Mais conteúdo relacionado Gamification and Innovation Tournament1. 1 © 2013 Vesa Ilola
InnoCoop
Tournament
&
Gamifica3on
Simple
2. 2 © 2013 Vesa Ilola
Why
InnoCoop?
Experience
Flow
Spirit
&
Atmosphere
Dialogue
/
Pitching
Networking
Surprises
People
(not
Technology)
Simple
Rules,
Cmetables
From
Ideas
to
Results
Quickly
Agile
Format
4. 4 © 2013 Vesa Ilola
Goals
of
the
Challenges
are
usually…
5. 5 © 2013 Vesa Ilola
Gamifica3on
helps
companies
to:
6. 6 © 2013 Vesa Ilola
Bartle
Player
Types
8. 8 © 2013 Vesa Ilola
Gamifica3on
Elements
10. 10 © 2013 Vesa Ilola
http://tibetantailor.com/?p=2600
13. 13 © 2013 Vesa Ilola
http://meetingchange.wordpress.com/2013/01/23/gamification-framework-for-meetings/
15. 15 © 2013 Vesa Ilola
How
to
Become
a
Master
Player
17. 17 © 2013 Vesa Ilola
•
Source: frameworkcr.com/author/averill-doering/
Start
with
Basic
Ques3ons
18. 18 © 2013 Vesa Ilola
Make
More
Good
Ques3ons
19. 19 © 2013 Vesa Ilola
From
Ques3ons
to
Content…
21. 21 © 2013 Vesa Ilola
Do
Quick
&
Dirty
Tes3ng
23. 23 © 2013 Vesa Ilola
Discover
Customer
Profiles
24. 24 © 2013 Vesa Ilola
Find
the
Right
Target
25. 25 © 2013 Vesa Ilola
Source: Customer Engagement Strategies/ Eastwick
How
to
Engage
the
Customers
26. 26 © 2013 Vesa Ilola
The
Innova3on
Recipe
27. 27 © 2013 Vesa Ilola
Create
a
Good
Team
Spirit
28. 28 © 2013 Vesa Ilola
Listen
Carefully
Advices
from
the
Judge
29. 29 © 2013 Vesa Ilola
Start
from
Experience
30. 30 © 2013 Vesa Ilola
Try
Different
Viewpoints
or
Scenarios
31. 31 © 2013 Vesa Ilola
Use
Word
of
Mouth
Methods
32. 32 © 2013 Vesa Ilola
32 User
ObservaCon
|
Design
Methods
15.5.2013
Source: Vijay Kumar, Institute of Design
Think
like
a
Designer
33. 33 © 2013 Vesa Ilola
33 User
ObservaCon
|
Design
Methods
15.5.2013
Source: Vijay Kumar, Institute of Design
Use
Design
Methods
34. 34 © 2013 Vesa Ilola
One
Useful
Method:
Ten
Types
of
Innova3ons
35. 35 © 2013 Vesa Ilola
Make
Quick
Visualiza3ons
36. 36 © 2013 Vesa Ilola
Visualize
the
Content
Solu3ons
37. 37 © 2013 Vesa Ilola
Make
a
Board
Game
Proto
40. 40 © 2013 Vesa Ilola
· Solo: Craft your own game proposal. (Written, 50 pts.)
· Solo: Present your game proposal to the class. (25 pts.)
· Solo: Sell your game proposal to the class. (Extra credit. 25 pts.)
· Raid: Guild reading presentation (75 pts. each person, 1 of these per
guild)
· Pick-Up Group: 2-Player reading presentation (150 pts. each person,
cannot team with fellow guild member) OR
· Solo: 1-Player reading presentation (150 pts. but easier than above)
· Solo: Craft 3 page report on MMO article (Written, 75 pts.)
· Solo: Craft 3 page analysis of MMO-based research topic (Written,
100 pts.)
· Solo: Craft 5 page analysis on MMO of your choice (Written, 125
pts.)
· Solo: Defeat Five Random Mobs (5 written reading quizzes, 250 pts.
total, 1 extra creditquestion per quiz)
· Solo: Defeat Level Boss (Midterm Exam, 400 pts.)
· Guild: Paper Prototype Presentation (50 pts. each)
· Guild: Craft Final Project: Video Game Concept (Written, 400 pts.)
· Solo: Class attendance (300 skill pts. total, 10 to start. 290 additional
pts. at 10 pts. per day of attendance)
· Extra credit for early completion of final proposal (10 pts./Monday; 5
pts./Tuesday; see calendar)
· Solo Camping: Glossary Building (Extra credit. 1 pt. per entry. 50 pt.
cap per player. First come first served. Each mob only spawns once.)