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Introduction to Information Architecture & Design 
School of Visual Arts | October 4, 2014 Robert Stribley
Today’s presentation will be available on 
SlideShare following the workshop: 
www.slideshare.net/stribs
Pattern 
Recognition: 
In cognitive 
psychology, the 
ability to identify 
familiar forms 
within a complex 
arrangement of 
sensory stimuli 
Butterfly on the New York City Highline
Butterflies Labeled by Species
Introduction 
Intro 
Robert Stribley 
@stribs 
• I’m an Associate 
Experience Director at 
Razorfish 
• I like literature, cinema, 
music, photography, cycling 
• I drink coffee 
My clients have included: 
• Bank of America, PNC, Wachovia 
• JPMorgan, Morgan Stanley, 
Oppenheimer Funds, PNC, 
Prudential, Smith Barney, T. Rowe 
Price 
• Boston Scientific, Nasonex 
• Choice Hotels, RCI 
• Computer Associates, EMC 
• Ford, Lincoln 
• FreshDirect 
• AT&T, Nextel 
• Day One, Red Cross 
• Pearson, Travel Channel, 
Women’s Wear Daily
Introduction 
Intro 
About You 
•What’s your name? 
•What do you do for work? 
•What do you do for fun? 
•Coffee, tea or bottled water?
Introduction 
Intro 
Goals of this workshop 
•Understand the basic concepts of 
information architecture 
•Experience the general process and 
techniques used on a design project 
•Review the basic deliverables an 
information architect develops within a 
project
Agenda
Agenda 
Morning 
• Background 
• Design Process 
• Our Project 
• User Research 
• Competitive Review 
• Personas 
• Lunch
Agenda 
Afternoon 
• Card Sorting 
• Site Maps 
• Page Types 
• Navigation 
• Sketching 
• Wireframes 
• Q&A 
Agenda
Background
Background: Background 
Defining IA 
in•for•ma•tion ar•chi•tec•ture n. 
• The combination of organization, 
labeling, and navigation schemes within 
an information system. 
• The structural design of an information 
space to facilitate task completion and 
intuitive access to content. 
• The art and science of structuring and 
classifying web sites and intranets to help 
people find and manage information. 
• An emerging discipline and community of 
practice focused on bringing principles of 
design and architecture to the digital 
landscape. 
Navigation 
Interaction 
Art/Science 
Discipline/ 
Community 
Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
Background: Background 
Defining IA 
“It's hard to say who really is an information architect. 
In some sense, we all are.” 
— Alex Wright, Glut
context 
IA 
Background: Defining IA 
content users
Interface 
(skin) 
information architecture 
(skeleton) 
Background: Defining IA
Background: User Experience 
user experience 
information 
architecture 
interaction 
design 
content 
strategy 
usability 
testing 
user research
Design Process 
metaphor: architectural plans 
Flickr.com: Cornell University Library 
Background: Defining IA
Background: History 
A Brief History of IA 
1975 
• Richard Saul Wurman coined the term “information 
architecture” to describe the field now more often 
described as “information design” 
1994 
• Formation of Argus Associates in Ann Arbor, MI, 
the first firm devoted to IA 
1998 
• First edition of Peter Morville and Lou Rosenfeld’s 
Information Architecture for the World Wide Web, 
affectionately known as “The Polar Bear” book
Background: History 
A Brief History of IA 
2000 
• First IA Summit, Boston, MA – Defining 
Information Architecture 
2002 
• Boxes & Arrows, online journal for information 
architects goes live 
• 3 new books on IA published, including Jesse 
James Garrett’s The Elements of User 
Experience 
2015 
• 15th Annual IA Summit held in Minneapolis, MN, 
April 22-26 
Partially adapted from: “A brief history of information architecture” by Peter Morville and Information Architecture: 
Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
Design Process 
Project phases 
by Harold Kerzner
Design Process 
Discovery Definition Design Development
Design Process 
Discovery Definition Design Development 
• Stakeholder interviews 
• Business requirements 
• Competitive & comparative audits 
• User research 
• Site inventory
Design Process 
Discovery Definition Design Development 
•Personas 
•Content Audit 
•Card sorts 
•Use Cases 
•Sketching 
• Site Map 
• Creative Brief 
•UX Brief
Design Process 
Discovery Definition Design Development 
• Site Map 
• Task Flows 
• Sketching 
• Wireframes 
• Stakeholder Reviews 
• Visual Design 
• Prototype 
• Usability Testing 
• Functional Specifications
Design Process 
Discovery Definition Design Development 
• Site Development 
•User Acceptance 
Testing (UAT) 
•Quality Assurance 
(QA) 
•Usability Testing
Deliverables 
Background 
IA Deliverables 
discover define design 
site map 
requirements document 
comparative/competitive 
review 
features/functionality 
inventory 
sketches 
personas 
user flows prototype 
use cases 
wireframes 
experience brief
Our Project
Our Project 
Our Project 
Events.com wants to revamp its website to 
become the go-to online resource for people 
wanting to attend or promote events across 
the United States.
Discover
User Research 
User Research in Copenhagen’s Elderly Homes
User Discovery: Research 
User Research 
“Through research, we aim to learn 
enough about the business goals, 
the users, and the information 
ecology to develop a solid strategy.” 
– Louis Rosenfeld & Peter Morville
Discovery: User Research 
User Research 
Methodology 
• Focus Groups 
• Surveys 
• Interviews 
Goals 
• Identify patterns and trends in user behavior, 
tasks, preferences, obstacles.
Discovery: User Research 
User Research 
Class Exercise: Survey Questions 
• How do you learn about events in NYC? 
• What type of events are you interested in? 
