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Karl Kapp and Tony O’Driscoll Learning in 3D Changing the game in Enterprise Learning and Collaboration
Slide:  Is there anybody… OUT THERE? #lrn3d
Book  Structure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Chapter  1 Here comes the  Immernet
Slide:  Meet  Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
Slide:  Webvolution Connect “ TO” Connect “ THROUGH” Connect “ WITHIN”
Slide:  New Value Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
Chapter  2 Learning to  Change
Slide:  Meet  Megan 1585-1587
Slide:  Mind the  TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an  anytime anyplace educational parallel.
Slide:  The Problem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/photos/hansvandevorst/216877526/
Chapter  3 Escaping  Flatland
Slide:  Do you  Avatar?
3D Learning Experience Meet  Jane and Jack 2D Synchronous Learning
Slide:  Unbounded Space Social Interaction Communities User Created Content Business Unbounded Space Social Interaction Communities User Created Content Business Opportunity Bound by a Narrative Defined Roles NPCs Rules Tokens Ranks and Levels Alphabet  Soup
Slide:  The Sense of  Self The Death of  Distance The Power of  Presence The Sense of  Space The Capability to  Co-Create The Pervasiveness of  Practice The Enrichment of  Experience Differentiation
Slide:  Self
Slide:  Distance
Slide:  Presence
Slide:  Source: Joe Miller, Linden Labs Perspective
Slide:  Co- Creation
Slide:  Practice
Slide:  Sources: Chris Davis, IBM Experience
Slide:  Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING EXPERIENCE Difference
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  F low R epetition E xperimentation E ngagement D oing O bserving M otivation Freedom!
Chapter  4 Architecting  Learning Experiences
Principles
Macrostrutures
Archetypes
Sensibilities
Architectural  Alignment
Key  Questions
Chapter  5 Designing by  Archetype
Archetypes
Knowledge Type and Archetype
Chapter  6 Learning from  Experience
Grounded in  Experience
FWI E&Y USHMM Maps
CATT BP Maps
Chapter  7 Overcoming being  Addled by ADDIE
[object Object],[object Object],[object Object],[object Object],[object Object],Design  Points
Chapter  8 Steps to Successful  Enterprise Adoption
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Making the  Case
Chapter  9 Rules from  Revolutionaries
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],New  Rules!
Chapter  10 Back to the  Future
Maturity and Archetypes
Get Fired Up ! Embrace Net WORK ed Learning  NOW !
Slide:  Questions
Slide:  Connect http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page http://www.learningin3d.info/ Book Home Page

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Learning in 3D Book Summary