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Conserv-AR: A mixed-reality mobile game to promote awareness of wildlife conservation in Western Australia

Conserv-AR is a mobile game application that employs virtual and augmented reality concepts alongside games design in order to increase awareness and knowledge surrounding environmental conservation in Western Australia.
Presented at the ACS Young IT WA 2016 Bright Sparks competition , Curtin University, WA 30 June 2016

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Conserv-AR: A mixed-reality mobile game to promote awareness of wildlife conservation in Western Australia

  1. 1. Who Are We?  Student Team  Luke Phipps  Michael Baker  Justin Pettit  Academic Supervision  Assoc. Prof. Kevin Wong  Dr. Victor Alvarez Development Team
  2. 2. What Have We Made?  Mobile teaching application.  Wildlife conservation in WA.  Integrate game theory with education. An Overview
  3. 3. Why Have We Made It?  Conservation - important issue in Australia.  Murdoch interested in wildlife protection.  Potential of new technologies. The Purpose
  4. 4. Design Methodology  University assignment, managing several projects concurrently.  Made use of Agile methodology.  Adapt to the client. Creating Conserv-AR
  5. 5. Augmented vs. Virtual Reality  Augmented - bringing things into the real world.  Virtual - immersion into another world. Different Realities
  6. 6. Epson Moverio BT-200  An Augmented Reality device.  Novel interface garners interest from players.  Benefits of wearable technology. Wearable Technology
  7. 7. Android Smartphones  Also designed for mobile platforms.  Use of personal devices.  Retains the Augmented Reality experience. Mobile Technology
  8. 8. Location-Based Gameplay  Conserv-AR’s core gameplay.  Tracks player position.  Directs players to real-world locations. GPS Technology
  9. 9. Embedded Video Removed  To see a short trailer, visit:  https://youtu.be/Sq-S9Fo1uy8 Gameplay Trailer
  10. 10. Three Main Components  Field Trip Activity  Conservation Island  Player Scoring & Analytics Conserv-AR - The Game
  11. 11. Field Trip Activity - Exploring
  12. 12. Field Trip Activity - Collecting
  13. 13. Field Trip Activity - Learning
  14. 14. Conservation Island - Reviewing
  15. 15. Progress - Learning Analytics
  16. 16. Downloadable Demo  We have released a demo program, which is available for download at: http://bit.ly/conserv-ar  For Android smartphones.  Set up and instructions are included.
  17. 17.  University of New England  Education Seminar  Australian Computer Society  Bright Sparks 2016  mLearn Conference  University of Technology Sydney  Murdoch University  Open Day  Research Collaboration  Bandicoots in Mandurah Market & Adaptation
  18. 18. Authoring Tool Integration  Primary focus going forward.  Ariane authoring tool.  Ease of use.  Key to market expansion. Future Outcomes
  19. 19. Questions?  Send them our way now.

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