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Fabien DI PARDO    Artistic Director
   Sylvain ERIKSEN   Project Manager
   Steve LA MOTTE    Game Designer
  Baptiste MOISAN    Game Designer
Aymeric SCHWARTZ     Sound Designer
      Marc SEGUIN    Usability Expert
CONTEXT


Blind Trust is a school project
which was developped during our
first year of Master's Degree.

The Enjmin is the only public video
game school in France, and after
two years, students obtain a
Master's Degree in games and
interactive digital media.


                                      The objectives our school set was to create an
                                      interactive product which can be experienced by
                                      anybody. A person who has never seen a video
                                      game or a television, should be able to understand
                                      all the interactions and their meanings.

                                      Therefore, we drawed special attentions on the
                                      tutorial and the different feedbacks, keeping in mind
                                      an original gameplay.


                                      During the end-of-the-year presentation, several
                                      teachers and professionals encouraged us to
                                      developp the game using XNA ; which is why we
                                      saw an opportunity to share this game to everyone !
PRESENTATION


                                                          GAME OVERVIEW

                               Title : Blind Trust                                    ESRB : E10 (Everyone
                                                                                      10+)
                               Number of players : 2 players (no solo mode)
                                                                                      Public aim : pick up and
                               Genre : party game, « coopetition », card &            play, family, party-
                               board-like                                             starter



                                           GAME MECHANICS

Blind Trust is a game about trust and distrust between two players.

The first player controls the only character on the screen and can't look at it, he has only sound feedbacks.
The second player sees what is on screen and has to guide the other player.

With the same character, each of the players has to collect their own specific items and avoid the enemies.

In a word, the players must cooperate to progress but they remain in a competition of victory.


During this whole document, we will name the player who controls the character without seeing it "the blind-
player" ; and the player who guides the other one "the sighted-player".
USP



          INTERFACE                        TRUST vs. DISTRUST


The two players don't have the        The whole point of the game lies on
same role. One player give            the ambiguous relationship
directions whereas the other one      between both players :
has to choose either to take them
for granted or not.                   - the blind-player must figure out
                                      whether his opponent is bluffing or
The blind-player has the Xbox 360     not ;
controller and needs to be            - the sighted-player must con his
blindfolded (or at least must         opponent.
pretend to be).
The sighted-player sees what is on    But still, a certain cooperation is
screen and can only give oral         required in order to win...
requests.
BACKGROUND



                  STORY                                  TWO PARTNERS


27th february. 12:57pm. Grand Bank.               ED "MONEYMAKER":
                                                  This fat one is a legend in robbery.
Today's the big day.                              No vaults can resist him.

After weeks of agreements, Ed and Bob are         "SHINY" BOB:
finally going to make the biggest break-in of     Bob onlys cares for jewels, and this
all time... Or at least of this year...           greedy fellow is always trying to
                                                  con you.
The two partners are well organized : Ed is
prepared to enter into the vault while Bob
checks the control room and sets the bomb.

Unfortunately, the explosion dazzles Ed
who has no other choice to listen to Bob's
orders.

But those two deceitful thieves are going to
scam each other to get more money.
THE 3 « C »


                                CAMERA                                    CHARACTER


                    The game is in a 2D top view (Zelda    The characters moves in 4 directions (4
                    on Snes).                              cardinal directions)

                                                           He moves faster than the guards.

                                                           The blind-player can steal some items from the
                                                           sighted-player by pressing the A button.
                                                           If he has less items than his opponent, he
                                                           steals 3 items and spawn 3 guards on the map.
                               CONTROL                     If he has more items than his opponent, he
                                                           only spawns 3 guards on the map.

     D-PAD
Moving the avatar
                                                                        "A" BUTTON
                                                                  Stealing points from the
                                                                      Sighted Player
                                                                            AND
                                                                  Spawning new ennemies
GAMEPLAY



                                    OBJECTIVES


One needs to collect more items than his opponent before the level is over :
- the blind-players collects dollar bills ;
- the sighted-player collects diamonds.

They need to avoid the guards otherwise it's a game over.

One level is 3' long.
When the timer reaches 2', an "exit" appears on the map, enabling the players to
complete the level.
If the timer reaches 3', the game is over.



                                    CHALLENGE


- communicate efficiently
- coordinate action and speech
- find out a stratgey during the game
VICTORY CHART




          CONDITION                    BLIND PLAYER   SIGHTED PLAYER

     Reaching the Exit before 3'

With more Dollar Bills than Diamonds      Victory          Defeat

With more Diamonds than Dollar Bills       Defeat         Victory

   Players are caught by a Guard           Defeat          Defeat

          The timer hits 3'                Defeat          Defeat
GAMEFLOW

                                                                   Following Sighted Player's advices
       VOYANT                                                                     AND
                                                                           stealing Diamonds



                                                          Following Sighted
                                                           Player's advices


                                             Stealing Diamonds



                               Guiding the Blind Player
                                 toward Dollar Bills



                  Guiding the Blind Player
                     toward Diamonds



After 2', guiding the Blind
 Player toward the Exit                                                       AVEUGLE
INTERFACE



