Plant propagation: Sexual and Asexual propapagation.pptx
Smartlab Summer London Seminar - CBaker
1. Camille Baker, PhD Digital Media
Media Artist/ Researcher/ Curator
SMARTlab 2014
Soft Circuits, Smart textiles and
Mobile Video in Participatory
Performance
August 6th, 2014
2. • wearable devices, smart
fashion, conductive textiles;
• mobile video art and
performance,
• video, electronic and
interactive installation
• networked/telematic &
participatory performance;
• responsive environments
design and interaction;
• curating digital, electronic,
interactive art and
performance media.
background /bio
current digital media
research interests
still from video piece 2001
online portfolio http://www.swampgirl67.net/
4. soft circuits & making in teaching
Images from soft circuits workshop with Becky Stewart from Codasign
http://www.mztek.org/programs/hacked-human-orchestra/
5. open source motion design, animation tools
in teaching: creative applications
http://www.creativeapplications.net/category/inspiration/
6. digital media practices: mobile art
filmmaking
Mobile
Video
Paintings
Dean Terry
Mobile Processing interfacemobile-metary Max Schleser
Speech Marks 2004 Steve Hawley
7. digital media practices: new interactive
cinema
“UNTITLED FICTION PROJECT is an experiment in raw, web-based
storytelling…UNTITLED FICTION PROJECT 1.0 is an unscripted dramatic web series
experiment by Director Alonso Mayo … It’s a collection of 13 mostly improvised one location
scenes, where each scene is built upon the storyworld created in the previous scene.“
http://untitledfictionproject.com/
8. digital media practices: mobile media &
performance
S.A.R.A. is an interactive software app for mobile computing devices by Margarita Benitez and Markus Vogl http://benitezvogl.com/
10. ict-art-connect.eu
FP7 funded support action project, addressing the FET (Future
Emerging Technologies) objective
Connects European ICT and Art communities, to foster productive
dialogue and collaborative work between them, in order to identify
new research avenues, associated challenges, and the potential
impact of ICT and Art collaboration on innovation, education and
society in general.
FET-Art project/ ICT & Art Connect
11. ict-art-connect.eu
It aimed to:
• bring artists and technologists to work
together;
• foster development of new ideas and projects;
• foster new understandings, innovations and
directions for the future.
About ICT & Art Connect
13. ict-art-connect.eu
Workshop, conference and exhibition on the subject of Art & ICT
Outcome: there is a need for better facilitation of art & technology
collaborations and synergies across Europe.
How it all began- Brussels April 2012
14. ict-art-connect.eu
Where did ICT & Art Connect originate?
Brussels 2012
The 2012 event clearly confirmed that a great potential exists in fostering dialogue
between ICT and Art practitioners, and now is the time to support deeper
interactions and the emergence of novel projects, and to identify emerging areas
for the EU’s H2020 in the ICT domain and beyond.
15. ict-art-connect.eu
Key recommendations & questions from the ICT&Art Connect 2012 event report:
“We need to study what problems art and ICT can solve together. What are the elements that work
across both artistic and computational forms? Are there formulae (ie the golden mean, the three act
structure, the Navier Stokes equations) that can be jointly applied? To what degree can craft wisdom
be mathematised; what are the possibilities and limits of computational creativity? Can we establish
neural-based computational models and multimodal automated measures of aesthetic experience?
Does there first have to be a convergence process between art, ICT, brain science and
psychology, whereby each discipline better understands the process and language of the
other? What are the conditions of genuine cross-fertilisation between Art and ICT both in the academic
and the commercial environments? Do we need to understand better the intradisciplinary benefits
of art and ICT collaborations, before going on to understand the inter- and transdisciplinary
ones? What are the policy implications around artistic/software IP on mass media platforms whose
users often employ mash-ups, samples, hacks etc. (i.e. creative commons, antitrust actions, copyright
law)? How can we create coherent policy that both generates innovation and protects rights holders?
