2. Stunts are activities in the form
of play that test one's self on flexibility,
agility, balance, coordination, strength
and endurance.
Stunts can also be activities that
serve as conditioning exercises and can
also be introductions to some
gymnastics skills and tumbling skills.
5. Turk Stand
In cross sitting position; arms in
front of the body clasping the elbow,
stand without breaking the hand clasp
and the leg cross. Do this several
times.
13. Human Ball
From a frog sitting position,
hold the feet so that the arms are
between the knees. In tuck position,
roll on the right side continue on the
back to the left side and come up to
original position.
17. Lame Dog Walk
Place hands in front on the
floor, buttocks up and one leg extended
in air. Move both hands forward, then
hop supporting foot close to the hands.
Repeat the movement several times.
19. Inch Worm
From a front arm support, walk
on feet toward the hands with knee
straight – 8cts. Then walk the hands
forward – 8 cts. to front arm support.
26. Walking Chair
a. Line one behind the other. Hold
waist of the person in front.
b. On signal “READY”, all
participants go to half-knee bend.
c. On command “GO”, walk on right,
left, right, etc.
Note: The body should be erect and
the heads properly aligned.
28. Merry-Go-Round
a. In circle formation.
b. Hold each other’s wrist, all small
participants sit alternately with the
bigger ones.
c. All those seated put their feet
together.
d. On signal “GO”, all those seated will go
to straight body position.
e. The ones standing go around to imitate
a merry-go-round.
30. Skin the Snake
a. Line one after the other, then go to stride stand
position.
b. Extend right arm forward to hold the left hand of
the performer in front. Bend trunk forward.
c. Last girl with feet together sits while the rest of the
people in the line move backward in stride position,
one performer sitting one after the other.
d. After all are in a lying position the last performer
to sit starts to stand, the rest follow ending from the
starting position.
Note: The clasp of the hands should never break
throughout the performance.