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DESIGNING FOR
THE AUDIENCE
SVEN CHARLEER, PHD
FREELANCE USER RESEARCH
DATAVIZ / GAMES
@SVENCHARLEER
#GameUXsummit
REAL-TIME ESPORTS DASHBOARDS
ORIGINS
THE RESEARCH
TAKING IT TO THE CROWD
svencharleer.com
11
12
https://www.apple.com
Arnold, Kimberly E., and Matthew D. Pistilli. Course Signals at
Purdue: Using learning analytics to increase student
success. Proceedings of the 2nd International Conference on
Learning Analytics and Knowledge. ACM, 2012.
Engelbart, D. C. (2001). Augmenting human intellect: a
conceptual framework (1962). PACKER, Randall and JORDAN,
Ken. Multimedia. From Wagner to Virtual Reality. New York:
WW Norton & Company, 64-90.
CASE STUDY 0
MOTIVATION
svencharleer.com
THE RESEARCH
SPECTATOR EXPERIENCE
svencharleer.com
svencharleer.com
KATHRIN GERLING
FRANCISCO GUTIÉRREZ
HANS CAUWENBERGH
BRAM LUYCX
KATRIEN VERBERT
https://vimeo.com/65429804
https://www.youtube.com/watch?v=WziMRN9WoVk
https://www.youtube.com/watch?v=j5QahFFHv0I
UNDERSTANDING
THE USER NEEDS
svencharleer.com
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
UNDERSTANDING
THE USER NEEDS
svencharleer.com
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
788 participants
ONLINE SURVEYS
r/LeagueOfLegends
167
r/GloblalOffensive
596
UNDERSTANDING
THE USER NEEDS
svencharleer.com
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
Paper, digital mockup, interactive prototypes
NLoL =10, NCS:GO =8
USABILITY
THINK ALOUD / SEMI-STRUCTURED INTERVIEWS
UNDERSTANDING
THE USER NEEDS
svencharleer.com
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
18 participants
NLoL =10, NCS:GO =8
SEMI-STRUCTURED INTERVIEWS
EYE-TRACKING
INDUCTIVE THEMATIC ANALYSIS
svencharleer.com
Themes Total % Total %
1 Impact on spectator experience 101 29.2 50 33.3
2 Flexible and lightweight dashboards 98 28.3 39 26.0
3 Impact on cognitive load 51 14.7 12 8.0
4 Trust and complexity of information 54 15.6 3 2.0
5 Contextual factors 29 8.4 32 21.3
6 Usability 13 3.8 14 9.3
CS:GOLoL
29
DESIGN GOALS
GLANCEABILITY
ADAPTABILITY
INTELLIGENCE
TRANSPARENCY
svencharleer.com
DESIGN GOALS: GLANCEABILITY
svencharleer.com
IMPACT ON COGNITIVE
LOAD
“I might prefer to watch later and not during the stream,
because I need to be able to think about it”
“Okay, now I did look a lot [at recent damage] and that did sometimes
distract me from the game, I think. Sometimes that caused me to miss an
entire team fight”
DESIGN GOALS: ADAPTABILITY
svencharleer.com
CONTEXTUAL
FACTORS
Game phase - environment - viewer type - replay
DESIGN GOALS: ADAPTABILITY
svencharleer.com
NEED FOR LIGHTWEIGHT
AND FLEXIBLE
DASHBOARDS
“I think there is too much information [on the dashboard].
Maybe you can personalise certain things.”
DESIGN GOALS: INTELLIGENCE
“Damage across the entire game is interesting when not
much is going on. It would be nice if the dashboard would
automatically switch [to recent damage] when damage is
done.”
"The vulnerabilities help me understand why
junglers choose to gank in certain lanes"
DESIGN GOALS: INTELLIGENCE
DESIGN GOALS: TRANSPARENCY
svencharleer.com
TRUST AND COMPLEXITY
OF INFORMATION
“[It is all going a bit too fast for me], League of Legends is a fast
game, sometimes you are not going to be able to follow the game
as well. A simple number says enough sometimes.”
“I prefer to analyse such
things myself at that right
moment during the stream
instead of looking at
vulnerability. I can deduce it
myself from what I see.”
svencharleer.com
Charleer, S., Gerling, K., Gutiérrez, F., Cauwenbergh, H., Luycx, B., &
Verbert, K. (2018, October). Real-Time Dashboards to Support
eSports Spectating. In Proceedings of the 2018 Annual Symposium on
Computer-Human Interaction in Play (pp. 59-71). ACM
Charleer, S., Gutiérrez, F., Gerling, K., & Verbert, K. (2018, October).
Towards an open standard for gameplay metrics. In Proceedings of
the 2018 Annual Symposium on Computer-Human Interaction in Play
Companion Extended Abstracts (pp. 399-406). ACM
TAKING IT TO THE CROWD
GRID
svencharleer.com
svencharleer.com
DATA
EXTRACTION PLATFORM PRODUCT
AGNOSTIC
SPONSORS
September 17, 2019 - During Gambit Youngsters vs Illuminar, play ! "
COMPETING TEAMS
Illuminar
SEP 25, 2019 - 16:40
See Results
MATCH CENTER SMASH
Movistar Riders
SEP 26, 2019 - 13:00
See Results
MATCH CENTER SMASH
GamerLegion
SEP 26, 2019 - 16:00
See Results
MATCH CENTER Illuminar
Featured Matches Full Schedule
# PLAYER MP KDR KILLS
1 STYKO 12 1.21 276
2 nawwk 11 1.33 245
3 zehN 12 1.04 241
4 Maden 12 0.93 228
5 Maikelele 12 1.00 217
6 dennis 11 1.06 211
7 Hampus 11 0.97 206
8 DeathZz 10 1.04 190
9 ALEX 10 0.95 174
10 stavn 6 1.33 173
Performance Leaders
TOTAL KILLS
9649
#
TOTAL HEADSHOTS
4476
$
TOTAL DAMAGE DONE
1053622
%
ROUNDS PLAYED
1441
&
GRID INSIGHTS
championscup.gg
PREDICTION
KNOWLEDGEABLE INSIGHTS TRUST
Charleer, S., Gutiérrez Hernández, F., & Verbert, K. (2018). Supporting job mediator and job
seeker through an actionable dashboard. In Proceedings of the 24th IUI conference on Intelligent
User Interfaces. ACM.
@SVENCHARLEER
/IN/SVENCHARLEER
SVENCHARLEER@GMAIL.COM
SVENCHARLEER.COM
#GameUXsummit
SVEN CHARLEER, PHD
FREELANCE USER RESEARCH
DATAVIZ / GAMES

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