25. Fixed pie
Positioning
Market
Competition
Value Quality
Price
ozIA 2008 - UX Strategy
26. Fixed pie
Positioning
Market
Competition
Value Quality
Price
Competitive advantage
ozIA 2008 - UX Strategy
27. Sustainability
Fixed pie
Positioning
Market
Competition
Value Quality
Price
Competitive advantage
ozIA 2008 - UX Strategy
28. Sustainability
Fixed pie
Industry structure
Positioning
Market
Competition
Value Quality
Price
Competitive advantage
ozIA 2008 - UX Strategy
29. “Whoever is first in the field and awaits
the coming of the enemy, will be fresh
for the fight; whoever is second in the
field and has to hasten to battle will
arrive exhausted.”
- Sun Tzu
ozIA 2008 - UX Strategy
34. Innovation
Define the future Combination
Core competencies
Value creation
Configuration
Leverage
ozIA 2008 - UX Strategy
35. Innovation
Define the future Combination
Core competencies
Value creation
Configuration
Leverage
Scenarios
ozIA 2008 - UX Strategy
36. “What are you working on?”
COMPETITION FOR THE PRESENT COMPETITION FOR THE FUTURE A Blueprint for Managing
A Strategic In-House UX
PRACTICE RELATED ACTIVITIES
Growing a Vital Team
Design Group
Evangelizing our Efforts! by Stephen P. Anderson
Between delivering on funded projects and ghting res, it can be di cult to
Defining Tools & Processes Experiments / Tech. Playground
set aside time for any strategic e orts. Yet for many UX groups, this is where we
could add the most value—demonstrating ways in which product or service
Following Trends & Upcoming Technologies experience could be signi cantly better.
Expert Evaluations
While it may be tempting to look for
CREDIT WHERE CREDIT IS DUE:
more time or resources for these e orts,
Designing Future Product and this is really about strategic planning.
PROJECT FOCUSED EFFORTS
Delivering Funded Projects Service Experiences As leaders inside an organization, we
This is the exciting part– being able to design things as they should be...
This is where MOST OF OUR TIME is spent, creating enhancements tied to product releases... have to be able to defend how every
In this more general strategic context, a designer can have a voice in articulating challenges,
In this more speci c, tactical context, a UX Designer makes consistent improvements that
enhance product value and in uence customer experience. However, even the designer’s
framing market strategy and designing approaches, thereby in uencing outcomes. bit of our time—no matter how large
best e orts won’t compensate for an inappropriate business approach, or having, in e ect, Box 1 Box 2 Box 3
“solved the wrong problem”. or small— ts into the overall strategic Manage the Selectively Create the
This work isn’t what motivates more visionary teams. But this is what demonstrates value in direction. This is especially the case Present Abandon the Future
the short-term, earning the trust to pursue other ideas. Past
Personas, Scenarios & Models where resources are tight and you have
to make tradeo and priority decisions
These artifacts create that don’t sit well with some. Competition for Competition for
ALIGNMENT across
I developed this model to help facilitate the Present the Future
This lets us create a
Design Research shared UNDERSTANDING
the organization
Performance Management Growth and Innovations
these discussions and communicate
Benchmark Best Practices Create Next Practices
Focus on Today’s Customers Focus on Tomorrow’s Customers
of the design space Focus on Today’s Technologies
Focus on Today’s Competitors
Focus on Tomorrow’s Technologies
Focus on Tomorrow’s Competitors
Centralized Resource Allocation Decentralized Resource Allocation
priorities in a way that makes sense to Leverage Current Competencies Build New Competencies
Brand Definition, Branding Guidelines executive management.
GUIDELINES & STANDARDS
Based on the two domains of ‘competing for the present’ (tactical work) and
Coding Standards ‘competing for the future’ (strategic work), I’ve found this to be an e ective
way to communicate and rationalize where a team is spending time. With
these domains as a foundation, I layered on the principal types of UX activities
UI Guidelines / Design Patterns
(research, persona creation, internal evangelism, screen design, etc.) that need
to take place in order for us to be successful—over the long run— in our e orts.
Globalization / Localization Standards This up-front planning has resulted in a balanced, holistic perspective on what
needs to happen to be successful. As such, it’s been a great tool not only for
planning and communicating, but also for keeping the team on track, focused
Workshops & Training
and accountable.
ozIA 2008 - UX Strategy
38. “...We see the intersecting of the internet
and mobility. Nokia has been a device
company and that will remain a lucrative
business for years to come, but instead of
waiting until we have to change, Nokia is
looking ahead and making changes now.”
ozIA 2008 - UX Strategy
43. Not unique
Capabilities
Not an advantage
Not sustainable
ozIA 2008 - UX Strategy
44. “There are not more than five cardinal
tastes, yet combinations of them yield
more flavours than can ever be tasted”
- Sun Tzu
ozIA 2008 - UX Strategy
49. C.K. Prahalad Gary Hamel
Outsourcing
Core Competencies
User research
Iterative design
ozIA 2008 - UX Strategy
50. C.K. Prahalad Gary Hamel
Outsourcing
Infrastructure
Core Competencies
User research
Iterative design
ozIA 2008 - UX Strategy
51. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Infrastructure
Core Competencies
User research
Iterative design
ozIA 2008 - UX Strategy
52. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Infrastructure
Continuous improvement
Core Competencies
User research
Iterative design
ozIA 2008 - UX Strategy
53. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Infrastructure
Continuous improvement
Core Competencies
User research
Iterative design
Building social networks
ozIA 2008 - UX Strategy
54. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Logistics
Infrastructure
Continuous improvement
Core Competencies
User research
Iterative design
Building social networks
ozIA 2008 - UX Strategy
55. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Logistics
Infrastructure
Continuous improvement
Core Competencies
Inventory management
User research
Iterative design
Building social networks
ozIA 2008 - UX Strategy
56. C.K. Prahalad Gary Hamel
Outsourcing
Service design
Logistics
Infrastructure
Continuous improvement
Core Competencies
Inventory management Relevance
Breadth
Imitation
User research
Iterative design
Building social networks
ozIA 2008 - UX Strategy
90. Scalability Performance
Reach Relevance
Google search
Defining your strategy
Customer acquisition Amazon books
Ordering
Huge catalogue
Sign-up
Social/community
Payment
Value proposition Findability
ozIA 2008 - UX Strategy
91. Scalability Performance ‘Ridiculously complex password
requirements for a site that stores
Reach Relevance virtually no personal information
other than site-specific prefs. Rgh!’
Google search - Dan Brown
Defining your strategy
Customer acquisition Amazon books
Ordering
Huge catalogue
Sign-up
Social/community
Payment
Value proposition Findability
ozIA 2008 - UX Strategy
126. Execution is everything - Steve Baty
Questions to ask for any UX Project - Steve Baty
User Experience Design - Peter Morville
Morville’s facets of UX refined? - James Melzer
Explaining Core Competence - Mind Tools
Nokia morphs itself from within - BBC
Your competitive advantage - Seth Godin
Managing a strategic UX team - Stephen P. Anderson
Jimmy Wales on Wikipedia - Xark!
The Art of War - Sun Tzu
Where software vendors should focus - McKinsey & Co
ozIA 2008 - UX Strategy