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WHAT I’M
CURIOUS
ABOUT
A PRESENTATION BY:

Stephen P. Anderson

EURO IA SUMMIT 2013 #euroia @stephenanderson
WHAT I’M
CURIOUS
ABOUT
A PRESENTATION BY:

Stephen P. Anderson

EURO IA SUMMIT 2013 #euroia @stephenanderson
WHAT I’M
CURIOUS
ABOUT
A PRESENTATION BY:

Stephen P. Anderson

EURO IA SUMMIT 2013 #euroia @stephenanderson
Euro IA 2012




What are you curious about?

What do you want to know more about
by this time next year?
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Once the basic skills have been mastered,
designers can use their imaginations to
explore and create their own masterpieces.
Euro IA Closing Plenary - What I'm Curious About…
The more things designers know
about, the more they can use them in
creative thinking and play
Euro IA Closing Plenary - What I'm Curious About…
The fewer materials and choices
available, the more imagination is
needed by the designer.
Euro IA Closing Plenary - What I'm Curious About…
explore new ideas and skills...
                                          make lots of
                         use worlds of different things
   based on activities   fantasy to inspire
   and objects already
   familiar
             a vital part of the creative
             process is to ‘make’ something
                                          learn how things are made
try out your own ideas learn from our failures
                                                         experiment
       express creativity by drawing
       pictures, writing stories…      play on their own... or with
                                       a group of real friends
      inspiration for creativity comes from many different sources
look outside your own experience
                        versions of everyday things allow
                        children to create their own worlds
NEVER STOP
PLAYING
AND LEARNING
NEVER STOP
PLAYING
AND LEARNING
NEVER STOP
PLAYING
AND LEARNING
N CE!
NEVER STOP     IA EN
            AL ER
          IT EF
           R


PLAYING
AND LEARNING
NEVER STOP
PLAYING
AND LEARNING
“You might summarize all of the skills
 we've noted in one word: "inquisitiveness."
 I spent 20 years studying great global
 leaders, and that was the big common
 denominator.”




  http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
“You might summarize all of the skills
 we've noted in one word: "inquisitiveness."
 I spent 20 years studying great global
 leaders, and that was the big common
 denominator.”




  http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
“You might summarize all of the skills
 we've noted in one word: "inquisitiveness."
 I spent 20 years studying great global
 leaders, and that was the big common
 denominator.”




  http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/
A number of the innovative entrepreneurs
         also went to Montessori schools, where
         they learned to follow their curiosity




http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/
Montessori taught me the joy of
                                discovery… It’s all about learning on
                                your terms, rather than a teacher
                                explaining stuff to you. SimCity
                                comes right out of Montessori…




videogame pioneer Will Wright
We both went to Montessori school,
                               and I think it was part of that training
                               of not following rules and orders, and
                               being self-motivated, questioning
                               what’s going on in the world, doing
                               things a little bit differently.




Google’s founders Larry Page
and Sergei Brin
…that discovery mentality is precisely
                      the environment that Montessori seeks
                      to create.

                      Similarly, Amazon’s culture breathes
                      experimentation and discovery. Mr.
                      Bezos often compares Amazon’s strategy
                      of developing ideas in new markets to
                      “planting seeds” or “going down blind
                      alleys.” Amazon’s executives learn and
                      uncover opportunities as they go. Many
                      efforts turn out to be dead ends, Mr.
Amazon’s Jeff Bezos
                      Bezos has said, “But every once in a
                      while, you go down an alley and it opens
                      up into this huge, broad avenue.”
MONTESSORI?
Mixed age classrooms
Specialized educational
materials
Student choice of activity from
within a prescribed range of
options
Uninterrupted blocks of work
time
A Constructivist or "discovery"
model, where students learn
concepts from working with
materials, rather than by direct
instruction




MONTESSORI?
Mixed age classrooms
Specialized educational
materials
Student choice of activity from
within a prescribed range of
options
Uninterrupted blocks of work
time
A Constructivist or "discovery"
model, where students learn
concepts from working with
materials, rather than by direct
instruction




MONTESSORI?
Mixed age classrooms
Specialized educational
materials
Student choice of activity from
within a prescribed range of
options
Uninterrupted blocks of work
time
A Constructivist or "discovery"
                                              E!
model, where students learn             AN NC
                                      LI RE
concepts from working with          TA FE
                                   I E
materials, rather than by direct    R
instruction




MONTESSORI?
I sort of know the subject
[graphic design]. I knew nothing
about film, so that that seemed
challenging and worthwhile.