The element of the aesthetic in the ICT innovation
process may also need more study.”
What issues were revealed?
16. ict-art-connect.eu
FET-Art approach
Focus on the concerns of artists and technologies, such as
addressing:
• perceptual, disciplinary, ‘culture’ or ‘language’ differences between
each discipline;
• a poor understanding of how the other discipline works and thinks;
• grievances regarding past interactions in collaborative projects in
order to shape new processes and techniques to feed back to
funders(EU), in order that they fund better collaborations for better
outcomes.
• start new initiatives to nurture new, healthier interactions and
collaborations.
17. ict-art-connect.eu
• NEM Summit Art &
Tech Hackathon,
• Vilnius- ICT 2013
• Brussels- ICT & Art
Connect 2013 &
European Parliament
• Edinburgh @
Scottish Parliament
Promotion Activities
18. ict-art-connect.eu
Media Buzz
Neelie Kroes, Vice President of the EC,
mentioned ICT & Art Connect as one of the
"great ideas" she witnessed at ICT 2013 for
the EU's ICT research and innovation
programme – Horizon 2020
http://t.co/KjZUTmxfnb
Robert Madelin, Director General of the
EC called for” artists and technologists to
help us make sense of/own our future”, as a
result of seeing ICT & Art Connect
presentations.
Brussels event participants’ showcase at
EC Parliament. Imperica’s article:
http://www.imperica.com/en/features/europe
an-futures-connecting-art-and-technology
Award for stand with most buzz at EU’s own event
ICT 2013 in Vilnius, November 6-8, 2013
20. ict-art-connect.eu
What happened at our events?
• Presentations by experts on
collaboration methods;
• Consultation with artists &
technologists on past experiences on
collaboration and how to make it
more effective;
Matchmaking activities to start new
collaborations.
21. ict-art-connect.eu
• ICT & Art Connect
Hackathon
October 28 &29, 2013
NEM Summit
Nantes, France
Hackathon Matchmaking (Stromatolite)
22. ict-art-connect.eu
• ICT & Art Connect London West
January 18 & 19th, 2014
Watermans Art Centre
Consultation and Matchmaking (Brunel)
23. ict-art-connect.eu
ICT & Art Connect London
East: Ravernbourne,
White Building & Bookclub
February 22 & 23rd, 2014
Consultation and Matchmaking (Brunel)
24. ict-art-connect.eu
• ICT & Art Connect
Edinburgh Jan 24, 25,
2014
• ICT & Art Connect
Barcelona, Feb 20 &
21, 2014
• ICT & Art Connect
Waag Society
Amsterdam
March 28 & 29, 2014
Partner Consultation and Matchmaking
25. ict-art-connect.eu
Open to artists or ICT specialists to help find project partners;
Pairs were formed during matchmaking events, OR in direct contact
with project partners, OR using the matchmaking tool on online;
Each pairing created a short project proposal, then submitted it for one
of our 3 deadlines(end of Dec 2013, end of January, and early March),
to start collaborations as late as April;
An expert panel made selection ratings for each proposal, then the final
decision was made by the consortium for the next phase, the
collaborative “residencies”;
Residencies were facilitated from 1 day (from the Hackathon) up to 3
months, on the premises of one of project partners or elsewhere (artist
studio or ICT laboratory).
Open Call & Matchmaking Activities
26. ict-art-connect.eu
Residencies Projects Chosen
Residents pilot projects exhibited and performed at the exhibition were the following:
BioStrike – artists and DIY Biologists of MadLab, Biologigaragen and the Open Wetlab: Pieter
van Boheemen, Martin Malthe Borch, Zack Denfeld, Cat Kramer & Asa Calow.
