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UX Strategy
the role of strategy in UX projects & teams



                 Steve Baty
                UX Strategist


                ozIA 2008 - UX Strategy
About me



 ozIA 2008 - UX Strategy
UX Consultant


         About me



                ozIA 2008 - UX Strategy
UX Consultant


         About me
1996



                ozIA 2008 - UX Strategy
UX Consultant


         About me
                                          1993


1996



                ozIA 2008 - UX Strategy
Independent
UX Consultant


         About me
                                          1993


1996



                ozIA 2008 - UX Strategy
Independent
UX Consultant
                                          MBA
         About me
                                                1993


1996



                ozIA 2008 - UX Strategy
Independent
UX Consultant
                                          MBA
         About me
           M.Ecommerce                          1993


1996



                ozIA 2008 - UX Strategy
Independent
UX Consultant
                                          MBA
         About me
           M.Ecommerce                          1993


1996                             B.Sc (Maths)




                ozIA 2008 - UX Strategy
Independent
   UX Consultant

Archaeology
                                             MBA
              About me
               M.Ecommerce                         1993


   1996                             B.Sc (Maths)




                   ozIA 2008 - UX Strategy
Independent
   UX Consultant

Archaeology
                                             MBA
              About me
               M.Ecommerce                         1993


   1996                             B.Sc (Maths)
          UXMatters - uxmatters.com


                   ozIA 2008 - UX Strategy
“It is a matter of life and death, a road to either
safety or ruin.”
                                                -Sun Tzu




                     ozIA 2008 - UX Strategy
Strategy



 ozIA 2008 - UX Strategy
Strategy



 ozIA 2008 - UX Strategy
Strategy
                           Plan




 ozIA 2008 - UX Strategy
Purpose

Strategy
                           Plan




 ozIA 2008 - UX Strategy
Purpose

Resources
            Strategy
                                       Plan




             ozIA 2008 - UX Strategy
Purpose

Resources
            Strategy
                                       Plan
     Opportunity



             ozIA 2008 - UX Strategy
Compromise
                                        Purpose

Resources
            Strategy
                                        Plan
     Opportunity



              ozIA 2008 - UX Strategy
Combative

 Compromise
                                        Purpose

Resources
            Strategy
                                        Plan
     Opportunity



              ozIA 2008 - UX Strategy
Combative
              Aggressive
 Compromise
                        Purpose

Resources
            Strategy
                                       Plan
     Opportunity



             ozIA 2008 - UX Strategy
Competition



   ozIA 2008 - UX Strategy
Competition



   ozIA 2008 - UX Strategy
Positioning

              Competition



                 ozIA 2008 - UX Strategy
Fixed pie
Positioning
                      Market

              Competition
   Value                               Quality
                           Price




                 ozIA 2008 - UX Strategy
Fixed pie
Positioning
                      Market

              Competition
   Value                               Quality
                           Price
     Competitive advantage


                 ozIA 2008 - UX Strategy
Sustainability
                                            Fixed pie
Positioning
                        Market

              Competition
   Value                                Quality
                            Price
     Competitive advantage


                  ozIA 2008 - UX Strategy
Sustainability
                                            Fixed pie
               Industry structure
Positioning
                        Market

              Competition
   Value                                Quality
                            Price
     Competitive advantage


                  ozIA 2008 - UX Strategy
“Whoever is first in the field and awaits
the coming of the enemy, will be fresh
for the fight; whoever is second in the
field and has to hasten to battle will
arrive exhausted.”
                               - Sun Tzu



               ozIA 2008 - UX Strategy
Value creation



    ozIA 2008 - UX Strategy
Value creation



    ozIA 2008 - UX Strategy
Innovation



Value creation



       ozIA 2008 - UX Strategy
Innovation
Define the future

           Value creation



                    ozIA 2008 - UX Strategy
Innovation
Define the future      Combination
                               Core competencies
           Value creation
             Configuration
        Leverage




                    ozIA 2008 - UX Strategy
Innovation
Define the future      Combination
                               Core competencies
           Value creation
             Configuration
        Leverage
                   Scenarios



                    ozIA 2008 - UX Strategy
“What are you working on?”
COMPETITION FOR THE PRESENT                                                                                               COMPETITION FOR THE FUTURE                                                                                                         A Blueprint for Managing
                                                                                                                                                                                                                                                             A Strategic In-House UX




                                                                                                                                                                                                                               PRACTICE RELATED ACTIVITIES
                                                                                                   Growing a Vital Team
                                                                                                                                                                                                                                                             Design Group
                                                                                              Evangelizing our Efforts!                                                                                                                                      by   Stephen P. Anderson