                           STEFAN SAGMEISTER
At the end of the day, the
reason I do it is that I learn,
that I keep learning...




                           MARIA POPOVA,
                           EDITOR OF BRAINPICKINGS.ORG
PLAYING
AND LEARNING
CURIOSITY
PLAYING
AND LEARNING
CHALLENGING & WORTHWHILE

CURIOSITY
PLAYING
AND LEARNING
EXPERIMENTATION &
DISCOVERY
INQUISITIVENESS
SELF-MOTIVATED, QUESTIONING
WHAT’S GOING ON IN THE WORLD
CHALLENGING & WORTHWHILE

    CURIOSITY
    PLAYING
    AND LEARNING
YES! THIS IS WHAT IT’S ABOUT.
    EXPERIMENTATION &
    DISCOVERY
    INQUISITIVENESS
    SELF-MOTIVATED, QUESTIONING
    WHAT’S GOING ON IN THE WORLD
Euro IA 2012




What are you curious about?

What do you want to know more about
by this time next year?
Euro IA 2012

Good UX is fundamentally
about being curious
Euro IA 2012

Good UX is fundamentally
about being curious

“HOW?”
“WHY?”
“WHY NOT?”
“WHAT IF?”
Euro IA 2012

Good UX is fundamentally
about being curious

“HOW?”
“WHY?”
“WHY NOT?”
“WHAT IF?”
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Styles tend to not only separate men — because they
have their own doctrines and then the doctrine became
the gospel truth that you cannot change. But if you do
not have a style, if you just say: Well, here I am as a
human being, how can I express myself totally and
completely? Now, that way you won't create a style,
because style is a crystallization. That way, it's a process
of continuing growth.
STYLE. FORM.
=
METHODS?
TITLES? TOOLS?
It’s five years in the future…
Your Big Idea failed.
              TM




Write the obituary for
your Big Idea.
It’s 2017.
“User Experience” is dead.
What happened?

Write the obituary for
User Experience
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
WHAT DO YOU DO?
HOW DO YOU DO IT?
WHY IS IT VALUABLE?
VISUAL DESIGNER
INFORMATION ARCHITECT
CONTENT STRATEGIST
USABILITY ENGINEER
INTERACTION DESIGNER
COPYWRITER
DIRECTOR OF MARKETING
CTO
PRODUCT MANAGER
PROJECT MANAGER
FRONT-END ENGINEER
SOFTWARE ENGINEER
PROGRAMMER
PRODUCT STRATEGIST
BACK-END DEVELOPER
SYSTEMS ARCHITECT
DIGITAL ARTISTS
DATA SCIENTIST
UX DESIGNER
DESIGN RESEARCHER
BUSINESS ANALYSTS
QA ENGINEER
GAME DESIGNER
SALES
ACCOUNTING
ACCOUNT EXECUTIVE
ETC.

WHO CARES!?
VISUAL DESIGNER
                           INFORMATION ARCHITECT
Are you…                   CONTENT STRATEGIST

a curious, passionate      USABILITY ENGINEER
                           INTERACTION DESIGNER

learner (and maker!) who   COPYWRITER
                           DIRECTOR OF MARKETING
                           CTO
can see possibilities?     PRODUCT MANAGER
                           PROJECT MANAGER
                           FRONT-END ENGINEER
                           SOFTWARE ENGINEER
Or,                        PROGRAMMER

something else?            PRODUCT STRATEGIST
                           BACK-END DEVELOPER
                           SYSTEMS ARCHITECT
                           DIGITAL ARTISTS
                           DATA SCIENTIST
                           UX DESIGNER
                           DESIGN RESEARCHER
                           BUSINESS ANALYSTS
                           QA ENGINEER
                           GAME DESIGNER
                           SALES
                           ACCOUNTING
                           ACCOUNT EXECUTIVE
                           ETC.

