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ThePixelLab
28June-4July
Inverness, Scotland 
#PixelLab
HowdoesUnderstanding
MoreAboutmyAudience
AffectProjectDevelopment
Paul Tyler
Handling Ideas
#PixelLab
@powertothepixel
How Does Understanding More About My
Audience Affect Project Development?
Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
Save people time, money and effort in their
concept development
o  Enabling them to make decisions
through:
•  Sense checking story and interaction design
•  Identifying the value in their concepts
Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
Theme
Machine
“Your project”
Impact
with an
audience
DO YOU WANT TO
MAKE AN IMPACT?
Head directly to
airport.
Continue with week..
NO
YES
“Mapping your audience
journey without
understanding their pains
and gains is like writing a
story while not knowing
what motivates your
characters.”
Next hour: Explain 2 methods:
(i) to explore how your audience is
motivated by the theme of your project
(ii) how to map a user journey through
your concept (machine)
Joey seemed happily
married. He killed his
wife to get her
inheritance.
Joey seemed happily
married. He killed his
wife.
We’re ALL suckers for causality!
1 + 1 = 2
YOU’RE GOING TO BE
ASKED THE SAME
QUESTION A LOT THIS
WEEK
“WHY DO YOU
WANT TO DO
THIS PROJECT?”
Increase awareness?
 Challenge a theme? Make money?
Address an issue
Make a
difference?
Change a mindset?
Inform a
segment?
Solve	
  a	
  problem?	
   Generate an audience
“WHY DO YOU
THINK THE
AUDIENCE
WOULD CARE?
WE’RE LOOKING FOR A FIT
YOUR PRODUCT/
SERVICE
AN
AUDIENCE
…AND THERE’S SO MUCH
YOU CAN DO NOWADAYS
TO TRY TO MAKE THAT FIT
WORK…
CREATE THREADS IN SOCIAL
MEDIA, PUSH VIDEOS TO GO
VIRAL, GET PEOPLE TO
CONTRIBUTE, PAY AND EVEN
FUND, TURN OUR STORY WORLDS
INTO PLAYGROUNDS, ASK PEOPLE
TO SOLVE CRIMES, OFFER ‘ALL
YOU CAN EAT CONTENT’, VOTE,
SHARE, POST, DOWNLOAD,
UPLOAD, LOCATE, AUGMENT,
IMMERSE…
COULD DO WITH SOME
TOOLS
IT HELPS YOU FIND THE
FIT
YOUR PRODUCT/
SERVICE
AN
AUDIENCE
..AND PLACES IT INTO…
YOUR PRODUCT/
SERVICE
AN
AUDIENCE
BUSINESS MODEL
The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
•  Physical/tangible
–  Goods such as manufactured products.
•  Intangible
–  Products such as copyrights or services such as after-
sales assistance
•  Digital
–  Products such as music downloads or services such as
online recommendations
•  Financial
–  Products such as investment funds and insurances or
services such as the financing of a purchase.
Pg 29
Products and Services
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Target Groups – think about your theme
The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
•  Functional
– Mow the lawn, eat healthy, write a report.
•  Social
– Look trendy, be perceived as competent.
•  Personal/emotional
– Seeking peace of mind, job security.
•  Supporting
– Buyer of value; Co-creator of value; Transferer
of value
Pg 12
Customer jobs
The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
Prioritize
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Multiple Value Propositions – to different B2C profiles within different contexts
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Multiple Value Propositions – B2B
Influencers
Decision
Makers
Recommenders
Economic Buyers
End Users
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Saboteurs
Pg 50
Platform Second
Audience First
Platform third
Audience second
Me and my idea first
Platform third
Audience second
Me and my idea first
FIT
FIT
Push v Pull
Pg 94
Pg 94
Theme
Machine
“Your project”
Impact
with an
audience
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
ITERATIVE PROCESS
Once we understand pain
and gain, we can justify
the journey of the
audience through our
concept.
We can design the potential
for flow within and between
the components that make
up our concept
Touch points
Touch points we could affect
Touch points
Touch points we could affect
Awareness	
  	
