perspective, large firms have several key characteristics: ! Large firms are more likely to localize apps, because they have more resources and can release multiple versions of an app. Additionally, these firms are more likely to have advertising partners that may wish to localize apps so that they can best reach target markets. ! A greater percentage of large businesses are focused on business users than solo developers are. Similarly, large firms have a higher concentration of developers creating business apps. ! A greater percentage of large firms are creating Android phone apps (69 percent) than iOS apps (67 percent), while solo developers are much more likely to use iOS (66 percent) than Android (42 percent). Large companies are also more likely to develop for HTML5 (47 percent) than solo developers are (36 percent). ! While solo developers are more likely to integrate paid opportunities into their apps, large firms are able to extract more profitability from paid apps. Among those that follow the paid app model, solo developers earn, on average, $564 per month from paid apps while large firms earn nearly ten times that amount, $5,314 per month. Note, however, that large firms also have ten times more developers creating the apps, so per developer, solo developers and large firms generate similar revenue from paid apps. A demographic and business model September 2012 - 45 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 46. MOBILE Regional app-market variations Just as other parts of the economy change from region to region, the app market varies considerably in different markets across the globe. The strongest markets for apps are aligned with those that have the highest smartphone penetration, and they include Asia-Pacific, North America, and Western Europe. However, even these three regions have significant differences in app markets and the developers that create for them. Asia-Pacific app-market variations Among the three largest app markets, Asia-Pacific is the most distinct in terms of app developers, who they are, and the strategies they choose. App developers in Asia- Pacific are usually younger than developers in other regions (by five years on average). Based on survey results, the average ages of developers are 29 in Asia-Pacific, 35 in North America, and 34 in Western Europe. Perhaps because they are younger, developers in Asia-Pacific usually have less experience than their counterparts in the other regions. Over half of developers in the region (55 percent) have been developing for less than a year, while the work history of roughly one-third of the total respondents is that short. Finally, while developers tend to be male worldwide, this is particularly true in Asia-Pacific: One hundred percent of the respondents in this region were male. From a strategy perspective, Asia-Pacific also has several distinguishing characteristics: ! Asia-Pacific developers are more evenly distributed across platforms, with less concentration on the top platforms, whereas developers in other regions concentrate on creating apps for the iOS and Android platforms. Based on survey results, 68 percent and 56 percent of respondents developed for iOS and A demographic and business model September 2012 - 46 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 47. MOBILE Android, respectively, but only 48 percent and 42 percent of the Asia-Pacific respondents develop for these platforms, respectively. The high price point of iOS-based devices is less appealing in the Asian market, where average salaries in many countries are significantly lower than those in North America and Western Europe. Thus, developers are less compelled to create for the iOS platform. Likewise, alternative platforms like BlackBerry, whose devices are highly popular in many Asian markets, have a higher concentration of developers than in other regions. ! Developers in Asia-Pacific usually concentrate on different app-development categories from the total respondent base (Table 10). Tools and utilities is the No. 1 app category for both, but more Asian developers are creating social networking apps. Table 10. Leading phone-app categories (percent of developers) across regions Asia-Pacific North America Western Europe Total Tools and utilities 42% Tools and utilities 38% Tools and utilities 34% Tools and utilities 38% Social network Games Business and finance Business and finance 27% 27% 32% 27% Business and finance Location-based Games Games 24% 27% 30% 25% Source: GigaOM Pro ! While the majority of developers in Asia-Pacific are creating consumer-focused apps, that majority is smaller than among total respondents (66 percent versus 77 percent). However, a greater percent of these developers are creating apps for business (one of the top three app categories in the region) and education. ! Developers in Asia-Pacific have the highest concentration of respondents developing apps for TV platforms (15 percent). The majority of leading TV manufacturers are based in Asia, making it a strong region in which to trial and introduce emerging TV apps. A demographic and business model September 2012 - 47 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 48. MOBILE ! While more than 40 percent of North American and Western European developers often localize for their own markets, developers in Asia-Pacific