                           WHO CARES!?
Tamed problems   Wicked problems
Tamed problems                              Wicked problems
can be solved with                          require

design patterns                             curious minds

which are a                                 which are a

commodity service                           premium skill

and                                         and

offer little/no value                       create value
for people, organizations, and the World!   for people, organizations, and the World!
Tamed problems                              Wicked problems
can be solved with                          require

design patterns                             curious minds

which are a                                 which are a

commodity service                           premium skill

and                                         and

offer little/no value                       create value
for people, organizations, and the World!   for people, organizations, and the World!




WHERE ARE YOUR SPENDING YOUR TIME?
PRACTICAL TIP!
That is the magic of our
          business–going from
          not knowing to knowing…
          Modalities change all the time.




Richard Saul Wurman
at the IA Summit 2010
WHAT I’M
CURIOUS
ABOUT
WHAT I’M
CURIOUS
ABOUTInteractive
     Visualizations
Euro IA Closing Plenary - What I'm Curious About…
E!
     AN NC
   LI RE
 TA FE
I E
 R
Visualizing research papers referenced in a selection of books
Visualizing research papers referenced in a selection of books
Visualizing research papers referenced in a selection of books
                       (sort by date released)
Visualizing research papers referenced in a selection of books
                       (sort by date released)
Visualizing research papers referenced in a selection of books
                       (sort by date released)
Visualizing research papers referenced in a selection of books
                       (sort by date released)
http://vimeo.com/36579366
Watch this!
http://vimeo.com/36579366
VISUALIZATIONS TO

1.
HELP PEOPLE UNDERSTAND
WHAT IS ALREADY KNOWN,
BUT HASN’T BEEN SHOWN.

BUT ALSO,

2.
TO EXPLORE THE UNKNOWN!
Today we know that cholera is spread through water, but in the early
1800s people weren’t sure. John Snow’s cholera map helped to show
that contaminated wells were at the center of outbreaks. His research
helped save countless lives and set the foundation for the field of
epidemiology.
A single DNA sequencer can
now generate in a day what
it took 10 years to collect for
the Human Genome Project.
http://datavisualization.ch/tools/pathline-connecting-designers-with-scientists/
Present


C.R.U.D. TOOLS *
CREATE
READ
UNDO
DELETE
(ALSO BROWSE, SEARCH, & FILTER)
Present

                                  Future
C.R.U.D. TOOLS *
CREATE        TOOLS FOR UNDERSTANDING
READ                    COMPARE
UNDO                    COMPREHEND
DELETE                  EXPLORE
(ALSO BROWSE, SEARCH, & FILTER)
                                  ANALYZE
                                  EVALUATE
                                  SYNTHESIZE
WHAT I’M
CURIOUS
ABOUT
   Perception &
   Cognition Learning and Thinking with
              the Whole Body
              (tie back to Montessori)
Thinking, then doing.
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
“By rearranging the board, the player acquired information that was otherwise
 difficult to perceive. Although she could have acquired this information by
 mentally simulating the move, it was simpler and faster to physically carry out
 the move and then reverse it. More importantly, the problem space is now partly
 in the head and partly in the world, with interaction linking and blending these
 two spaces together.

Interacting with the environment—in this example, rearranging it to address an
immediate epistemic need—can generate insight into a problem by treating the
environment as a resource for reducing cognitive complexity. Instead of relying
exclusively on an internal representation, the player creates, and operates on, an
external representation of the problem space. Thus, interaction creates both
physical and informational changes in the environment. The player can then
leverage these informational changes to simplify cognitively complex tasks.”

