2. CONTENTS
Lesson 1: Intro to ICT
Lesson 2: Rules of Netiquette
Lesson 3: Advance Word Processing Skills
Lesson 4: Advance Spreadsheet Skills
Lesson 5: Advance Presentation Skills
Lesson 6: Imaging and Design for Online
Environment
Lesson 7: Online platforms for ICT Content
Development
Lesson 8: Basic Web Page Creation
Lesson 9: Collaborative ICT Development
3. MOTIVATION
YOUR FACE SOUNDS CALCULATOR
Ten thousands – Eye brows
Thousands – Eyes
Hundreds – Nose
Tenths – Mouth
Ones – Face
Ex. 12,451
4. INFORMATION AND COMMUNICATION TECHNOLOGY (ICT)
• Deals with the use of different communication
technologies such as mobile phones,
telephones, internet, etc. To locate, save, send
and edit information
• Having a unified way to communicate is one of
the goals of ICT
• In terms of economics, ICT has saved
companies a lot of resources (time and money)
with the kind of communication technology
they use.
• We spend less because of ICT
5. ICT IN THE PHILIPPINES
• Philippines dub as the “ICT hub of Asia”
• Huge growth of ICT-related jobs: Call Centers
or BPO (Business Process Out sourcing)
• 106.8 cellphones per 100 Filipinos in the year
2012
• Time Magazines: “The Selfiest Cities around
the World” – two cities from Philippines in the
top 1 and top 10 spots.
6. WORLD WIDE WEB
Web 1.0 - static, flat page or stationary page
- users can only read the page
Web 2.0 - Dynamic web page
- Includes social networking sites, blogs, wikis,
video sharing site, hosted services, and web
applications.
- allows the users to interact with the page
- Browsers can now be used for user interface,
application software or web applications and
even file storage.
7. WORLD WIDE WEB
Web 3.0 - Semantic Web: provides a common
framework that allows data to be
shared and reused accross application,
enterprise, and community boundaries.
- understand the user’s preferences to
be able to deliver web content
specifically targeting the user
Web 4.0 – “Mobile Web”
The next step is not realy a new version, but is a
alternate version of what we already
have. Web needed to adapt to it’s
mobile surroundings. Web 4.0
connects all devices in the real and
virtual world in real-time.
8. PROBLEMS OF WEB 3.0
1. Compatibility
2. Security
3. Vastness
4. Vagueness
5. Logic
9. FEATURES OF WEB 2.0
1. Folksonomy
2. Rich user experience
3. User participation
4. Long tail
5. Software as a service
6. Mass participation
10. FEATURES OF WEB 2.0
1. Folksonomy – allows the users to categorize and
classify/arrange information using freely chosen
keywords (ex. Tagging). Twitter, instagram and
facebook use pound sign (#) also referred as
hashtag.
2. Rich user experience – content is dynamic and is
responsive to user’s input. Your account is used
to modify what you see in their website.
11. FEATURES OF WEB 2.0
3. User Participation – The owner of the website is
not the only one who is able to put content.
Others are able to place a content of their own by
means of comments, reviews, and evaluation.
4. Long tail – service that are offered on demand
rather than on a one-time purchase. This is
synonymous to subscribing:
data plan – charges amount of time spent
data plan – charges amount of bandwidth used
12. FEATURES OF WEB 2.0
5. Software as service – users will subscribe to a
software only when needed rather than purchasing
them.
Google docs – free web-based application that allows the
user to create and edit word processing and
spreadsheets docs online
MS Word – a word processor that can be purchase for
one-time huge amount and install it in computer and it will
be yours forever.
Software as a service allows you to “rent: a software for
minimal fee
13. FEATURES OF WEB 2.0
6. Mass Participation – diverse information sharing
through universal web access. Since most users can
use the internet, Web 2.0’s content is based on people
from various cultures.
14. TRENDS IN ICT
1. Convergence – Technological Convergence: work on a
similar goal or task
PC – Smartphones
Cloud technology
- using several technologies to accomplish
a task conveniently.
2. Social Media – website, application, or online channel
that enables web users to create, co-create,
discuss, modify, and exchange user-generated
content.
15. TRENDS IN ICT
3. Mobile Technologies – Smartphones and tablets has
taken major rise over the years.
4. Assistive Media – Nonprofit service designed to help
people who have visual and reading impairments.
16. TYPES OF SOCIAL MEDIA
1. Social Networks – sites that allow you to connect with
other people with the same interests or
background.
Facebook, Google+
2. Bookmarking Sites. These are sites that allow you to
store and manage links to various websites and
resources. Most of these sites allow you to create
a tag that allows you and others to easily search or
share them
StumbleUpon, Pinterest
17. TYPES OF SOCIAL MEDIA
3. Social News – allows user to post their own news items
or links to other news sources. Ex. Reddit,
Digg
4. Media Sharing – These are sites that allow you to
upload and share media content like images,
music and video.
Ex. Flicker, Youtube, Instagram
5. Microblogging – These are sites that focus updates
from the user.
Ex. Twitter, Plurk
6. Blogs an Forums – Allows users to post their content.
Ex. Blogger, Wordpress, and Tumblr
18. OPERATING SYSTEM OF MOBILE TECHNOLOGIES
1. iOS – used in Apple devices such as the iPhone and
iPad
2. Android – Open source OS developed by Google.
Mobile Phone companies use this for free.
3. Blackberry OS – used in Blackberry devices
4. Windows Phone OS – close source and propriety OS
developed by Microsoft.
5. Symbian – Original smartphones OS; used by Nokia
devices
6. Web OS – originally used for smartphones; now used
for smart TV’s
7. Windows Mobile – developed by Microsoft for
smartphones and Pocket PC’s