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Angela


E-Marketing Spring 2012, Professor Christopher Westland
                  Liautaud Graduate School of Business       David




                                                          Tathagata
Tabl e of C ent s
           ont
20 Second Elevator Pitch              Differentiating the Customer
Problem/Opportunity               Experience
Identifying Potential Customers       Opportunity Register
     Target Customer              Venture Capital Challenge
     Quizzing                         Cost & Revenue
     Mind Map                         Revenues & Expenses
Framing Challenge                     Monthly Income Statement
     Business Model               Website
     Value Map                        Demo
     Core Capabilities                Landing Page
     Feature-Attribute Map            Google Browser size
     Competition                      Heat Map
     Market Entrance Strategy         Google Analytics
     Reaching the Customer
     Google AdWords Campaign
     Social Media Campaign
     Other Advertising
• Search for deals on games I’d love to play but can’t afford
   – Offer video games at a highly discounted price
   – New games on a daily basis with limited availability
   – Customers value: low costs of typically expensive products
   – One of the first websites for daily deals targeted for video games
A age G e Pl ayer A
 ver   am          ge

                18-49

                50 and Over

                Under 18




      Gender

                 Male

                 Female
•   Who is the customer?
     •   Avid, but not hardcore video game enthusiasts
     •   Hardcore gamers are more willing to pay top dollar than wait for a deal

•   How will they use the product?
     •   Purchase games they have been yearning to play, but couldn’t afford

•   What do they experience when they use the product?
     •   Excited about Savings
     •   Finally getting to play the game everyone’s talking about

•   What needs provoked our offering?
     •   Balance between affordability & anticipation

•   What else might customers have on their minds?
     •   Deals on accessories, mobile games, online content coupon

•   When do our customers use this?
     •   When the anticipated game goes on sale
     •   Find what games are people buying

•   Where are our customers when they use this?
     •   At home, work, or on the go (mobile)

•   How do our customers learn to use the product?
     •   Friends, Social media, Emails, Internet advertising
Is the game                     Customer Must Forgo
    Is the game                                                   available                        Money For Game
                               Is the game
      modern                    expensive
   • Modern is an          • Price is an exciter
       exciter                                                                                                          Is purchase convenient
                                                                                                                          • Internet is exciter
                                                                                Video Game
                                                                                Purchasing
      Are
friends/family                                                                                                            Website
  playing that                                                                                                             always
     game                                                                                                                 available
                               Video Game
                                 Interest

 Is there a variety
 • Selection is an
       exciter                                                                                               Website                  Easy to use


                              Inexpensive
    Are the Games Fun                                                   Costs
                                Shipping
     • Fun is an exciter

                                                                                                               Social
                                                                                                                                       Are your
                                                                                       Can we get              Media
                                                                                                                                       friends
                                                   Inexpensive                          the game                                       using it
                                                                                          cheap
                                                   Warehousing
                                                                                      • Is an exciter
Game-
  Accessory
                              UPS
 Producers as
   suppliers
                            Shipping              Game/Access
 (80% Costs)               (5% Costs)             ory Producers
                                                  as Advertisers
                                                  (5% Revenue)




   Amazon
    Hosts
   Website
     (2%
    Costs)

                                                    Customers
                                                      (95%
                                                    Revenue)
  Amazon
 Completes
  Purchase      Website
Transactions       &
 (5% costs)     Salaries
                  (3%       Warehousing
                            (5% Costs)
                                            Red Lines  Costs
                 Costs)


                                          Green Lines  Revenues
Packaging              Manufacturer
                             hics
Packaging                     Graphics               Packaging
 Material                      Design                Materials
                                                         Desig
                                                           n,




                                                                          Retailer
                                         Plastics                     PWNdeals.com
Disc Design    Disc Design
                                         Molding                        (Ship to end
                                                                      users/customer
                                                                             s




                  Game               Game
 Game Design      Design                                    Game
                                   Production             Packaging
Basic    Discriminator            Energizer

                                             Products sold
                     Simplistic Site
Positive                Design
                                          significantly lower
                                           than retail price

                   Limited Availability
Negative            of each daily deal
                          game

Neutral
We can, they        They can,
                                                       Profitable?    How Large?
                        can’t            we can’t
                                           Already
                    Focus on gaming                                  Extremely. Bought
  Woot.com                               established       Yes
                                                                        by Amazon.
                                           market