• What’s more important to you: 
– Price 
– Type of Event 
– Location 
– Date 
• How often do you attend the events? 
• Do you ever need to promote an event? 
• Do you ever invite people to an event?
Competitive Review 
image by 
brandon schauer
Discovery: Competitive Audit 
Review 
“This type of assessment helps set an 
industry ‘marker’ by looking at what the 
competition is up to, what features and 
functionalities are standard, and how others 
have solved the same problems you might 
be tasked with.” 
– Dorelle Rabinowitz
Discovery: Competitive Competitive Review 
Review 
Heuristic Evaluation 
… involves evaluators examining the 
interface and judging its compliance 
with recognized usability principles 
(the ‘heuristics’) 
- Wikipedia 
Self Study 
For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
Discovery: Competitive Competitive Review 
Review 
Sample Usability Criteria 
These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed. 
Home Page 
• Are home page elements appropriately weighted and distributed? 
• Is information clustered in meaningful ways? 
Navigation 
• Is the navigation structure concise and consistent? 
• Are paths to important information intuitive and unobstructed? 
Content 
• Is content current? Are there visible indications of content freshness? 
• Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is 
content chunked appropriately? 
• Are headings and titles scannable? 
Design 
• Are colors appropriate to the Web? Is white space used appropriately? Is text readable? 
Search 
• Are search results relevant and cleanly presented? 
Functionality 
• Are functionality and forms efficiently designed? 
Messaging 
• Are errors messages clear on the site? Is help readily available to users? 
• Are there appropriate means for user feedback?
Discovery: Competitive Competitive Review 
Review 
Methodology 
•Review and analyze competitor sites 
according to particular criteria 
•Draw key findings, which can influence 
and guide IA through the design phase 
•Include a scorecard for high-level 
comparison of points across all sites 
Also: Comparative Reviews
Competitive Discovery: Competitive Review 
Review 
Competitors
Competitive Discovery: Competitive Review 
Review 
Key Findings 
• Search prominent on each site 
• Need for filtering events 
• Calendars are helpful, but not always prominent 
• Profiles and social features common, but handled with varying 
degrees of detail 
• Free events are often highlighted 
• Event detail pages vary, may have maps, RSVP, sharing, rating, 
commenting functionality 
• Displaying other venues and restaurants adds utility 
• Option to add or promote an event isn’t always prominent
Competitive Discovery: Competitive Review 
Review 
What else have we learned? 
• Who are the audiences of these sites? 
• What are the strengths of these sites? 
• What are their weaknesses? 
• How might another event site differentiate 
itself from these sites?
Define
Personas 
Created at personas.media.mit.edu 
Personas is a component of the Metropath(ologies) exhibit, recently on 
display at the MIT Museum by the Sociable Media Group from the MIT 
Media Lab. It uses sophisticated natural language processing and the 
Internet to create a data portrait of one's aggregated online identity. In 
short, Personas shows you how the Internet sees you.
Definition: Personas 
Personas 
“Personas summarize user research findings 
and bring that research to life in such a way 
that everyone can make decisions based on 
these personas, not based on themselves.” 
– Steve Mulder
Definition: Personas 
Personas 
Methodology 
• Cluster Analysis 
Goals 
• Create a narrative 
based on real data to 
illustrate user 
behavior, motivations, 
goals 
Big Budget 
Promoter Planner 
Small Budget
Definition: Personas 
Personas 
Characteristics of Effective Personas 
• Varied and distinct 
• Detailed 
• Not weighed down with minutiae 
• Tied into business-specific goals 
• Backed by data
Definition: Personas 
Jerry Jenny Donny Sabrina
Sabrina, 27 
The party planner 
Location: 
Gramercy Park 
Attitude: 
Organized, outgoing 
Financial Perspective: 
Generous, bit of spendthrift 
Online Habits: 
Avid user of social networking sites, 
Twitter, Facebook, etc 
Events: 
Wine tastings, gallery openings 
Quote: 
“I love getting bunches of friends 
together to attend all these NYC 
events. There’s so much great stuff to 
do in this city!” 
DePfienritsion:a Ps ersonas 
Big Budget 
Promoter Planner 
Small Budget
Jerry, 44 
The out-of-towner 
Location: 
Cincinnati, OH 
Attitude: 
Casual, yet adventurous 
Financial Perspective: 
Moderate spender 
Online Habits: 
Utilitarian use of the Web to 
research trips, read about the arts 
and pay bills 
Events: 
Museums, visiting landmarks, tours 
Quote: 
“I’m visiting the Big Apple with my 
wife and we want to check out 
some art-related events.” 
Definition: Personas 
Big Budget 
Promoter Planner 
Small Budget
Personas 
Donny, 38 
The local comedian 
Location: 
East Village 
Attitude: 
Laidback, loosely organized 
Financial Perspective: 
Frugal, paycheck to paycheck 
Online Habits: 
Spends time networking, promoting his 
act online, haunts comedy sites 
Events: 
Comedy slams, variety shows 
Quote: 
“I land a few comedy gigs around the 
city and I want to promote them better.” 
Big Budget 
Promoter Planned 
Small Budget 
Definition: Personas
Personas 
Jenny, 33 
The professional promoter 
Location: 
Williamsburg 
Attitude: 
Busy, disciplined, professional 
Financial Perspective: 
Healthy budget for promotions and 
advertising 
Online Habits: 
Heavy use of social networking sites both 
professionally and personally, shops online 
Events: 
Small gigs, big concerts, DJ sets 
Quote: 
“I manage a few bands and DJs and I 
have to ensure they’re listed in the right, 
targeted places.” 
