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Augmenting reality: Bring digital
objects into the real world
The webinar will begin shortly
The webinar will begin at 8 am PT | 11 am ET | 4 pm BST
2 0 2 2
C R E A T O R S E R I E S
Augmenting reality: Bring digital
objects into the real world
Vanesa Mendez
Creator Advocate
Meet your hosts
3
Road to the Metaverse
Ben Radcliffe
Senior Technical Specialist
@lightandalchemy
Jerome Maurey-Delaunay
Senior Technical Specialist
@jeromemaurey
Drew Domokos
Creator & Developer Advocate
4
Road to the Metaverse -> Welcome to the metaverse: Your journey starts here
Agenda
Survey available here!
→ Introduction (5 minutes)
→ Augmenting Reality: Bring digital objects into the real world
(45 minutes)
‒ What is AR?
‒ AR platforms overview
‒ Getting started with AR Foundations in Unity!
→ Q&A + Wrap-up (10 minutes)
→ Overtime! (30 minutes)
‒ MRTK
‒ The Future of AR
5
Introduction
Tales from the Metaverse!
6
Road to the Metaverse 7
The Metaverse
Minute
https://blog.unity.com/topic/metaverse-minute
Road to the Metaverse 8
Road to the Metaverse:
Forums!
https://forum.unity.com/forums/road-to-the-metaverse.798/
9
Augmenting reality: Bring digital
objects into the real world
C R E A T O R S E R I E S
What is XR?
Road to the Metaverse
What is XR? It's shorthand for a related set of new
technologies that are changing the way we interact with
the world and with each other: Virtual Reality, Augmented
Reality, and Mixed Reality.
● VR - Virtual Reality
● MR - Mixed Reality
● AR - Augmented Reality
● XR - Umbrella term for all the above
Unity Learn Intro to XR
10
What is AR?
11
An introduction to AR, VR, MR, XR and more
What is XR? -> Demo 12
Let’s jump in!
What is AR?
PTC
Vuforia
Vuforia Demo 13
Download the SDK via the Asset Store
● Log in and select Add to my Assets Here
● Open a project in Unity
○ Navigate to Window -> Package Manager and select
Packages: My Assets
○ Select Vuforia Engine and Download, then Import
○ Now you can find Vuforia Engine AR into your
Packages
● Add ARCamera Gameobject from the Vuforia Engine menu
○ Select the ARCamera and click Open Vuforia
Configuration
○ Select Add License and add Get Basic ( You will have
to register), copy and paste the license key into App
License Key on the Inspector.
Getting Started with Vuforia
PTC
Vuforia
Set up a basic AR Scene - Image Target
● GameObject → Vuforia Engine -> Image Target
○ Select Image Target and choose Type : Database on the
Inspector and click Import
○ Download Robot Kyle from the Unity Asset Store here and
Import
○ Add your asset as a Child of the Image Tracker and Scale it
○ Select Image Target → Advanced → Device Tracker
Settings -> PlayMode -> Playmode Type → Webcam
○ Print or Download to a mobile device the Image Tracker
○ Focus your webcam into the Image Tracker and press Play
Features Overview
Vuforia Demo 14
PTC
Vuforia
Other Examples
● Complex Image Targets
● Virtual Buttons
● Model Targets
● And more…
Core Samples
Vuforia VFX Library
Vuforia Demo 15
HYPER-REALITY
Keiichi Matsuda
Watch Here!
Vuforia Demo 16
17
What is XR? -> Hardware Platforms
What is XR? -> Hardware Platforms
a technology that superimposes a computer-generated
image on a user's view of the real world, thus providing a
composite view.
Handheld AR offers the most mainstream AR solutions
today on social media. People may not even realize that
the AR filters they use on Instagram are augmented reality
experiences.
● Google Android - AR Core
● Apple IOS - ARKit
Unity for AR
18
Augmented Reality - Handheld
What is XR? -> Hardware Platforms
Augmented Reality - Head-mounted
Augmented Reality HMDs also known as Optical
head-mounted displays or OHMDs. The displays of these
devices are transparent. They allow users to see through
them while projecting images and information in front of
the users' eyes.
● Microsoft Hololens
● Magic Leap
● Nreal
● Lenovo A3
Intro to Unity for Hololens
Intro Unity for Magic Leap
19
AR Fundamental Concepts
What is XR? -> Hardware Platforms 20
Light Estimation
Environmental Understanding
Motion Tracking
Getting started with XR in Unity → Demo 21
Let’s jump in!