                       Social media
                     analytics driven    Established
Gamedealdaily.com    game selection,     partnership       Yes            Small
                    Better UX, console
                      & accessories
                    More forum, less
Cheapassgamer.com                                          Yes            Small
                          deal
• Competitive Forces
  • Online Websites
  • Retail Stores
• Strategy Drivers
  • Fast shipping
  • Lower pricing than competitors
  • Ability to get discounts for bulk purchasing
• Relevant Technologies
  •   Google AdWords
  •   Amazon Hosting
  •   Amazon’s checkout
  •   Social Media
Reachi ng t he C om
                ust er
Google Trends
                                   (7 of 10 top cities located in first 5 states that we will advertise in)
                                    (Search trends for keywords appear to remain relatively stable)
3000000

2000000             Original
                    Keywords
1000000
                    New Keywords

     0

          Traffic
Average              Click-Through
    Keyword        Clicks   Impressions               Cost                     Average Cost per Click
                                          Position                  Rate
 “Cheap Game”       .05          0           1        $.02         8.3%                $ .40
 “Game Deals”       .05          0           1        $.08         9.2%                $1.60

“PC Video Games”    2.75        35           1        $3.17        7.7%                $1.15

 “Xbox Games”      73.09       1,103         1       $77.59        6.6%                $1.06
  “Wii Games”      180.25      2,693         1       $193.08       6.7%                $1.07
 Campaign Total    256.2       3,833         1       $273.93       6.7%                $1.07
Soci al M a C pai gn
         edi am
• Initially customer experience is only with the website and the
  product that they purchase
• We can differentiate the customer experience by creating dynamic
  customer experience
    •   Pre-purchase & Purchase
          • Customer hears about website
          • Visits website and makes purchase
          • Customer encouraged to link on social network
          • Purchase is shipped quickly
          • Purchase arrives in a timely manner and in good shape
    •   Use of Product
          • Customer uses product
          • Customer receives email daily deal blasts and follow up emails for quality assurance
          • Customer receives coupon offers on Twitter / Facebook
    •   To a time well after the customer has stopped using it
          • Customer stops using product
                – Satisfied and reenters purchase product
                – Not satisfied and does not repeat purchase
          • Customer sees product of interest in email  reenters purchase process
          • Customer receives Tweeted coupon for free shipping  reenters purchase process
•   Discounts on consoles & accessories
•   Discounts on new games beyond the daily deals
•   Buyback used games for credit towards new games
•   Managed shipment for used game exchange social network
• Revenue Stream
  • Video Game industry is expected be $68 billion by 2012
  • From sale of games, accessories
  • Offer ad space on the page for credit towards inventory


• Cost Structure
  •   Negotiate low prices on older games to take inventory off manufacturers
      books
  •   Negotiated terms with FedEx to provide shipping services and packaging
      needs
  •   Low overhead costs due to the absence of a storefront
Unit Availability                 500
Estimated Sales                  90%
Total Units Sold                  450

Sales Price Per Unit              $19
Cost Per Unit                     $12
Difference                         $7
Total Daily Revenue            $8,550
Monthly Revenue                         $256,500
Total Daily Inventory Cost     $6,000
Total Monthly Inventory Cost            $180,000

Shipping and Handling Fees      $4.99
Total Units Sold                  450
Total Monthly Shipping Costs            $2,245.50
Revenues
   Sales                                  256,500
   Advertising Credit                      30,000
       Net Revenues                       286500

Cost of Sales
   Inventory                              180,000
   Shipping                                 2,246
       Total Cost of Sales               182245.5

Gross Profit                             104,255
   Margin                                 36.39%

Operating Expenses
   Total Operating Costs                   32959
       Salaries/Benefits                   25,000
       Rent/Climate Controlled Storage         79
       Website Upkeep                         170
       Advertising (Google Adwords)         7,710

   Total Operating Expense                 32959

Operating Income/(Loss)                   71,296
   Taxes                                   22,815
Net Income/(Loss)                        48480.94
http://tathagata.github.com/pwndeals/
• Customer first accesses website
   •   Logo confirms brand identification
   •   Large image shows identifying the main character of the game
   •   “Today’s game” and “Today’s deal” delivers precisely what users seek
• Landing page to completed purchase
• Social media feed filtered for the Today’s Game
   •   Instant review on the game
   •   Instant customer relationship
• Social media buttons with #hashtagged deal information
• Search old deals
• Advertising on bottom to increase revenue
http://tathagata.github.com/pwndeals/
email
                            db




           Contacted

           Qualified
           Developed       Landing
                           page
             Closed
Repeat
Customer   Completed

           Sales History
Awareness

            Search


                       Selection


                                   Purchase &
                                    Payment



                                                Delivery




                     Landing Page
Discriminator                 Energizer
           Simple concept to propagate
             by word of mouth, social    Saves money for casual
Positive
                    network,                    gamer