  	
  Understanding	
  	
  	
  Sign-­‐up	
  	
  	
  Use	
  	
  	
  Comple9on	
  	
  	
  Advocacy	
  
Touch points we can affect
Extending	
  touchpoints	
  
2nd
	
  Awareness	
  the	
  of	
  campaign	
  
Understanding	
  of	
  the	
  campaign	
  
Sign-­‐up,	
  use	
  &	
  advocacy	
  of	
  the	
  campaign	
  
1st
	
  Awareness	
  of	
  the	
  campaign	
  
And the funny thing is…
Character Journey
WE CONSIDER THE
TRANSFORMATION OF A
CHARACTER IN A STORY
AND THAT TRANSFORMATION IS
AFFECTED BY WHAT MOTIVATES
THE CHARACTER
WE CONSIDER THE
TRANSFORMATION OF THE
AUDIENCE THROUGH OUR
CONCEPT.
AND THAT TRANSFORMATION IS
AFFECTED BY WHAT MOTIVATES
THE AUDIENCE
User Journey
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
..and how will they
know it?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
CONVERSION
What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
Why stick with it?
Why not go back to
what they were
doing?
What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
Why stick with it?
Why not go back to
what they were
doing?
What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
1
1
1
1
1
1
1
1
11
1
1
1
1
2
2
2
2
2
2
2
2
2 2
3
3
333
3
3
3
4
4
4
4
4
4
4
5
5 5
5
5
5
5
5
6
5
6
6
3
6
6
6 667
7
7 7
7
7
7
8
8
8
8
88
9
9
9
9
9
9
9
0
0
0
0
0
0
0
0
0Mikael	
  Wulff	
  and	
  Anders	
  Morgenthaler	
  
“How we want it”
“How it really is”
Paul Tyler
Copenhagen, Denmark
@paultylerdk	
  
#handlingideas	
  
www.handlingideas.com	
  
hKp://www.facebook.com/HandlingIdeas	
  
Theme	
  
Machine	
  
“Your	
  project”	
  
Impact	
  
with	
  an	
  
audience	
  
END	
  

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The Pixel Lab 2015 | How does understanding more about my audience affect project development? - Paul Tyler

