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.
Introduction To Agile and Scrum
.
Bruce Nix, CSP, CSM, MCP, MCTS
Scrum and Iterative Implementations
• Herff Jones – Currently working with Pilot Team
• AutoZone - Doubled feature releases and project close rate
• Accredo – Enterprise Scrum Competency Center
• Lokion – eCommerce B2B replatform
• Scripps Networks Interactive – Agile Adoption for HGTV, Food Network, Fine Living
• Merry Maids – Proprietary Desktop Software rewrite to Enterprise Web Application
Blah, Blah, Blah
• Founding Member of Memphis Agile Practitioners Group
• Speaker at local chapters (PMI, IIBA) on Agile topics
• Contributed material and feedback for Stephen Denning’s book The Leader's Guide to Radical
Management: Reinventing the Workplace for the 21st Century.
• Master of Science, Computer Information Technology (Software Engineering, Database
Technologies)
• BS, Organizational Management
.
Legend
Self-Directed research for further insight and knowledge growth
Agile worthy reference material
.
What Seems To Be The Problem?
.
Traditional Project Approach
• Whole project is planned up front
• Assumes the customer can definitely know, articulate and
functionally understand what the system or software should do
at the end of the project.
• Assumes that, once documented, the requirements will not
change – at least not without potential project delays, budget
overruns or stunted feature sets.
• Assumes that the requirements process is confined to a sponsor
who sits apart from the development team envisioning the
product.
• Does not acknowledge the inherent uncertainty in software
development.
.
Why Try Something Different?
“If you don’t like change, you’re going to
like irrelevance even less.” - Retired U.S.
Army General Eric Shinseki
.
Reasons For Using Agile Methods
• Increased collaboration of business
and IT teams
• Increased visibility
• Shorter development cycles
• Progress is measured by tested and
working software
• Frequent inspection cycles
.
Minimum Form, Maximum Freedom
Strategy
• Vision associated with business need
• Strategic goals and objectives
Release
• Defined set of prioritized features
• Release Plan
• Delivery Cycle(s): 1-6 Months
Iteration
• Sprint/Iteration: 2-4 weeks
• Demo/Review
• Retrospective
Daily
• Daily review of progress and impediments
• Completion of highest priority features
Continuous
• Adaptive Planning, design, development and testing
• Integration
• Refactoring
Five Levels of Planning
.
Feature Driven Development
Kanban for Development
Lean Software Development
.
85%
75%
72%
74%
70%
69%
60%
55%
58%
56%
55%
50%
47%
44%
38%
45%
41%
39%
29%
30%
28%
22%
25%
17%
15%
12%
0% 50% 100%
Daily Stand Up
Iteration Planning
Unit Testing
Retrospectives
Release Planning
Burndown
Velocity
Coding Standards
Continous Integration
Automated Builds
Dedicated Product Owner
Integrated Dev/QA
Refactoring
Open Workarea
TDD
Digital Taskboard
Story Mapping
Kanban
Collective Code Ownership
Pair Programming
Automated Acceptance Testing
Analog Taskboard
Continous Deployment
Agile Games
Cycle Time
BDD
Techniques Used
.
Scrum Approach: Simple To Understand
2013 Scrum Guide
.
Roles & Responsibilities
Product
Owner
Scrum
Master
Scrum
Team
.
• Keeper of the vision
for product
• Responsible for the
product, ROI and
features
• One per team
• Stays one sprint
ahead of the team
• Respects team
estimates
• Communicates often
• Plans and prioritizes
continuously
• Attends every
release, sprint
planning session and
sprint review
Product
Owner User, Customer, Executive
Product Owner Overview
PO Responsibilities Agile Product Management
.
• Typically 5-10 people
• Cross-functional
• QA, Developers, U
I Designers, etc.
• Plan their own work
• Have the authority to
do what is needed to
meet their
commitments
• Self-organizing
• Commit to the sprint
• Own the estimates
• Rely on the Scrum
Master to remove
obstacles
Scrum
Team Feature Delivery
Self Organized Teams
Tribal Leadership
.
• Not the decision
maker
• Cannot commit to
dates and budgets
• Facilitates the team
and listens
• Responsible for
enacting and
protecting Scrum
values and practices
• Main job is to remove
impediments
• Works with Product
Owner to groom
product backlog and
prioritize features
Scrum
Master Protect the Team
.