                   Dissatisfier                 Enrager


Negative
Discriminator                Energizer
                                        Keywords directly
           Small competitors with
                                    related to core aspect of
Positive         limited SEO
                                      business, easy to get
                                         high PageRank
                Dissatisfier                Enrager


Negative
Discriminator                  Energizer
            Site design is modular to      Game selection done
           change fast on the game of      based on analysis of
Positive
                     the day                social media, user
                                                 reviews
                   Dissatisfier                  Enrager


Negative   User arrives and doesn’t like
                the game on deal
Discriminator      Energizer

                            Amazon One click
Positive
                               purchase

             Dissatisfier       Enrager


Negative
Discriminator      Energizer

Positive                    Fastest delivery


             Dissatisfier       Enrager


Negative
Electronic marketing final_presentation

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Electronic marketing final_presentation

  • 1. Angela E-Marketing Spring 2012, Professor Christopher Westland Liautaud Graduate School of Business David Tathagata
  • 2. Tabl e of C ent s ont 20 Second Elevator Pitch Differentiating the Customer Problem/Opportunity Experience Identifying Potential Customers Opportunity Register Target Customer Venture Capital Challenge Quizzing Cost & Revenue Mind Map Revenues & Expenses Framing Challenge Monthly Income Statement Business Model Website Value Map Demo Core Capabilities Landing Page Feature-Attribute Map Google Browser size Competition Heat Map Market Entrance Strategy Google Analytics Reaching the Customer Google AdWords Campaign Social Media Campaign Other Advertising
  • 3.
  • 4. • Search for deals on games I’d love to play but can’t afford – Offer video games at a highly discounted price – New games on a daily basis with limited availability – Customers value: low costs of typically expensive products – One of the first websites for daily deals targeted for video games
  • 5.
  • 6. A age G e Pl ayer A ver am ge 18-49 50 and Over Under 18 Gender Male Female
  • 7. Who is the customer? • Avid, but not hardcore video game enthusiasts • Hardcore gamers are more willing to pay top dollar than wait for a deal • How will they use the product? • Purchase games they have been yearning to play, but couldn’t afford • What do they experience when they use the product? • Excited about Savings • Finally getting to play the game everyone’s talking about • What needs provoked our offering? • Balance between affordability & anticipation • What else might customers have on their minds? • Deals on accessories, mobile games, online content coupon • When do our customers use this? • When the anticipated game goes on sale • Find what games are people buying • Where are our customers when they use this? • At home, work, or on the go (mobile) • How do our customers learn to use the product? • Friends, Social media, Emails, Internet advertising
  • 8. Is the game Customer Must Forgo Is the game available Money For Game Is the game modern expensive • Modern is an • Price is an exciter exciter Is purchase convenient • Internet is exciter Video Game Purchasing Are friends/family Website playing that always game available Video Game Interest Is there a variety • Selection is an exciter Website Easy to use Inexpensive Are the Games Fun Costs Shipping • Fun is an exciter Social Are your Can we get Media friends Inexpensive the game using it cheap Warehousing • Is an exciter
  • 9.
  • 10. Game- Accessory UPS Producers as suppliers Shipping Game/Access (80% Costs) (5% Costs) ory Producers as Advertisers (5% Revenue) Amazon Hosts Website (2% Costs) Customers (95% Revenue) Amazon Completes Purchase Website Transactions & (5% costs) Salaries (3% Warehousing (5% Costs) Red Lines  Costs Costs) Green Lines  Revenues
  • 11. Packaging Manufacturer hics Packaging Graphics Packaging Material Design Materials Desig n, Retailer Plastics PWNdeals.com Disc Design Disc Design Molding (Ship to end users/customer s Game Game Game Design Design Game Production Packaging
  • 12.
  • 13. Basic Discriminator Energizer Products sold Simplistic Site Positive Design significantly lower than retail price Limited Availability Negative of each daily deal game Neutral
  • 14. We can, they They can, Profitable? How Large? can’t we can’t Already Focus on gaming Extremely. Bought Woot.com established Yes by Amazon. market Social media analytics driven Established Gamedealdaily.com game selection, partnership Yes Small Better UX, console & accessories More forum, less Cheapassgamer.com Yes Small deal