                                                                                                                                                                                                                                                             Between delivering on funded projects and ghting res, it can be di cult to
              Defining Tools & Processes                                                                                             Experiments / Tech. Playground
                                                                                                                                                                                                                                                             set aside time for any strategic e orts. Yet for many UX groups, this is where we
                                                                                                                                                                                                                                                             could add the most value—demonstrating ways in which product or service
                                                                                                                            Following Trends & Upcoming Technologies                                                                                         experience could be signi cantly better.
               Expert Evaluations
                                                                                                                                                                                                                                                             While it may be tempting to look for
                                                                                                                                                                                                                                                                                                                                        CREDIT WHERE CREDIT IS DUE:
                                                                                                                                                                                                                                                             more time or resources for these e orts,
                                                                                                                             Designing Future Product and                                                                                                    this is really about strategic planning.




                                                                                                                                                                                                                               PROJECT FOCUSED EFFORTS
     Delivering Funded Projects                                                                                              Service Experiences                                                                                                             As leaders inside an organization, we
                                                                                                                             This is the exciting part– being able to design things as they should be...
     This is where MOST OF OUR TIME is spent, creating enhancements tied to product releases...                                                                                                                                                              have to be able to defend how every
                                                                                                                             In this more general strategic context, a designer can have a voice in articulating challenges,
     In this more speci c, tactical context, a UX Designer makes consistent improvements that
     enhance product value and in uence customer experience. However, even the designer’s
                                                                                                                             framing market strategy and designing approaches, thereby in uencing outcomes.                                                  bit of our time—no matter how large
     best e orts won’t compensate for an inappropriate business approach, or having, in e ect,                                                                                                                                                                                                                    Box 1                              Box 2                         Box 3
     “solved the wrong problem”.                                                                                                                                                                                                                             or small— ts into the overall strategic            Manage the                         Selectively                   Create the
     This work isn’t what motivates more visionary teams. But this is what demonstrates value in                                                                                                                                                             direction. This is especially the case              Present                          Abandon the                      Future
     the short-term, earning the trust to pursue other ideas.                                                                                                                                                                                                                                                                                         Past
                                                                                                                                      Personas, Scenarios & Models                                                                                           where resources are tight and you have
                                                                                                                                                                                                                                                             to make tradeo and priority decisions
                                                                                                                                                                                                     These artifacts create                                  that don’t sit well with some.                   Competition for                           Competition for
                                                                                                                                                                                                      ALIGNMENT across
                                                                                                                                                                                                                                                             I developed this model to help facilitate          the Present                               the Future
                                                                                                                                                                This lets us create a
                                                                                  Design Research                                                            shared UNDERSTANDING
                                                                                                                                                                                                        the organization
                                                                                                                                                                                                                                                                                                                   Performance Management                      Growth and Innovations


                                                                                                                                                                                                                                                             these discussions and communicate
                                                                                                                                                                                                                                                                                                                   Benchmark Best Practices                     Create Next Practices
                                                                                                                                                                                                                                                                                                                  Focus on Today’s Customers               Focus on Tomorrow’s Customers
                                                                                                                                                                 of the design space                                                                                                                            Focus on Today’s Technologies
                                                                                                                                                                                                                                                                                                                 Focus on Today’s Competitors
                                                                                                                                                                                                                                                                                                                                                          Focus on Tomorrow’s Technologies
                                                                                                                                                                                                                                                                                                                                                          Focus on Tomorrow’s Competitors
                                                                                                                                                                                                                                                                                                                Centralized Resource Allocation           Decentralized Resource Allocation

                                                                                                                                                                                                                                                             priorities in a way that makes sense to            Leverage Current Competencies                 Build New Competencies




                                                                Brand Definition, Branding Guidelines                                                                                                                                                        executive management.




                                                                                                                                                                                                                               GUIDELINES & STANDARDS
                                                                                                                                                                                                                                                             Based on the two domains of ‘competing for the present’ (tactical work) and
                                                                                  Coding Standards                                                                                                                                                           ‘competing for the future’ (strategic work), I’ve found this to be an e ective
                                                                                                                                                                                                                                                             way to communicate and rationalize where a team is spending time. With
                                                                                                                                                                                                                                                             these domains as a foundation, I layered on the principal types of UX activities
   UI Guidelines / Design Patterns
                                                                                                                                                                                                                                                             (research, persona creation, internal evangelism, screen design, etc.) that need
                                                                                                                                                                                                                                                             to take place in order for us to be successful—over the long run— in our e orts.
                                                                             Globalization / Localization Standards                                                                                                                                          This up-front planning has resulted in a balanced, holistic perspective on what
                                                                                                                                                                                                                                                             needs to happen to be successful. As such, it’s been a great tool not only for
                                                                                                                                                                                                                                                             planning and communicating, but also for keeping the team on track, focused
                    Workshops & Training
                                                                                                                                                                                                                                                             and accountable.