SLAM Demo
PTC
Vuforia
Getting started with XR in Unity → Toolkits
Vuforia Engine Package
SDK for mobile devices that enables the
creation of AR applications. Available on the
Unity Asset Store here
Vuforia Features:
● Image Tracking
● Model Tracking
● Area Tracking
● Ground Plane Detection
Resources
● Project Set Up
● Docs
22
Niantic Lightship ARDK
Create persistent and realistic experiences. ARDK’s
meshing feature translates the colors produced by
the user’s camera, runs them through a neural
network, and builds a mesh of tessellated triangles
that create a machine-readable representation of the
physical world.
website | video
Getting started with XR in Unity → Toolkits 23
Niantic Lightship ARDK
What is XR? -> Hardware Platforms
Lightship Augmented Reality Developer Kit (ARDK) is the first
product of the Niantic Lightship Platform. It is a cross-platform
development kit that brings world understanding technology—
depth, meshing, semantics—together with Lightship VPS and
multiplayer services for more realistic and diverse AR experiences
fused with the real world.
● Depth : Generate 3D depth information from a user’s
surroundings in real time, using just the device’s camera.
● Semantic Segmentation : Easily and automatically classify
objects, such as “ground” or “sky”, from the user’s camera
data.
● Meshing : Build a 3D mesh representation of objects in the
world, based on camera images.
● GameBoard : Enable smart object placement, procedural
gameplay, and character navigation.
● Shared AR : Users can use your app to locate and orient
themselves in the same AR space, and then use that shared
space to collaborate in virtual activities.
● Lightship VPS : Use Lightship VPS to create immersive
experiences in which your users interact with persistent,
shareable AR content at real-world locations. With Lightship
VPS you can place virtual objects that persist in the
real-world and can be found and shared by others.
24
Microsoft
Mixed Reality Toolkit
Getting started with XR in Unity → Toolkits
Microsoft MRTK3 is distributed as a set of
packages that are imported into Unity using
the Mixed Reality Feature Tool for Unity and
the Unity Package Manager (UPM).
Microsoft MRTK3 leverages the Unity XR
Subsystem Management infrastructure for
writing extensible modules that can help
provide cross-platform support for features
like speech and hand tracking.
Docs
Initial Setup for MRTK3
MRTK3 packages
Subsystems
MRTK2 to MRTK3 concept migration guide
25
Microsoft MRTK
What is XR? -> Hardware Platforms
Lightship Augmented Reality Developer Kit (ARDK) is the first
product of the Niantic Lightship Platform. It is a cross-platform
development kit that brings world understanding technology—
depth, meshing, semantics—together with Lightship VPS and
multiplayer services for more realistic and diverse AR experiences
fused with the real world.
● Input System
● Hand Tracking
● Eye Tracking
● UI Controls
● Solvers
● Spatial Awareness
● Speech & Dictation
26
Unity
AR Foundation
Getting started with XR in Unity → Toolkits
AR Foundation allows you to work with augmented reality
platforms in a multi-platform way within Unity.
This package presents an interface for Unity developers
to use, but doesn't implement any AR features itself. To
use AR Foundation on a target device, you also need
separate packages for the target platforms officially
supported by Unity:
ARCore XR Plug-in on Android
ARKit XR Plug-in on iOS
OpenXR Plug-in on HoloLens
Docs
27
AR Foundation Samples
What is XR? -> Demo 28
Download sample project via the github
● Get Project Here
● Clone or download this repository to a workspace on your drive
○ Click the ⤓ Code button on this page to get the URL to clone
with Git or click Download ZIP to get a copy of this repository
that you can extract
● Open a project in Unity
○ Download, install, and run Unity Hub
○ In the Installs tab, select Locate or Add to find or install Unity
2019.4 LTS or later
○ In the Projects tab, click Add
○ Browse to the VR folder within your downloaded copy of this
repository and click Select Folder
○ Click the project which should now be added to the list to
open the project
● To run the AR Foundation sample on a headset, go to File > Build
Settings and build the app. 1
Samples (v4.2)
Samples (v5)
Building for iOS
Building for Android
Getting started with XR in Unity → Demo 29
Let’s jump in!