Hear the City – programmer, Andrew Faraday, musician, Kate Halsall, video artist, Annalisa
Terranova;
Linguify – developer/ designer, Benedict Allen and educator/developer, Siobhan Ramsey;
KrowdKontrol – musician Steve Lawson and programmer Liepa Kuraite;
SenseShifting – participatory artist Joana Mollà Hinarejos and interface designer Giovanni
Marco;
Art of the Deep – musician/ artist, Thomas Flynn, coder, Daniel Lopez and
educator/developer, Siobhan Ramsey;
AR Sign Battle - artists and technologists from Nantes: Pierre Buffe, Mathias
Mouchard, Arnaud Perrillat, Félix Raymond.
Data and Ethics Working Group – artists, performers and designers: Elliott Burns, Susana
Cámara Leret, Kevin Logan, Geoff Howse, Jack James, Tadeo Sendon and Dave Young, Mike
Thompson, with physicist Josep Perello, and Open Data Institute statistician Ulrich Atz;
WIKI-Art Comic Strip – interaction designers and mobile games developers collaboration:
Marie Lamouret, Victor Pedraza, Sylvia Morgado and Richard Piron ;
Dances with Drones - Choreographer, Nina Kov and physicist/ 3D programmer, Gábor
Vásárhelyi;
27. ict-art-connect.eu
Residencies Projects Chosen
Residents pilot projects exhibited and performed at the exhibition continued:
Seeing Healthcare through a Data Lens – artist/photographer Sujata Majumdar, software systems
designer, Ruud de Boo, biologist and informatics specialist, Irene Nooren, and database developer, Barani
Dakshinamoorthy ;
Interactive Butterflies for a Diasynchronic artwork – video artist Bruno Mathez, visual and media artist
Carol McGillvray, and artist/programmer Neil Mendoza;
Hacking Choreography 2.0 – Choreographer, Kate Sicchio and Audio/Vsual artist/programmer, Nick
Rothwell ;
Guerilla Toy Hack Installation – community artist, David Allistone and programmer and digital artist, Louis
d’Aboville;
Death From Above - computer scientist, Jonathan Jouty, visual artist, Richard Phillips-Kerr, and
filmmaker/sociologist, Igor Slepov ;
Silicasonisphere – glass artist, Carrie Fertig, and sound/electronics artist, Dave Murray-Rust
Not to be Reproduced: A Narrative Through Time – painter Mark Conolly and 3D printing technologist,
Diego Zamora;
Ministry of Measurement – performance artist group Thickear (Geoff Howse, Jack James, Kevin Logan and
Tadeo Sendon) with Open Data Institute statistician Ulrich Atz;
The Human Sensor – Digital Media Artist /Painter/Programmer, Kasia Molga, and electronics engineer,
Adrian Godwin.
28. ict-art-connect.eu
Round 1
• BioStrike
• Data and Ethics
Working Group
• SenseShifting
• Magic Drawing
• AR Sign Battle
Round 2
• Seeing Healthcare
through a Data Lens
• Interactivity features for
a diasynchronic artwork
• Hacking Choreography
2.0
• Guerilla Toy Hack
Installation
• Gamification of US
Military
• Silicasonisphere
• Physical
Representations of
Time
Round 3
• Dances with Drones
• The Human Sensor
Residencies Projects Chosen
31. ict-art-connect.eu
Summary of significant outreach results
Outreach activities: online community and dissemination activities have
been very significant and on-going past the project end;
FET-Art reached a larger European community and excited the artists and
technologists, to see the on-going activities and support;
Existing and new approaches for ICT /Art collaboration within
ICT/technology communities, organisations and industry have been
demonstrated by artists and technologists;
The project activities, conversations, and on-going activities of the ICT & Art
Connect initiative will encourage the European Commission to develop
additional initiatives to nudge the ICT industry to involve artists in their future
undertakings, research and development.