Big Budget 
Promoter Planned 
Small Budget 
Definition: Personas
Definition: Personas 
Class Exercise: Personas 
Jerry Jenny Donny Sabrina 
• What tasks might each persona attempt to complete on Events.com? 
• What features can you imagine each persona might like on such a site? 
• What obstacles or pain points might they encounter? 
Self Study 
”Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27
Lunch Break
Agenda 
Afternoon 
• Card Sorting 
• Site Maps 
• Page Types 
• Navigation 
• Sketching 
• Wireframes 
• Q&A 
Agenda
Card Sorting
Definition: Card Sorting 
Card Sorting 
“There are often better ways to organize 
data than the traditional ones that first 
occur to us. Each organization of the 
same set of data expresses different 
attributes and messages. It is also 
important to experiment, reflect, and 
choose which organization best 
communicates our messages.” 
– Nathan Shedroff, Experience Strategist
Definition: Card Sorting 
Methodology 
• Grouping and labeling with index cards, post it notes 
• Two types: 
Open – Participants sort cards with no pre-established categories. 
Useful for new architectures 
Closed – Participants sort cards into predetermined, provided 
groups. Useful for fitting content into existing architectures 
• Online card sorts 
–WebSort, OptimalSort, Socratic 
Goals 
• Organize content more efficiently 
• Find names for categories based on users’ perspectives 
Self Study 
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
Definition: Card Sorting 
Case Studies: 
• Wachovia Wealth Management Group 
• American Red Cross 
• Mercedes Benz
Definition: Card Sorting 
Class Exercise: 
As individuals: 
• Take 5 minutes to think of all the events a 
person could attend 
•Write each event you come up with on a Post- 
It note
Definition: Card Sorting 
Class Exercise: 
Now, as a group: 
• Take a few minutes to organize your events 
into categories (group & label them) 
• Then we’ll share some categories
Definition: Card Sorting 
Characteristics & Findings: 
• Lumping and splitting 
• Outliers and miscellaneous items 
• Placing items in multiple categories 
• Categories versus filters 
–E.g. Free, Family, Outdoors 
• Unique but intuitive labels 
–E.g. Geeks
Definition: Card Sorting 
Next Steps: 
With the results of a card sort we then can: 
• Build consensus 
• Refine terminology 
• Create a site map 
• Help define navigation
IDnefofinition: Card Sort Tools 
Post-It Plus 
This new app from 3M 
allows you to scan your 
Post-It Notes, organize 
and share them.
Design
Site Maps
CDeosnicgenp: tSuaitle D Measpigsn 
“A site map is a high level 
diagram showing the hierarchy 
of a system. Site maps reflect 
the information structure, but 
are not necessarily indicative of 
the navigation structure.” 
- Step Two Designs
CDeosnicgenp: tSuaitle D Measpigsn
CDeosnicgenp: tSuaitle D Measpigsn
Page Types 
The Mercator Atlas of Europe 
From The British Library
Conceptual Design: Page Design 
Types 
Home Page Category Page Details Page
Navigation 
Navigation Bridge, USS Enterprise 
by Serendigity, Flickr
Design: Grids 
Navigation 
Types of Navigation 
• Site Structure – major nav 
• Hierarchical – product families 
• Function – sitemap privacy 
• Direct – banner ad/shortcut 
• Reference – related links 
• Dynamic – search results 
• Breadcrumb – location 
• Step Navigation – sequence 
through forms/results 
• Faceted Navigation – filters 
results 
Areas of Navigation 
• Global – universal header/footer 
• Local – left nav/right nav 
• Local content – text links, buttons 
Styles of Navigation 
• Rollover 
• Dropdown 
• Flyout 
• Tabs 
• Accordion 
Self Study 
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
Design: Grids 
Navigation 
Mega Dropdowns
Design: Grids 
Navigation 
Power Footers
Sketching 
Aerial Screw by Leonardo da Vinci, 1485-1487
Design: Sketching
Sketching 
Can you guess what 
this is a sketch of? 
Design: Sketching
Design: Sketching 
“twttr sketch” Twitter.com 
Sketching 
Twitter 
[This sketch] has very special significance – it's hanging in the office somewhere with one other page. 
Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. 
– Jack Dorsey, Twitter
Design: Sketching 
Sketching 
“There are techniques 
and processes whereby 
we can put experience 
front and center in design. 
My belief is that the basis 
for doing so lies in 
extending the traditional 
practice of sketching. ” 
- Bill Buxton 
Bill Buxton 
Sketching User 
Experiences
Bill Buxton 
Sketching User 
Experiences 
Design: Sketching 
Sketching 
Attributes of a Sketch 
•Quick 
•Timely 
• Inexpensive 
• Disposable 
• Plentiful 
• Clear vocabulary 
• Distinct gesture 
•Minimal detail 
•Appropriate degree of refinement 
•Suggest & explore rather than confirm 
•Ambiguity
Design: Sketching 
Sketching 
Methodology 
• Draw 
• Limit your time 
• Don’t worry about mistakes or style 
Goals 
• Benefit from the participation of your colleagues 
• Quickly generate ideas and refine through 
iterations
DeSskigentc: hSinkgetching
Design: Sketching 
Sketching 
Process 
1. Discuss 
2. Sketch 
3. Share 
4. Revise
Design: Sketching 
Discuss 
• Not sketching yet 
• Discuss the purpose of the experience you’re 
sketching 
• What features are necessary? 
• How would you prioritize them? 
• What’s the audience?