AR Foundations Demo
Project Assets:
https://bit.ly/R2MV_XpressoAR_assets
AR Foundation Samples
What is XR? -> Demo 30
Samples (v4.2)
Samples (v5)
Unity AR project template
What is XR? -> Hardware Platforms
Unity’s AR project template provides a starting point for
augmented reality development in Unity. The template
pre-installs the right packages needed for AR
development, and the Scene hierarchy is pre-configured
for AR.
Unity directly supports the following AR platforms:
● ARCore
● ARKit
● HoloLens
● Magic Leap
Documentation
31
AR Foundation Packages
What is XR? -> Hardware Platforms
Create rich, deeply engaging augmented reality
experiences with Unity’s AR Feature Set. The AR Feature
Set provides a starting point for augmented reality
development, spanning from head-mounted displays to
mobile.
● AR Foundation
● ARKit XR Plugin
● ARCore XR Plugin
● XR Plugin Management
32
AR Sample Scene
What is XR? -> Hardware Platforms
The template contains a Scene named SampleScene. This
scene contains sample materials and models. It
additionally contains all the tutorials, and a script that
allows you to spawn anchors through input.
You can use this Scene as a reference, or you can remove
the example Assets from it and use it as a starting point
for your own Project.
● AR Session
● AR Session Origin
Documentation
33
PlaceOnPlanes script
What is XR? -> Hardware Platforms
Listens for touch events and performs an AR raycast from
the screen touch point. AR raycasts will only hit detected
trackables like feature points and planes.
PlaceOnPlanes.cs
AR Foundation Samples
34
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation.Samples
{
/// <summary>
/// Listens for touch events and performs an AR raycast from the screen touch point.
/// AR raycasts will only hit detected trackables like feature points and planes.
///
/// If a raycast hits a trackable, the <see cref="placedPrefab"/> is instantiated
/// and moved to the hit position.
/// </summary>
[RequireComponent(typeof(ARRaycastManager))]
public class PlaceOnPlane : MonoBehaviour
{
[SerializeField]
[Tooltip("Instantiates this prefab on a plane at the touch location.")]
GameObject m_PlacedPrefab;
/// <summary>
/// The prefab to instantiate on touch.
/// </summary>
public GameObject placedPrefab
{
get { return m_PlacedPrefab; }
set { m_PlacedPrefab = value; }
}
/// <summary>
/// The object instantiated as a result of a successful raycast intersection with a plane.
/// </summary>
public GameObject spawnedObject { get; private set; }
void Awake()
{
m_RaycastManager = GetComponent<ARRaycastManager>();
}
bool TryGetTouchPosition(out Vector2 touchPosition)
{
if (Input.touchCount > 0)
{
touchPosition = Input.GetTouch(0).position;
return true;
}
touchPosition = default;
return false;
}
void Update()
{
if (!TryGetTouchPosition(out Vector2 touchPosition))
return;
if (m_RaycastManager.Raycast(touchPosition, s_Hits, TrackableType.PlaneWithinPolygon))
{
// Raycast hits are sorted by distance, so the first one
// will be the closest hit.
var hitPose = s_Hits[0].pose;
if (spawnedObject == null)
{
spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation);
}
else
{
spawnedObject.transform.position = hitPose.position;
}
}
}
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
ARRaycastManager m_RaycastManager;
}
}
Build Settings
What is XR? -> Hardware Platforms
Unity can build your application for different platforms and
with different settings. This documentation describes how
to define the scenes, target platform, and settings for
your build.
● Android
● iOS
Build Settings Documentation
35
XR Plug-in Management
What is XR? -> Hardware Platforms
Support for XR hardware is delivered via plug-ins. Plug-ins
allow you to develop for a universal XR platform so you
don’t need to modify your project for different XR
headsets. Supporting new XR hardware is as easy as
adding the Plug-in Providers in Project Settings.
Currently, XR plug-ins are available for Oculus, Windows
Mixed Reality, and Magic Leap headsets. Also included is
the MockHMD plug-in, which allows for XR development
without a device. It’s possible to install multiple XR
plug-ins to support multiple headsets. In this scenario, the
application will look for the headset supported by the first
listed loader (covered later in this tutorial). If the headset
is not available, the application will search for the next in
the list, continuing through all listed loaders in order.
● ARCore
● ARKit
● Oculus
● OpenXR
● WindowMixedReality
36
Setting Up the Development
Environment for AR Applications
What is XR? -> Hardware Platforms
There are a few tools we must set up before developing
Unity applications for either iOS or Android devices. If
developing for iOS, this involves setting up Xcode (Apple’s
integrated development environment (IDE)) on your
development machine. Xcode is required to deploy our
Unity builds onto our iOS devices.