Conclusions
32. ict-art-connect.eu
• ICT & Art Connect Final Exhibition
at Fo.Am Studios
Final Event: Brussels, May 11 & 12, 2014
33. ict-art-connect.eu
• ICT & Art Connect Final Presentation
in European Parliament
Final Event: Brussels, May 11 & 12, 2014
37. Current Research Activities:
• EU FET-ART: ICT & Art Connect (€550,000) – to study, nurture &
facilitate ART & ICT collaboration and new projects – June 2013-
May 2014 (I was the Brunel PI for this project)
• EU Cre-AM Roadmap (€1,000,000) – to develop a mapping and
support network for ICT and the Creative Industries throughout
Europe (I was a Brunel co-PI) –Oct 2013-June 2014, it finishes Sept
2015.
• Invited to submit and waiting on decision on another EU
proposal for 1st Horizon 2020 call on Human Centred Digital
Age as PI called Open-Source Hands-On Maker World (To
start in October 2014);
• New Mobile Theatre/ Participatory performance project just
started to develop – applying to Arts Council & seeking
mobile coders and actors.
38. Current Research Activities cont.:
• Monograph (Ashgate): on Mobile Art history and future
directions – invited to submit and in peer review stage now
• Edited book: on creative process, ideation and collaboration in
technological art practice – Routledge is interested and we’re
reworking the proposal for their peer review process.
• Hacking the Body 2.0 – working on interactive garments for
October performance activities with Kate Sicchio.
• Started at UCA Epsom (this week):
• will initiate a research/ practice regular gathering to help UCA
practitioners think about their practice in a more academic way;
• will initiate regular (“bitch, stitch& perform”) sessions / workshops
on (my interests): mobile performance & pervasive theatre, soft
circuits & making for performance, e-textiles for
performance…possibly others
39. Graphic by Dave Palmer 2012
Hacking the Body
a collaborative research
project with dance artist
/choreographer Kate
Sicchio
40. Hacking the Body
…using data from the body –
using open source tools, with
biomedical with handmade soft
circuit electronic sensors, to
create new visual and interactive
activities for participants to
experience, engage, and play
with…
Images by Kate Sicchio 2011, Kasia Molga 2012 and Camille Baker 2010
…using their mobile media and gaming
devices (Xbox, Kinect, Wii).
41.
42. Graphic by Dave Palmer 2012
Hacking is a much-misused term (Jordan, 2008)
Cracking vs Hacking
“a material practice that produces differences in
computer, network and communications
technologies” (Coleman, 2013:98)
Reconsidering Hacking
43. Graphic by Dave Palmer 2012
Repurposes but recognises the original
Low level or DIY
Collaborative/Open-source/Sharing
Post-disciplinary/Anti-disciplinary
Reconsidering Hacking
44. Graphic by Dave Palmer 2012
Repurposes but
Recognises the original
“As part of this practical capacity, the
very nature of hacking – turning a
system against itself – is the
processing of using existing code,
comments, and technology for more
than what the original authors
intended” (Coleman, 2013:99)
45. Graphic by Dave Palmer 2012
“Hacking is in a dialogic form, not in
dialetic opposition. Not to operate
with its object as an opponent or
foe, but as a field of gravity. Not
regarding a system of belief as
opium, but as a path of liberation,
using it as a trampoline, as a line of
flight and a force of gravity” (von
Busch and Palmås, 2006:59).
Repurposes but
Recognises the original
46. Graphic by Dave Palmer 2012
“Whatever the code we hack, be it programming language,
poetic language, math or music, curves or colorings, we are
the abstracters of new worlds.
Whether we come to represent ourselves as researchers or
authors, artists or biologists, chemists or musicians,
philosophers or programmers, each of these subjectivities is
but a fragment of a class still becoming, bit by bit, aware of
itself as such” (Wark, 2004:1).
Post-disciplinary/
Anti-disciplinary
47. Graphic by Dave Palmer 2012
“Hackers have constituted an expansive
pragmatic practice of instrumental yet playful
experimentation and production. In these
activities the lines between play, exploration,
pedagogy and work are rarely rigidly drawn”
(Coleman, 2013:99).
Post-disciplinary/
Anti-disciplinary
48. Graphic by Dave Palmer 2012
Anti-disciplinary
Anti-disciplinary Principles (Joi Ito, MIT Media Lab)
Resilience over strength
Pull over push
Risk over safety
Systems over objects
Compasses over maps
Practice over theory
Disobedience over compliance
Emergence over authority
Learning over education
50. Graphic by Dave Palmer 2012
Within Hacking the Body we are:
· re-purposing or subverting data, code or other
information;
· re-understanding of what is possible – using
visualisation, haptics and sounds of body data;
· concerned with political and social agendas that are
associated with hacking;
· sharing, openness, collaboration;
· engaging in the hands-on imperative.
51. Graphic by Dave Palmer 2012
For Hacking the Body we are...
• working with open-source coding, making custom
interfaces with devices for performance, focusing on
revealing hidden, intimate and sensuous 'code' of the
body for interaction and play;
• working with inexpensive electronics kits and open-
source programming environments, soft circuits and
other technologies for e-fashion crafting;
• consider the possibilities of the playful, expressive,
gestural, using the DIY maker ethos in multi-sensory
participatory performances with new approaches;
• developing artworks using a unique performance
aesthetic with mobile and other ‘hacked’ devices for
performative experiences and interactive artworks.
52. Graphic by Dave Palmer 2012
For Hacking the Body we are...
• working with BioTech specialists to explore lesser
explored internal sensing technologies (i.e. blood glucose,
portable ultrasound etc)
• adapting technologies, creating generative visual and
sensual pieces, with custom software and mobile media
‘apps’ and sensors and gestural gaming interfaces (GPS,
Accelerometers, QR readers, AR apps, Kinect, etc.);
• developing various methods to create ambient sensory
constructions, generative elements, and haptic garments
for performance interactions, incorporated into various
custom interfaces and platforms;
• learning from dancers, theatre and live artists, musicians
as well as those in the DIY / 'Maker’/hacker movement to
inform our practice.
53. Graphic by Dave Palmer 2012
Three Hacks
(1) Hack one: “inside out” - biosensing: breath,
blood volume, chemical.
(2) Hack two: “outside in” - movement
visualisation to actuation on the body.
(3) Hack three: “inside matching outside” -
mobile Artificial Reality applications, QR codes,
and projection mapping.
54. Graphic by Dave Palmer 2012
Coleman, E. G., Coding Freedom: The Ethics and Aesthetics of
Hacking. Princeton University Press, Princeton and Oxford.
2013.
Dueze, M., Media Life, Cambridge, UK, Polity Press. 2012.
Jordan, T., Hacking: Digital Media and Technological
Determinism, Digital Media and Society, Polity, Cambridge, UK,
2008.
Wark, M., (2004), A Hacker Manifesto. Harvard University Press:
London, UK.
von Busch, O. and Palmås, K. (2006), Abstract Hacktivism: The
making of a hacker culture. Openmute.org: London and
Instanbul.
55. Hacking the Body - early wearable experiments
Image by Camille Baker 2012
56. Image by Camille Baker 2013
Hacking the Body - early wearable experiments
58. Hacking the Body – workshops on soft circuits for
performance
Image at soft circuits workshop run by Kate
Sicchio & Camille Baker
Byron Bay, Australia, June 15, 2013
Image from http://www.mztek.org/programs/hacked-human-
orchestra/
59. June 2013 HTB workshops – collaborative DIY Ethos:
ISEA 2013, Workshop, Sydney Australia – June 9th, 2013
60. Tek* 2013, Workshop, Byron Bay, Australia – June 15th, 2013
June 2013 HTB workshops – collaborative DIY Ethos:
61. Creativity and Cognition 2013, Workshop, Sydney Australia – June 17th, 2013
June 2013 HTB workshops – collaborative DIY Ethos: