General Principles of Intellectual Property: Concepts of Intellectual Proper...
Web 2.0
1.
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3.
4. • Share information.
• User centered design.
• Collaboration.
5.
6.
7. 1.Learners have opportunities to interact.
2.Learners interact in the target language
with an authentic audience.
3.Learners are involved in authentic tasks.
4.Learners are exposed to and encouraged to
produce varied and creative language.
8. 5. Learners have sufficient time and
feedback.
6. Learners are guided to attend
mindfully to the learning process.
7. Learners work in an atmosphere
with an ideal stress/anxiety level.
8. Learner autonomy is supported.
9. Blogs are web applications that display a
series of entries, with a time and date stamp
for each entry. Early blogs were exclusive to
those who had the requisite HTML skills.
However, from around 1999, a number of
free and easy-to-use blogging applications
appeared on the net.
10. Wiki (derived from the Hawaiian wiki
for ‘fast') is online software for
creating simple websites which
support collaborative writing. The
structure of wikis tends to be very
simple, with the focus being on
content and collaboration rather
than design.
11. Podcasting refers to a form of audio (or video)
broadcasting on the internet for playback on mobile
devices (MP3 players, mobile phones, PDAs) or on PCs.
Main Characteristics:
1.ease of publication
2.ease of subscription
3.ease of use across multiple environments
(MP3 player, mobile phone, PC, etc).
12. The popularity of social software, has led to a huge increase in the
number of language-related social networking sites.
Some examples are:
1. Mixxer - Offers student or class exchange.
2. xlingo - Uses Skype as the main form of communication.
3. LiveMocha - Language-learning site with social-networking bolted
on.
4. Worldia - Social-networking site aimed at international users.
Include a service to provide/receive language lessons.
5. My Language Exchange - Offers voice and text chat, lesson plans.
13. Second Life is a online 3D virtual world. Users
assume an online identity - an "avatar" - to
represent themselves within the Second Life
community. The avatar can walk, run and fly
in the virtual world, and can also
communicate with other avatars using chat
and instant messaging.
14. • Web 2.0 applications provide many opportunities for
input, social interaction and collaboration with
native speakers of the target language.
• There is nothing more motivating than being able to
use one's newly acquired language skills in an
authentic environment.
• Web 2.0 applications enables language teachers to
integrate these tools very easily into the class
setting.