                                                                                                                                                  ozIA 2008 - UX Strategy
ozIA 2008 - UX Strategy
“...We see the intersecting of the internet
and mobility. Nokia has been a device
company and that will remain a lucrative
business for years to come, but instead of
waiting until we have to change, Nokia is
looking ahead and making changes now.”

      ozIA 2008 - UX Strategy
ozIA 2008 - UX Strategy
Capabilities



   ozIA 2008 - UX Strategy
Surveys &
questionnaires                  Forms design
           User testing
                               Industrial design
 Card-sorting    Application dev

            Capabilities                             SEO
Project mgmt                                  Hosting
                      Analytics
   Prototyping
 Design documentation     Gestural interfaces
                    Interface dev

                    ozIA 2008 - UX Strategy
Capabilities



   ozIA 2008 - UX Strategy
Not unique
         Capabilities
                                     Not an advantage
   Not sustainable



                ozIA 2008 - UX Strategy
“There are not more than five cardinal
tastes, yet combinations of them yield
more flavours than can ever be tasted”
                               - Sun Tzu



               ozIA 2008 - UX Strategy
Core Competencies



      ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel




     Core Competencies



                  ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                               Outsourcing



     Core Competencies



                  ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                               Outsourcing



     Core Competencies

                                            Iterative design

                  ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                                  Outsourcing



     Core Competencies

     User research
                                               Iterative design

                     ozIA 2008 - UX Strategy
C.K. Prahalad    Gary Hamel
                                  Outsourcing

Infrastructure

      Core Competencies

     User research
                                               Iterative design

                     ozIA 2008 - UX Strategy
C.K. Prahalad    Gary Hamel
                                  Outsourcing
            Service design
Infrastructure

      Core Competencies

     User research
                                               Iterative design

                     ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                                  Outsourcing
            Service design
Infrastructure
                 Continuous improvement
     Core Competencies

     User research
                                               Iterative design

                     ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                                  Outsourcing
            Service design
Infrastructure
                 Continuous improvement
     Core Competencies

     User research
                                               Iterative design
     Building social networks
                     ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                           Outsourcing
            Service design
                                    Logistics
Infrastructure
                 Continuous improvement
     Core Competencies

     User research
                                               Iterative design
     Building social networks
                     ozIA 2008 - UX Strategy
C.K. Prahalad   Gary Hamel
                           Outsourcing
            Service design
                                    Logistics
Infrastructure
                 Continuous improvement
     Core Competencies
Inventory management

     User research
                                               Iterative design
     Building social networks
                     ozIA 2008 - UX Strategy
C.K. Prahalad    Gary Hamel
                           Outsourcing
            Service design
                                    Logistics
Infrastructure
                 Continuous improvement
     Core Competencies
Inventory management Relevance
                                          Breadth
                               Imitation
     User research
                                   Iterative design
      Building social networks
                    ozIA 2008 - UX Strategy
UX = ?



ozIA 2008 - UX Strategy
UX = ?



ozIA 2008 - UX Strategy
usefulness



UX = ?



ozIA 2008 - UX Strategy
usefulness
desirability

   UX = ?



     ozIA 2008 - UX Strategy
usefulness
desirability                   credibility (+ trust)

   UX = ?



     ozIA 2008 - UX Strategy
usefulness
desirability                   credibility (+ trust)

   UX = ?
        usability



     ozIA 2008 - UX Strategy
usefulness
       desirability                    credibility (+ trust)

             UX = ?
findability
                usability



             ozIA 2008 - UX Strategy
usefulness
       desirability                    credibility (+ trust)

             UX = ?
                          accessibility
findability
                usability



             ozIA 2008 - UX Strategy
usefulness
       desirability                    credibility (+ trust)

             UX = ?
                    accessibility
findability                    value
                usability



             ozIA 2008 - UX Strategy
Value of UX



   ozIA 2008 - UX Strategy
Essential

            Value of UX



               ozIA 2008 - UX Strategy
Sustainable competitive advantage

Essential

            Value of UX



                  ozIA 2008 - UX Strategy
Sustainable competitive advantage

Essential

            Value of UX
 Differentiation



                   ozIA 2008 - UX Strategy
Sustainable competitive advantage

Essential

            Value of UX
                                             Loyalty
 Differentiation



                   ozIA 2008 - UX Strategy
Sustainable competitive advantage

Essential

            Value of UX
                                             Loyalty
 Differentiation
                         Flow-through offline


                   ozIA 2008 - UX Strategy
Defining your strategy



        ozIA 2008 - UX Strategy
Purpose

Defining your strategy



             ozIA 2008 - UX Strategy
Audience
       Purpose

 Defining your strategy



                 ozIA 2008 - UX Strategy
Audience
                                           Goals
       Purpose