Design: Sketching 
Sketch 
• Sketch silently 
• Limit your time 
• Sketch as much has possible, as many 
different ideas as possible
Design: Sketching 
Share 
• Review your work with your team 
• You offer your feedback to others 
• What you like 
• Questions about didn’t work for you 
• You’re not grilling your colleagues and this 
is not a competition
Design: Sketching 
Revise 
• Now sketch again/begin your wireframe with a 
more informed view, more and better ideas 
• Iterate on your design
Design: Sketching 
Design: Sketching 
Class Exercise: Collaborative Sketching 
In teams, sketch your ideas. 
Event Page 
1. Take 5 or so minutes first to discuss what 
features belong here
Design: Sketching 
Design: Sketching 
Class Exercise: Collaborative Sketching 
In teams, sketch your ideas. 
Event Page 
1. Take 5 or so minutes first to discuss what 
features belong here 
2. Time for silent sketching
Design: Sketching 
Design: Sketching 
Class Exercise: Collaborative Sketching 
In teams, sketch your ideas. 
Event Page 
1. Take 5 or so minutes first to discuss what 
features belong here 
2. Time for silent sketching 
3. Time for sharing your sketches
IDnefosign: Sketching Tools 
Sketching Tools: 
The following apps are 
all for the iPad: 
• Adobe Ideas (Free) 
• Bamboo Paper (Free) 
• Muji Notebook ($3.99) 
• Penultimate (Free) 
• SketchBook Pro ($4.99) 
• Paper (Free)
Wireframes 
photo & sculpture by 
polly verity
Design: Wireframes 
Wireframes 
“Web site wireframes are blue prints 
that define a Web page’s content and 
functionality. They do not convey 
design – e.g. colors, graphics, or 
fonts.” 
- FatPurple
IDnefosign: Wireframing Tools 
Wireframing/Prototyping Tools: 
• Adobe InDesign 
• Axure 
• Omnigraffle (Mac) 
• Microsoft Visio 
• Mockingbird (online, free) 
Also: 
• Balsamiq 
• iPlotz 
• iMockups (iPad) 
• Omnigraffle (iPad) 
Self Study 
Smashing Magazine: 35 Excellent Wireframing Resources
Responsive Design
Design: Design: Responsive Sketching 
Design 
Responsive Web Design 
“Rather than tailoring disconnected designs to each of an ever-increasing 
number of web devices, we can treat them as 
facets of the same experience. We can design for an optimal 
viewing experience, but embed standards-based technologies 
into our designs to make them not only more flexible, but more 
adaptive to the media that renders them. In short, we need to 
practice responsive web design.” 
– Ethan Marcotte, Responsive Web Design, A List Apart 
Self Study 
Ethan Marcotte: Responsive Web Design
DeDseigsnig: nR: eSskpeotncshiivneg Design
DeDseigsnig: nR: eSskpeotncshiivneg Design
DeDseigsnig: nR: eSskpeotncshiivneg Design 
Desktop Tablet Mobile
Design: Design: Responsive Sketching 
Design 
Responsive Design Characteristics 
• The goal is to maintain content and features across devices 
• Responsive designs adjust at different “break points” 
corresponding to the dimensions of various devices, 
typically desktop, tablet and mobile 
• Navigation may be repositioned 
• Modules may be repositioned but hierarchies are 
maintained 
• Images scale down in size or may be cropped 
• Text size is maintained where possible, though headings 
may be reduced in size 
• Occasionally, content or features are dropped to save 
screen real estate or if they’re not device appropriate
Design: Design: Final Sketching 
Exercise 
Design a Responsive Home Page 
In your teams, create your final deliverable, a responsive home page for 
Events.com 
1) Discuss features needed for a homepage 
2) Sketch your ideas for a homepage individually 
3) Pin up your sketches and we’ll review them 
together
Design: Final Exercise 
Don’t forget to keep your personas in mind 
Jerry Jenny Donny Sabrina
Development
Additional Resources 
Books: 
• Information Architecture for the World Wide Web – 
Louis Rosenfeld, Peter Morville 
• Information Architecture: Blueprints for the Web – 
Christina Wodtke, Austin Govella 
• The Elements of User Experience – Jesse James 
Garrett 
• Designing Web Navigation: Optimizing the User 
Experience – James Kalbach, Aaron Gustafson 
• Design of Everyday Things – Donald Norman 
Local Events: 
• IA Meetup 
• Brooklyn UX 
• Content Strategy Meetup 
Web Sites: 
• Alertbox 
• A List Apart 
• Boxes & Arrows 
• wireframes.tumblr.com 
Organizations: 
• Human Computer Interactions (HCI) 
• Interaction Designers Association (IxDA) 
• Usability Professionals Association (UPA) 
Further Studies: 
• School of Visual Arts 
• Continuing Ed classes 
• MFA in Interaction Design 
• Pratt – Course in Information Design 
• Rosenfeld Media 
• General Assembly 
• Skillshare 
• Adaptive Path 
• The Information Architecture Institute 
• The IA Summit 
• Nielsen Norman Group 
• User Interface Engineering 
Video: 
The Right Way to Wireframe by Russ Unger (YouTube)
Q&A
Slideshare address: 
http://www.slideshare.net/stribs 
My article on how to find an IA job: 
http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ 
@stribs
Design: Wireframes 
Design: Sketching 
Wireframe & Prototyping Tools 
Addendum: 
Axure 
Dreamweaver 
InDesign 
Visio 
• Grids 
• Dieter Rams: 10 Principles of Good Design 
• Defining Wireframes vs. Sketches, Templates, vs. 
Pages
Grids
Design: Grids 
Grids 
“The true benefit of using a grid is that 
as you learn how to use a grid, you 
start to think systemically about the 
solutions you design. You start to try 
and see how various details can echo 
one another, how different regions of 
the canvas can be reused or used for 
similar things, how like elements can be 
grouped together.” 
