This session we will introduce the elements and syntax of this language: structures, components, patterns and more. This session is created with developers in mind.
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A brief history of Android
From a design perspective
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Oct. 22,2008
T-Mobile G1 is launched
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Sep. 15,2009
Introduced density independent pixels
http://www.dubacreative.com/post/110715811882/the-
difference-between-px-dp-dip-idpi-mdpi
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Oct. 26,2009
The droids arrive
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Dec. 6,2010
Google acquires Matias Duarte
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Feb. 22,2011
Honeycomp (Android 3.0) showed us a glimpse of what
Android would soon look like
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Oct. 8,2011
#yoloholo
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July 9,2012
Jelly bean brings actions to notifications, Google Now
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Oct. 31,2013
Loosing the fat
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June 25,2014
Android L preview
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What is Material Design?
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+
● Universal platform design that functions across Android
Wear, Android TV, Android Auto, and all of Google’s apps
and services.
● Making the whole device feel unified.
● It’s all about everything animation, but flat at the same
time.
● Elevation value to any UI surface to get 3D effects by
virtual light sources and real time shadows
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What is the difference in
Material Design?
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Inspired by paper
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The classic principles of
good design