 Defining your strategy



                 ozIA 2008 - UX Strategy
Mental models
Audience
                                           Goals
       Purpose

 Defining your strategy



                 ozIA 2008 - UX Strategy
Mental models
Audience
                                           Goals
       Purpose

 Defining your strategy
       Context of use




                 ozIA 2008 - UX Strategy
Mental models
Audience
                                           Goals
       Purpose

 Defining your strategy
       Context of use
           Differentiation




                 ozIA 2008 - UX Strategy
Mental models
Audience            Dependencies           Goals
       Purpose

 Defining your strategy
       Context of use
           Differentiation




                 ozIA 2008 - UX Strategy
Mental models
Audience            Dependencies                   Goals
       Purpose                        Capability

 Defining your strategy
       Context of use
           Differentiation




                 ozIA 2008 - UX Strategy
Mental models
 Audience              Dependencies                   Goals
          Purpose                        Capability

   Defining your strategy
         Context of use
Brand Values Differentiation




                    ozIA 2008 - UX Strategy
Mental models
 Audience              Dependencies                   Goals
          Purpose                        Capability

   Defining your strategy
         Context of use           Experience
Brand Values Differentiation




                    ozIA 2008 - UX Strategy
Mental models
 Audience              Dependencies                   Goals
          Purpose                        Capability

   Defining your strategy
         Context of use           Experience
Brand Values Differentiation

                                   Information structure

                    ozIA 2008 - UX Strategy
Engagement             Mental models
 Audience              Dependencies                   Goals
          Purpose                        Capability

   Defining your strategy
         Context of use           Experience
Brand Values Differentiation

                                   Information structure

                    ozIA 2008 - UX Strategy
Engagement             Mental models
 Audience              Dependencies                   Goals
          Purpose                        Capability

   Defining your strategy
         Context of use   Experience
Brand Values Differentiation    Findability

                                   Information structure

                    ozIA 2008 - UX Strategy
Engagement              Mental models
 Audience               Dependencies                   Goals
          Purpose                         Capability

   Defining your strategy
         Context of use   Experience
Brand Values Differentiation    Findability

         Analytics                  Information structure

                     ozIA 2008 - UX Strategy
Defining your strategy



        ozIA 2008 - UX Strategy
Defining your strategy
                                  Amazon books
                                                Ordering
                           Huge catalogue
                                  Social/community
                                  Findability

        ozIA 2008 - UX Strategy
Scalability     Performance
Reach        Relevance
        Google search

 Defining your strategy
                                              Amazon books
                                                            Ordering
                                       Huge catalogue
                                              Social/community
                                              Findability

                    ozIA 2008 - UX Strategy
Scalability    Performance
Reach        Relevance
        Google search

  Defining your strategy
   Customer acquisition                         Amazon books
                                                              Ordering
                                         Huge catalogue
         Sign-up
                                                Social/community
                    Payment
Value proposition                               Findability

                      ozIA 2008 - UX Strategy
Scalability    Performance              ‘Ridiculously complex password
                                            requirements for a site that stores
Reach        Relevance                      virtually no personal information
                                            other than site-specific prefs. Rgh!’
        Google search                                               - Dan Brown



  Defining your strategy
   Customer acquisition                         Amazon books
                                                                   Ordering
                                         Huge catalogue
         Sign-up
                                                Social/community
                    Payment
Value proposition                               Findability

                      ozIA 2008 - UX Strategy
Execution



  ozIA 2008 - UX Strategy
Execution



  ozIA 2008 - UX Strategy
Marketing

     Execution



            ozIA 2008 - UX Strategy
Marketing
IT
     Execution



            ozIA 2008 - UX Strategy
Marketing
               Logistics
IT
     Execution



            ozIA 2008 - UX Strategy
Marketing
                Logistics
IT
      Execution
     Sales




             ozIA 2008 - UX Strategy
Marketing
                  Logistics
  IT
        Execution
       Sales
Ad Agency



               ozIA 2008 - UX Strategy
Marketing               Interactive agency
                  Logistics
  IT
        Execution
       Sales
Ad Agency



               ozIA 2008 - UX Strategy
Marketing               Interactive agency
                  Logistics
  IT
        Execution
       Sales              Executive commitment
Ad Agency



               ozIA 2008 - UX Strategy
Marketing              Interactive agency
                      Logistics
      IT
             Execution
           Sales              Executive commitment
   Ad Agency

It so often goes
     wrong
                   ozIA 2008 - UX Strategy
Alignment



  ozIA 2008 - UX Strategy
Alignment



  ozIA 2008 - UX Strategy
Structure



Alignment



  ozIA 2008 - UX Strategy
Structure



        Alignment
Technology



             ozIA 2008 - UX Strategy
Structure



        Alignment
                                       Skills

Technology



             ozIA 2008 - UX Strategy
Structure



        Alignment                        Staff
                                       Skills

Technology



             ozIA 2008 - UX Strategy
Structure



             Alignment                       Staff

Leadership                                 Skills

    Technology



                 ozIA 2008 - UX Strategy
UX Teams



  ozIA 2008 - UX Strategy
UX Teams
Research and
nail it or iterate?



                      ozIA 2008 - UX Strategy
Staff experience

                UX Teams
  Research and
  nail it or iterate?



