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Socket Programming Jignesh Patel Palanivel Rathinam connecting processes
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
Introduction to Sockets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Socket
Introduction to Sockets ,[object Object],[object Object],[object Object],[object Object],[object Object],Server Client Client 192.168.0.1 192.168.0.2 192.168.0.2 80 1343 5488 Client 192.168.0.3 1343
Introduction to Sockets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
A generic TCP application ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A generic UDP application ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
Programming Client-Server in C ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client in C #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h>  void error(char *msg){  perror(msg);  exit(0);} int main(int argc, char *argv[]){  int sockfd, portno, n;  struct sockaddr_in serv_addr;  struct hostent *server;  char buffer[256];  if (argc < 3) {   fprintf(stderr,&quot;usage %s hostname port&quot;, argv[0]);  exit(0);  }  portno = atoi(argv[2]);  sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);  if (sockfd < 0)  error(&quot;ERROR opening socket&quot;);  /* a structure to contain an internet address  defined in the include file <netinet/in.h> */ struct sockaddr_in { short  sin_family; /* should be AF_INET */ u_short sin_port; struct  in_addr sin_addr; char  sin_zero[8]; /* not used, must be zero */ }; struct in_addr { unsigned long s_addr; };  Client.c
Programming TCP Client in C #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h>  void error(char *msg){  perror(msg);  exit(0);} int main(int argc, char *argv[]){  int sockfd, portno, n;  struct sockaddr_in serv_addr;  struct hostent *server;  char buffer[256];  if (argc < 3) {   fprintf(stderr,&quot;usage %s hostname port&quot;, argv[0]);  exit(0);  }  portno = atoi(argv[2]);  sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);  if (sockfd < 0)  error(&quot;ERROR opening socket&quot;);  Client.c Socket System Call  – create an end point for communication #include <sys/types.h> #include <sys/socket.h> int socket(int  domain , int  type , int  protocol ); Returns a descriptor domain : selects protocol family  e.g. PF_IPX, PF_X25, PF_APPLETALK type : specifies communication semantics e.g. SOCK_DGRAM, SOCK_RAW protocol : specifies a particular protocol to be used e.g. IPPROTO_UDP, IPPROTO_ICMP
Programming TCP Client in C server = gethostbyname(argv[1]);  if (server == NULL) {  fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0);  }  bzero((char *) &serv_addr, sizeof(serv_addr));  serv_addr.sin_family = AF_INET;  bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length);  serv_addr.sin_port = htons(portno);  if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0)  error(&quot;ERROR connecting&quot;);  printf(&quot;Please enter the message: &quot;);  bzero(buffer,256);  fgets(buffer,255,stdin);  n = send(sockfd,buffer,strlen(buffer),0);  if (n < 0)  error(&quot;ERROR writing to socket&quot;);  bzero(buffer,256);  n = recv(sockfd,buffer,255,0);  if (n < 0)   error(&quot;ERROR reading from socket&quot;);  printf(&quot;%s&quot;,buffer);  close(sockfd);  return 0; }  Client.c Connect System Call  – initiates a connection on a socket #include <sys/types.h> #include <sys/socket.h> int connect( int  sockfd ,  const struct sockaddr * serv_addr , socklen_t  addrlen ); Returns 0 on success sockfd : descriptor that must refer to a socket serv_addr : address to which we want to connect addrlen : length of  serv_addr
Programming TCP Client in C server = gethostbyname(argv[1]);  if (server == NULL) {  fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0);  }  bzero((char *) &serv_addr, sizeof(serv_addr));  serv_addr.sin_family = AF_INET;  bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length);  serv_addr.sin_port = htons(portno);  if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0)  error(&quot;ERROR connecting&quot;);  printf(&quot;Please enter the message: &quot;);  bzero(buffer,256);  fgets(buffer,255,stdin);  n = send(sockfd,buffer,strlen(buffer),0);  if (n < 0)  error(&quot;ERROR writing to socket&quot;);  bzero(buffer,256);  n = recv(sockfd,buffer,255,0);  if (n < 0)   error(&quot;ERROR reading from socket&quot;);  printf(&quot;%s&quot;,buffer);  close(sockfd);  return 0; }  Client.c Send System Call  – send a message to a socket #include <sys/types.h> #include <sys/socket.h> int send( int  s , const void * msg , size_t  len ,  int  flags ); Returns number of characters sent on success s : descriptor that must refer to a socket in connected state msg : data that we want to send len : length of data flags : use default 0. MSG_OOB, MSG_DONTWAIT
Programming TCP Client in C server = gethostbyname(argv[1]);  if (server == NULL) {  fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0);  }  bzero((char *) &serv_addr, sizeof(serv_addr));  serv_addr.sin_family = AF_INET;  bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length);  serv_addr.sin_port = htons(portno);  if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0)  error(&quot;ERROR connecting&quot;);  printf(&quot;Please enter the message: &quot;);  bzero(buffer,256);  fgets(buffer,255,stdin);  n = send(sockfd,buffer,strlen(buffer),0);  if (n < 0)  error(&quot;ERROR writing to socket&quot;);  bzero(buffer,256);  n = recv(sockfd,buffer,255,0);  if (n < 0)   error(&quot;ERROR reading from socket&quot;);  printf(&quot;%s&quot;,buffer);  close(sockfd);  return 0; }  Client.c Recv System Call  – receive a message from a socket #include <sys/types.h> #include <sys/socket.h> int recv( int  s , const void * buff , size_t  len ,  int  flags ); Returns number of bytes received on success s : descriptor that must refer to a socket in connected state buff : data that we want to receive  len : length of data flags : use default 0. MSG_OOB, MSG_DONTWAIT
Programming TCP Client in C server = gethostbyname(argv[1]);  if (server == NULL) {  fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0);  }  bzero((char *) &serv_addr, sizeof(serv_addr));  serv_addr.sin_family = AF_INET;  bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length);  serv_addr.sin_port = htons(portno);  if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0)  error(&quot;ERROR connecting&quot;);  printf(&quot;Please enter the message: &quot;);  bzero(buffer,256);  fgets(buffer,255,stdin);  n = send(sockfd,buffer,strlen(buffer),0);  if (n < 0)  error(&quot;ERROR writing to socket&quot;);  bzero(buffer,256);  n = recv(sockfd,buffer,255,0);  if (n < 0)   error(&quot;ERROR reading from socket&quot;);  printf(&quot;%s&quot;,buffer);  close(sockfd);  return 0; }  Client.c Close System Call  – close a socket descriptor #include <unistd.h> int close( int  s ); Returns 0 on success s : descriptor to be closed
Programming TCP Server in C #include <stdio.h>  #include <sys/types.h>  #include <sys/socket.h>  #include <netinet/in.h>  void error(char *msg){  perror(msg);  exit(0);} int main(int argc, char *argv[]){  int sockfd, newsockfd, portno, clilen;  char buffer[256];  struct sockaddr_in serv_addr, cli_addr;  int n;  if (argc < 2) { fprintf(stderr,&quot;ERROR, no port provided&quot;); exit(1); }  sockfd = socket(AF_INET, SOCK_STREAM, 0);  if (sockfd < 0) error(&quot;ERROR opening socket&quot;);  bzero((char *) &serv_addr, sizeof(serv_addr));  portno = atoi(argv[1]);  serv_addr.sin_family = AF_INET;  serv_addr.sin_addr.s_addr = INADDR_ANY;  serv_addr.sin_port = htons(portno);  Server.c
Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)  error(&quot;ERROR on binding&quot;);  listen(sockfd,5);  clilen = sizeof(cli_addr);  newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);  if (newsockfd < 0) error(&quot;ERROR on accept&quot;);  bzero(buffer,256);  n = recv(newsockfd,buffer,255,0);  if (n < 0) error(&quot;ERROR reading from socket&quot;);  printf(&quot;Here is the message: %s&quot;,buffer);  n = send(newsockfd,&quot;I got your message&quot;,18,0);  if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd);  return 0;  }  Server.c Bind System Call  – bind a name to a socket #include <sys/types.h> #include <sys/socket.h> int bind( int  sockfd ,  const struct sockaddr * serv_addr , socklen_t  addrlen ); Returns 0 on success sockfd : descriptor that must refer to a socket serv_addr : address to which we want to connect addrlen : length of  serv_addr
Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)  error(&quot;ERROR on binding&quot;);  listen(sockfd,5);  clilen = sizeof(cli_addr);  newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);  if (newsockfd < 0) error(&quot;ERROR on accept&quot;);  bzero(buffer,256);  n = recv(newsockfd,buffer,255,0);  if (n < 0) error(&quot;ERROR reading from socket&quot;);  printf(&quot;Here is the message: %s&quot;,buffer);  n = send(newsockfd,&quot;I got your message&quot;,18,0);  if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd);  return 0;  }  Server.c Listen System Call  – listen for connections on  a socket #include <sys/types.h> #include <sys/socket.h> int listen( int  s , int  backlog ); Returns 0 on success s : descriptor that must refer to a socket backlog : maximum length the queue for completely established sockets waiting to be accepted addrlen : length of  serv_addr
Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)  error(&quot;ERROR on binding&quot;);  listen(sockfd,5);  clilen = sizeof(cli_addr);  newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);  if (newsockfd < 0) error(&quot;ERROR on accept&quot;);  bzero(buffer,256);  n = recv(newsockfd,buffer,255,0);  if (n < 0) error(&quot;ERROR reading from socket&quot;);  printf(&quot;Here is the message: %s&quot;,buffer);  n = send(newsockfd,&quot;I got your message&quot;,18,0);  if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd);  return 0;  }  Server.c Accept System Call  – accepts a connection on a socket #include <sys/types.h> #include <sys/socket.h> int accept( int  sockfd ,  const struct sockaddr * addr , socklen_t  addrlen ); Returns a non-negative descriptor on success sockfd : descriptor that must refer to a socket addr : filled with address of connecting entity addrlen : length of  addr
Programming UDP Client in C ,[object Object],[object Object],[object Object],[object Object],[object Object],sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); len = sizeof(struct sockaddr_in); while (1) {  /* write */ n = sendto(sock,“Got your message&quot;,17, 0,(struct sockaddr *) &server, len);  f (n < 0) error(&quot;sendto&quot;);  /* read */ n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from, len);  if (n < 0) error(&quot;recvfrom&quot;); }
Programming UDP Server in C ,[object Object],[object Object],[object Object],[object Object],sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); len = sizeof(struct sockaddr_in); while (1) {  /* read */ n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from, len);  if (n < 0) error(&quot;recvfrom&quot;); /* write */ n = sendto(sock,&quot;Got your message&quot;,17, 0,(struct sockaddr *)&from, len);  f (n < 0) error(&quot;sendto&quot;);  }
Programming Client-Server in C ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],#include <winsock.h> … .. void main(int argc,char *argv[]){ WSADATA wsda; // if this doesn’t work // WSAData wsda; // then try this WSAStartup(0x0101,&wsda); … .. WSACleanup(); closesocket(sockfd); }
[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming TCP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming UDP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming UDP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Programming UDP Client-Server in Java ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Socket Programming Tutorial 1227317798640739 8

  • 1. Socket Programming Jignesh Patel Palanivel Rathinam connecting processes
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  • 12. Programming TCP Client in C #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> void error(char *msg){ perror(msg); exit(0);} int main(int argc, char *argv[]){ int sockfd, portno, n; struct sockaddr_in serv_addr; struct hostent *server; char buffer[256]; if (argc < 3) { fprintf(stderr,&quot;usage %s hostname port&quot;, argv[0]); exit(0); } portno = atoi(argv[2]); sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (sockfd < 0) error(&quot;ERROR opening socket&quot;); /* a structure to contain an internet address defined in the include file <netinet/in.h> */ struct sockaddr_in { short sin_family; /* should be AF_INET */ u_short sin_port; struct in_addr sin_addr; char sin_zero[8]; /* not used, must be zero */ }; struct in_addr { unsigned long s_addr; }; Client.c
  • 13. Programming TCP Client in C #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> void error(char *msg){ perror(msg); exit(0);} int main(int argc, char *argv[]){ int sockfd, portno, n; struct sockaddr_in serv_addr; struct hostent *server; char buffer[256]; if (argc < 3) { fprintf(stderr,&quot;usage %s hostname port&quot;, argv[0]); exit(0); } portno = atoi(argv[2]); sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (sockfd < 0) error(&quot;ERROR opening socket&quot;); Client.c Socket System Call – create an end point for communication #include <sys/types.h> #include <sys/socket.h> int socket(int domain , int type , int protocol ); Returns a descriptor domain : selects protocol family e.g. PF_IPX, PF_X25, PF_APPLETALK type : specifies communication semantics e.g. SOCK_DGRAM, SOCK_RAW protocol : specifies a particular protocol to be used e.g. IPPROTO_UDP, IPPROTO_ICMP
  • 14. Programming TCP Client in C server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error(&quot;ERROR connecting&quot;); printf(&quot;Please enter the message: &quot;); bzero(buffer,256); fgets(buffer,255,stdin); n = send(sockfd,buffer,strlen(buffer),0); if (n < 0) error(&quot;ERROR writing to socket&quot;); bzero(buffer,256); n = recv(sockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;%s&quot;,buffer); close(sockfd); return 0; } Client.c Connect System Call – initiates a connection on a socket #include <sys/types.h> #include <sys/socket.h> int connect( int sockfd , const struct sockaddr * serv_addr , socklen_t addrlen ); Returns 0 on success sockfd : descriptor that must refer to a socket serv_addr : address to which we want to connect addrlen : length of serv_addr
  • 15. Programming TCP Client in C server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error(&quot;ERROR connecting&quot;); printf(&quot;Please enter the message: &quot;); bzero(buffer,256); fgets(buffer,255,stdin); n = send(sockfd,buffer,strlen(buffer),0); if (n < 0) error(&quot;ERROR writing to socket&quot;); bzero(buffer,256); n = recv(sockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;%s&quot;,buffer); close(sockfd); return 0; } Client.c Send System Call – send a message to a socket #include <sys/types.h> #include <sys/socket.h> int send( int s , const void * msg , size_t len , int flags ); Returns number of characters sent on success s : descriptor that must refer to a socket in connected state msg : data that we want to send len : length of data flags : use default 0. MSG_OOB, MSG_DONTWAIT