Strategy Meeting
Purpose ::
• Articulate project vision and strategy
• Define goals, objectives and details for roadmap
Inputs
• Understanding of
existing
strategy, projects and
technologies
Outputs
• Agreed-upon vision
for product or project
• High level goals and
objectives
• Rough cut product
backlog
• Critical dates
Obstacles
• No defined vision
• Strategic plan
disagreement
• Decision makers not
present
• Frequency :: 1 -2x a year with updates as
needed
• Duration :: 4h – 2d
.
Release Planning
Purpose ::
Inputs
• Vision and strategy
• Project goals and plans
• Prioritized product
backlog
• Target milestone dates
Outputs
• Feature release plan
• Prioritized backlog
• Assumptions and issues
• Estimated delivery
dates
• Estimated team
capacity
Obstacles
• Unable to balance
time, scope and budget
constraints
• Not trusting team
estimates and release
plans
• Inability to accept plan
is not frozen and
change will occur
• Frequency :: First day of each planned release
• Duration :: 4h – 8h
•Define priorities and target delivery dates identified
•Release backlog created and estimated at a high level
.
3/17/2008 7/21/2008
4/1/2008 5/1/2008 6/1/2008 7/1/2008
3/31/2008
Sprint 1
Build out 2 boxes
DE/Pub
3rd
DB node
Jumbo Frames
Pickle Prod (10 boxes)
Bug Fixes
4/14/2008
Sprint 2
Akamai Integration
Pickle 2/Staging 2 (6 boxes)
Load Balancing Eval
Bug Fixes
4/28/2008
Sprint 3
Load Balancing(staging)
Akamai Integration
Define Failover Scenarios
Bug Fixes
5/12/2008
Sprint 4
Akamai Integration
Load Testing
Load Balancing (order prod equip)
Release/Launch Planning
Bug Fixes
5/26/2008
Sprint 5
Load Testing (staging)
Akamai Integration
Order Additional Hardware if needed
Begin LB prod equip install
Release/Launch Planning
Bug Fixes 6/9/2008
Sprint 6
Finalize Launch Plan/
PTO Process
Begin LB prod Migration
Load Testing
Bug Fixes
7/7/2008
Sprint 8
Install additional hardware (if needed)
Finalize LB Prod Migration
Load testing (w additional hardware and
Prod LB)
Prep Work with Operations
Launch
7/21/2008
Sprint D
Troubleshooting
Team works with Operations
6/22/2008
Sprint 7
Install additional hardware
(if needed)
LB Prod Migration
Load testing
Bug Fixes
.
Sprint Planning
Purpose ::
• Plan and agree on what can be accomplished during the sprint
• Plan and agree on how it will get done, and complete sizing
Inputs
• Prioritized backlog
• Team capacity
• Schedule risks
Outputs
• Sprint goal
• Task estimates for
prioritized user stories
• Acceptance tests
Obstacles
•Attempting to put too much
detail and design into each
story/feature.
•Dependencies not
minimized
•Having “wallflower” or
“anchor” team members
• Frequency :: First day of each planned sprint
• Duration :: 2h – 4h
.
Here’s A Story…
.
Herff Jones Team
.
User Stories
A way of defining requirements (Business, User
and System) in a helpful contextual
manner, expressed in everyday language
BR Statement Story
The system shall allow users to
authenticate using a unique
username and password to gain
access to application
As A User
I WANT to identify myself with a
unique username and password
SO THAT only I will be able to
change my information
.
User Story Format
Format Description
AS A <User Type>
Business Role – Product Owner, Customer,
Stakeholder, User, Vice-President
I WANT (Must Have,
Should have, Could
Have)
<Functionality, Feature, Characteristic>
- Administration Page
- Ability to add a follow-up flag
SO THAT <Business Value Provided>
-Answers the Why we are doing this
- If it is hard to answer, feature is probably not
needed
.
User Story Format – Verify Doneness
Format Description
GIVEN <Pre-Condition>
-State of the system at the beginning of the test
-- States Assumptions
-- Add additional pre-conditions as needed
WHEN <Event Occurs>
- Event that will trigger an outcome
THEN <Expected Outcome>
-Expected outcome of event(s)
-- Add additional outcomes as needed
.