                        ozIA 2008 - UX Strategy
Staff experience

                UX Teams
                                         Genius design
  Research and
  nail it or iterate?



                        ozIA 2008 - UX Strategy
Specialists or generalists
Staff experience

                UX Teams
                                         Genius design
  Research and
  nail it or iterate?



                        ozIA 2008 - UX Strategy
Specialists or generalists
Staff experience

                UX Teams
                                         Genius design
  Research and
  nail it or iterate?          Patterns


                        ozIA 2008 - UX Strategy
UCD or ACD
                         Specialists or generalists
Staff experience

                UX Teams
                                         Genius design
  Research and
  nail it or iterate?          Patterns


                        ozIA 2008 - UX Strategy
Competitive Advantage



        ozIA 2008 - UX Strategy
Competitive Advantage

                            “So, why choose you?”
                                      - Seth Godin

        ozIA 2008 - UX Strategy
Differentiation

   Competitive Advantage

                                      “So, why choose you?”
                                                - Seth Godin

                  ozIA 2008 - UX Strategy
Sustainability
Differentiation

   Competitive Advantage

                                          “So, why choose you?”
                                                    - Seth Godin

                      ozIA 2008 - UX Strategy
Sustainability
Differentiation

   Competitive Advantage
       Difficult to imitate


                                          “So, why choose you?”
                                                    - Seth Godin

                      ozIA 2008 - UX Strategy
Strategic thinking



      ozIA 2008 - UX Strategy
Strategic thinking
     Change the game.




      ozIA 2008 - UX Strategy
Strategic thinking
     Change the game.




      ozIA 2008 - UX Strategy
Strategic thinking
     Change the game.




      ozIA 2008 - UX Strategy
References



  ozIA 2008 - UX Strategy
Execution is everything - Steve Baty
Questions to ask for any UX Project - Steve Baty
User Experience Design - Peter Morville
Morville’s facets of UX refined? - James Melzer
Explaining Core Competence - Mind Tools
Nokia morphs itself from within - BBC
Your competitive advantage - Seth Godin
Managing a strategic UX team - Stephen P. Anderson
Jimmy Wales on Wikipedia - Xark!
The Art of War - Sun Tzu
Where software vendors should focus - McKinsey & Co

                       ozIA 2008 - UX Strategy
Steve Baty



  ozIA 2008 - UX Strategy
Twitter: docbaty



            Steve Baty



                   ozIA 2008 - UX Strategy
Twitter: docbaty



            Steve Baty

Email: stevebaty@meld.com.au


                   ozIA 2008 - UX Strategy
Twitter: docbaty



            Steve Baty
                          Web: www.meld.com.au
Email: stevebaty@meld.com.au


                   ozIA 2008 - UX Strategy
Twitter: docbaty

       Slideshare: www.slideshare.net/stevebaty

            Steve Baty
                          Web: www.meld.com.au
Email: stevebaty@meld.com.au