  • 16. Programming TCP Client in C server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error(&quot;ERROR connecting&quot;); printf(&quot;Please enter the message: &quot;); bzero(buffer,256); fgets(buffer,255,stdin); n = send(sockfd,buffer,strlen(buffer),0); if (n < 0) error(&quot;ERROR writing to socket&quot;); bzero(buffer,256); n = recv(sockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;%s&quot;,buffer); close(sockfd); return 0; } Client.c Recv System Call – receive a message from a socket #include <sys/types.h> #include <sys/socket.h> int recv( int s , const void * buff , size_t len , int flags ); Returns number of bytes received on success s : descriptor that must refer to a socket in connected state buff : data that we want to receive len : length of data flags : use default 0. MSG_OOB, MSG_DONTWAIT
  • 17. Programming TCP Client in C server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,&quot;ERROR, no such host&quot;); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr , server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error(&quot;ERROR connecting&quot;); printf(&quot;Please enter the message: &quot;); bzero(buffer,256); fgets(buffer,255,stdin); n = send(sockfd,buffer,strlen(buffer),0); if (n < 0) error(&quot;ERROR writing to socket&quot;); bzero(buffer,256); n = recv(sockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;%s&quot;,buffer); close(sockfd); return 0; } Client.c Close System Call – close a socket descriptor #include <unistd.h> int close( int s ); Returns 0 on success s : descriptor to be closed
  • 18. Programming TCP Server in C #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> void error(char *msg){ perror(msg); exit(0);} int main(int argc, char *argv[]){ int sockfd, newsockfd, portno, clilen; char buffer[256]; struct sockaddr_in serv_addr, cli_addr; int n; if (argc < 2) { fprintf(stderr,&quot;ERROR, no port provided&quot;); exit(1); } sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error(&quot;ERROR opening socket&quot;); bzero((char *) &serv_addr, sizeof(serv_addr)); portno = atoi(argv[1]); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(portno); Server.c
  • 19. Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error(&quot;ERROR on binding&quot;); listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error(&quot;ERROR on accept&quot;); bzero(buffer,256); n = recv(newsockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;Here is the message: %s&quot;,buffer); n = send(newsockfd,&quot;I got your message&quot;,18,0); if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd); return 0; } Server.c Bind System Call – bind a name to a socket #include <sys/types.h> #include <sys/socket.h> int bind( int sockfd , const struct sockaddr * serv_addr , socklen_t addrlen ); Returns 0 on success sockfd : descriptor that must refer to a socket serv_addr : address to which we want to connect addrlen : length of serv_addr
  • 20. Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error(&quot;ERROR on binding&quot;); listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error(&quot;ERROR on accept&quot;); bzero(buffer,256); n = recv(newsockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;Here is the message: %s&quot;,buffer); n = send(newsockfd,&quot;I got your message&quot;,18,0); if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd); return 0; } Server.c Listen System Call – listen for connections on a socket #include <sys/types.h> #include <sys/socket.h> int listen( int s , int backlog ); Returns 0 on success s : descriptor that must refer to a socket backlog : maximum length the queue for completely established sockets waiting to be accepted addrlen : length of serv_addr
  • 21. Programming TCP Server in C if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error(&quot;ERROR on binding&quot;); listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error(&quot;ERROR on accept&quot;); bzero(buffer,256); n = recv(newsockfd,buffer,255,0); if (n < 0) error(&quot;ERROR reading from socket&quot;); printf(&quot;Here is the message: %s&quot;,buffer); n = send(newsockfd,&quot;I got your message&quot;,18,0); if (n < 0) error(&quot;ERROR writing to socket&quot;); close(newsockfd); close(sockfd); return 0; } Server.c Accept System Call – accepts a connection on a socket #include <sys/types.h> #include <sys/socket.h> int accept( int sockfd , const struct sockaddr * addr , socklen_t addrlen ); Returns a non-negative descriptor on success sockfd : descriptor that must refer to a socket addr : filled with address of connecting entity addrlen : length of addr
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