are as likely to localize for the North American (21 percent) market as they are for their own markets (27 percent). ! Based on survey results, the average price point for a paid app in Asia-Pacific is much higher than it is in other regions: $4.25 in Asia-Pacific is nearly twice the $2.26 charged in North America or $2.21 in Western Europe. Even so, average income from paid apps for developers in the region lies between the North American average at the high end and Western Europe’s at the low end (Table 11). Note that the percentages in Table 11 take into account other regions (Central and South America, Eastern Europe, and Africa) that are omitted from the table. Table 11. Paid-app comparison across regions Use in-app Average price per Average monthly Develop paid apps purchase app paid-app income Phone Tablet Phone Tablet Phone Tablet Phone Tablet Asia-Pacific 58% 50% 21% 8% $4.25 $4.78 $0 $0 North America 59% 47% 12% 5% $2.26 $2.82 $2,500 $5,000 Western Europe 66% 64% 6% 10% $2.21 $2.83 $5,000 $2,500 Total 61% 52% 12% 7% $2.31 $3.05 $7,500 $7,500 Source: GigaOM Pro North America app-market variations North America, which is home to the largest percentage of developers in the GigaOM survey, is a very strong market for phone and tablet apps and contains a very large app-developer community with the highest average salary of the top three markets. The U.S. market offers good opportunities and its salaries are high, but the level of education among North American developers is not as high as it is among developers A demographic and business model September 2012 - 48 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 49. MOBILE in Asia-Pacific and Western Europe; the percentage of those who have completed graduate work is roughly 30 percent less than in the other two regions. Table 12. Education and salary comparison across regions Asia- North Western ' Pacific America Europe Total Z8$$%A%'A7"=J"&% 29% 45% 29% ?D> 68,%'A7"=J"&%'K87H'87'A7"=J"&%'=%A7%% 42% 29% 41% ?:> Average salary R:1SD;2 R;3S:1? R?;S:42 R?3S:99 Source: GigaOM Pro ! North American developers create more apps for the iOS and Android platforms than total respondents do. ! Gaming is a particularly popular app-development category among North American developers, as are lifestyle apps. ! Monetization patterns in North America are somewhat distinct, with fewer developers pursuing ad-based and user-based revenue opportunities than total respondents do. But while fewer developers are creating paid apps, those who do are generating more income monthly from their paid apps than developers in other regions. ! North American developers usually carry the heaviest workload, with the highest percentage of respondents managing six or more app projects concurrently. Western Europe app-market variations Western Europe appears to be a very competitive, though not necessarily well- compensated, market for app developers. Its developers have often completed A demographic and business model September 2012 - 49 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 50. MOBILE graduate-level studies (41 percent), but they also have the lowest average salary. On average, developers in Western Europe earn 37 percent less than their counterparts in North America, the highest compensated market. Developers in Western Europe are also less likely than those in other regions to be involved in app development as a full- time career and are more likely to be doing app development in a part-time capacity as part of a full-time job. ! Western European developers are less likely than their North American counterparts to create apps for iOS and especially less likely to develop for Android. This preference is unlikely to change in coming years, as future development plans concentrate less on the top two platforms there than in North America. In fact, while most developers in the survey are trending toward iOS, developers in Western Europe are actually trending away from it (Table 13). ! Developers in Western Europe are the most likely among the top three regions to develop paid apps (66 percent versus 61 percent of total respondents), but they have the lowest average salary from them. While the pay-to-download model is prevalent among Western European users, in-app purchases are relatively infrequent in this market. Table 13. IOS and Android development trends across regions Phone Tablet Current Planned Current Planned Android 42% 59% 50% 63% Asia-Pacific iOS 48% 75% 58% 71% Android 60% 68% 43% 59% North America iOS 72% 80% 76% 82% Android 51% 61% 31% 44% Western Europe iOS 71% 67% 69% 67% Source: GigaOM Pro A demographic and business model September 2012 - 50 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 51. MOBILE Work status of app developers More so than in most other fields, the work status of app developers varies significantly across the community, ranging from those who develop apps just for fun to those who are pursuing a lifelong career. As expected, demographics influence the level of engagement and have a significant impact on strategy choices. For the purpose of this analysis, GigaOM segments app developers into three categories: Hobbyists. These individuals are pursuing app development on a part-time basis and may be students or employed in a different career and pursuing app development as a secondary activity. App