— KARL FAST, “Interaction and the epistemic potential of digital libraries”
“By rearranging the board, the player acquired information that was otherwise
 difficult to perceive. Although she could have acquired this information by
 mentally simulating the move, it was simpler and faster to physically carry out
 the move and then reverse it. More importantly, the problem space is now partly
 in the head and partly in the world, with interaction linking and blending these
 two spaces together.

Interacting with the environment—in this example, rearranging it to address an
immediate epistemic need—can generate insight into a problem by treating the
environment as a resource for reducing cognitive complexity. Instead of relying
exclusively on an internal representation, the player creates, and operates on, an
external representation of the problem space. Thus, interaction creates both
physical and informational changes in the environment. The player can then
leverage these informational changes to simplify cognitively complex tasks.”

— KARL FAST, “Interaction and the epistemic potential of digital libraries”




                                                                           Read this!
                                                               http://www.springerlink.com/content/4755373gw24g00l8/?MUD=MP
Euro IA Closing Plenary - What I'm Curious About…
Thinking, then doing.
Thinking, then doing.
Thinking through doing.
PRAGMATIC
(Actions performed to bring one physically closer to a goal)




                          VS

 EPISTEMIC ACTIONS
     (Actions that use the world to improve cognition)


 Thinking, then doing.
Thinking through doing.
WHAT I’M
CURIOUS
ABOUT       Smart Objects /
     The Internet of Things
http://pinterest.com/stephenpa/smart-objects/
http://pinterest.com/stephenpa/smart-objects/
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Your Future Robotic Hand
Will Be Able To Detect
Everything From Abnormal
Breast Lumps To Enlarged
Lymph Nodes
       http://www.fastcoexist.com/1680406/your-future-robotic-hand-will-be-able-to-detect-everything-from-abnormal-breast-lumps-to-enl#6
http://pinterest.com/stephenpa/smart-objects/
Euro IA Closing Plenary - What I'm Curious About…
WHAT I’M
CURIOUS
ABOUT
    New Forms of Interaction
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Fascinating research on developing a new sense:




                                    http://feelspace.cogsci.uni-osnabrueck.de/
http://www.core77.com/blog/technology/canon_announces_mixed_reality_system_for_industrial_design_teams_22722.asp
WHAT I’M
CURIOUS
ABOUT  (3D Printing)
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
WHAT I’M
CURIOUS
ABOUT
    Education Reform,
    Online Learning, & EdTech
Perception &


WHAT I’M
                            Cognition
                                       Learning and Thinking
  Interactive                          with the Whole Body
  Visualizations                       (tie back to Montessori)



CURIOUS
ABOUT
Education Reform,
                                        New Forms of Interaction
Online Learning, & EdTech                           Smart Objects /
               (3D Printing)                 The Internet of Things
Perception &


WHAT I’M
  Interactive
  Visualizations
                            Cognition
                                       Learning and Thinking
                                       with the Whole Body
                                       (tie back to Montessori)

CURIOUS
ABOUT
                                        New Forms of Interaction
Education Reform,
Online Learning, & EdTech                           Smart Objects /
               (3D Printing)                 The Internet of Things
Perception &


WHAT I’M
  Interactive
  Visualizations
                            Cognition
                                       Learning and Thinking
                                       with the Whole Body
                                       (tie back to Montessori)

CURIOUS
  SENSE
ABOUT
         MAKING!
Education Reform,
                                        New Forms of Interaction
Online Learning, & EdTech                           Smart Objects /
               (3D Printing)                 The Internet of Things
SENSE
MAKING!
  Wurman recognized decades
  before the "information age" that
  people were becoming
  "inundated with data but starved
  for the tools and patterns that
  give them meaning." As a result,
  Wurman defined the Information
  Architect as "someone who
  enables data to be transformed
  into understandable information."
Euro IA 2012




What are you curious about?

What do you want to know more about
by this time next year?
“WHAT SHOULD I BE CURIOUS ABOUT?”
   (It doesn’t matter, and as much as you can…)
Just as our eyes need light in
         order to see, our minds need
         ideas in order to conceive.