                                            Guard
          Diamonds




SIGHTED
                                             Avatar
PLAYER
          Dollar Bills


                                             Exit
                                       (Random position)




                                     Control of the
                                        avatar

 BLIND
PLAYER
REFERENCES




Blind man's bluff for :
- the idea of playing "blindly"



Pac-man for :
- collecting items



Resident Evil 5 for :
- cooperating



Gangster movies for :
- the general atmosphere

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Blind Trust

  • 1. Fabien DI PARDO Artistic Director Sylvain ERIKSEN Project Manager Steve LA MOTTE Game Designer Baptiste MOISAN Game Designer Aymeric SCHWARTZ Sound Designer Marc SEGUIN Usability Expert
  • 2. CONTEXT Blind Trust is a school project which was developped during our first year of Master's Degree. The Enjmin is the only public video game school in France, and after two years, students obtain a Master's Degree in games and interactive digital media. The objectives our school set was to create an interactive product which can be experienced by anybody. A person who has never seen a video game or a television, should be able to understand all the interactions and their meanings. Therefore, we drawed special attentions on the tutorial and the different feedbacks, keeping in mind an original gameplay. During the end-of-the-year presentation, several teachers and professionals encouraged us to developp the game using XNA ; which is why we saw an opportunity to share this game to everyone !
  • 3. PRESENTATION GAME OVERVIEW Title : Blind Trust ESRB : E10 (Everyone 10+) Number of players : 2 players (no solo mode) Public aim : pick up and Genre : party game, « coopetition », card & play, family, party- board-like starter GAME MECHANICS Blind Trust is a game about trust and distrust between two players. The first player controls the only character on the screen and can't look at it, he has only sound feedbacks. The second player sees what is on screen and has to guide the other player. With the same character, each of the players has to collect their own specific items and avoid the enemies. In a word, the players must cooperate to progress but they remain in a competition of victory. During this whole document, we will name the player who controls the character without seeing it "the blind- player" ; and the player who guides the other one "the sighted-player".
  • 4. USP INTERFACE TRUST vs. DISTRUST The two players don't have the The whole point of the game lies on same role. One player give the ambiguous relationship directions whereas the other one between both players : has to choose either to take them for granted or not. - the blind-player must figure out whether his opponent is bluffing or The blind-player has the Xbox 360 not ; controller and needs to be - the sighted-player must con his blindfolded (or at least must opponent. pretend to be). The sighted-player sees what is on But still, a certain cooperation is screen and can only give oral required in order to win... requests.
  • 5. BACKGROUND STORY TWO PARTNERS 27th february. 12:57pm. Grand Bank. ED "MONEYMAKER": This fat one is a legend in robbery. Today's the big day. No vaults can resist him. After weeks of agreements, Ed and Bob are "SHINY" BOB: finally going to make the biggest break-in of Bob onlys cares for jewels, and this all time... Or at least of this year... greedy fellow is always trying to con you. The two partners are well organized : Ed is prepared to enter into the vault while Bob checks the control room and sets the bomb. Unfortunately, the explosion dazzles Ed who has no other choice to listen to Bob's orders. But those two deceitful thieves are going to scam each other to get more money.
  • 6. THE 3 « C » CAMERA CHARACTER The game is in a 2D top view (Zelda The characters moves in 4 directions (4 on Snes). cardinal directions) He moves faster than the guards. The blind-player can steal some items from the sighted-player by pressing the A button. If he has less items than his opponent, he steals 3 items and spawn 3 guards on the map. CONTROL If he has more items than his opponent, he only spawns 3 guards on the map. D-PAD Moving the avatar "A" BUTTON Stealing points from the Sighted Player AND Spawning new ennemies
  • 7. GAMEPLAY OBJECTIVES One needs to collect more items than his opponent before the level is over : - the blind-players collects dollar bills ; - the sighted-player collects diamonds. They need to avoid the guards otherwise it's a game over. One level is 3' long. When the timer reaches 2', an "exit" appears on the map, enabling the players to complete the level. If the timer reaches 3', the game is over. CHALLENGE - communicate efficiently - coordinate action and speech - find out a stratgey during the game
  • 8. VICTORY CHART CONDITION BLIND PLAYER SIGHTED PLAYER Reaching the Exit before 3' With more Dollar Bills than Diamonds Victory Defeat With more Diamonds than Dollar Bills Defeat Victory Players are caught by a Guard Defeat Defeat The timer hits 3' Defeat Defeat
  • 9. GAMEFLOW Following Sighted Player's advices VOYANT AND stealing Diamonds Following Sighted Player's advices Stealing Diamonds Guiding the Blind Player toward Dollar Bills Guiding the Blind Player toward Diamonds After 2', guiding the Blind Player toward the Exit AVEUGLE
  • 10. INTERFACE Guard Diamonds SIGHTED Avatar PLAYER Dollar Bills Exit (Random position) Control of the avatar BLIND PLAYER
  • 11. REFERENCES Blind man's bluff for : - the idea of playing "blindly" Pac-man for : - collecting items Resident Evil 5 for : - cooperating Gangster movies for : - the general atmosphere