  • 3.
  • 4. How Does Understanding More About My Audience Affect Project Development? Paul Tyler Copenhagen, Denmark @paultylerdk #handlingideas www.handlingideas.com http://www.facebook.com/HandlingIdeas
  • 5. Save people time, money and effort in their concept development o  Enabling them to make decisions through: •  Sense checking story and interaction design •  Identifying the value in their concepts Paul Tyler Copenhagen, Denmark @paultylerdk #handlingideas www.handlingideas.com http://www.facebook.com/HandlingIdeas
  • 7. DO YOU WANT TO MAKE AN IMPACT? Head directly to airport. Continue with week.. NO YES
  • 8. “Mapping your audience journey without understanding their pains and gains is like writing a story while not knowing what motivates your characters.”
  • 9. Next hour: Explain 2 methods: (i) to explore how your audience is motivated by the theme of your project (ii) how to map a user journey through your concept (machine)
  • 10.
  • 11. Joey seemed happily married. He killed his wife to get her inheritance. Joey seemed happily married. He killed his wife.
  • 12. We’re ALL suckers for causality! 1 + 1 = 2
  • 13. YOU’RE GOING TO BE ASKED THE SAME QUESTION A LOT THIS WEEK
  • 14. “WHY DO YOU WANT TO DO THIS PROJECT?”
  • 15. Increase awareness? Challenge a theme? Make money? Address an issue Make a difference? Change a mindset? Inform a segment? Solve  a  problem?   Generate an audience
  • 16. “WHY DO YOU THINK THE AUDIENCE WOULD CARE?
  • 17. WE’RE LOOKING FOR A FIT YOUR PRODUCT/ SERVICE AN AUDIENCE
  • 18. …AND THERE’S SO MUCH YOU CAN DO NOWADAYS TO TRY TO MAKE THAT FIT WORK…
  • 19. CREATE THREADS IN SOCIAL MEDIA, PUSH VIDEOS TO GO VIRAL, GET PEOPLE TO CONTRIBUTE, PAY AND EVEN FUND, TURN OUR STORY WORLDS INTO PLAYGROUNDS, ASK PEOPLE TO SOLVE CRIMES, OFFER ‘ALL YOU CAN EAT CONTENT’, VOTE, SHARE, POST, DOWNLOAD, UPLOAD, LOCATE, AUGMENT, IMMERSE…
  • 20. COULD DO WITH SOME TOOLS
  • 21.
  • 22. IT HELPS YOU FIND THE FIT YOUR PRODUCT/ SERVICE AN AUDIENCE
  • 23. ..AND PLACES IT INTO… YOUR PRODUCT/ SERVICE AN AUDIENCE BUSINESS MODEL
  • 24.
  • 25. The Business Model Canvas designed by: Strategyzer AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com Revenue Streams Customer SegmentsValue PropositionsKey ActivitiesKey Partners Cost Structure Customer Relationships Designed by: Date: Version:Designed for: ChannelsKey Resources
  • 26. The Business Model Canvas designed by: Strategyzer AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com Revenue Streams Customer SegmentsValue PropositionsKey ActivitiesKey Partners Cost Structure Customer Relationships Designed by: Date: Version:Designed for: ChannelsKey Resources
  • 27. The Business Model Canvas designed by: Strategyzer AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com Revenue Streams Customer SegmentsValue PropositionsKey ActivitiesKey Partners Cost Structure Customer Relationships Designed by: Date: Version:Designed for: ChannelsKey Resources
  • 28. copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 29. The Business Model Canvas designed by: Strategyzer AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com Revenue Streams Customer SegmentsValue PropositionsKey ActivitiesKey Partners Cost Structure Customer Relationships Designed by: Date: Version:Designed for: ChannelsKey Resources
  • 30. The Business Model Canvas designed by: Strategyzer AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com Revenue Streams Customer SegmentsValue PropositionsKey ActivitiesKey Partners Cost Structure Customer Relationships Designed by: Date: Version:Designed for: ChannelsKey Resources
  • 31. The Value Proposition Canvas Customer (Segment) Profile: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com Pains Gains Customer Job(s) copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 32. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com
  • 33. copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 34. •  Physical/tangible –  Goods such as manufactured products. •  Intangible –  Products such as copyrights or services such as after- sales assistance •  Digital –  Products such as music downloads or services such as online recommendations •  Financial –  Products such as investment funds and insurances or services such as the financing of a purchase. Pg 29 Products and Services
  • 35. copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 36. copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 37. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com
  • 38. Target Groups – think about your theme
  • 39. The Value Proposition Canvas Customer (Segment) Profile: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com Pains Gains Customer Job(s) copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 40. •  Functional – Mow the lawn, eat healthy, write a report. •  Social – Look trendy, be perceived as competent. •  Personal/emotional – Seeking peace of mind, job security. •  Supporting – Buyer of value; Co-creator of value; Transferer of value Pg 12 Customer jobs
  • 41. The Value Proposition Canvas Customer (Segment) Profile: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com Pains Gains Customer Job(s) copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 42. The Value Proposition Canvas Customer (Segment) Profile: copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com Pains Gains Customer Job(s) copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer strategyzer.com The Value Proposition Canvas Gain Creators Pain Relievers Products & Services Value (Proposition) Map:
  • 44. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com
  • 45. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Multiple Value Propositions – to different B2C profiles within different contexts
  • 46. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Multiple Value Propositions – B2B Influencers Decision Makers Recommenders Economic Buyers End Users Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com Saboteurs Pg 50
  • 47.
  • 48.
  • 51. Platform third Audience second Me and my idea first FIT FIT
  • 53. Pg 94
  • 54. Pg 94
  • 56. Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) Value Proposition Customer Segment copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer The Value Proposition Canvas strategyzer.com ITERATIVE PROCESS
  • 57. Once we understand pain and gain, we can justify the journey of the audience through our concept.
  • 58. We can design the potential for flow within and between the components that make up our concept
  • 59. Touch points Touch points we could affect
  • 60. Touch points Touch points we could affect Awareness      Understanding      Sign-­‐up      Use      Comple9on      Advocacy  
  • 61. Touch points we can affect Extending  touchpoints  
  • 62. 2nd  Awareness  the  of  campaign   Understanding  of  the  campaign   Sign-­‐up,  use  &  advocacy  of  the  campaign   1st  Awareness  of  the  campaign  
  • 63. And the funny thing is…
  • 64.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73. WE CONSIDER THE TRANSFORMATION OF A CHARACTER IN A STORY AND THAT TRANSFORMATION IS AFFECTED BY WHAT MOTIVATES THE CHARACTER
  • 74. WE CONSIDER THE TRANSFORMATION OF THE AUDIENCE THROUGH OUR CONCEPT. AND THAT TRANSFORMATION IS AFFECTED BY WHAT MOTIVATES THE AUDIENCE
  • 75.
  • 77. Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why?
  • 78. What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why?
  • 79. How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why?
  • 80. What do they expect to get out of it? How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why? ..and how will they know it?
  • 81. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why? What do they expect to get out of it? ..and how will they know it? CONVERSION
  • 82. What is else competing for their attention? Is there anything else that does something similar? Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why? What do they expect to get out of it? ..and how will they know it?
  • 83. Why stick with it? Why not go back to what they were doing? What is else competing for their attention? Is there anything else that does something similar? Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why? What do they expect to get out of it? ..and how will they know it?
  • 84. Why stick with it? Why not go back to what they were doing? What is else competing for their attention? Is there anything else that does something similar? Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? How does it come to them or was it part of their journey? Where is the touch point? What was their goal before you come along? Where have they come from? What do they know/have experienced in relation to your project/theme? What device are they on/have access to? What are they looking for? Who are they? What do they like doing? What interests them and why? What do they expect to get out of it? ..and how will they know it?
  • 85. 1 1 1 1 1 1 1 1 11 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 333 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 5 6 6 3 6 6 6 667 7 7 7 7 7 7 8 8 8 8 88 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0Mikael  Wulff  and  Anders  Morgenthaler  
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 91.
  • 92.
  • 93.
  • 94.
  • 95.
  • 96. “How we want it” “How it really is”
  • 97. Paul Tyler Copenhagen, Denmark @paultylerdk   #handlingideas   www.handlingideas.com   hKp://www.facebook.com/HandlingIdeas   Theme   Machine   “Your  project”   Impact   with  an   audience   END