                   ozIA 2008 - UX Strategy

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ozIA 2008 UX Strategy

  • 1. UX Strategy the role of strategy in UX projects & teams Steve Baty UX Strategist ozIA 2008 - UX Strategy
  • 2. About me ozIA 2008 - UX Strategy
  • 3. UX Consultant About me ozIA 2008 - UX Strategy
  • 4. UX Consultant About me 1996 ozIA 2008 - UX Strategy
  • 5. UX Consultant About me 1993 1996 ozIA 2008 - UX Strategy
  • 6. Independent UX Consultant About me 1993 1996 ozIA 2008 - UX Strategy
  • 7. Independent UX Consultant MBA About me 1993 1996 ozIA 2008 - UX Strategy
  • 8. Independent UX Consultant MBA About me M.Ecommerce 1993 1996 ozIA 2008 - UX Strategy
  • 9. Independent UX Consultant MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) ozIA 2008 - UX Strategy
  • 10. Independent UX Consultant Archaeology MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) ozIA 2008 - UX Strategy
  • 11. Independent UX Consultant Archaeology MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) UXMatters - uxmatters.com ozIA 2008 - UX Strategy
  • 12. “It is a matter of life and death, a road to either safety or ruin.” -Sun Tzu ozIA 2008 - UX Strategy
  • 13. Strategy ozIA 2008 - UX Strategy
  • 14. Strategy ozIA 2008 - UX Strategy
  • 15. Strategy Plan ozIA 2008 - UX Strategy
  • 16. Purpose Strategy Plan ozIA 2008 - UX Strategy
  • 17. Purpose Resources Strategy Plan ozIA 2008 - UX Strategy
  • 18. Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
  • 19. Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
  • 20. Combative Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
  • 21. Combative Aggressive Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
  • 22. Competition ozIA 2008 - UX Strategy
  • 23. Competition ozIA 2008 - UX Strategy
  • 24. Positioning Competition ozIA 2008 - UX Strategy
  • 25. Fixed pie Positioning Market Competition Value Quality Price ozIA 2008 - UX Strategy
  • 26. Fixed pie Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
  • 27. Sustainability Fixed pie Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
  • 28. Sustainability Fixed pie Industry structure Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
  • 29. “Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.” - Sun Tzu ozIA 2008 - UX Strategy
  • 30. Value creation ozIA 2008 - UX Strategy
  • 31. Value creation ozIA 2008 - UX Strategy
  • 32. Innovation Value creation ozIA 2008 - UX Strategy
  • 33. Innovation Define the future Value creation ozIA 2008 - UX Strategy
  • 34. Innovation Define the future Combination Core competencies Value creation Configuration Leverage ozIA 2008 - UX Strategy
  • 35. Innovation Define the future Combination Core competencies Value creation Configuration Leverage Scenarios ozIA 2008 - UX Strategy
  • 36. “What are you working on?” COMPETITION FOR THE PRESENT COMPETITION FOR THE FUTURE A Blueprint for Managing A Strategic In-House UX PRACTICE RELATED ACTIVITIES Growing a Vital Team Design Group Evangelizing our Efforts! by Stephen P. Anderson Between delivering on funded projects and ghting res, it can be di cult to Defining Tools & Processes Experiments / Tech. Playground set aside time for any strategic e orts. Yet for many UX groups, this is where we could add the most value—demonstrating ways in which product or service Following Trends & Upcoming Technologies experience could be signi cantly better. Expert Evaluations While it may be tempting to look for CREDIT WHERE CREDIT IS DUE: more time or resources for these e orts, Designing Future Product and this is really about strategic planning. PROJECT FOCUSED EFFORTS Delivering Funded Projects Service Experiences As leaders inside an organization, we This is the exciting part– being able to design things as they should be... This is where MOST OF OUR TIME is spent, creating enhancements tied to product releases... have to be able to defend how every In this more general strategic context, a designer can have a voice in articulating challenges, In this more speci c, tactical context, a UX Designer makes consistent improvements that enhance product value and in uence customer experience. However, even the designer’s framing market strategy and designing approaches, thereby in uencing outcomes. bit of our time—no matter how large best e orts won’t compensate for an inappropriate business approach, or having, in e ect, Box 1 Box 2 Box 3 “solved the wrong problem”. or small— ts into the overall strategic Manage the Selectively Create the This work isn’t what motivates more visionary teams. But this is what demonstrates value in direction. This is especially the case Present Abandon the Future the short-term, earning the trust to pursue other ideas. Past Personas, Scenarios & Models where resources are tight and you have to make tradeo and priority decisions These artifacts create that don’t sit well with some. Competition for Competition for ALIGNMENT across I developed this model to help facilitate the Present the Future This lets us create a Design Research shared UNDERSTANDING the organization Performance Management Growth and Innovations these discussions and communicate Benchmark Best Practices Create Next Practices Focus on Today’s Customers Focus on Tomorrow’s Customers of the design space Focus on Today’s Technologies Focus on Today’s Competitors