Unity Learn Tutorial
37
Universal Render Pipeline
What is XR? -> Hardware Platforms
AR Foundation supports the Universal Render Pipeline
(URP) versions 7.0.0 or later.
Note: Projects made using URP are not compatible with
the High Definition Render Pipeline or the built-in Unity
rendering pipeline. Before you start development, you
must decide which render pipeline to use in your Project.
Configuring AR Camera Background
38
Overtime → Preview 39
Hololens Demo!
Wind Turbine Simulation
-> Porting to Hololens
-> Adding speech using Microsoft Azure!
-> Creating a custom Visual Scripting node
April
May
June
July
August
September
October
November
December
January
February
March
41
Road to the Metaverse
Welcome to the Metaverse!
Bring your digital and physical assets into Unity
Add interactivity to your immersive experience
How to bring your real-time 3D digital twin data into Unity
Let’s get real: An introduction to AR, VR, MR, XR and more
Augmenting reality (AR): Bring digital objects into the real world
Build immersive worlds in virtual reality (VR)
Improve learning retention with immersive training experiences
Build a Microsoft HoloLens experience for training in AR
Integrate cloud-based IoT data into your XR experience
Masterclass: Build a collaborative multi user experience
Build geolocated and social experiences in AR
Workshops
https://create.unity.com/road-to-metaverse
42
Road to the Metaverse
Prototyping and world building.
Intro to Visual Scripting
Animation
Intro to Universal Render Pipeline
Intro to High Definition Render Pipeline
Shader Graph
VFX Graph
Post Processing
UI Building
Intro to VR
Intro to AR
Intro to Spatial Audio
Learn Live
https://learn.unity.com/project/road-to-the-metaverse-live
March
April
May
June
July
August
September
October
November
December
January
February
Road to the Metaverse 43
Executive series
https://create.unity.com/road-to-metaverse#executive
Road to the Metaverse 44
The Metaverse
Minute
https://blog.unity.com/topic/metaverse-minute
Road to the Metaverse 45
Road to the Metaverse:
Forums!
https://forum.unity.com/forums/road-to-the-metaverse.798/
Social
-> Please use #R2MV
46
Road to the Metaverse
Ben Radcliffe
@lightandalchemy
Jerome Maurey-Delaunay
@jeromemaurey
Q&A
Any questions?
Road to the Metaverse
Thank You 2 0 2 2
Road to the Metaverse
Survey available here!
Overtime
Road to the Metaverse
Building a Wind turbine
Simulation, Part II
Hololens Edition!
50
51
Previously…
Mixed Reality Feature Tool
A purpose-designed user interface and expert tools to:
● Author complex, data-oriented apps
visually
● Test experiences without leaving the
Unity Editor
● Deliver apps with runtime logic that
adapt responsively to the real world
and work across platforms
52
Use Mixed Reality Feature Tool to discover,
update, and add Mixed Reality feature
packages into Unity projects.
You can search packages by name or
category, see their dependencies, and even
view proposed changes to your projects
manifest file before importing.
Download the latest version from the
Microsoft Download Center.
Overtime -> MRTK Demo
Getting started with XR in Unity → Demo 53
Let’s dive in!
Project Setup
What is XR? -> Hardware Platforms
Build settings
● UWP
● ARM 64-bit
● Use Visual Studio 2019
○ Install build tools v142
● Build and run via Device Portal
Project settings
● Make sure to check the required capabilities under
Player -> Publish Settings
● Use .NET Framework for the latest features
● Make sure to install the Mixed Reality OpenXR
Plugin!
54
55
Overtime -> MRTK Demo
Holographic Remoting
55
Stream holographic content to your HoloLens in real time, quickly test
and debug your app, without building and deploying a full project.
1. Download the Holographic Remoting app from the Windows Store
on your Hololens
2. Enable Holograhic Remoting for Play Mode in Project Setting → XR
Plug-in Management -> OpenXR
3. Click the ⚙icon to reveal the settings
There are two options for connecting:
● Wifi for wireless freedom
● USB for speed and stability
🚨 When connected via a USB cable, make sure to disable Wifi on the
HoloLens.
Docs
Getting started with XR in Unity → Demo 56
Let’s jump in!
Live demo ahead…
Vertical turbine concept by Rifky Zaidani.
Created in Solidworks, imported with
Pixyz Plugin.