User Story Format – Verify Doneness
Story
As A User
I WANT to identify myself with a unique username and password
SO THAT only I will be able to change my information
Scenario 1: Username and Password are available and correct
username and password are provided.
GIVEN: Username is present in system
AND: Password is present in system
WHEN: User provides correct username and password
THEN: User profile is displayed
.
Daily Stand Up
Purpose ::
• Facilitation of team communication
Inputs
•Individual team members
state of work
•Identified obstacles to
completing work
Outputs
•Task progress
•Task burndown
•Critical issues and obstacles
Obstacles
•All team members not
present
•General discussion occurs
vs. Targeted progress
•Non-team members derail
stand up with side
conversations
•Issue resolution vs. Issue
identification
• Frequency :: Every day of sprint, same time,
same location
• Duration :: 15m
How does a project get to be a year late? One
day at a time.
– Frederick Brooks, The Mythical Man-Month
.
Weekly Scrum of Scrums
.
Sprint Review (Demo)
Purpose ::
• Acceptance criteria has been met
• Definition of Done has been met
• Demonstration of completed working functionality
Inputs
• Working product set
• Tested product set
Outputs
• Acceptance of
product set
• Incomplete items
addressed
• Product backlog
massaged and
prepped
Obstacles
• PowerPoint demo of
software
• Non-acceptance of
product set
• DoD not clear
• Frequency :: Last day of sprint
• Duration :: 1h – 2h
.
Are We Done Yet?
Producing production-ready quality software every sprint takes:
• Discipline
• Pursuit of excellence
• Intense and effective collaboration
• Common definition of done - A user story is 100% ready to deploy to
production when;
 Accepted by product owner
 All automated unit tests pass with coverage at 85% - 100%
 All automated acceptance tests pass
 Any additional QA testing has passed
 Code is checked-in, integrated and builds successfully
 Code compiles and has a simple, well factored design without
duplication
 Code is clean and structured to coding standards
Code has been peer reviewed
 Code is self-documenting and clearly communicates developers’
intentions
.
Sprint Retrospective
Purpose ::
• Evaluation of progress and processes
Inputs
• Accomplishments of
current and prior
sprints
• List of issues and
obstacles from
current and prior
sprints
Outputs
• Prioritized issues
and obstacles
• New process
improvement
Obstacles
• Not all team
members participate
• First thing teams
typically start scaling
back on
• Frequency :: Last day of sprint
• Duration :: 1h – 2h
.
Is There A Better Way?
“ There is always a better way
You might have it
I might have it
Someone else might have it
But it’s there
Our job is to find it
When we do find it, we must try it
If it works, then we will go with it
Then we begin searching for an even better way
If it doesn’t work, then we abandon it and try something else
We keep trying until we have exhausted all new ideas
Then we search for even more new ideas
Thus, life is an endless search for a better way
Edison had 9,990 failures before he invented the light bulb
Eventually, he found a better way”
- James E. Clary
.
What did not go well?
Where can we make
improvements?
What went well?
Not all groups were available or
represented to active tasks that
were included in sprint
Continuous communication
amongst team
maintenance windows better
(communication)
for any issues that are
ongoing, communicate to team
until resolution
All groups that have represented
tasks need to be available and
involved in daily stand up to
communicate important items
working well together over
geographical boundaries
No communication from
represented groups that have
tasks
better communication of important
dates (release, production, etc)
Team is meshing well and
quick to respond to calls for
help
Sprint Retrospective
.
Putting It All Together
.
Difficult To Master
.
Company Philosophy
Pressure to Follow
Waterfall
Organizational
Problems
Unwillingness To Learn
Lack of Management
Support
Insufficient Training
Increased Productivity
Higher Quality
Increased Business
Satisfaction
Shorter Development
Cycles
Shorter Feedback
loops
Increased Morale
Reasons for…
Executive Support
User Involvement
Optimization Results InResults In
Lacking… High Degree…
.
Appendix
.
Manifesto for Agile Software Development
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on
the right, we value the items on the left more.
You really should not mess with people
who issue manifestos
.
1. Agile Principles
• Highest priority is to satisfy the customer
through early and continuous delivery of
valuable software.
• Deliver working software frequently, from a
couple of weeks to a month.
• Working software is the primary measure of
progress.
.
2. Agile Principles
• We welcome changing requirements, even
late in development. Agile processes
harness change for the customers
competitive advantage.
