2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012.
Draft paper available at:
http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf
2. Enterprise OLIVE CliniSpace Hyperfair
VastPark 3DICC EON Ambient
Coliseum Performance
Open ProtoSphere Hostavirtualevent Heartwood
OpenQwaq
Wonderland
Avaya
3DVIA Scenes
3DXplorer web.alive
realXtend
Open Cobalt VenueGen Assemblive
Tundra
Jibe
Moondus
Edusim
OpenSim Unity 3
Open Source OpenSimulator solution Second Life Blue Mars Proprietary
providers Icarus Studios
BigWorld
ActiveWorlds vAcademia
Alpha Stage
Open Beta Nuvera Online
Productized Social Kaneva
Latest version of our benchmark report can be
downloaded from: http://www.vmwork.net/
3. Environments selected for this paper / presentation
Education
and Training
CliniSpace vAcademia ActiveWorlds OpenSimulator Edusim
Virtual Icarus Open
Second Life ProtoSphere
Heroes Studios Wonderland
3DVIA
OLIVE 3DXplorer VastPark
Scenes
Assemblive Jibe 3DICC OpenQwaq
Alpha Stage Avaya
Blue Mars VenueGen Moondus Unity 3
web.alive
Open Beta
Hostavirtualevent
OpenSim
Productized solution
Not providers
Educational EON realXtend
Coliseum Tundra
Twinity Habbo
Hyperfair eRepublik
Openness
4. So why not use games in education ?
(I have played this over two years now .. the timeframe is just not feasible)
5. So why not use social chats / environments in education ?
(Can you grasp all the different aspects in these communities and
are you respecting their privacy?)
Picture: http://steampunkcostume.com/
6. Four educational use cases emerged
Visualizations from the need and solutions Training
http://archvirtual.com/portfolio/rutgers-school-of-business/ http://www.thomaspapa.net/game/inferno/
.. and they could include gaming
elements
.. or utilize social communities, but
these solutions offered more to
educators than just these aspects
Community Lectures
7. Community / Second Life Rating
3D content creation 5
Commercialization stage 5
Communication channels 5
Community 5
Concurrent avatars 3
Costs 4
Language learning
Customization 5
Fidelity 4
Networking tools 5
Presentation tools 3
Productivity tools 3
Programming 5
Recording 1
Software updates 1
Performing arts User roles 5
8. Lectures / vAcademia Rating
3D content creation 4
Commercialization stage 3
Communication channels 5
Community 3
Concurrent avatars 3
Costs 4
Customization 4
Recordings and tools designed for educators’ needs Fidelity 4
Networking tools 5
Presentation tools 5
Productivity tools 4
Programming 1
Recording 5
Software updates 3
User roles 4
9. Training / Unity 3 Rating
3D content creation 5
Commercialization stage 5
Communication channels 4
Community 1
Concurrent avatars 2
Costs 2
Immersion Customization 5
Fidelity 5
Networking tools 3
Presentation tools 2
Productivity tools 3
Programming 5
Recording 1
Software updates 5
Scenarios User roles 3
10. Visualizations / 3DVIA Rating
3D content creation 5
Commercialization stage 4
Communication channels 2
Community 2
Concurrent avatars 2
Costs 5
Customization 4
Connections to existing tools and content Fidelity 4
Networking tools 3
Presentation tools 3
Productivity tools 1
Programming 3
Recording 1
Software updates 4
User roles 2
11. One way to look at the possibilities (estimation of initial costs needed to start
an educational case with these technologies / solution providers – the nearer
the center, the higher the relative costs … which is just one aspect to look into)
Visualizations Training
realXtend
OpenSimulator Jibe
Tundra
3DVIA Scenes Moondus CliniSpace 3DICC
Blue Mars Icarus Studios OLIVE
EON
Alpha Stage Virtual Heroes Unity 3
Coliseum
Open Beta Costs
Productized ProtoSphere 3DXplorer
Avaya
ActiveWorlds Hostavirtualevent
web.alive
OpenSim
Second Life VenueGen Assemblive vAcademia
solution providers
Open
Edusim OpenQwaq
Wonderland
Community Lectures
12. More information: paper presented in 2nd Global Conference of Experiential
Learning in Virtual Worlds, Prague, Czech Republic, March 2012.
Draft paper can be downloaded from:
http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf
Latest version of our benchmark report can be downloaded from:
http://www.vmwork.net/
http://www.vmwork.net/