Focus on Tomorrow’s Technologies Focus on Tomorrow’s Competitors Centralized Resource Allocation Decentralized Resource Allocation priorities in a way that makes sense to Leverage Current Competencies Build New Competencies Brand Definition, Branding Guidelines executive management. GUIDELINES & STANDARDS Based on the two domains of ‘competing for the present’ (tactical work) and Coding Standards ‘competing for the future’ (strategic work), I’ve found this to be an e ective way to communicate and rationalize where a team is spending time. With these domains as a foundation, I layered on the principal types of UX activities UI Guidelines / Design Patterns (research, persona creation, internal evangelism, screen design, etc.) that need to take place in order for us to be successful—over the long run— in our e orts. Globalization / Localization Standards This up-front planning has resulted in a balanced, holistic perspective on what needs to happen to be successful. As such, it’s been a great tool not only for planning and communicating, but also for keeping the team on track, focused Workshops & Training and accountable. ozIA 2008 - UX Strategy
  • 37. ozIA 2008 - UX Strategy
  • 38. “...We see the intersecting of the internet and mobility. Nokia has been a device company and that will remain a lucrative business for years to come, but instead of waiting until we have to change, Nokia is looking ahead and making changes now.” ozIA 2008 - UX Strategy
  • 39. ozIA 2008 - UX Strategy
  • 40. Capabilities ozIA 2008 - UX Strategy
  • 41. Surveys & questionnaires Forms design User testing Industrial design Card-sorting Application dev Capabilities SEO Project mgmt Hosting Analytics Prototyping Design documentation Gestural interfaces Interface dev ozIA 2008 - UX Strategy
  • 42. Capabilities ozIA 2008 - UX Strategy
  • 43. Not unique Capabilities Not an advantage Not sustainable ozIA 2008 - UX Strategy
  • 44. “There are not more than five cardinal tastes, yet combinations of them yield more flavours than can ever be tasted” - Sun Tzu ozIA 2008 - UX Strategy
  • 45. Core Competencies ozIA 2008 - UX Strategy
  • 46. C.K. Prahalad Gary Hamel Core Competencies ozIA 2008 - UX Strategy
  • 47. C.K. Prahalad Gary Hamel Outsourcing Core Competencies ozIA 2008 - UX Strategy
  • 48. C.K. Prahalad Gary Hamel Outsourcing Core Competencies Iterative design ozIA 2008 - UX Strategy
  • 49. C.K. Prahalad Gary Hamel Outsourcing Core Competencies User research Iterative design ozIA 2008 - UX Strategy
  • 50. C.K. Prahalad Gary Hamel Outsourcing Infrastructure Core Competencies User research Iterative design ozIA 2008 - UX Strategy
  • 51. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Core Competencies User research Iterative design ozIA 2008 - UX Strategy
  • 52. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Continuous improvement Core Competencies User research Iterative design ozIA 2008 - UX Strategy
  • 53. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Continuous improvement Core Competencies User research Iterative design Building social networks ozIA 2008 - UX Strategy
  • 54. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies User research Iterative design Building social networks ozIA 2008 - UX Strategy
  • 55. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies Inventory management User research Iterative design Building social networks ozIA 2008 - UX Strategy
  • 56. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies Inventory management Relevance Breadth Imitation User research Iterative design Building social networks ozIA 2008 - UX Strategy
  • 57. UX = ? ozIA 2008 - UX Strategy
  • 58. UX = ? ozIA 2008 - UX Strategy
  • 59. usefulness UX = ? ozIA 2008 - UX Strategy
  • 60. usefulness desirability UX = ? ozIA 2008 - UX Strategy
  • 61. usefulness desirability credibility (+ trust) UX = ? ozIA 2008 - UX Strategy
  • 62. usefulness desirability credibility (+ trust) UX = ? usability ozIA 2008 - UX Strategy
  • 63. usefulness desirability credibility (+ trust) UX = ? findability usability ozIA 2008 - UX Strategy
  • 64. usefulness desirability credibility (+ trust) UX = ? accessibility findability usability ozIA 2008 - UX Strategy
  • 65. usefulness desirability credibility (+ trust) UX = ? accessibility findability value usability ozIA 2008 - UX Strategy
  • 66. Value of UX ozIA 2008 - UX Strategy
  • 67. Essential Value of UX ozIA 2008 - UX Strategy
  • 68. Sustainable competitive advantage Essential Value of UX ozIA 2008 - UX Strategy
  • 69. Sustainable competitive advantage Essential Value of UX Differentiation ozIA 2008 - UX Strategy
  • 70. Sustainable competitive advantage Essential Value of UX Loyalty Differentiation ozIA 2008 - UX Strategy
  • 71. Sustainable competitive advantage Essential Value of UX Loyalty Differentiation Flow-through offline ozIA 2008 - UX Strategy
  • 72. Defining your strategy ozIA 2008 - UX Strategy
  • 73. Purpose Defining your strategy ozIA 2008 - UX Strategy
  • 74. Audience Purpose Defining your strategy ozIA 2008 - UX Strategy
  • 75. Audience Goals Purpose Defining your strategy ozIA 2008 - UX Strategy
  • 76. Mental models Audience Goals Purpose Defining your strategy ozIA 2008 - UX Strategy
  • 77. Mental models Audience Goals Purpose Defining your strategy Context of use ozIA 2008 - UX Strategy