• Business people and developers must work
together daily throughout the project.
• Build projects around motivate individuals.
Give them the environment and support they
need, and trust them to get the job done.
.
3. Agile Principles
• The most efficient and effective method of
conveying information to and within a
development team is face-to-face
conversation.
• Agile processes promote sustainable
development. The sponsors, developers, and
users should be able to maintain a constant
pace indefinitely.
• The best architectures, requirements, and
designs emerge from self-organizing teams.
.
4. Agile Principles
• Continuous attention to technical excellence
and good design enhances agility.
• Simplicity – the art of maximizing the amount
of work not done – is essential.
• At regular intervals, the team reflects on how
to become more effective, then tunes and
adjusts its behavior accordingly.
.
User Stories - INVEST
• Independent – Stories are easiest if they are independent with
little to no overlap
• Negotiable – It is not an explicit contract for features, capture
essence not details.
• Valuable – We care about the value to the customer (As A
Role)
• Estimable – A good story can be estimated, not exact, but
good enough to help the product owner rank and schedule the
story.
• Small – Small stories can be delivered quickly, thereby
receiving feedback quicker
• Testable – Writing tests early and often ensure quality stories,
thereby, features are being implemented. If you don’t know
how to test it, it is probably ambiguous and needs further detail
or conversation with customer.
.
Design and Sprint 0
• Time boxed Iteration prior to starting
development sprints
• Recommendation is for JAD Session to
flesh out design details in shorter time
• Typically used for Complex Design (UI,
Architecture)
• Goal is to always be 1-2 sprints ahead
of the development team to eliminate
delay and wait time
.
Suggested Reading List
Agile Methodologies
• Agile Software Development with Scrum, Ken Schwaber and Mike Beedle, Prentice
Hall, 2001
• Extreme Programming Explained, Kent Beck, Addison Wesley, 1999
• A Practical Guide to Feature-Driven Development, Stephen Palmer and John Felsing,
Prentice Hall, 2002
• Lean Software Development, Mary and Tom Poppendieck, Addison Wesley, 2003
Agile Project Management
• Agile Estimating and Planning, Mike Cohn, Prentice Hall, 2005
• Agile Project Management, Jim Highsmith, Addison Wesley, 2004
• Agile Project Management with Scrum, Ken Schwaber, Microsoft Press, 2004
• Planning Extreme Programming, Kent Beck and Martin Fowler, Addison Wesley, 2000
• Agile Retrospectives: Making Good Teams Great, Esther Derby & Diana Larsen,
Pragmatic Bookshelf, 2006
User Stories
• User Stories Applied: For Agile Software Development, Mike Cohn, Addison Wesley,
2004
Development Practices/Tools
• FitNesse
• TDD By Example
General Reference
• Scrum Guide
• 2013 Chaos Manifesto
• Agile Samurai, Jonathan Rasumusson, Pragmatic Bookshelf, 2010
.
Lokion is a proven, nimble team of experts crafting digital
solutions that work for real people.
.
Client Sampling
AutoZone
Viking Range Corporation
FedEx
International Paper
Memphis Grizzlies
First Tennessee / First Horizon
Hilton
Nokia
Deluxe Corporation
Hewlett Packard
FedEx Institute of Technology
Smith & Nephew
ServiceMaster Clean
AmeriSpec
National Ornamental Metal Museum
FedEx Kinko’s
Accredo
Lightyear Capital
Harrah’s
eDiets.com
David Lusk Gallery
Cellular South
Jeppesen
Scripps Network
Stephens
Mimeo.com
Rhodes College
Luminetx Corporation
Strategic Financial Services
SRA/Environmental Protection Agency
Cap Gemini
Horizon Ag
mbi
Bridges
.

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Emptying Your Cup an Agile Primer

  • 2. . Bruce Nix, CSP, CSM, MCP, MCTS Scrum and Iterative Implementations • Herff Jones – Currently working with Pilot Team • AutoZone - Doubled feature releases and project close rate • Accredo – Enterprise Scrum Competency Center • Lokion – eCommerce B2B replatform • Scripps Networks Interactive – Agile Adoption for HGTV, Food Network, Fine Living • Merry Maids – Proprietary Desktop Software rewrite to Enterprise Web Application Blah, Blah, Blah • Founding Member of Memphis Agile Practitioners Group • Speaker at local chapters (PMI, IIBA) on Agile topics • Contributed material and feedback for Stephen Denning’s book The Leader's Guide to Radical Management: Reinventing the Workplace for the 21st Century. • Master of Science, Computer Information Technology (Software Engineering, Database Technologies) • BS, Organizational Management
  • 3. . Legend Self-Directed research for further insight and knowledge growth Agile worthy reference material
  • 4. . What Seems To Be The Problem?