– Khoi Vinh, former design Director, NYTimes.com
DeGsirgidns: Grids
DeGsirgidns: Grids
DeGsirgidns: Grids
Design: Grids 
Grids 
Self Study: Want to know more? 
Learn more about design by grids: 
960 Grid System 
960.gs 
Design by Grid 
www.designbygrid.com 
Hashgrid 
www.hashgrid.com
Dieter Rams: 10 principles of good design 
Good design is… 
Good design is innovative. 
Good design makes a product useful. 
Good design is aesthetic. 
Good design makes a product understandable. 
Good design is unobtrusive. 
Good design is honest. 
Good design is long-lasting. 
Good design is thorough down to the last detail. 
Good design is environmentally friendly. 
Good design is as little design as possible. 
© Dieter Rams, amended March 2003 and October 2009
DeDfiensiniggn S: kSektecthcehsin Vgersus Wireframes, Templates Versus Pages 
Sketches Wireframes 
Quick More time-consuming 
Few details Very detailed 
Not typically delivered Professional deliverable 
Templates Pages 
Apply to many different pages Specific, may apply to a single 
page or screen 
Examples: 
• basic page 
• category page 
• product page 
Examples: 
• homepage 
• ecommerce or transactional 
form

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Introduction to Information Architecture & Design - SVA Workshop 10/04/14

  • 1. Introduction to Information Architecture & Design School of Visual Arts | October 4, 2014 Robert Stribley
  • 2. Today’s presentation will be available on SlideShare following the workshop: www.slideshare.net/stribs
  • 3. Pattern Recognition: In cognitive psychology, the ability to identify familiar forms within a complex arrangement of sensory stimuli Butterfly on the New York City Highline
  • 5. Introduction Intro Robert Stribley @stribs • I’m an Associate Experience Director at Razorfish • I like literature, cinema, music, photography, cycling • I drink coffee My clients have included: • Bank of America, PNC, Wachovia • JPMorgan, Morgan Stanley, Oppenheimer Funds, PNC, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • Choice Hotels, RCI • Computer Associates, EMC • Ford, Lincoln • FreshDirect • AT&T, Nextel • Day One, Red Cross • Pearson, Travel Channel, Women’s Wear Daily
  • 6. Introduction Intro About You •What’s your name? •What do you do for work? •What do you do for fun? •Coffee, tea or bottled water?
  • 7. Introduction Intro Goals of this workshop •Understand the basic concepts of information architecture •Experience the general process and techniques used on a design project •Review the basic deliverables an information architect develops within a project
  • 9. Agenda Morning • Background • Design Process • Our Project • User Research • Competitive Review • Personas • Lunch
  • 10. Agenda Afternoon • Card Sorting • Site Maps • Page Types • Navigation • Sketching • Wireframes • Q&A Agenda
  • 12. Background: Background Defining IA in•for•ma•tion ar•chi•tec•ture n. • The combination of organization, labeling, and navigation schemes within an information system. • The structural design of an information space to facilitate task completion and intuitive access to content. • The art and science of structuring and classifying web sites and intranets to help people find and manage information. • An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape. Navigation Interaction Art/Science Discipline/ Community Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
  • 13. Background: Background Defining IA “It's hard to say who really is an information architect. In some sense, we all are.” — Alex Wright, Glut
  • 14. context IA Background: Defining IA content users
  • 15. Interface (skin) information architecture (skeleton) Background: Defining IA
  • 16. Background: User Experience user experience information architecture interaction design content strategy usability testing user research
  • 17. Design Process metaphor: architectural plans Flickr.com: Cornell University Library Background: Defining IA
  • 18. Background: History A Brief History of IA 1975 • Richard Saul Wurman coined the term “information architecture” to describe the field now more often described as “information design” 1994 • Formation of Argus Associates in Ann Arbor, MI, the first firm devoted to IA 1998 • First edition of Peter Morville and Lou Rosenfeld’s Information Architecture for the World Wide Web, affectionately known as “The Polar Bear” book
  • 19. Background: History A Brief History of IA 2000 • First IA Summit, Boston, MA – Defining Information Architecture 2002 • Boxes & Arrows, online journal for information architects goes live • 3 new books on IA published, including Jesse James Garrett’s The Elements of User Experience 2015 • 15th Annual IA Summit held in Minneapolis, MN, April 22-26 Partially adapted from: “A brief history of information architecture” by Peter Morville and Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  • 20. Design Process Project phases by Harold Kerzner
  • 21. Design Process Discovery Definition Design Development
  • 22. Design Process Discovery Definition Design Development • Stakeholder interviews • Business requirements • Competitive & comparative audits • User research • Site inventory
  • 23. Design Process Discovery Definition Design Development •Personas •Content Audit •Card sorts •Use Cases •Sketching • Site Map • Creative Brief •UX Brief
  • 24. Design Process Discovery Definition Design Development • Site Map • Task Flows • Sketching • Wireframes • Stakeholder Reviews • Visual Design • Prototype • Usability Testing • Functional Specifications
  • 25. Design Process Discovery Definition Design Development • Site Development •User Acceptance Testing (UAT) •Quality Assurance (QA) •Usability Testing
  • 26. Deliverables Background IA Deliverables discover define design site map requirements document comparative/competitive review features/functionality inventory sketches personas user flows prototype use cases wireframes experience brief
  • 28. Our Project Our Project Events.com wants to revamp its website to become the go-to online resource for people wanting to attend or promote events across the United States.