GrabCAD
Vertical Turbine with Solar Panels
A Microsoft Garage project provides the
ability to visualize a 3D map within
Unity-based projects.
Github
Maps SDK
Overtime -> MRTK Demo 57
Resources used
Import and learn about Azure Speech
Services to enhance your learning
experience.
Tutorial
Azure Cognitive Services
Overtime -> MRTK Demo
Questions?

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Augmenting reality: Bring digital objects into the real world

  • 1. Augmenting reality: Bring digital objects into the real world The webinar will begin shortly The webinar will begin at 8 am PT | 11 am ET | 4 pm BST
  • 2. 2 0 2 2 C R E A T O R S E R I E S Augmenting reality: Bring digital objects into the real world
  • 3. Vanesa Mendez Creator Advocate Meet your hosts 3 Road to the Metaverse Ben Radcliffe Senior Technical Specialist @lightandalchemy Jerome Maurey-Delaunay Senior Technical Specialist @jeromemaurey Drew Domokos Creator & Developer Advocate
  • 4. 4 Road to the Metaverse -> Welcome to the metaverse: Your journey starts here Agenda Survey available here! → Introduction (5 minutes) → Augmenting Reality: Bring digital objects into the real world (45 minutes) ‒ What is AR? ‒ AR platforms overview ‒ Getting started with AR Foundations in Unity! → Q&A + Wrap-up (10 minutes) → Overtime! (30 minutes) ‒ MRTK ‒ The Future of AR
  • 6. 6
  • 7. Road to the Metaverse 7 The Metaverse Minute https://blog.unity.com/topic/metaverse-minute
  • 8. Road to the Metaverse 8 Road to the Metaverse: Forums! https://forum.unity.com/forums/road-to-the-metaverse.798/
  • 9. 9 Augmenting reality: Bring digital objects into the real world C R E A T O R S E R I E S
  • 10. What is XR? Road to the Metaverse What is XR? It's shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. ● VR - Virtual Reality ● MR - Mixed Reality ● AR - Augmented Reality ● XR - Umbrella term for all the above Unity Learn Intro to XR 10
  • 11. What is AR? 11 An introduction to AR, VR, MR, XR and more
  • 12. What is XR? -> Demo 12 Let’s jump in! What is AR?
  • 13. PTC Vuforia Vuforia Demo 13 Download the SDK via the Asset Store ● Log in and select Add to my Assets Here ● Open a project in Unity ○ Navigate to Window -> Package Manager and select Packages: My Assets ○ Select Vuforia Engine and Download, then Import ○ Now you can find Vuforia Engine AR into your Packages ● Add ARCamera Gameobject from the Vuforia Engine menu ○ Select the ARCamera and click Open Vuforia Configuration ○ Select Add License and add Get Basic ( You will have to register), copy and paste the license key into App License Key on the Inspector. Getting Started with Vuforia
  • 14. PTC Vuforia Set up a basic AR Scene - Image Target ● GameObject → Vuforia Engine -> Image Target ○ Select Image Target and choose Type : Database on the Inspector and click Import ○ Download Robot Kyle from the Unity Asset Store here and Import ○ Add your asset as a Child of the Image Tracker and Scale it ○ Select Image Target → Advanced → Device Tracker Settings -> PlayMode -> Playmode Type → Webcam ○ Print or Download to a mobile device the Image Tracker ○ Focus your webcam into the Image Tracker and press Play Features Overview Vuforia Demo 14
  • 15. PTC Vuforia Other Examples ● Complex Image Targets ● Virtual Buttons ● Model Targets ● And more… Core Samples Vuforia VFX Library Vuforia Demo 15
  • 17. 17 What is XR? -> Hardware Platforms
  • 18. What is XR? -> Hardware Platforms a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. Handheld AR offers the most mainstream AR solutions today on social media. People may not even realize that the AR filters they use on Instagram are augmented reality experiences. ● Google Android - AR Core ● Apple IOS - ARKit Unity for AR 18 Augmented Reality - Handheld
  • 19. What is XR? -> Hardware Platforms Augmented Reality - Head-mounted Augmented Reality HMDs also known as Optical head-mounted displays or OHMDs. The displays of these devices are transparent. They allow users to see through them while projecting images and information in front of the users' eyes. ● Microsoft Hololens ● Magic Leap ● Nreal ● Lenovo A3 Intro to Unity for Hololens Intro Unity for Magic Leap 19
  • 20. AR Fundamental Concepts What is XR? -> Hardware Platforms 20 Light Estimation Environmental Understanding Motion Tracking
  • 21. Getting started with XR in Unity → Demo 21 Let’s jump in! SLAM Demo
  • 22. PTC Vuforia Getting started with XR in Unity → Toolkits Vuforia Engine Package SDK for mobile devices that enables the creation of AR applications. Available on the Unity Asset Store here Vuforia Features: ● Image Tracking ● Model Tracking ● Area Tracking ● Ground Plane Detection Resources ● Project Set Up ● Docs 22
