4 concrete ideas to enhance Vocational Education and Training using
- Blended Learning,
- Open Education
- Social Virtual Immersive Environments &
- Augmented Reality Applications.
Presentation at CEDEFOP Expert Seminar (December 10-11, 2015)
2. LEARNING PROVIDERS AND THE COMPETITIVENESS CHALLENGE:
PROMOTING QUALITY IN EDUCATION AND TRAINING DELIVERY AT EU LEVEL
SEMINAR
10-11 DECEMBER 2015, CEDEFOP, THESSALONIKI
Teaching Adults via ICT
Stylianos Mystakidis
University of Patras, Greece
3. Outline
Quality in VET: improvement for the benefit of the
learner
VET Learning Quality / Innovation Suggestions:
1. Blended/Hybrid Learning
2. European Good Practices in VET
3. Open Education
4. Social Virtual Reality Environments & Augmented
Reality Applications
4. Who we are
• Centre for Vocational Education & Training of the
University of Patras (3rd largest in Greece)
• Subject Areas: ICT, Energy, Education, Business,
Engineering
• Founded 1995
• 1995-2008: 150+ subsidized training programs with over
10.000 trainees supervised by 90+ professors, involving
flexibly over 100 trainers & staff
• Learners profile: Adults professionals (25-40 y) and
unemployed (20-35 y)
• 2012-15: Educational innovation & technology for new
professional blended learning services & courses
5. Adults Training via Blended Learning
• Blended (Hybrid) Learning
1. Attendance-based instruction
2. Online live sessions - Web conferencing (Synchronous E-
learning)
3. Flexible self-study & group activities (Asynchronous Learning)
4. Social learning
• Training of Blended Learning Trainers
– Blended learning design
– Pedagogical Design & development of asynchronous lesson
activities for LMS (e.g. Moodle) and E-learning 2.0 (wiki etc.)
– Webinar Design, Material Design & Implementation
6. Trainers Needs for Blended Learning
• Content Skills
• Pedagogical Skills
• Technological Skills
• Social Skills
• Communication Skills
7. European VET Innovation Insight
Open Education Europa
Teachers Contest
http://openeducationeuropa.eu/
8. European VET Innovation Insight
• Open Education Europa Teachers Contest
• October – November 2015
• Prize: Visit to one innovative school / organization
• Over 200 Good Practices received from 27 countries
• 118 Practices published in the Open Education
Europa Good Practices Section
• 18 Good Practices (15%) on VET and Adult Education
• Winner announcement: Contest Webinar Party on
15th December 2015, 6pm CET
9. Examples of European VET Innovation
1. Greece: Teachers Training on School Gardening
Blended Open Course
2. Spain: Learn a Foreign Language Internet Radio
Station
3. Lithuania: Project Management Virtual local guide
4. Spain: Job search & employability Personal Learning
Environment
5. Spain: Employment & Socialization Skills for
Disadvantaged People Installation of wood spaces
Explore more Good Teaching & Learning Practices:
http://openeducationeuropa.eu/en/good-practices
11. Open Education
• Massive Open Online Courses for Mass Vocational
Training
• “Open Education can help address both employment
and skills gap” (Mystakidis & Berki, 2014)
• MOOCs for WebSkills EC Project
• NAMA MOOC (Numeracy for Advanced
Manufacturing) Erasmus+ Project
13. Virtual & Augmented Reality Applications
• Social Virtual Reality Learning Environments
(3d Virtual Worlds)
• Augmented Reality Applications
• Advantages for Vocational Training
– The role of the avatar
– Virtual experiences are real to the human brain
– Mental practice
• Train 3d Trainer Training Program
14. Kapp, O’Driscoll, 2010
The Sense of Self
The Death of Distance
The Power of Presence
The Sense of Space
The Capability to Co-Create
The Pervasiveness of Practice
The Enrichment of Experience
Virtual Worlds Sensibilities
26. Solutions to Challenges 1
Continuous Professional Development of Teachers
Use Open Education (MOOCs & Virtual Communities
of Practice)
27. Solutions to Challenges 2
Enhance Quality of Learning in VET
Use appropriately Blended Learning and / or Social
Virtual Immersive Environments to enhance learning
quality
28. 3 Key Messages
• Appropriate use of Blended Learning can enhance
traditional VET in several cases
• Virtual & Augmented Immersive Reality Applications
have high potential for training cases (e.g. with
strong spatial, manual aspects or processes that can
be simulated)
• Innovative forms of Open Education have the
potential of innovative, massive, rapid, distance
upskilling and reskilling of workforce and to
strengthen employment and development