development may be a non-income-generating leisure activity for these individuals, or income may be generated via consulting fees, ad-based apps, or paid-app opportunities. These individuals may have aspirations of full-time app development, but for various reasons they are not currently able to achieve that goal. Professionals. Professional app developers are engaged in app development as an element of their full-time jobs. App development may be their primary career interest or it may be a skill necessitated by their positions, but it is not necessarily a career focus. Career developers. Career app developers are engaged in app development as a full-time job. These individuals usually expect long-term involvement in app development and are pursuing it as a career. Hobbyist developers Hobbyists are segmented from the survey results based on their having chosen one of the following work categories: A demographic and business model September 2012 - 51 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 52. MOBILE ! I work part-time in app development and also hold another job. ! I work part-time in app development and do not hold another job. Hobbyists often work independently (62 percent work alone) and have only been in the market a brief time; their average tenure is less than two years, compared with roughly three years for professional and career developers. Regionally, North America has the highest concentration of hobbyists. Strategic characteristics: ! Hobbyists often operate as a one-man shop and on a part-time basis, so they often work on only one or two projects at a time. The lighter workload coupled with their shorter tenure in the market results in fewer projects in their portfolios. ! Hobbyists do not have the bandwidth for multiple projects, so they usually try to achieve the broadest reach for their time. Consequently, nearly two-thirds of hobbyists create global apps rather than local apps that only reach a portion of the potential addressable market. Hobbyists also often focus on the consumer market, because it has a broader scale than business or vertical markets. Correspondingly, a significantly lower percentage of hobbyists create business apps or location-based apps than career and professional developers do. ! Hobbyists do not often have time to create multiple versions of an app for multiple platforms, so fewer of them than professional and career developers appear across the various app platforms. Survey results show a particularly low development rate for Android (46 percent) among hobbyists. Except for gaming, news, and reference apps, hobbyists also have much lower representation across app categories. A demographic and business model September 2012 - 52 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 53. MOBILE ! Hobbyists are the most likely of the three segments to develop paid apps (66 percent for phone and 60 percent for tablet), but their apps usually sell at less than half the average price point of a professional developer’s apps ($2.11 versus $4.49). While hobbyists strongly favor the pay-per-download model, very few (5 percent of those developing paid apps) incorporate in-app-purchase opportunities. ! Lower paid-app price points translate into lower income for hobbyist apps. Many developers in this segment rely on paid-app and ad-based revenue (also low compared to other segments) for their app-generated income. For those paid a consultancy fee, average income is also lower, simply because it is only a part- time activity that generates a part-time salary. Average income for hobbyist developers was $26,000, less than half that of the average professional or career developer. Case study: connecting developers with projects (Work for Pie) One of the biggest challenges facing developers, particularly the new ones just entering the market, is connecting with available work projects. They have no central repository where they can shop for app-development projects. Since new developers do not have a broad portfolio of work to serve as a résumé, finding secure work and proving themselves capable is difficult. The team at Work for Pie is attempting to bridge the gap between available projects and developer talent. Co-founders Cliff McKinney and Brad Montgomery launched Work for Pie, a community for software developers and a platform for company discovery, in mid-2011. Work for Pie matches developers with companies based on mutual preferences, such as programming language, work environment, and so on. Unlike A demographic and business model September 2012 - 53 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 54. MOBILE traditional job-posting sites, Work for Pie aims to establish long-term relationships among companies and developers by encouraging close alignments based on these mutual preferences. Employers looking to hire app developers are still challenged by the idea of hiring people without college degrees or with a degree in an area other than programming. Without the traditional measurements of college degrees, which are not always applicable to this field, they are concerned about the presence of a skill set. Work for Pie provides employers reassurance by allowing them to see a portfolio that the developers create to showcase their work in lieu of a general résumé. Developers on Work for Pie receive an SAT-like score