  • 5. . Traditional Project Approach • Whole project is planned up front • Assumes the customer can definitely know, articulate and functionally understand what the system or software should do at the end of the project. • Assumes that, once documented, the requirements will not change – at least not without potential project delays, budget overruns or stunted feature sets. • Assumes that the requirements process is confined to a sponsor who sits apart from the development team envisioning the product. • Does not acknowledge the inherent uncertainty in software development.
  • 6. . Why Try Something Different? “If you don’t like change, you’re going to like irrelevance even less.” - Retired U.S. Army General Eric Shinseki
  • 7. . Reasons For Using Agile Methods • Increased collaboration of business and IT teams • Increased visibility • Shorter development cycles • Progress is measured by tested and working software • Frequent inspection cycles
  • 8. . Minimum Form, Maximum Freedom Strategy • Vision associated with business need • Strategic goals and objectives Release • Defined set of prioritized features • Release Plan • Delivery Cycle(s): 1-6 Months Iteration • Sprint/Iteration: 2-4 weeks • Demo/Review • Retrospective Daily • Daily review of progress and impediments • Completion of highest priority features Continuous • Adaptive Planning, design, development and testing • Integration • Refactoring Five Levels of Planning
  • 9. . Feature Driven Development Kanban for Development Lean Software Development
  • 10. . 85% 75% 72% 74% 70% 69% 60% 55% 58% 56% 55% 50% 47% 44% 38% 45% 41% 39% 29% 30% 28% 22% 25% 17% 15% 12% 0% 50% 100% Daily Stand Up Iteration Planning Unit Testing Retrospectives Release Planning Burndown Velocity Coding Standards Continous Integration Automated Builds Dedicated Product Owner Integrated Dev/QA Refactoring Open Workarea TDD Digital Taskboard Story Mapping Kanban Collective Code Ownership Pair Programming Automated Acceptance Testing Analog Taskboard Continous Deployment Agile Games Cycle Time BDD Techniques Used
  • 11. . Scrum Approach: Simple To Understand 2013 Scrum Guide
  • 13. . • Keeper of the vision for product • Responsible for the product, ROI and features • One per team • Stays one sprint ahead of the team • Respects team estimates • Communicates often • Plans and prioritizes continuously • Attends every release, sprint planning session and sprint review Product Owner User, Customer, Executive Product Owner Overview PO Responsibilities Agile Product Management
  • 14. . • Typically 5-10 people • Cross-functional • QA, Developers, U I Designers, etc. • Plan their own work • Have the authority to do what is needed to meet their commitments • Self-organizing • Commit to the sprint • Own the estimates • Rely on the Scrum Master to remove obstacles Scrum Team Feature Delivery Self Organized Teams Tribal Leadership
  • 15. . • Not the decision maker • Cannot commit to dates and budgets • Facilitates the team and listens • Responsible for enacting and protecting Scrum values and practices • Main job is to remove impediments • Works with Product Owner to groom product backlog and prioritize features Scrum Master Protect the Team
  • 16. . Strategy Meeting Purpose :: • Articulate project vision and strategy • Define goals, objectives and details for roadmap Inputs • Understanding of existing strategy, projects and technologies Outputs • Agreed-upon vision for product or project • High level goals and objectives • Rough cut product backlog • Critical dates Obstacles • No defined vision • Strategic plan disagreement • Decision makers not present • Frequency :: 1 -2x a year with updates as needed • Duration :: 4h – 2d
  • 17. . Release Planning Purpose :: Inputs • Vision and strategy • Project goals and plans • Prioritized product backlog • Target milestone dates Outputs • Feature release plan • Prioritized backlog • Assumptions and issues • Estimated delivery dates • Estimated team capacity Obstacles • Unable to balance time, scope and budget constraints • Not trusting team estimates and release plans • Inability to accept plan is not frozen and change will occur • Frequency :: First day of each planned release • Duration :: 4h – 8h •Define priorities and target delivery dates identified •Release backlog created and estimated at a high level