  • 15. • Competitive Forces • Online Websites • Retail Stores • Strategy Drivers • Fast shipping • Lower pricing than competitors • Ability to get discounts for bulk purchasing • Relevant Technologies • Google AdWords • Amazon Hosting • Amazon’s checkout • Social Media
  • 16. Reachi ng t he C om ust er
  • 17. Google Trends (7 of 10 top cities located in first 5 states that we will advertise in) (Search trends for keywords appear to remain relatively stable) 3000000 2000000 Original Keywords 1000000 New Keywords 0 Traffic
  • 18. Average Click-Through Keyword Clicks Impressions Cost Average Cost per Click Position Rate “Cheap Game” .05 0 1 $.02 8.3% $ .40 “Game Deals” .05 0 1 $.08 9.2% $1.60 “PC Video Games” 2.75 35 1 $3.17 7.7% $1.15 “Xbox Games” 73.09 1,103 1 $77.59 6.6% $1.06 “Wii Games” 180.25 2,693 1 $193.08 6.7% $1.07 Campaign Total 256.2 3,833 1 $273.93 6.7% $1.07
  • 19. Soci al M a C pai gn edi am
  • 20.
  • 21. • Initially customer experience is only with the website and the product that they purchase • We can differentiate the customer experience by creating dynamic customer experience • Pre-purchase & Purchase • Customer hears about website • Visits website and makes purchase • Customer encouraged to link on social network • Purchase is shipped quickly • Purchase arrives in a timely manner and in good shape • Use of Product • Customer uses product • Customer receives email daily deal blasts and follow up emails for quality assurance • Customer receives coupon offers on Twitter / Facebook • To a time well after the customer has stopped using it • Customer stops using product – Satisfied and reenters purchase product – Not satisfied and does not repeat purchase • Customer sees product of interest in email  reenters purchase process • Customer receives Tweeted coupon for free shipping  reenters purchase process
  • 22. Discounts on consoles & accessories • Discounts on new games beyond the daily deals • Buyback used games for credit towards new games • Managed shipment for used game exchange social network
  • 23.
  • 24. • Revenue Stream • Video Game industry is expected be $68 billion by 2012 • From sale of games, accessories • Offer ad space on the page for credit towards inventory • Cost Structure • Negotiate low prices on older games to take inventory off manufacturers books • Negotiated terms with FedEx to provide shipping services and packaging needs • Low overhead costs due to the absence of a storefront
  • 25. Unit Availability 500 Estimated Sales 90% Total Units Sold 450 Sales Price Per Unit $19 Cost Per Unit $12 Difference $7 Total Daily Revenue $8,550 Monthly Revenue $256,500 Total Daily Inventory Cost $6,000 Total Monthly Inventory Cost $180,000 Shipping and Handling Fees $4.99 Total Units Sold 450 Total Monthly Shipping Costs $2,245.50
  • 26. Revenues Sales 256,500 Advertising Credit 30,000 Net Revenues 286500 Cost of Sales Inventory 180,000 Shipping 2,246 Total Cost of Sales 182245.5 Gross Profit 104,255 Margin 36.39% Operating Expenses Total Operating Costs 32959 Salaries/Benefits 25,000 Rent/Climate Controlled Storage 79 Website Upkeep 170 Advertising (Google Adwords) 7,710 Total Operating Expense 32959 Operating Income/(Loss) 71,296 Taxes 22,815 Net Income/(Loss) 48480.94
  • 27.
  • 29. • Customer first accesses website • Logo confirms brand identification • Large image shows identifying the main character of the game • “Today’s game” and “Today’s deal” delivers precisely what users seek • Landing page to completed purchase • Social media feed filtered for the Today’s Game • Instant review on the game • Instant customer relationship • Social media buttons with #hashtagged deal information • Search old deals • Advertising on bottom to increase revenue
  • 31.
  • 32.
  • 33. email db Contacted Qualified Developed Landing page Closed Repeat Customer Completed Sales History
  • 34. Awareness Search Selection Purchase & Payment Delivery Landing Page
  • 35. Discriminator Energizer Simple concept to propagate by word of mouth, social Saves money for casual Positive network, gamer Dissatisfier Enrager Negative
  • 36. Discriminator Energizer Keywords directly Small competitors with related to core aspect of Positive limited SEO business, easy to get high PageRank Dissatisfier Enrager Negative
  • 37. Discriminator Energizer Site design is modular to Game selection done change fast on the game of based on analysis of Positive the day social media, user reviews Dissatisfier Enrager Negative User arrives and doesn’t like the game on deal
  • 38. Discriminator Energizer Amazon One click Positive purchase Dissatisfier Enrager Negative
  • 39. Discriminator Energizer Positive Fastest delivery Dissatisfier Enrager Negative

Notas do Editor

  1. Quizzing & Brainstorming leads to designing the business model, not the other way
  2. Why you will succeed
  3. Quizzing & Brainstorming leads to designing the business model, not the other way