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Scratch Conference
25-27 July 2013, Barcelona
Rubén del Río
Pablo Garaizar
Universidad de Deusto
VIDEOGAMES 101:
UNLEASHING THE POTENTIAL OF
STUDENTS AND TEACHERS TO
CREATE FUN STUFF
Outline
● Yet Another Video-game Course?
● Video-games 101:
● Basics.
● Video-games: Snake, Break-out, Checkers,
PacMan, Super-Tux.
● Roadmap
● Conclusions
Yet Another Video-game Course?
There are hundreds of Scratch tutorials
Literally
http://scratched.media.mit.edu/resources/
Most of them are about video-games
Not all of them
http://scratched.media.mit.edu/resources/history-poison-american-food
But usually they are too simple
No stages, no high-scores, simple physics, etc.
http://scratch.mit.edu/projects/11438647/
The 1-hour tutorial syndrome
I already know EVERYTHING about Scratch
http://www.flickr.com/photos/jmannion/6453262489/
Let's face big challenges
Design and create a real video-game, not a demo
http://www.flickr.com/photos/nwinton/1805350177/
But... Why a MOOC?
Nobody told you that 2013 is the anti-MOOC year?
Not everybody learns at the same pace
Some get it immediately and get bored, some others need more time
http://www.flickr.com/photos/nwinton/1805350177/
Video-tutorials are just canned content
But there is still place for creativity in their projects
http://www.flickr.com/photos/dnak/3632943359/
We can overcome the 1-hour tutorial syndrome
Not only in Programming, but also in Maths, Physics or Arts
http://www.flickr.com/photos/lwr/7694808786/
We wanted a simple platform
The course is currently at Udemy
http://udemy.com/scratch-20
Video-games 101
The basics
Loops, levels, scores, high-scores, end of the game, etc.
http://www.flickr.com/photos/waagsociety/8535813901/
Snake
Clones, high-scores, destroy
http://scratch.mit.edu/projects/10111373/
Break-out
Basic physics, levels, power ups, destroy
http://scratch.mit.edu/projects/10114215/
Checkers
Mouse-based interactions, limited movements by the rules, 2-players, matching & destroy
http://scratch.mit.edu/projects/10124912/
Pac-Man
Tile-based game development, simple IA for ghosts, fancy scoring display, avoid & destroy
http://scratch.mit.edu/projects/11416867/
Super-Tux
Horizontal scrolling, relative physics, different levels, avoid
http://scratch.mit.edu/projects/11549583/
Roadmap
Roadmap
There is still work to do
http://www.timetoast.com/timelines/videogames-101
Conclusions
Up to 60 videos & 40 activities
From the basics to real video-games
http://udemy.com/scratch-20
There is still work to do
New video-games, new activities, new editions of the MOOC, etc.
http://scratch.mit.edu/projects/10266404/ http://scratch.mit.edu/projects/10028395/
We want to share it with the community
All the content is copyleft, we are open to suggestions, comments or criticism
http://www.flickr.com/photos/waagsociety/8536919460/
Thank you ;-)
and... happy scratching!
2rurio txipi
References
● Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E.,
Brennan, K., ... & Kafai, Y. (2009). Scratch: programming for all.
Communications of the ACM, 52(11), 60-67.
● Czikszentmihalyi, M. (1990). Flow: The psychology of optimal experience.
Praha: Lidové Noviny.
● Salen, K. (2004). Rules of play: Game design fundamentals. The MIT Press.
● Scratch 2.0, http://scratch.mit.edu.
All rights of images are reserved by the
original owners*, the rest of the
content is licensed under a Creative
Commons by-sa 3.0 license
* see references in each slide

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Video-games 101: Unleashing the potential of students and teachers to create fun stuff

  • 1. Scratch Conference 25-27 July 2013, Barcelona Rubén del Río Pablo Garaizar Universidad de Deusto VIDEOGAMES 101: UNLEASHING THE POTENTIAL OF STUDENTS AND TEACHERS TO CREATE FUN STUFF
  • 2. Outline ● Yet Another Video-game Course? ● Video-games 101: ● Basics. ● Video-games: Snake, Break-out, Checkers, PacMan, Super-Tux. ● Roadmap ● Conclusions
  • 4. There are hundreds of Scratch tutorials Literally http://scratched.media.mit.edu/resources/
  • 5. Most of them are about video-games Not all of them http://scratched.media.mit.edu/resources/history-poison-american-food
  • 6. But usually they are too simple No stages, no high-scores, simple physics, etc. http://scratch.mit.edu/projects/11438647/
  • 7. The 1-hour tutorial syndrome I already know EVERYTHING about Scratch http://www.flickr.com/photos/jmannion/6453262489/
  • 8. Let's face big challenges Design and create a real video-game, not a demo http://www.flickr.com/photos/nwinton/1805350177/
  • 9. But... Why a MOOC? Nobody told you that 2013 is the anti-MOOC year?
  • 10. Not everybody learns at the same pace Some get it immediately and get bored, some others need more time http://www.flickr.com/photos/nwinton/1805350177/
  • 11. Video-tutorials are just canned content But there is still place for creativity in their projects http://www.flickr.com/photos/dnak/3632943359/
  • 12. We can overcome the 1-hour tutorial syndrome Not only in Programming, but also in Maths, Physics or Arts http://www.flickr.com/photos/lwr/7694808786/
  • 13. We wanted a simple platform The course is currently at Udemy http://udemy.com/scratch-20
  • 15. The basics Loops, levels, scores, high-scores, end of the game, etc. http://www.flickr.com/photos/waagsociety/8535813901/
  • 17. Break-out Basic physics, levels, power ups, destroy http://scratch.mit.edu/projects/10114215/
  • 18. Checkers Mouse-based interactions, limited movements by the rules, 2-players, matching & destroy http://scratch.mit.edu/projects/10124912/
  • 19. Pac-Man Tile-based game development, simple IA for ghosts, fancy scoring display, avoid & destroy http://scratch.mit.edu/projects/11416867/
  • 20. Super-Tux Horizontal scrolling, relative physics, different levels, avoid http://scratch.mit.edu/projects/11549583/
  • 22. Roadmap There is still work to do http://www.timetoast.com/timelines/videogames-101
  • 24. Up to 60 videos & 40 activities From the basics to real video-games http://udemy.com/scratch-20
  • 25. There is still work to do New video-games, new activities, new editions of the MOOC, etc. http://scratch.mit.edu/projects/10266404/ http://scratch.mit.edu/projects/10028395/
  • 26. We want to share it with the community All the content is copyleft, we are open to suggestions, comments or criticism http://www.flickr.com/photos/waagsociety/8536919460/
  • 27. Thank you ;-) and... happy scratching! 2rurio txipi
  • 28. References ● Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., ... & Kafai, Y. (2009). Scratch: programming for all. Communications of the ACM, 52(11), 60-67. ● Czikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Praha: Lidové Noviny. ● Salen, K. (2004). Rules of play: Game design fundamentals. The MIT Press. ● Scratch 2.0, http://scratch.mit.edu.
  • 29. All rights of images are reserved by the original owners*, the rest of the content is licensed under a Creative Commons by-sa 3.0 license * see references in each slide