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Alice Learning to program: Part Three Camera Control, Invisibility, and 3-D Text By Ruthie Tucker and Jenna Hayes, Under the direction of Professor Rodger Duke University, 2008 www.cs.duke.edu/csed/alice/aliceInSchools
Camera Control ,[object Object],[object Object]
Camera Control ,[object Object]
Camera Control ,[object Object],[object Object],[object Object]
Camera Control ,[object Object],[object Object],[object Object]
Dummy Cameras ,[object Object],[object Object]
Dummy Cameras ,[object Object],[object Object],[object Object]
Dummy Camera ,[object Object],[object Object],-We will show you how to drop a dummy camera at this location and name it  Horse Position .
Dummy Cameras ,[object Object],[object Object]
Dummy Camera ,[object Object],[object Object],[object Object],[object Object],We renamed this earlier. This is our new dummy camera position.
Dummy Camera ,[object Object],[object Object],[object Object],[object Object]
Dummy Camera -You can move the camera wherever you would like. Let’s move it back to the original camera view.  -Now right click on “camera” in your object tree and select methods.  -Click “set point of view to” Dummy Objects/Original Position. See the next slide for a picture of the selection process.  Horse position Original position
Resetting Your Camera View
Resetting Your Camera View -Now try using this same process to set your camera back to Horse View.
Dummy Camera ,[object Object],[object Object],[object Object]
Dummy Cameras During Animation  ,[object Object],[object Object]
Dummy Cameras During Animation  -Drag  set point of view to  to the very end of  my first method  right under  Matt.RideHorse  and drop it there. Set it to  Horse Position  so that the camera closes up on the horse at the end of your animation.  Play your world to test it out.
[object Object],[object Object],[object Object],[object Object],Moving On
Making Objects Invisible: IsShowing and Opacity ,[object Object],[object Object],[object Object]
Invisibility :Is Showing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Making a Ghost:Opacity ,[object Object],[object Object],[object Object],[object Object]
Adding Titles:3D Text  ,[object Object],[object Object]
3D Text Continued ,[object Object],[object Object],[object Object],[object Object]
3D Text Continued -Your text object will appear in your object tree just like any other object.  -You can also use the object moving buttons on it like any other object. Use them to position it in the sky.
3D Text ,[object Object],[object Object],[object Object]
Finishing up ,[object Object],[object Object]
Problems ,[object Object],[object Object],[object Object],[object Object]

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Alice startpartthree

  • 1. Alice Learning to program: Part Three Camera Control, Invisibility, and 3-D Text By Ruthie Tucker and Jenna Hayes, Under the direction of Professor Rodger Duke University, 2008 www.cs.duke.edu/csed/alice/aliceInSchools
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Dummy Camera -You can move the camera wherever you would like. Let’s move it back to the original camera view. -Now right click on “camera” in your object tree and select methods. -Click “set point of view to” Dummy Objects/Original Position. See the next slide for a picture of the selection process. Horse position Original position
  • 14. Resetting Your Camera View -Now try using this same process to set your camera back to Horse View.
  • 15.
  • 16.
  • 17. Dummy Cameras During Animation -Drag set point of view to to the very end of my first method right under Matt.RideHorse and drop it there. Set it to Horse Position so that the camera closes up on the horse at the end of your animation. Play your world to test it out.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. 3D Text Continued -Your text object will appear in your object tree just like any other object. -You can also use the object moving buttons on it like any other object. Use them to position it in the sky.
  • 25.
  • 26.
  • 27.