  • 30. User Research User Research in Copenhagen’s Elderly Homes
  • 31. User Discovery: Research User Research “Through research, we aim to learn enough about the business goals, the users, and the information ecology to develop a solid strategy.” – Louis Rosenfeld & Peter Morville
  • 32. Discovery: User Research User Research Methodology • Focus Groups • Surveys • Interviews Goals • Identify patterns and trends in user behavior, tasks, preferences, obstacles.
  • 33. Discovery: User Research User Research Class Exercise: Survey Questions • How do you learn about events in NYC? • What type of events are you interested in? • What’s more important to you: – Price – Type of Event – Location – Date • How often do you attend the events? • Do you ever need to promote an event? • Do you ever invite people to an event?
  • 34. Competitive Review image by brandon schauer
  • 35. Discovery: Competitive Audit Review “This type of assessment helps set an industry ‘marker’ by looking at what the competition is up to, what features and functionalities are standard, and how others have solved the same problems you might be tasked with.” – Dorelle Rabinowitz
  • 36. Discovery: Competitive Competitive Review Review Heuristic Evaluation … involves evaluators examining the interface and judging its compliance with recognized usability principles (the ‘heuristics’) - Wikipedia Self Study For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
  • 37. Discovery: Competitive Competitive Review Review Sample Usability Criteria These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed. Home Page • Are home page elements appropriately weighted and distributed? • Is information clustered in meaningful ways? Navigation • Is the navigation structure concise and consistent? • Are paths to important information intuitive and unobstructed? Content • Is content current? Are there visible indications of content freshness? • Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is content chunked appropriately? • Are headings and titles scannable? Design • Are colors appropriate to the Web? Is white space used appropriately? Is text readable? Search • Are search results relevant and cleanly presented? Functionality • Are functionality and forms efficiently designed? Messaging • Are errors messages clear on the site? Is help readily available to users? • Are there appropriate means for user feedback?
  • 38. Discovery: Competitive Competitive Review Review Methodology •Review and analyze competitor sites according to particular criteria •Draw key findings, which can influence and guide IA through the design phase •Include a scorecard for high-level comparison of points across all sites Also: Comparative Reviews
  • 39. Competitive Discovery: Competitive Review Review Competitors
  • 40. Competitive Discovery: Competitive Review Review Key Findings • Search prominent on each site • Need for filtering events • Calendars are helpful, but not always prominent • Profiles and social features common, but handled with varying degrees of detail • Free events are often highlighted • Event detail pages vary, may have maps, RSVP, sharing, rating, commenting functionality • Displaying other venues and restaurants adds utility • Option to add or promote an event isn’t always prominent
  • 41. Competitive Discovery: Competitive Review Review What else have we learned? • Who are the audiences of these sites? • What are the strengths of these sites? • What are their weaknesses? • How might another event site differentiate itself from these sites?
  • 43. Personas Created at personas.media.mit.edu Personas is a component of the Metropath(ologies) exhibit, recently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab. It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you.
  • 44. Definition: Personas Personas “Personas summarize user research findings and bring that research to life in such a way that everyone can make decisions based on these personas, not based on themselves.” – Steve Mulder
  • 45. Definition: Personas Personas Methodology • Cluster Analysis Goals • Create a narrative based on real data to illustrate user behavior, motivations, goals Big Budget Promoter Planner Small Budget
  • 46. Definition: Personas Personas Characteristics of Effective Personas • Varied and distinct • Detailed • Not weighed down with minutiae • Tied into business-specific goals • Backed by data
  • 47. Definition: Personas Jerry Jenny Donny Sabrina
  • 48. Sabrina, 27 The party planner Location: Gramercy Park Attitude: Organized, outgoing Financial Perspective: Generous, bit of spendthrift Online Habits: Avid user of social networking sites, Twitter, Facebook, etc Events: Wine tastings, gallery openings Quote: “I love getting bunches of friends together to attend all these NYC events. There’s so much great stuff to do in this city!” DePfienritsion:a Ps ersonas Big Budget Promoter Planner Small Budget
  • 49. Jerry, 44 The out-of-towner Location: Cincinnati, OH Attitude: Casual, yet adventurous Financial Perspective: Moderate spender Online Habits: Utilitarian use of the Web to research trips, read about the arts and pay bills Events: Museums, visiting landmarks, tours Quote: “I’m visiting the Big Apple with my wife and we want to check out some art-related events.” Definition: Personas Big Budget Promoter Planner Small Budget
  • 50. Personas Donny, 38 The local comedian Location: East Village Attitude: Laidback, loosely organized Financial Perspective: Frugal, paycheck to paycheck Online Habits: Spends time networking, promoting his act online, haunts comedy sites Events: Comedy slams, variety shows Quote: “I land a few comedy gigs around the city and I want to promote them better.” Big Budget Promoter Planned Small Budget Definition: Personas
  • 51. Personas Jenny, 33 The professional promoter Location: Williamsburg Attitude: Busy, disciplined, professional Financial Perspective: Healthy budget for promotions and advertising Online Habits: Heavy use of social networking sites both professionally and personally, shops online Events: Small gigs, big concerts, DJ sets Quote: “I manage a few bands and DJs and I have to ensure they’re listed in the right, targeted places.” Big Budget Promoter Planned Small Budget Definition: Personas
  • 52. Definition: Personas Class Exercise: Personas Jerry Jenny Donny Sabrina • What tasks might each persona attempt to complete on Events.com? • What features can you imagine each persona might like on such a site? • What obstacles or pain points might they encounter? Self Study ”Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27
  • 54. Agenda Afternoon • Card Sorting • Site Maps • Page Types • Navigation • Sketching • Wireframes • Q&A Agenda
  • 56. Definition: Card Sorting Card Sorting “There are often better ways to organize data than the traditional ones that first occur to us. Each organization of the same set of data expresses different attributes and messages. It is also important to experiment, reflect, and choose which organization best communicates our messages.” – Nathan Shedroff, Experience Strategist
  • 57. Definition: Card Sorting Methodology • Grouping and labeling with index cards, post it notes • Two types: Open – Participants sort cards with no pre-established categories. Useful for new architectures Closed – Participants sort cards into predetermined, provided groups. Useful for fitting content into existing architectures • Online card sorts –WebSort, OptimalSort, Socratic Goals • Organize content more efficiently • Find names for categories based on users’ perspectives Self Study "Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
  • 58. Definition: Card Sorting Case Studies: • Wachovia Wealth Management Group • American Red Cross • Mercedes Benz
  • 59. Definition: Card Sorting Class Exercise: As individuals: • Take 5 minutes to think of all the events a person could attend •Write each event you come up with on a Post- It note
  • 60. Definition: Card Sorting Class Exercise: Now, as a group: • Take a few minutes to organize your events into categories (group & label them) • Then we’ll share some categories
  • 61. Definition: Card Sorting Characteristics & Findings: • Lumping and splitting • Outliers and miscellaneous items • Placing items in multiple categories • Categories versus filters –E.g. Free, Family, Outdoors • Unique but intuitive labels –E.g. Geeks
  • 62. Definition: Card Sorting Next Steps: With the results of a card sort we then can: • Build consensus • Refine terminology • Create a site map • Help define navigation
  • 63. IDnefofinition: Card Sort Tools Post-It Plus This new app from 3M allows you to scan your Post-It Notes, organize and share them.