  • 18. . 3/17/2008 7/21/2008 4/1/2008 5/1/2008 6/1/2008 7/1/2008 3/31/2008 Sprint 1 Build out 2 boxes DE/Pub 3rd DB node Jumbo Frames Pickle Prod (10 boxes) Bug Fixes 4/14/2008 Sprint 2 Akamai Integration Pickle 2/Staging 2 (6 boxes) Load Balancing Eval Bug Fixes 4/28/2008 Sprint 3 Load Balancing(staging) Akamai Integration Define Failover Scenarios Bug Fixes 5/12/2008 Sprint 4 Akamai Integration Load Testing Load Balancing (order prod equip) Release/Launch Planning Bug Fixes 5/26/2008 Sprint 5 Load Testing (staging) Akamai Integration Order Additional Hardware if needed Begin LB prod equip install Release/Launch Planning Bug Fixes 6/9/2008 Sprint 6 Finalize Launch Plan/ PTO Process Begin LB prod Migration Load Testing Bug Fixes 7/7/2008 Sprint 8 Install additional hardware (if needed) Finalize LB Prod Migration Load testing (w additional hardware and Prod LB) Prep Work with Operations Launch 7/21/2008 Sprint D Troubleshooting Team works with Operations 6/22/2008 Sprint 7 Install additional hardware (if needed) LB Prod Migration Load testing Bug Fixes
  • 19. . Sprint Planning Purpose :: • Plan and agree on what can be accomplished during the sprint • Plan and agree on how it will get done, and complete sizing Inputs • Prioritized backlog • Team capacity • Schedule risks Outputs • Sprint goal • Task estimates for prioritized user stories • Acceptance tests Obstacles •Attempting to put too much detail and design into each story/feature. •Dependencies not minimized •Having “wallflower” or “anchor” team members • Frequency :: First day of each planned sprint • Duration :: 2h – 4h
  • 22. . User Stories A way of defining requirements (Business, User and System) in a helpful contextual manner, expressed in everyday language BR Statement Story The system shall allow users to authenticate using a unique username and password to gain access to application As A User I WANT to identify myself with a unique username and password SO THAT only I will be able to change my information
  • 23. . User Story Format Format Description AS A <User Type> Business Role – Product Owner, Customer, Stakeholder, User, Vice-President I WANT (Must Have, Should have, Could Have) <Functionality, Feature, Characteristic> - Administration Page - Ability to add a follow-up flag SO THAT <Business Value Provided> -Answers the Why we are doing this - If it is hard to answer, feature is probably not needed
  • 24. . User Story Format – Verify Doneness Format Description GIVEN <Pre-Condition> -State of the system at the beginning of the test -- States Assumptions -- Add additional pre-conditions as needed WHEN <Event Occurs> - Event that will trigger an outcome THEN <Expected Outcome> -Expected outcome of event(s) -- Add additional outcomes as needed
  • 25. . User Story Format – Verify Doneness Story As A User I WANT to identify myself with a unique username and password SO THAT only I will be able to change my information Scenario 1: Username and Password are available and correct username and password are provided. GIVEN: Username is present in system AND: Password is present in system WHEN: User provides correct username and password THEN: User profile is displayed
  • 26. . Daily Stand Up Purpose :: • Facilitation of team communication Inputs •Individual team members state of work •Identified obstacles to completing work Outputs •Task progress •Task burndown •Critical issues and obstacles Obstacles •All team members not present •General discussion occurs vs. Targeted progress •Non-team members derail stand up with side conversations •Issue resolution vs. Issue identification • Frequency :: Every day of sprint, same time, same location • Duration :: 15m How does a project get to be a year late? One day at a time. – Frederick Brooks, The Mythical Man-Month
  • 28. . Sprint Review (Demo) Purpose :: • Acceptance criteria has been met • Definition of Done has been met • Demonstration of completed working functionality Inputs • Working product set • Tested product set Outputs • Acceptance of product set • Incomplete items addressed • Product backlog massaged and prepped Obstacles • PowerPoint demo of software • Non-acceptance of product set • DoD not clear • Frequency :: Last day of sprint • Duration :: 1h – 2h
  • 29. . Are We Done Yet? Producing production-ready quality software every sprint takes: • Discipline • Pursuit of excellence • Intense and effective collaboration • Common definition of done - A user story is 100% ready to deploy to production when;  Accepted by product owner  All automated unit tests pass with coverage at 85% - 100%  All automated acceptance tests pass  Any additional QA testing has passed  Code is checked-in, integrated and builds successfully  Code compiles and has a simple, well factored design without duplication  Code is clean and structured to coding standards Code has been peer reviewed  Code is self-documenting and clearly communicates developers’ intentions
  • 30. . Sprint Retrospective Purpose :: • Evaluation of progress and processes Inputs • Accomplishments of current and prior sprints • List of issues and obstacles from current and prior sprints Outputs • Prioritized issues and obstacles • New process improvement Obstacles • Not all team members participate • First thing teams typically start scaling back on • Frequency :: Last day of sprint • Duration :: 1h – 2h
  • 31. . Is There A Better Way? “ There is always a better way You might have it I might have it Someone else might have it But it’s there Our job is to find it When we do find it, we must try it If it works, then we will go with it Then we begin searching for an even better way If it doesn’t work, then we abandon it and try something else We keep trying until we have exhausted all new ideas Then we search for even more new ideas Thus, life is an endless search for a better way Edison had 9,990 failures before he invented the light bulb Eventually, he found a better way” - James E. Clary
  • 32. . What did not go well? Where can we make improvements? What went well? Not all groups were available or represented to active tasks that were included in sprint Continuous communication amongst team maintenance windows better (communication) for any issues that are ongoing, communicate to team until resolution All groups that have represented tasks need to be available and involved in daily stand up to communicate important items working well together over geographical boundaries No communication from represented groups that have tasks better communication of important dates (release, production, etc) Team is meshing well and quick to respond to calls for help Sprint Retrospective
  • 33. . Putting It All Together
  • 35. . Company Philosophy Pressure to Follow Waterfall Organizational Problems Unwillingness To Learn Lack of Management Support Insufficient Training Increased Productivity Higher Quality Increased Business Satisfaction Shorter Development Cycles Shorter Feedback loops Increased Morale Reasons for… Executive Support User Involvement Optimization Results InResults In Lacking… High Degree…
  • 37. . Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. You really should not mess with people who issue manifestos
  • 38. . 1. Agile Principles • Highest priority is to satisfy the customer through early and continuous delivery of valuable software. • Deliver working software frequently, from a couple of weeks to a month. • Working software is the primary measure of progress.
  • 39. . 2. Agile Principles • We welcome changing requirements, even late in development. Agile processes harness change for the customers competitive advantage. • Business people and developers must work together daily throughout the project. • Build projects around motivate individuals. Give them the environment and support they need, and trust them to get the job done.
  • 40. . 3. Agile Principles • The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. • Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. • The best architectures, requirements, and designs emerge from self-organizing teams.
  • 41. . 4. Agile Principles • Continuous attention to technical excellence and good design enhances agility. • Simplicity – the art of maximizing the amount of work not done – is essential. • At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
  • 42. . User Stories - INVEST • Independent – Stories are easiest if they are independent with little to no overlap • Negotiable – It is not an explicit contract for features, capture essence not details. • Valuable – We care about the value to the customer (As A Role) • Estimable – A good story can be estimated, not exact, but good enough to help the product owner rank and schedule the story. • Small – Small stories can be delivered quickly, thereby receiving feedback quicker • Testable – Writing tests early and often ensure quality stories, thereby, features are being implemented. If you don’t know how to test it, it is probably ambiguous and needs further detail or conversation with customer.
  • 43. . Design and Sprint 0 • Time boxed Iteration prior to starting development sprints • Recommendation is for JAD Session to flesh out design details in shorter time • Typically used for Complex Design (UI, Architecture) • Goal is to always be 1-2 sprints ahead of the development team to eliminate delay and wait time
  • 44. . Suggested Reading List Agile Methodologies • Agile Software Development with Scrum, Ken Schwaber and Mike Beedle, Prentice Hall, 2001 • Extreme Programming Explained, Kent Beck, Addison Wesley, 1999 • A Practical Guide to Feature-Driven Development, Stephen Palmer and John Felsing, Prentice Hall, 2002 • Lean Software Development, Mary and Tom Poppendieck, Addison Wesley, 2003 Agile Project Management • Agile Estimating and Planning, Mike Cohn, Prentice Hall, 2005 • Agile Project Management, Jim Highsmith, Addison Wesley, 2004 • Agile Project Management with Scrum, Ken Schwaber, Microsoft Press, 2004 • Planning Extreme Programming, Kent Beck and Martin Fowler, Addison Wesley, 2000 • Agile Retrospectives: Making Good Teams Great, Esther Derby & Diana Larsen, Pragmatic Bookshelf, 2006 User Stories • User Stories Applied: For Agile Software Development, Mike Cohn, Addison Wesley, 2004 Development Practices/Tools • FitNesse • TDD By Example General Reference • Scrum Guide • 2013 Chaos Manifesto • Agile Samurai, Jonathan Rasumusson, Pragmatic Bookshelf, 2010
  • 45. . Lokion is a proven, nimble team of experts crafting digital solutions that work for real people.
  • 46. . Client Sampling AutoZone Viking Range Corporation FedEx International Paper Memphis Grizzlies First Tennessee / First Horizon Hilton Nokia Deluxe Corporation Hewlett Packard FedEx Institute of Technology Smith & Nephew ServiceMaster Clean AmeriSpec National Ornamental Metal Museum FedEx Kinko’s Accredo Lightyear Capital Harrah’s eDiets.com David Lusk Gallery Cellular South Jeppesen Scripps Network Stephens Mimeo.com Rhodes College Luminetx Corporation Strategic Financial Services SRA/Environmental Protection Agency Cap Gemini Horizon Ag mbi Bridges
  • 47. .

Notas do Editor

  1. - AKA 5 Stages Of Planning
  2. 2013 8th Annual State of Agile Survey - http://www.versionone.com/pdf/2013-state-of-agile-survey.pdf?Additional Kanban References - http://www.kanbanblog.com/explained/
  3. - 2013 8th Annual State of Agile Survey - http://www.versionone.com/pdf/2013-state-of-agile-survey.pdf?
  4. A list of all desired work on the projectUsually a combination of story-based work (“let user search and replace”)task-based work (“improve exception handling”)List is prioritized by the Product Owner with help from Scrum Master and Team
  5. Actual Release Plan from Scripps Networks
  6. Planning session includes story building (Identification, sizing, prioritization)Task exploration (what is needed to meet story goal, assigning estimates)Team CommitmentParking lot review (issues, prioritization)Horizon View (demo, retrospective and next planning session)-Scrum team takes the Sprint Goal and decides what tasks are necessary-Team self-organizes around how they’ll meet the Sprint GoalManager does not assign tasks to individuals-Managers don’t make decisions for the team-Sprint Backlog is created-ChangesTeam adds new tasks whenever they need to in order to meet the Sprint GoalTeam can remove unnecessary tasksBut: Sprint Backlog can only be updated by the team
  7. - Other ways of testing
  8. ParametersDaily15-minutesStand-upsame place and same timeNot for problem solvingThree questions:What did you do yesterdayWhat will you do today?What obstacles are in your way?Stakeholders can be invited to observe, but are not allowed to talkOnly team is allowed to talkWhy daily?“How does a project get to be a year late?”“One day at a time.” Fred Brooks, The Mythical Man-Month.Can Scrum meetings be replaced by emailed status reports?NoEntire team sees the whole picture every dayCreate peer pressure to do what you say you’ll do
  9. Scrum of Scrums replaced weekly status meetingsStakeholders were invited and could listen to the status of organizational updates rather than just one product to identify opportunities or areas to eliminate redundant work
  10. Team presents what it accomplished during the sprintTypically takes the form of a demo of new features or underlying architectureInformal2-hour prep time ruleAttendeesTeamCustomersManagementProduct OwnerAll other interested parties
  11. Inspection of process and team practices at the end of every sprintAttended only by the delivery teamScrum master facilitatesWhat went well, what could be improvedPrioritize improvements based on team directionTeam devises a solution to its biggest problemsScrum Master and team track chosen improvements
  12. - Goal of every retrospective is to find a better way
  13. When you put it all together, it takes focus and discipline to master scrum/agile practice
  14. 3 Areas that are the most impactful to project success - http://versionone.com/assets/img/files/ChaosManifesto2013.pdf