NAPOLEON HILL
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
When you step into an
intersection of fields,
disciplines, or cultures,
you can combine existing
concepts into a large
number of extraordinary
new ideas.
E!
When you step into an        AN NC
                           LI RE
intersection of fields, ITA FE
disciplines, or cultures,RE
you can combine existing
concepts into a large
number of extraordinary
new ideas.
E!
When you step into an        AN NC
                           LI RE
intersection of fields, ITA FE
disciplines, or cultures,RE
you can combine existing
concepts into a large
number of extraordinary
new ideas.
SOME EXAMPLES…
Biomimic Infographic
by Pete Denman


The rings on a tree, the strata on
earths crust, the pedals of a flower, the
depth of clutter on your desk, even the
lines on your face all tell a story. These
details when viewed in the organisms
whole give the viewer a history as well
as an indication of well being. As
members of society and mother
nature, we all inherently understand
how the fresh new green buds on a
plant indicate growth and the older
weathered look of a tree trunk gives
indication of a harsh winter. These are
things built into understanding of the
world. We as designers can take
advantage of this natural “visual
affordance” and develop a user
experience that is can convey large
amounts of information that is easily
understandable.


http://www.slideshare.net/mprove/ixd12denman
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
…applied to UX design
Alton Brown
COOKING
(and a loathing of bad TV cooking shows)
“ Believe me, a
                                             grain is a terrible
                                             thing to waste.”




 So on one hand, honey is an amazingly
“sophisticated and efficient food source.
 On the other hand, it's bee backwash.”
George Melies
George Melies
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
Euro IA 2012




What are you curious about?

What do you want to know more about
by this time next year?
Euro IA Closing Plenary - What I'm Curious About…
1919 - 1920
     1919 - Temporary apprenticeship as a commercial
     artist (doing ads for newspapers & magazines)

     Jan 1920 - Briefly attempts creating agency with
     friend Ub Iwerks (Iwerks-Disney Commercial Artists)

     Employed by Kansas City Film Ad Company to
     create theatrical animations
1920-1923
…While employed at Kansas City Film Ad Company
    Borrows stop motion camera from boss, to
    experiment w/ hand drawn (cel) animation -
    creates series of “Laugh-O-Grams”


Launches studio: Laugh-O-Gram Films
     While the films are successful, the studio
     becomes loaded with debt and goes bankrupt.
                                                              Edwin G. Lutz book Animated Cartoons:
                                                              How They Are Made, Their Origin and
August 1923 - Moves to Hollywood                              Development

“The day I got on that Sante Fe, California, LTD. I was
just free and happy. But I’d failed. I think it’s important
to have a good hard failure when you’re young.”
1923-1927
Disney is very successful with the “Alice Comedies,”
which bring live action into a cartoon.
1927 - 1928
Oswald the Lucky Rabbit is an instant hit.




                                             FEB 1928 - Goes to NY to negotiate
                                             higher fee per short with distributor,
                                             only to have Oswald an nearly entire
                                             animation team taken from him
Earliest sketch of Mickey Mouse from 1928
1928


                                                              E
                                        N'T T HINK THIRTY FIV
                  LOAN  AS POSSIBLE. DO                  RST
“ GET AS LARGE A                   FUTUR E DEPENDS ON FI
    DRED ENOUGH TR Y FOR MORE OUR          SE” WALT DISNEY
                                                           .
HUN                                   XPEN
                 RE A M NOT SPARING E
PICTURE THEREFO
1929 - 1939
More than 75 “Silly Symphonies” are created as a way to
explore different advances sound, color, and animation
PAINT JARS
The Walt Disney Studios was
the first to experiment with
technicolor, which was first
done in 1932 for "Flowers and
Trees".
"The Old Mill" was the first cartoon on which Walt used the multiplane
camera. This concept art was done by Gustaf Tenggren, ca. 1937.