based on their public contributions to open-source projects and the larger development community. Work for Pie obtains this information from GitHub, Bitbucket, Stack Overflow, and Hacker News. The score is highly code-based and takes into account the developer’s history of useful projects or contributions to others’ useful projects, not educational background. Employers can use the score as an evaluation tool. Work for Pie relies on a subscription-based model, with companies paying a monthly fee to host their company profile. The company profile is a place where members can talk about their company culture, show off their team, and post project needs. The site’s goal is to develop long-term relationships with client companies, thus ensuring strong renewal rates. Work for Pie raised seed money in mid-2012 and is working to further develop the site through company discovery tools set to launch in September 2012. Professional developers Professional developers share no similarities in demographics or strategy choices with hobbyists. As described in the GigaOM survey, professional developers “work in app A demographic and business model September 2012 - 54 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 55. MOBILE development in a part-time capacity as part of a full-time job.” These individuals may or may not have intended to pursue app development as a career, but development is now incorporated as an element of a full-time position. On average, they have a long tenure in the app market; nearly 30 percent of these respondents have been in the field for over five years, compared with only 10 percent of hobbyists. They also are highly educated, with 42 percent having completed graduate-level work. Professional developers are more evenly distributed between North America and Western Europe than other segments are, and they often work for larger companies, with nearly 30 percent working for firms with 10 or more employees. Professional developers usually carry a heavier workload and are involved in a larger number of projects. Strategic characteristics: ! Because they work for larger companies, professional app developers have access to more resources and must be able to develop for a broader range of platforms than the other two segments. Concentration is particularly high for HTML5, both in current phone- and tablet-app development as well as in plans for future development. A demographic and business model September 2012 - 55 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 56. MOBILE Table 14. Comparison of similarities across career, professional, and hobbyist developers K+,##,(2#'#915#,(')L K+,##,(2#'#915#,(')L 5,1:#))71/+9(2#'#915#, 61MM-7)0(2#'#915#, )7*79+,7&#) )7*79+,7&#) !%-J7%`'F8&)'A78J+('&%-='&8')"X%'"'$8-A%7' O%8A7"+)*G'$8G"M8-`'F8&)'A78J+(')"X%'"')*A)' &%-J7%'8Q'78JA)$I'&)7%%'I%"7(S'X%7(J('&K8'I%"7('+%7G%-&'#"(%='*-'L87&)'E,%7*G"'G8,+"7%='&8' Q87')8##I*(&(` +78Q%((*8-"$'=%X%$8+%7(` T87H$8"=`'F8&)'A78J+('&%-='&8',"-"A%' U"*='"++(`'F8&)'A78J+(')"X%'"'(*,*$"7'7"&%'8Q' -J,%78J('+78%G&(S'X%7(J(')8##I*(&(S'K)8'&%-='+"*=N"++'=%X%$8+,%-&'G8,+"7%='&8' &8'8-$I'K87H'8-'8-%'&8'&K8'+78%G&(' +78Q%((*8-"$'=%X%$8+%7(` G8-GJ77%-&$I` U87]8$*8`'F8&)'A78J+('&%-='&8'=%X%$8+'Q87'"' U"*='"++(`'F8&)'A78J+('+7*G%'"++('"&'(*,*$"7' #78"='#"(%'8Q'+$"]87,(` 7"&%(S'"'7"&%'&)"&'*('$%(('&)"-')"$Q'K)"&' +78Q%((*8-"$'=%X%$8+%7('G)"7A%'8-'"X%7"A%` <-G8,%`'!)%'"X%7"A%'*-G8,%'Q87'&)%(%'A78J+(' Z"&%A87I'Q8GJ(`'F8&)'A78J+('&%-='&8')"X%'"' *('X%7I'(*,*$"7'"-=',87%'&)"-'&K*G%'&)"&'8Q' )*A)%7'G8-G%-&7"M8-'*-'$%*(J7%'"-=' )8##I*(&('.8X%7'R39a'X%7(J('R43a0` %-&%7&"*-,%-&'"++('X%7(J('+78Q%((*8-"$' =%X%$8+%7(S'K)8'&%-='&8'Q8GJ('8-'#J(*-%((' "++(` 6*[%'8Q'B7,`'F8&)'A78J+('&%-='&8'K87H'Q87' ' $"7A%7'B7,('X%7(J(')8##I*(&(S'K)8'&%-='&8'K87H' *-=%+%-=%-&$I'87'K*&)'8-%'87'&K8'8&)%7' +%8+$%` Source: GigaOM Pro ! More professional developers create apps for the consumer audience than for business, but the gap is narrow. However, 53 percent of professional app developers target the business audience with business and location-based apps, which is more than the other two segments by a large margin (career, 37 percent; hobbyist, 30 percent). Comparatively, only a very small faction of this segment (8 percent) develops gaming apps, a top category for most developers. ! Professional developers are the least likely to develop ad-based and paid apps, but they generate the highest income from ad-based apps — an average of $4,000 per month. A demographic and business model September 2012 - 56 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 57. MOBILE Career developers According to the survey criteria, career developers “work full-time in app development.” They often pursue app development as their lifelong career and usually have a long tenure in the market. Career developers are more heavily concentrated in North America (59 percent) compared with professional developers (44 percent). Career-developer survey respondents have the longest tenure among respondent groups, with an average of almost three years of experience. Like professional developers, individuals in this segment are educated; only 8 percent lack education beyond a high school diploma. As with professional developers, career developers work for firms with multiple persons rather than solo or with one to two other individuals, and as with