  • 66. CDeosnicgenp: tSuaitle D Measpigsn “A site map is a high level diagram showing the hierarchy of a system. Site maps reflect the information structure, but are not necessarily indicative of the navigation structure.” - Step Two Designs
  • 69. Page Types The Mercator Atlas of Europe From The British Library
  • 70. Conceptual Design: Page Design Types Home Page Category Page Details Page
  • 71. Navigation Navigation Bridge, USS Enterprise by Serendigity, Flickr
  • 72. Design: Grids Navigation Types of Navigation • Site Structure – major nav • Hierarchical – product families • Function – sitemap privacy • Direct – banner ad/shortcut • Reference – related links • Dynamic – search results • Breadcrumb – location • Step Navigation – sequence through forms/results • Faceted Navigation – filters results Areas of Navigation • Global – universal header/footer • Local – left nav/right nav • Local content – text links, buttons Styles of Navigation • Rollover • Dropdown • Flyout • Tabs • Accordion Self Study Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
  • 73. Design: Grids Navigation Mega Dropdowns
  • 74. Design: Grids Navigation Power Footers
  • 75. Sketching Aerial Screw by Leonardo da Vinci, 1485-1487
  • 77. Sketching Can you guess what this is a sketch of? Design: Sketching
  • 78. Design: Sketching “twttr sketch” Twitter.com Sketching Twitter [This sketch] has very special significance – it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. – Jack Dorsey, Twitter
  • 79. Design: Sketching Sketching “There are techniques and processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. ” - Bill Buxton Bill Buxton Sketching User Experiences
  • 80. Bill Buxton Sketching User Experiences Design: Sketching Sketching Attributes of a Sketch •Quick •Timely • Inexpensive • Disposable • Plentiful • Clear vocabulary • Distinct gesture •Minimal detail •Appropriate degree of refinement •Suggest & explore rather than confirm •Ambiguity
  • 81. Design: Sketching Sketching Methodology • Draw • Limit your time • Don’t worry about mistakes or style Goals • Benefit from the participation of your colleagues • Quickly generate ideas and refine through iterations
  • 83. Design: Sketching Sketching Process 1. Discuss 2. Sketch 3. Share 4. Revise
  • 84. Design: Sketching Discuss • Not sketching yet • Discuss the purpose of the experience you’re sketching • What features are necessary? • How would you prioritize them? • What’s the audience?
  • 85. Design: Sketching Sketch • Sketch silently • Limit your time • Sketch as much has possible, as many different ideas as possible
  • 86. Design: Sketching Share • Review your work with your team • You offer your feedback to others • What you like • Questions about didn’t work for you • You’re not grilling your colleagues and this is not a competition
  • 87. Design: Sketching Revise • Now sketch again/begin your wireframe with a more informed view, more and better ideas • Iterate on your design
  • 88. Design: Sketching Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Page 1. Take 5 or so minutes first to discuss what features belong here
  • 89. Design: Sketching Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Page 1. Take 5 or so minutes first to discuss what features belong here 2. Time for silent sketching
  • 90. Design: Sketching Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Page 1. Take 5 or so minutes first to discuss what features belong here 2. Time for silent sketching 3. Time for sharing your sketches
  • 91. IDnefosign: Sketching Tools Sketching Tools: The following apps are all for the iPad: • Adobe Ideas (Free) • Bamboo Paper (Free) • Muji Notebook ($3.99) • Penultimate (Free) • SketchBook Pro ($4.99) • Paper (Free)
  • 92. Wireframes photo & sculpture by polly verity
  • 93. Design: Wireframes Wireframes “Web site wireframes are blue prints that define a Web page’s content and functionality. They do not convey design – e.g. colors, graphics, or fonts.” - FatPurple
  • 94.
  • 95.
  • 96.
  • 97.