   This camera is one of the three
   original cameras used to achieve
   depth in animated films.
1934-1938
in 1934 Disney began planning a full-length
feature Snow White and the Seven Dwarfs
UNDER WATER CAMERA
The first film to use an underwater
camera was Walt's third live action
film-20,000 Leagues Under the Sea.
GRIFFITH PARK BENCH
Walt watched his daughters on a carousel in Griffith Park from this
bench, which is where he thought up the idea of a family-friendly
park... (Disneyland)!
Euro IA Closing Plenary - What I'm Curious About…
Around here, we don't look backwards
for very long. We keep moving forward,
opening up new doors and doing new things,
because we're curious... and curiosity keeps
leading us down new paths.
Euro IA 2012




What are you curious about?

What do you want to know more about
by this time next year?
Thank you!
slideshare.net/stephenpa




  getmentalnotes.com


Stephen P Anderson
         .
@stephenanderson
www.poetpainter.com

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Euro IA Closing Plenary - What I'm Curious About…

  • 1. WHAT I’M CURIOUS ABOUT A PRESENTATION BY: Stephen P. Anderson EURO IA SUMMIT 2013 #euroia @stephenanderson
  • 2. WHAT I’M CURIOUS ABOUT A PRESENTATION BY: Stephen P. Anderson EURO IA SUMMIT 2013 #euroia @stephenanderson
  • 3. WHAT I’M CURIOUS ABOUT A PRESENTATION BY: Stephen P. Anderson EURO IA SUMMIT 2013 #euroia @stephenanderson
  • 4. Euro IA 2012 What are you curious about? What do you want to know more about by this time next year?
  • 11. Once the basic skills have been mastered, designers can use their imaginations to explore and create their own masterpieces.
  • 13. The more things designers know about, the more they can use them in creative thinking and play
  • 15. The fewer materials and choices available, the more imagination is needed by the designer.
  • 17. explore new ideas and skills... make lots of use worlds of different things based on activities fantasy to inspire and objects already familiar a vital part of the creative process is to ‘make’ something learn how things are made try out your own ideas learn from our failures experiment express creativity by drawing pictures, writing stories… play on their own... or with a group of real friends inspiration for creativity comes from many different sources look outside your own experience versions of everyday things allow children to create their own worlds
  • 21. N CE! NEVER STOP IA EN AL ER IT EF R PLAYING AND LEARNING
  • 23. “You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.” http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • 24. “You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.” http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • 25. “You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.” http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • 27. A number of the innovative entrepreneurs also went to Montessori schools, where they learned to follow their curiosity http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/
  • 28. Montessori taught me the joy of discovery… It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori… videogame pioneer Will Wright
  • 29. We both went to Montessori school, and I think it was part of that training of not following rules and orders, and being self-motivated, questioning what’s going on in the world, doing things a little bit differently. Google’s founders Larry Page and Sergei Brin
  • 30. …that discovery mentality is precisely the environment that Montessori seeks to create. Similarly, Amazon’s culture breathes experimentation and discovery. Mr. Bezos often compares Amazon’s strategy of developing ideas in new markets to “planting seeds” or “going down blind alleys.” Amazon’s executives learn and uncover opportunities as they go. Many efforts turn out to be dead ends, Mr. Amazon’s Jeff Bezos Bezos has said, “But every once in a while, you go down an alley and it opens up into this huge, broad avenue.”
  • 32. Mixed age classrooms Specialized educational materials Student choice of activity from within a prescribed range of options Uninterrupted blocks of work time A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction MONTESSORI?
  • 33. Mixed age classrooms Specialized educational materials Student choice of activity from within a prescribed range of options Uninterrupted blocks of work time A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction MONTESSORI?
  • 34. Mixed age classrooms Specialized educational materials Student choice of activity from within a prescribed range of options Uninterrupted blocks of work time A Constructivist or "discovery" E! model, where students learn AN NC LI RE concepts from working with TA FE I E materials, rather than by direct R instruction MONTESSORI?
  • 35. I sort of know the subject [graphic design]. I knew nothing about film, so that that seemed challenging and worthwhile. STEFAN SAGMEISTER
  • 36. At the end of the day, the reason I do it is that I learn, that I keep learning... MARIA POPOVA, EDITOR OF BRAINPICKINGS.ORG
  • 39. CHALLENGING & WORTHWHILE CURIOSITY PLAYING AND LEARNING EXPERIMENTATION & DISCOVERY INQUISITIVENESS SELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD
  • 40. CHALLENGING & WORTHWHILE CURIOSITY PLAYING AND LEARNING YES! THIS IS WHAT IT’S ABOUT. EXPERIMENTATION & DISCOVERY INQUISITIVENESS SELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD
  • 41. Euro IA 2012 What are you curious about? What do you want to know more about by this time next year?
  • 42. Euro IA 2012 Good UX is fundamentally about being curious
  • 43. Euro IA 2012 Good UX is fundamentally about being curious “HOW?” “WHY?” “WHY NOT?” “WHAT IF?”
  • 44. Euro IA 2012 Good UX is fundamentally about being curious “HOW?” “WHY?” “WHY NOT?” “WHAT IF?”
  • 48. Styles tend to not only separate men — because they have their own doctrines and then the doctrine became the gospel truth that you cannot change. But if you do not have a style, if you just say: Well, here I am as a human being, how can I express myself totally and completely? Now, that way you won't create a style, because style is a crystallization. That way, it's a process of continuing growth.
  • 50. It’s five years in the future… Your Big Idea failed. TM Write the obituary for your Big Idea.
  • 51. It’s 2017. “User Experience” is dead. What happened? Write the obituary for User Experience
  • 54. WHAT DO YOU DO? HOW DO YOU DO IT? WHY IS IT VALUABLE?
  • 55. VISUAL DESIGNER INFORMATION ARCHITECT CONTENT STRATEGIST USABILITY ENGINEER INTERACTION DESIGNER COPYWRITER DIRECTOR OF MARKETING CTO PRODUCT MANAGER PROJECT MANAGER FRONT-END ENGINEER SOFTWARE ENGINEER PROGRAMMER PRODUCT STRATEGIST BACK-END DEVELOPER SYSTEMS ARCHITECT DIGITAL ARTISTS DATA SCIENTIST UX DESIGNER DESIGN RESEARCHER BUSINESS ANALYSTS QA ENGINEER GAME DESIGNER SALES ACCOUNTING ACCOUNT EXECUTIVE ETC. WHO CARES!?
  • 56. VISUAL DESIGNER INFORMATION ARCHITECT Are you… CONTENT STRATEGIST a curious, passionate USABILITY ENGINEER INTERACTION DESIGNER learner (and maker!) who COPYWRITER DIRECTOR OF MARKETING CTO can see possibilities? PRODUCT MANAGER PROJECT MANAGER FRONT-END ENGINEER SOFTWARE ENGINEER Or, PROGRAMMER something else? PRODUCT STRATEGIST BACK-END DEVELOPER SYSTEMS ARCHITECT DIGITAL ARTISTS DATA SCIENTIST UX DESIGNER DESIGN RESEARCHER BUSINESS ANALYSTS QA ENGINEER GAME DESIGNER SALES ACCOUNTING ACCOUNT EXECUTIVE ETC. WHO CARES!?
  • 57. Tamed problems Wicked problems
  • 58. Tamed problems Wicked problems can be solved with require design patterns curious minds which are a which are a commodity service premium skill and and offer little/no value create value for people, organizations, and the World! for people, organizations, and the World!
  • 59. Tamed problems Wicked problems can be solved with require design patterns curious minds which are a which are a commodity service premium skill and and offer little/no value create value for people, organizations, and the World! for people, organizations, and the World! WHERE ARE YOUR SPENDING YOUR TIME?