professional developers, they have heavier workloads and are involved in multiple projects. Strategic characteristics: ! Career developers create a significantly lower level of apps for HTML5; only 29 percent of phone-app developers and 23 percent of tablet-app developers create HTML5 apps. However, more career developers anticipate using HTML5 in a year’s time, jumping to nearly 40 percent. While growth in HTML5 usage will be significant, career developers anticipate an even heavier migration to iOS. Within 12 months 85 percent of career developers will create phone apps based on iOS, up from the current two-thirds, according to respondents’ development plans. ! Career developers tend to create apps for a broad base of categories and have a higher concentration in all app categories except gaming compared to the total respondent base. The leading app categories for this group are tools and utilities A demographic and business model September 2012 - 57 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 58. MOBILE and social networking apps. ! Career developers are the least likely to incorporate advertising in applications, and those who do incorporate advertising generate the least income from this source compared to other developer segments. These developers are more apt to pursue paid apps, with over 60 percent incorporating these revenue opportunities into their apps. ! Career app developers usually have the highest average income, roughly $66,000 (slightly higher than the professional developer’s average income of $60,000). A demographic and business model September 2012 - 58 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 59. MOBILE N1,#$+)0 Figure 24. Worldwide annual mobile-phone-app downloads (billions), by region Source: GigaOM Pro App-download rates will continue climbing over the next several years. GigaOM anticipates that annual mobile-app downloads will approach 31 billion in 2012, growing to nearly 56 billion in 2015. Tablets will offer a smaller opportunity, with annual downloads increasing from 5 billion in 2012 to 17 billion in 2015. Although tablet downloads will not approach the scale of mobile-app downloads, because of the relative nascence in the tablet market and rapid growth in device penetration, growth rates of tablet-app downloads will be significantly higher than growth rates of mobile- app downloads. A demographic and business model September 2012 - 59 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 60. MOBILE Figure 25. Worldwide annual tablet-app downloads (billions), by region Source: GigaOM Pro Factors impacting and potentially disrupting app growth over the forecast period include: ! Smartphone shipment growth. GigaOM anticipates smartphone shipments will continue to grow over the next several years, with annual unit shipments increasing from 528 million units in 2012 to 844 million units in 2015. ! Tablet shipment growth. Annual tablet shipments are expected to increase from 86 million units in 2012 to 145 million units in 2015. The vast majority of these shipments will represent new users, resulting in the rapid growth of the potential addressable market, which will be a significant factor in driving tablet- app growth. ! Cloud computing. The migration to cloud computing will have an impact on A demographic and business model September 2012 - 60 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved
  • 61. MOBILE the app market in several ways. More-agile delivery of apps through cloud-based delivery systems will work to drive app growth. Cloud-based app-development tools will allow the faster creation of more-sophisticated apps and will further open the market of app development to novice developers. ! Business apps. Significantly fewer developers are currently focused on the business segment than on the consumer market, but the business opportunity continues to grow. This is especially true for tablet apps as a greater percentage of the workforce shifts from laptops to tablets over the next several years. ! Open sourcing. Open-source software development will continue to be a trend over the coming years. Organizations and enterprises will continue to favor open-source apps, thus driving developers to embrace open source in app development. ! Demographics. While a portion of new smartphone shipments will be replacement units for existing smartphone users, another portion will be original devices that will effectively increase smartphone penetration. This larger base of smartphone users will be significant in driving app downloads. While the new generation of smartphone owners will differ from early adopters, indications are that these individuals will also have a strong interest in apps and continue to support strong download rates. ! Nonnative apps. While native-app download rates will continue to escalate, nonnative apps will continue to emerge as an alternative to native. Nonnative apps have largely offered an inferior experience to native apps to date, but tools are emerging that allow developers experienced in HTML5 and Java to compete with native in feature sets. Nonnative app development, and the tools emerging to support it, will open the mobile-app market to a larger group of developers. A demographic and business model September 2012 - 61 - analysis of today’s app developer © GigaOM Pro, All Rights Reserved