2. Staff
• Post Docs/Researchers/Senior researchers
• Prof. Berner Lindström
• Johan Lundin, PhD, associate prof.
• Alexandra Weilenmann, PhD, associate prof.
• Mathias Klang, PhD, associate prof.
• Wolmet Barendtregt, PhD
• Ylva Hård af Segerstad, PhD
3. Staff
• Marisa Ponti, PhD (post doc. Oslo)
• Lars Svensson, PhD, associate prof. , (Visiting)
• Ulrika Lundh Snis, PhD (Visiting)
• Barry Brown, PhD, (Visiting)
• Patrik Lilja, PhD
• Teachers (besides research staff)
• Mattias von Feilitzen
5. Research networks and
collaboration
• LinCS (The Linnaeus Centre for Research on Learning, Interaction and
Mediated Communication in Contemporary Society) is a national centre of
excellence funded by The Swedish Research Council (total app. 50 people)
• Berner Lindström,Wolmet Barendtregt,Ylva Hård af Segerstad, Johan
Lundin,Alexandra Weilenmann, Marisa Ponti, Patrik Lilja, Martin Tallvid,
Anna-Lena Godhe, Göran Karlsson,
• Part of the Learning - priority research area, at GU.
• Part of the Centre for LanguageTechnology, at GU
6. Educational
programmes
• Learning, teaching and IT - one of the orientations of the teachers
programme at University of Gothenburg, LP 01.
• Learning, communication and IT - Master programme (magister), web
based
7. PhD Education
• Applied IT - orientation towards educational research
• Center for educational research och teacher research - the
theme “New media, teaching and learning (MUL)”
• Collaboration between: LCIT at dep. of applied IT - LinCS -
and researchers and PhD students at Univ. of Gothenburg as
well as Chalmers University.
• 5-10 PhD students
8. Gothenburg Knowledge LAB
Education Research
ExperimentsDevelopment
• Designing for learning with digital
tools
• courses, workshops, seminars, visits
• research projects, support for data
collection, design based research
• development projects, educational
development, teacher development
• teachers educational experiments,
technological driven
experimentation
9. Games
• How do we learn to game and how do we learn
through gaming
• Developing new games, how to design fun games for
learning
• Use of games for learning, at home and in educational
settings
• Evaluations, do we learn more through gaming,
perspetions of quality
10. Mobile Technology
• Mobile services for interaction, communication
and learning
• Students’ mobile and personal technologies
• One-to-one in schools
• Writing and learning to write on mobile devices
11. Learning environments
• Infrastructures for learning
• Learning in different ”subject-matter”
domains (mathematics and science)
• Video and videopapers in teacher training
• Project based work and IT
• IT and learning elementary mathematics
12. Digital text and Literacy
• Children´s delvelopment of””new”
literacies in and out of school
• Trageton-pedagogy -Writing to read
• Digital story-telling
• CALL – video in SL learning
• CALL –Wikis learning technical English
13. Open and flexible learning
• Distance education and flexible learning – a
policy analysis
• Quality in higher education
• Digital resources / multimedia (OER)
• IT and learning and teaching in higher
education
14. IT and learning at work
• IT and training in industry
• Teacher competence in using IT
• IT to support teachers competence
development
• Systems for knowledge and competence
management