3. this class
1. Production
2. Printing
3. Finding a publisher
4. Distribution
5. marketing
6. getting to issue #2!
4. PRODUCTION
SOME BASIC TIPS
BEST TO WORK WITH GRAPHIC
DESIGNER & PRE-PRESS STAFF
USE FLIGHT CHECK
INCLUDE ALL FONTS & IMAGE
FILES
ALL FILES SHOULD BE 300 DPI OR
HIGHER (450 IS BETTER)
YOU CAN USE PHOTOSHOP,
INDESIGN OR QUARK EXPRESS BUT
FINAL OUTPUT SHOULD BE PRINT
READY PDF.
5. PRODUCTION
TRADITIONAL FORMAT
32-96 PAGES
6.625 X 10.25 inches
SADDLE STITCHED
COLOR NOT MUCH MORE
EXPENSIVE THAN BLACK AND
WHITE
TYPICALLY USED FOR
PERIODICALS/MULTI-PART
STORIES
6. PRODUCTION
“prestige” FORMAT
48-96 PAGES
6.625 X 10.25 inches
Perfect bound
COLOR NOT MUCH MORE
EXPENSIVE THAN BLACK AND
WHITE
Can be USED FOR PERIODICALS/
MULTI-PART STORIES or one-
shots & graphic novels
7. PRODUCTION
“graphic novel”
FORMAT
96 pages+ (16 page
signatures)
Can be any trim size
Perfect bound
COLOR MUCH MORE EXPENSIVE
THAN BLACK AND WHITE
Typically used to tell self-
contained stories
8. PRODUCTION
Manga FORMAT
96 pages+ (16 page
signatures)
Can be any trim size but
usually “b” format paperback
Perfect bound
Almost always BLACK AND
WHITE
Typically used to tell
serial stories
9. Comic book
printing SOME BASIC TIPS
Higher the print run the
cheaper the unit price
Costs breakdown in to “set
up” charges & paper costs
It’s always more expensive to
go back to press
Ask about how books will be
packed
Ask if printer can store books
You can print locally, overseas
or through a printing co-op
10. Graphic novel
printing More options
Basic principles same as comic
book printing
But print on demand is an
option
Services like lulu, create
space and blurb are useful
Black and white much cheaper
than color
Some of these services
combine printing and
distribution
11. FINDING A PUBLISHER
OPTION OWNERSHIP RISK TO DIFFICULTY EXAMPLE
CREATOR
Existing Company Very Low Very High Marvel, DC
Characters or Owned
Existing
Universe
Sell to Creator Owned Low High Dark Horse,
Established Avatar, Book
Publisher companies
Publishing Creator Owned Medium Medium Image
Co-op
Self Publishing Creator Owned High Easy Jeff Smith,
Dave Sim
12. Web publishing
advantages
Can be any page count
Color or black and white
Multi part or self contained
No printing expense
Minimal distribution expense (hosting
fees)
disadvantages
Can be harder to solicit talent
Almost always free
13. Distribution (comics)
How it works
Sells to comic book stores
The only major distributor
Has new product selection
committee
Monthly catalog – diamond previews
– lists thousands of items
Basic listing is about a paragraph
All other placement is paid
Solicitation occurs at least two
months in advance of delivery
Orders on a non-returnable basis
15. Self -Distribution
(comics)
How it works
Sell at comic book
conventions
Sell (usually on consignment)
to local comic book stores
Sell on the web
16. Distribution
(graphic novels)
How it works
Publishers often own their own
distribution companies
There are also independent
distributors (e.g. hudson news) &
retailers (e.g. amazon)
seasonal catalogs – typically three
times a year
Basic listing is about a page
Solicitation occurs many months in
advance of delivery
Orders on a returnable basis
17. Distribution
(web comics)
How it works
Very cost effective option
Comics apps like comixology
or graphicly
Self-hosted website
Other App based options like
ibooks author tools or e-book
apps
Your print ready pdf can easily
be posted online as well
18. Marketing 101
The four “p”s
Product
Pricing
Promotion
place
19. pricing
Diamond will take anywhere
from a 40-60% discount
Retail store discounts average
35-50%
Booksellers generally receive
a 40% discount
onlne partners will take a cut
too (apple takes 30%, amazon
takes more)
Web content is generally free
of charge
Pricing can be used as a
promotional tool
20. promotion
Comics news sites
Social media (create a
community)
Events like store signings and
launch parties
reviewers
Conventions (panels, “artist’s
alley” tables
Working with charities (CBLDF,
hero initiative)
Merchandise
Even a successful kickstarter
campaign can create a buzz
21. place
Key to success is to get
content in as many places as
possible
3000 comic book stores
10,000 traditional
bookstores
56 million ipads will be sold
by the end of 2012
17 million kindles sold in 2011
Web access is near 100%
penetration in north america
22. Getting to issue #2
(or the next comics project)
Some common obstacles
Writers/artists/creative partners abandoning project
“real life” gets in the way
Underestimating work required to print, publish & promote
Distracted by opportunities (licensing, other media, offers to
collaborate, groupies)
For periodicals – “four in the can”
For graphic novels – “finish it first”
Professionals deliver on time