  • 23. Niantic Lightship ARDK Create persistent and realistic experiences. ARDK’s meshing feature translates the colors produced by the user’s camera, runs them through a neural network, and builds a mesh of tessellated triangles that create a machine-readable representation of the physical world. website | video Getting started with XR in Unity → Toolkits 23
  • 24. Niantic Lightship ARDK What is XR? -> Hardware Platforms Lightship Augmented Reality Developer Kit (ARDK) is the first product of the Niantic Lightship Platform. It is a cross-platform development kit that brings world understanding technology— depth, meshing, semantics—together with Lightship VPS and multiplayer services for more realistic and diverse AR experiences fused with the real world. ● Depth : Generate 3D depth information from a user’s surroundings in real time, using just the device’s camera. ● Semantic Segmentation : Easily and automatically classify objects, such as “ground” or “sky”, from the user’s camera data. ● Meshing : Build a 3D mesh representation of objects in the world, based on camera images. ● GameBoard : Enable smart object placement, procedural gameplay, and character navigation. ● Shared AR : Users can use your app to locate and orient themselves in the same AR space, and then use that shared space to collaborate in virtual activities. ● Lightship VPS : Use Lightship VPS to create immersive experiences in which your users interact with persistent, shareable AR content at real-world locations. With Lightship VPS you can place virtual objects that persist in the real-world and can be found and shared by others. 24
  • 25. Microsoft Mixed Reality Toolkit Getting started with XR in Unity → Toolkits Microsoft MRTK3 is distributed as a set of packages that are imported into Unity using the Mixed Reality Feature Tool for Unity and the Unity Package Manager (UPM). Microsoft MRTK3 leverages the Unity XR Subsystem Management infrastructure for writing extensible modules that can help provide cross-platform support for features like speech and hand tracking. Docs Initial Setup for MRTK3 MRTK3 packages Subsystems MRTK2 to MRTK3 concept migration guide 25
  • 26. Microsoft MRTK What is XR? -> Hardware Platforms Lightship Augmented Reality Developer Kit (ARDK) is the first product of the Niantic Lightship Platform. It is a cross-platform development kit that brings world understanding technology— depth, meshing, semantics—together with Lightship VPS and multiplayer services for more realistic and diverse AR experiences fused with the real world. ● Input System ● Hand Tracking ● Eye Tracking ● UI Controls ● Solvers ● Spatial Awareness ● Speech & Dictation 26
  • 27. Unity AR Foundation Getting started with XR in Unity → Toolkits AR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. This package presents an interface for Unity developers to use, but doesn't implement any AR features itself. To use AR Foundation on a target device, you also need separate packages for the target platforms officially supported by Unity: ARCore XR Plug-in on Android ARKit XR Plug-in on iOS OpenXR Plug-in on HoloLens Docs 27
  • 28. AR Foundation Samples What is XR? -> Demo 28 Download sample project via the github ● Get Project Here ● Clone or download this repository to a workspace on your drive ○ Click the ⤓ Code button on this page to get the URL to clone with Git or click Download ZIP to get a copy of this repository that you can extract ● Open a project in Unity ○ Download, install, and run Unity Hub ○ In the Installs tab, select Locate or Add to find or install Unity 2019.4 LTS or later ○ In the Projects tab, click Add ○ Browse to the VR folder within your downloaded copy of this repository and click Select Folder ○ Click the project which should now be added to the list to open the project ● To run the AR Foundation sample on a headset, go to File > Build Settings and build the app. 1 Samples (v4.2) Samples (v5) Building for iOS Building for Android
  • 29. Getting started with XR in Unity → Demo 29 Let’s jump in! AR Foundations Demo Project Assets: https://bit.ly/R2MV_XpressoAR_assets
  • 30. AR Foundation Samples What is XR? -> Demo 30 Samples (v4.2) Samples (v5)
  • 31. Unity AR project template What is XR? -> Hardware Platforms Unity’s AR project template provides a starting point for augmented reality development in Unity. The template pre-installs the right packages needed for AR development, and the Scene hierarchy is pre-configured for AR. Unity directly supports the following AR platforms: ● ARCore ● ARKit ● HoloLens ● Magic Leap Documentation 31
  • 32. AR Foundation Packages What is XR? -> Hardware Platforms Create rich, deeply engaging augmented reality experiences with Unity’s AR Feature Set. The AR Feature Set provides a starting point for augmented reality development, spanning from head-mounted displays to mobile. ● AR Foundation ● ARKit XR Plugin ● ARCore XR Plugin ● XR Plugin Management 32
  • 33. AR Sample Scene What is XR? -> Hardware Platforms The template contains a Scene named SampleScene. This scene contains sample materials and models. It additionally contains all the tutorials, and a script that allows you to spawn anchors through input. You can use this Scene as a reference, or you can remove the example Assets from it and use it as a starting point for your own Project. ● AR Session ● AR Session Origin Documentation 33
  • 34. PlaceOnPlanes script What is XR? -> Hardware Platforms Listens for touch events and performs an AR raycast from the screen touch point. AR raycasts will only hit detected trackables like feature points and planes. PlaceOnPlanes.cs AR Foundation Samples 34 using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation.Samples { /// <summary> /// Listens for touch events and performs an AR raycast from the screen touch point. /// AR raycasts will only hit detected trackables like feature points and planes. /// /// If a raycast hits a trackable, the <see cref="placedPrefab"/> is instantiated /// and moved to the hit position. /// </summary> [RequireComponent(typeof(ARRaycastManager))] public class PlaceOnPlane : MonoBehaviour { [SerializeField] [Tooltip("Instantiates this prefab on a plane at the touch location.")] GameObject m_PlacedPrefab; /// <summary> /// The prefab to instantiate on touch. /// </summary> public GameObject placedPrefab { get { return m_PlacedPrefab; } set { m_PlacedPrefab = value; } } /// <summary> /// The object instantiated as a result of a successful raycast intersection with a plane. /// </summary> public GameObject spawnedObject { get; private set; } void Awake() { m_RaycastManager = GetComponent<ARRaycastManager>(); } bool TryGetTouchPosition(out Vector2 touchPosition) { if (Input.touchCount > 0) { touchPosition = Input.GetTouch(0).position; return true; } touchPosition = default; return false; } void Update() { if (!TryGetTouchPosition(out Vector2 touchPosition)) return; if (m_RaycastManager.Raycast(touchPosition, s_Hits, TrackableType.PlaneWithinPolygon)) { // Raycast hits are sorted by distance, so the first one // will be the closest hit. var hitPose = s_Hits[0].pose; if (spawnedObject == null) { spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation); } else { spawnedObject.transform.position = hitPose.position; } } } static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>(); ARRaycastManager m_RaycastManager; } }
  • 35. Build Settings What is XR? -> Hardware Platforms Unity can build your application for different platforms and with different settings. This documentation describes how to define the scenes, target platform, and settings for your build. ● Android ● iOS Build Settings Documentation 35
  • 36. XR Plug-in Management What is XR? -> Hardware Platforms Support for XR hardware is delivered via plug-ins. Plug-ins allow you to develop for a universal XR platform so you don’t need to modify your project for different XR headsets. Supporting new XR hardware is as easy as adding the Plug-in Providers in Project Settings. Currently, XR plug-ins are available for Oculus, Windows Mixed Reality, and Magic Leap headsets. Also included is the MockHMD plug-in, which allows for XR development without a device. It’s possible to install multiple XR plug-ins to support multiple headsets. In this scenario, the application will look for the headset supported by the first listed loader (covered later in this tutorial). If the headset is not available, the application will search for the next in the list, continuing through all listed loaders in order. ● ARCore ● ARKit ● Oculus ● OpenXR ● WindowMixedReality 36
  • 37. Setting Up the Development Environment for AR Applications What is XR? -> Hardware Platforms There are a few tools we must set up before developing Unity applications for either iOS or Android devices. If developing for iOS, this involves setting up Xcode (Apple’s integrated development environment (IDE)) on your development machine. Xcode is required to deploy our Unity builds onto our iOS devices. Unity Learn Tutorial 37
  • 38. Universal Render Pipeline What is XR? -> Hardware Platforms AR Foundation supports the Universal Render Pipeline (URP) versions 7.0.0 or later. Note: Projects made using URP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your Project. Configuring AR Camera Background 38
  • 39. Overtime → Preview 39 Hololens Demo! Wind Turbine Simulation -> Porting to Hololens -> Adding speech using Microsoft Azure! -> Creating a custom Visual Scripting node
  • 40.
  • 41. April May June July August September October November December January February March 41 Road to the Metaverse Welcome to the Metaverse! Bring your digital and physical assets into Unity Add interactivity to your immersive experience How to bring your real-time 3D digital twin data into Unity Let’s get real: An introduction to AR, VR, MR, XR and more Augmenting reality (AR): Bring digital objects into the real world Build immersive worlds in virtual reality (VR) Improve learning retention with immersive training experiences Build a Microsoft HoloLens experience for training in AR Integrate cloud-based IoT data into your XR experience Masterclass: Build a collaborative multi user experience Build geolocated and social experiences in AR Workshops https://create.unity.com/road-to-metaverse
  • 42. 42 Road to the Metaverse Prototyping and world building. Intro to Visual Scripting Animation Intro to Universal Render Pipeline Intro to High Definition Render Pipeline Shader Graph VFX Graph Post Processing UI Building Intro to VR Intro to AR Intro to Spatial Audio Learn Live https://learn.unity.com/project/road-to-the-metaverse-live March April May June July August September October November December January February
  • 43. Road to the Metaverse 43 Executive series https://create.unity.com/road-to-metaverse#executive
  • 44. Road to the Metaverse 44 The Metaverse Minute https://blog.unity.com/topic/metaverse-minute
  • 45. Road to the Metaverse 45 Road to the Metaverse: Forums! https://forum.unity.com/forums/road-to-the-metaverse.798/
  • 46. Social -> Please use #R2MV 46 Road to the Metaverse Ben Radcliffe @lightandalchemy Jerome Maurey-Delaunay @jeromemaurey
  • 47. Q&A Any questions? Road to the Metaverse
  • 48. Thank You 2 0 2 2 Road to the Metaverse Survey available here!
  • 49. Overtime Road to the Metaverse
  • 50. Building a Wind turbine Simulation, Part II Hololens Edition! 50
  • 52. Mixed Reality Feature Tool A purpose-designed user interface and expert tools to: ● Author complex, data-oriented apps visually ● Test experiences without leaving the Unity Editor ● Deliver apps with runtime logic that adapt responsively to the real world and work across platforms 52 Use Mixed Reality Feature Tool to discover, update, and add Mixed Reality feature packages into Unity projects. You can search packages by name or category, see their dependencies, and even view proposed changes to your projects manifest file before importing. Download the latest version from the Microsoft Download Center. Overtime -> MRTK Demo
  • 53. Getting started with XR in Unity → Demo 53 Let’s dive in!
  • 54. Project Setup What is XR? -> Hardware Platforms Build settings ● UWP ● ARM 64-bit ● Use Visual Studio 2019 ○ Install build tools v142 ● Build and run via Device Portal Project settings ● Make sure to check the required capabilities under Player -> Publish Settings ● Use .NET Framework for the latest features ● Make sure to install the Mixed Reality OpenXR Plugin! 54
  • 55. 55 Overtime -> MRTK Demo Holographic Remoting 55 Stream holographic content to your HoloLens in real time, quickly test and debug your app, without building and deploying a full project. 1. Download the Holographic Remoting app from the Windows Store on your Hololens 2. Enable Holograhic Remoting for Play Mode in Project Setting → XR Plug-in Management -> OpenXR 3. Click the ⚙icon to reveal the settings There are two options for connecting: ● Wifi for wireless freedom ● USB for speed and stability 🚨 When connected via a USB cable, make sure to disable Wifi on the HoloLens. Docs
  • 56. Getting started with XR in Unity → Demo 56 Let’s jump in! Live demo ahead…
  • 57. Vertical turbine concept by Rifky Zaidani. Created in Solidworks, imported with Pixyz Plugin. GrabCAD Vertical Turbine with Solar Panels A Microsoft Garage project provides the ability to visualize a 3D map within Unity-based projects. Github Maps SDK Overtime -> MRTK Demo 57 Resources used Import and learn about Azure Speech Services to enhance your learning experience. Tutorial Azure Cognitive Services
  • 58. Overtime -> MRTK Demo Questions?