  • 98. IDnefosign: Wireframing Tools Wireframing/Prototyping Tools: • Adobe InDesign • Axure • Omnigraffle (Mac) • Microsoft Visio • Mockingbird (online, free) Also: • Balsamiq • iPlotz • iMockups (iPad) • Omnigraffle (iPad) Self Study Smashing Magazine: 35 Excellent Wireframing Resources
  • 100. Design: Design: Responsive Sketching Design Responsive Web Design “Rather than tailoring disconnected designs to each of an ever-increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Self Study Ethan Marcotte: Responsive Web Design
  • 103. DeDseigsnig: nR: eSskpeotncshiivneg Design Desktop Tablet Mobile
  • 104. Design: Design: Responsive Sketching Design Responsive Design Characteristics • The goal is to maintain content and features across devices • Responsive designs adjust at different “break points” corresponding to the dimensions of various devices, typically desktop, tablet and mobile • Navigation may be repositioned • Modules may be repositioned but hierarchies are maintained • Images scale down in size or may be cropped • Text size is maintained where possible, though headings may be reduced in size • Occasionally, content or features are dropped to save screen real estate or if they’re not device appropriate
  • 105. Design: Design: Final Sketching Exercise Design a Responsive Home Page In your teams, create your final deliverable, a responsive home page for Events.com 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Pin up your sketches and we’ll review them together
  • 106. Design: Final Exercise Don’t forget to keep your personas in mind Jerry Jenny Donny Sabrina
  • 108. Additional Resources Books: • Information Architecture for the World Wide Web – Louis Rosenfeld, Peter Morville • Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella • The Elements of User Experience – Jesse James Garrett • Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson • Design of Everyday Things – Donald Norman Local Events: • IA Meetup • Brooklyn UX • Content Strategy Meetup Web Sites: • Alertbox • A List Apart • Boxes & Arrows • wireframes.tumblr.com Organizations: • Human Computer Interactions (HCI) • Interaction Designers Association (IxDA) • Usability Professionals Association (UPA) Further Studies: • School of Visual Arts • Continuing Ed classes • MFA in Interaction Design • Pratt – Course in Information Design • Rosenfeld Media • General Assembly • Skillshare • Adaptive Path • The Information Architecture Institute • The IA Summit • Nielsen Norman Group • User Interface Engineering Video: The Right Way to Wireframe by Russ Unger (YouTube)
  • 109. Q&A
  • 110. Slideshare address: http://www.slideshare.net/stribs My article on how to find an IA job: http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ @stribs
  • 111. Design: Wireframes Design: Sketching Wireframe & Prototyping Tools Addendum: Axure Dreamweaver InDesign Visio • Grids • Dieter Rams: 10 Principles of Good Design • Defining Wireframes vs. Sketches, Templates, vs. Pages
  • 112. Grids
  • 113. Design: Grids Grids “The true benefit of using a grid is that as you learn how to use a grid, you start to think systemically about the solutions you design. You start to try and see how various details can echo one another, how different regions of the canvas can be reused or used for similar things, how like elements can be grouped together.” – Khoi Vinh, former design Director, NYTimes.com
  • 117. Design: Grids Grids Self Study: Want to know more? Learn more about design by grids: 960 Grid System 960.gs Design by Grid www.designbygrid.com Hashgrid www.hashgrid.com
  • 118. Dieter Rams: 10 principles of good design Good design is… Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design makes a product understandable. Good design is unobtrusive. Good design is honest. Good design is long-lasting. Good design is thorough down to the last detail. Good design is environmentally friendly. Good design is as little design as possible. © Dieter Rams, amended March 2003 and October 2009
  • 119. DeDfiensiniggn S: kSektecthcehsin Vgersus Wireframes, Templates Versus Pages Sketches Wireframes Quick More time-consuming Few details Very detailed Not typically delivered Professional deliverable Templates Pages Apply to many different pages Specific, may apply to a single page or screen Examples: • basic page • category page • product page Examples: • homepage • ecommerce or transactional form

Notas do Editor

  1. Preliminaries
  2. Butterfly on the New York City Highline Photo: Flickr.com/stribs
  3. Introductions
  4. Introductions
  5. Background: Defining IA
  6. Background: Defining IA – User Experience
  7. Using architectural plans/blueprints as a metaphor for an IA’s work
  8. Partially adapted from: “A brief history of information architecture” by Peter Morville Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  9. 1. Discovery Stakeholder interviewers, Business requirements, Competitive & Comparative Audits, User Research
  10. 3. Design Sitemaps, Task Flows, Wireframes, Content Strategy, Interactive Prototypes, Usability Testing, Design Comps
  11. Photo: Flickr.com/stribs
  12. We review each of these sites live during class
  13. Wikipedia: Cluster analysis or clustering is the assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense
  14. Our Personas
  15. Personas: Jerry, 44
  16. Personas: Jenny, 33
  17. Class Exercise: Personas
  18. http://www.flickr.com/photos/cannedtuna/
  19. http://websort.net http://www.optimalworkshop.com/
  20. Home page, category page, details page/product page
  21. Adapted from Atsushi HASEGAWA’s The 7 Navigation Types of Web Sites http://www.slideshare.net/atsushi/the-7-navigation-types-of-web-site
  22. Power Footers
  23. Sketching
  24. Sketching Example: Twitter
  25. Sketching Example: Twitter
  26. Attributes of a Sketch
  27. Sketching Example
  28. Discuss
  29. Sketch
  30. Revise
  31. Class Exercise: Collaborative Sketching
  32. Class Exercise: Collaborative Sketching
  33. Wireframes
  34. Uniqlo comp/design based on wireframe by Razorfish
  35. Uniqlo comp/design based on wireframe by Razorfish
  36. Wireframing Tools
  37. Responsive design example
  38. Responsive design example
  39. Responsive design characteristics