  • 78. Mental models Audience Goals Purpose Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
  • 79. Mental models Audience Dependencies Goals Purpose Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
  • 80. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
  • 81. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Brand Values Differentiation ozIA 2008 - UX Strategy
  • 82. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation ozIA 2008 - UX Strategy
  • 83. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Information structure ozIA 2008 - UX Strategy
  • 84. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Information structure ozIA 2008 - UX Strategy
  • 85. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Findability Information structure ozIA 2008 - UX Strategy
  • 86. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Findability Analytics Information structure ozIA 2008 - UX Strategy
  • 87. Defining your strategy ozIA 2008 - UX Strategy
  • 88. Defining your strategy Amazon books Ordering Huge catalogue Social/community Findability ozIA 2008 - UX Strategy
  • 89. Scalability Performance Reach Relevance Google search Defining your strategy Amazon books Ordering Huge catalogue Social/community Findability ozIA 2008 - UX Strategy
  • 90. Scalability Performance Reach Relevance Google search Defining your strategy Customer acquisition Amazon books Ordering Huge catalogue Sign-up Social/community Payment Value proposition Findability ozIA 2008 - UX Strategy
  • 91. Scalability Performance ‘Ridiculously complex password requirements for a site that stores Reach Relevance virtually no personal information other than site-specific prefs. Rgh!’ Google search - Dan Brown Defining your strategy Customer acquisition Amazon books Ordering Huge catalogue Sign-up Social/community Payment Value proposition Findability ozIA 2008 - UX Strategy
  • 92. Execution ozIA 2008 - UX Strategy
  • 93. Execution ozIA 2008 - UX Strategy
  • 94. Marketing Execution ozIA 2008 - UX Strategy
  • 95. Marketing IT Execution ozIA 2008 - UX Strategy
  • 96. Marketing Logistics IT Execution ozIA 2008 - UX Strategy
  • 97. Marketing Logistics IT Execution Sales ozIA 2008 - UX Strategy
  • 98. Marketing Logistics IT Execution Sales Ad Agency ozIA 2008 - UX Strategy
  • 99. Marketing Interactive agency Logistics IT Execution Sales Ad Agency ozIA 2008 - UX Strategy
  • 100. Marketing Interactive agency Logistics IT Execution Sales Executive commitment Ad Agency ozIA 2008 - UX Strategy
  • 101. Marketing Interactive agency Logistics IT Execution Sales Executive commitment Ad Agency It so often goes wrong ozIA 2008 - UX Strategy
  • 102. Alignment ozIA 2008 - UX Strategy
  • 103. Alignment ozIA 2008 - UX Strategy
  • 104. Structure Alignment ozIA 2008 - UX Strategy
  • 105. Structure Alignment Technology ozIA 2008 - UX Strategy
  • 106. Structure Alignment Skills Technology ozIA 2008 - UX Strategy
  • 107. Structure Alignment Staff Skills Technology ozIA 2008 - UX Strategy
  • 108. Structure Alignment Staff Leadership Skills Technology ozIA 2008 - UX Strategy
  • 109. UX Teams ozIA 2008 - UX Strategy
  • 110. UX Teams Research and nail it or iterate? ozIA 2008 - UX Strategy
  • 111. Staff experience UX Teams Research and nail it or iterate? ozIA 2008 - UX Strategy
  • 112. Staff experience UX Teams Genius design Research and nail it or iterate? ozIA 2008 - UX Strategy
  • 113. Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? ozIA 2008 - UX Strategy
  • 114. Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? Patterns ozIA 2008 - UX Strategy
  • 115. UCD or ACD Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? Patterns ozIA 2008 - UX Strategy
  • 116. Competitive Advantage ozIA 2008 - UX Strategy
  • 117. Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
  • 118. Differentiation Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
  • 119. Sustainability Differentiation Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
  • 120. Sustainability Differentiation Competitive Advantage Difficult to imitate “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
  • 121. Strategic thinking ozIA 2008 - UX Strategy
  • 122. Strategic thinking Change the game. ozIA 2008 - UX Strategy
  • 123. Strategic thinking Change the game. ozIA 2008 - UX Strategy
  • 124. Strategic thinking Change the game. ozIA 2008 - UX Strategy
  • 125. References ozIA 2008 - UX Strategy
  • 126. Execution is everything - Steve Baty Questions to ask for any UX Project - Steve Baty User Experience Design - Peter Morville Morville’s facets of UX refined? - James Melzer Explaining Core Competence - Mind Tools Nokia morphs itself from within - BBC Your competitive advantage - Seth Godin Managing a strategic UX team - Stephen P. Anderson Jimmy Wales on Wikipedia - Xark! The Art of War - Sun Tzu Where software vendors should focus - McKinsey & Co ozIA 2008 - UX Strategy
  • 127. Steve Baty ozIA 2008 - UX Strategy
  • 128. Twitter: docbaty Steve Baty ozIA 2008 - UX Strategy
  • 129. Twitter: docbaty Steve Baty Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy
  • 130. Twitter: docbaty Steve Baty Web: www.meld.com.au Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy
  • 131. Twitter: docbaty Slideshare: www.slideshare.net/stevebaty Steve Baty Web: www.meld.com.au Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy