Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
The brain of a game designer
1. The Brain of a
Game Designer
or rather this game designer’s brain...
2.
3. This is my brain....
Åsa’s brain
...but what’s in it?
4. Passion/ vision, career and tools
•Passion/ vision - to tell a good story, and to find new tools
to tell that story
•Career - pretty long! from ca 2000, 10 years and
counting! Yikes!
•Tools - lots of them, that I’ve collected for a long time
7. What does a designer do?
Describe the game play
Concepting
(specifications)
Analysis
Test
8. What does a designer do?
Describe the game play
Concepting
(specifications)
Analysis
Test
And I also “tweak”, which means I
make the game balanced and fun
15. Then I got to work...
Role- Ideas
playing game -00 are fun!
“Starship”
Cooperation
Project management
Production
Copywriting
Writing for and Documentation
arranging conventions Pitch
SydCon 10!
16. Then I got to work...
Role- Ideas
playing game -00 are fun!
“Starship”
Cooperation
Project management
Production
Copywriting
Writing for and Documentation
arranging conventions Pitch Overtime is
-02 death!
A level is a metaphor Lecture about and
for the whole game teach game design
I can tell a story
without saying
anything
SydCon 10!
17. Then I got to work...
Role- Ideas
playing game -00 are fun! -04
“Starship”
Cooperation
Project management
Production
Copywriting
Writing for and Documentation
arranging conventions Pitch Overtime is
-02 death!
A level is a metaphor Lecture about and
for the whole game teach game design
I can tell a story
without saying
anything
SydCon 10!
18. Then I got to work...
Role- Ideas
playing game -00 are fun! -04
“Starship”
Cooperation
Project management
Production
Copywriting
Writing for and Documentation
arranging conventions Pitch Overtime is
-02 death!
A level is a metaphor Lecture about and
for the whole game teach game design
I can tell a story
without saying
anything
SydCon 10!
19. Then I got to work...
Role- Ideas
playing game -00 are fun! -04
“Starship”
Cooperation
Project management
Production
Copywriting
Writing for and Documentation
arranging conventions Pitch Overtime is
-02 death!
A level is a metaphor Lecture about and
for the whole game teach game design
I can tell a story
without saying
anything
SydCon 10!
20. Then I got to work...
Role- Ideas Colleagues
playing game -00 are fun! -04 mean a lot!
“Starship”
Cooperation Cooperating with people who
Project management disliked me
Production Project from beginning to end
documentation
Copywriting
Writing for and ... that is actually read
Documentation
arranging conventions Pitch Overtime is copywriting
level design
-02 death! simulation games
parameter tweaking
A level is a metaphor Lecture about and
for the whole game teach game design
I can tell a story
without saying
anything
SydCon 10!
22. ...and kept working...
I want to work in
-06
production
Project management
Content management
SCRUM
Stockholms spelkonvent
Lectures
23. ...and kept working...
I want to work in
-06
production
Project management
Content management
SCRUM
Stockholms spelkonvent
Lectures It’s no fun to not be
able to talk about what I’ve
-07
done
Game design from the bottom
up in large games (AAA)
Scrum certified
The joy of creation
Publishers control the games
24. ...and kept working...
I want to work in
-06
production
Project management
Content management
SCRUM
Stockholms spelkonvent
Lectures It’s no fun to not be
able to talk about what I’ve
-07
done
Game design from the bottom
up in large games (AAA)
Scrum certified
The joy of creation
Publishers control the games
25. ...and kept working...
I want to work in
-06
production
Project management
Content management
SCRUM
Stockholms spelkonvent
Lectures It’s no fun to not be
able to talk about what I’ve
-07
done
Game design from the bottom
up in large games (AAA)
Scrum certified
The joy of creation
Publishers control the games
26. ...and kept working...
I want to work in
-06
production Sveroks
förbundsstyrelse
the game magazine Fenix
the RPG Western
Project management
Content management
SCRUM
Stockholms spelkonvent
Lectures It’s no fun to not be
able to talk about what I’ve
-07
done
Game design from the bottom
up in large games (AAA)
Scrum certified
The joy of creation
Publishers control the games
28. ...and now...
The concept
of games contain more than
-09 first person shooters
Project management
Movemet means something
Personality means something
Target group means something
The company matters
29. ...and now...
The concept
of games contain more than
-09 first person shooters
Project management
Movemet means something
Personality means something
Target group means something
The company matters
30. ...and now...
The concept
of games contain more than
-09 first person shooters
Project management
Movemet means something
Personality means something
Target group means something
The company matters
31. ...and now...
The concept
of games contain more than
-09 first person shooters
Project management
Movemet means something
Personality means something
Target group means something
The company matters
Sidentrosor och magiska amuletter
Stockholms spelkonvent
Rollspelshandboken,etc.
32. ...and now...
The concept
of games contain more than
-09 first person shooters
Project management
Movemet means something Learn from
Personality means something
Target group means something
-10 teaching
The company matters
Committment to a cause is a good thing
Sidentrosor och magiska amuletter
A nice CV and portfolio does wonders
Stockholms spelkonvent
Rollspelshandboken,etc. Use your connections
33. ...and now...
The concept Stockholms spelkonvent
Computer game institute
of games contain more than Operation RPG
-09 first person shooters
discordia
Project management
Movemet means something Learn from
Personality means something
Target group means something
-10 teaching
The company matters
Committment to a cause is a good thing
Sidentrosor och magiska amuletter
A nice CV and portfolio does wonders
Stockholms spelkonvent
Rollspelshandboken,etc. Use your connections
34. A typical day:
•Research (about whatever topic I’m working on)
•Game design (game design documents, testing and
tweaking)
•Illustrations (for docs, web and user interfaces)
•Planning
•What’s new? (going through sites such as Gamasutra, Kotaku
and other gaming sites)
•Benchmarking (test and analyze games)
36. Role-
playing game
This is my brain on Game
Design!
“Starship”
Stockholms spelkonvent
Computer game institute
Operation RPG
discordia
Döda
Karaktärers
Ideas
Writing for and Sällskap are fun!
arranging conventions Colleagues
I want to work in GameSydCon
conventions!
Stockholms spelkonvent
The concept mean a lot!
production GothCon
LinCon
Lectures of games contain more than Overtime is
Whoa! first person shooters death!
Learn from
It’s no fun to not be Target group!!
teaching
able to talk about what I’ve
SydCon 10!
done
Lecture about and
teach game design
37. ... and (almost) all of this, that took me
10 years to master, you can learn too at
Futuregames Academy! (yes, I know,
shameless plug...)
Thanks for listening!