The training industry is evolving quickly, and there are now more ways than ever to train your clients, sales force and employees. It's no longer a matter of what text you should include in a PowerPoint and e-Learning is now the expectation rather than the exception. Content and tools for delivery are now equally important. For every training course, there are myriad ways to develop and deliver that message, across a variety of budgets, time constraints and diverse audiences.
Join us for this webinar to learn more about the development platforms typically used in e-Learning builds, and find which tool is right for your needs and whether it is one tool or multiple tools, platforms and delivery methods. Discover different approaches to training – including various tools for use in web, mobile, social and instructor-led training programs.
5. Trends and statistics
• U.S. organizations spent $125.88 billion on
employee training and development in 2009
– Approximately $27.1 billion of that was spent on
e-learning products and services.
• Training expenditures increasing
*ASTD
6. 4.6
Billion
Mobile phone for
half the planet.
Flickr photo by Pingnews: http://www.flickr.com/photos/pingnews/370061022/
7. 4.6 Billion in Perspective
Source: http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html
http://communities-dominate.blogs.com/brands/2008/01/when-there-is-a.html
http://www.communities-dominate.blogs.com/brands/2008/12/trillion-with-a.html
9. Articulate
• Add interactivity Benefits
and narration to Shorter development than Flash
Engage activities
PowerPoint slides
Familiar-- PowerPoint interface
• Outputs a .swf file Embed Flash objects
for posting on any
Web server or LMS Not the best for
No software simulation or screen
• Creates SCORM capturing
and AICC- Branching is limited and not as
user-friendly as other tools
compliant content
10. Captivate
Benefits
Shorter development than Flash
• Create, deliver and
Efficient workflow between multiple
maintain SCORM- and products
AICC-compliant Screen recording
e-Learning content Branching development
• Best rapid development Built-in quizmaking tool
of… Master slides/master objects
Online review tools
Software
Twitter integration (Captivate 5)
demonstrations
Interface similar to Adobe’s Creative
Interactive Suite
simulations Track user scores without an LMS
Branching scenarios Not the best for
Highly engaging Flash interactivities
Quizzes
11. Adobe Presenter
Benefits
• Flash-based Familiar interface (PowerPoint)
presentations and AICC, SCORM 1.2, and SCORM 2004
self-paced courses compliant
Build reusable layouts & assets
with narration and Downsides
interactivity • Needs multiple products to take
full advantage
• Outputs a PDF
– Interactivity from Captivate
from a URL—no – Integrate with Connect Pro to
software make e-Learning
• Image and font issues when
downloads published
12. Other Rapid Tools
• Brainshark
• LMS Products
• Lectora
• Others…
• Atlantic Link
13. Adobe® Flash
What is it?
Rich internet application that offers high interactivity
and action.
• Custom development for specific interactions,
movement, animations, etc.
• Supported by 98% of Web browsers — operating
system and browser independent.
• Great for video
• Not easily used by untrained individuals
15. Flash
Benefits Drawbacks
• Browser and OS independent • Text extraction can be
• Design elements are highly challenging
engaging, interactive • Time
• Games typically easy to • Cost
use/launch • Need developer skill
• Video doesn't require an OS- • Most Flash applications
dependent plugin and websites can be very
• Program to collect data and large and slow download
most things that server-side • Minimal support on Apple
scripts can do. products
16. Proprietary
Benefits Systems
Built for your
specific needs
Cons
Expensive to build
Can be time-
intensive to train
people on
18. Mobile is here to stay
• People use smartphones approximately 30% of
time to make calls
• The Middle East and Africa will have the strongest
mobile data traffic growth of any region at 129%
• There will be nearly one mobile device per person
by 2015.
• The US market for Mobile Learning products and
services reached $632.2 million in 2009. Will grow
to $14 billion by 2014.
19. How mLearning is used
• Performance support
• General job performance support
• JIT information
• Informal training
• Takes learning full circle
• Gives learner immediate feedback
21. mLearning development challenges
Primary inhibitors in the buying mLearning
segments are:
• A plethora of rapidly-evolving devices
• Competing operating systems
• New technologies enabling new classes of
applications
• LMS reporting
• Incompatible development platforms
• Non-standard mobile Web browsers
23. Differences
• Webinars: information-only sessions
that can accommodate a large
audience
• V-ILT: live interactive session with
smaller audience.
• Both formats can result in a
‘recorded training session’
24. What is V-ILT?
• Emerging trend in the training field
• Provides the strengths of ILT with
convenience and cost-savings of
eLearning
• Content delivered by an instructor to
facilitate conversation and training
25. • Inexpensive • No face-to-face
interaction
• Wide distribution
• Smaller audience means
• Two-way communication
you may need to do
and live feedback
more sessions
• Convenient: take at
• Without interactive
home, on the road, in the
elements, V-ILT courses
office
can easily result in
• Best leverage of peer-to- “Death by PowerPoint”
peer learning besides
classroom
26. Making them better
• Use annotation tools—
highlighting, pointer,
whiteboard, etc.
• Allow 2-way communication
and live feedback
• Tighten the content- smaller
chunks or hour-long talkfest?
28. What is it?
A blend of multiple delivery methods, like…
– Wikis – Intelligent agents
– Multiplayer online – Wireless
gaming technologies
– Weblogs (i.e., blogs) – Mobile devices
and online diaries – Webcasting and
– eBooks video streaming
– Pod casting – Online simulations
– V-ILT – Digital libraries and
content repositories
– e-Learning
29. Goals
• Cost reduction
• Increase reach and volume
• Keep pace with rapid changes in
training curriculum and technology
• More engaging learning environments
30. Challenges
• Learning new technology
• Expecting learners to adapt to
blended learning
• Obtaining support from management
• Finding sufficient resources
• Multiple languages for global
audience
31. Decisions, decisions
Considerations to
Introduction to Health Literacy
choosing your training methods
34. Thank you for attending!
For more information please contact us:
• info@vialearning.com
• www.vialearning.com
• twitter.com/vialearning
• http://vialearning.com/blog/