  • 61. That is the magic of our business–going from not knowing to knowing… Modalities change all the time. Richard Saul Wurman at the IA Summit 2010
  • 65. E! AN NC LI RE TA FE I E R
  • 66. Visualizing research papers referenced in a selection of books
  • 67. Visualizing research papers referenced in a selection of books
  • 68. Visualizing research papers referenced in a selection of books (sort by date released)
  • 69. Visualizing research papers referenced in a selection of books (sort by date released)
  • 70. Visualizing research papers referenced in a selection of books (sort by date released)
  • 71. Visualizing research papers referenced in a selection of books (sort by date released)
  • 74. VISUALIZATIONS TO 1. HELP PEOPLE UNDERSTAND WHAT IS ALREADY KNOWN, BUT HASN’T BEEN SHOWN. BUT ALSO, 2. TO EXPLORE THE UNKNOWN!
  • 75. Today we know that cholera is spread through water, but in the early 1800s people weren’t sure. John Snow’s cholera map helped to show that contaminated wells were at the center of outbreaks. His research helped save countless lives and set the foundation for the field of epidemiology.
  • 76. A single DNA sequencer can now generate in a day what it took 10 years to collect for the Human Genome Project.
  • 79. Present Future C.R.U.D. TOOLS * CREATE TOOLS FOR UNDERSTANDING READ COMPARE UNDO COMPREHEND DELETE EXPLORE (ALSO BROWSE, SEARCH, & FILTER) ANALYZE EVALUATE SYNTHESIZE
  • 80. WHAT I’M CURIOUS ABOUT Perception & Cognition Learning and Thinking with the Whole Body (tie back to Montessori)
  • 84. “By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together. Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.” — KARL FAST, “Interaction and the epistemic potential of digital libraries”
  • 85. “By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together. Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.” — KARL FAST, “Interaction and the epistemic potential of digital libraries” Read this! http://www.springerlink.com/content/4755373gw24g00l8/?MUD=MP
  • 89. PRAGMATIC (Actions performed to bring one physically closer to a goal) VS EPISTEMIC ACTIONS (Actions that use the world to improve cognition) Thinking, then doing. Thinking through doing.
  • 90. WHAT I’M CURIOUS ABOUT Smart Objects / The Internet of Things
  • 95. Your Future Robotic Hand Will Be Able To Detect Everything From Abnormal Breast Lumps To Enlarged Lymph Nodes http://www.fastcoexist.com/1680406/your-future-robotic-hand-will-be-able-to-detect-everything-from-abnormal-breast-lumps-to-enl#6
  • 98. WHAT I’M CURIOUS ABOUT New Forms of Interaction
  • 105. Fascinating research on developing a new sense: http://feelspace.cogsci.uni-osnabrueck.de/
  • 107. WHAT I’M CURIOUS ABOUT (3D Printing)
  • 113. WHAT I’M CURIOUS ABOUT Education Reform, Online Learning, & EdTech
  • 114. Perception & WHAT I’M Cognition Learning and Thinking Interactive with the Whole Body Visualizations (tie back to Montessori) CURIOUS ABOUT Education Reform, New Forms of Interaction Online Learning, & EdTech Smart Objects / (3D Printing) The Internet of Things
  • 115. Perception & WHAT I’M Interactive Visualizations Cognition Learning and Thinking with the Whole Body (tie back to Montessori) CURIOUS ABOUT New Forms of Interaction Education Reform, Online Learning, & EdTech Smart Objects / (3D Printing) The Internet of Things
  • 116. Perception & WHAT I’M Interactive Visualizations Cognition Learning and Thinking with the Whole Body (tie back to Montessori) CURIOUS SENSE ABOUT MAKING! Education Reform, New Forms of Interaction Online Learning, & EdTech Smart Objects / (3D Printing) The Internet of Things
  • 117. SENSE MAKING! Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."
  • 118. Euro IA 2012 What are you curious about? What do you want to know more about by this time next year?
  • 119. “WHAT SHOULD I BE CURIOUS ABOUT?” (It doesn’t matter, and as much as you can…)
  • 120. Just as our eyes need light in order to see, our minds need ideas in order to conceive. NAPOLEON HILL
  • 126. When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.
  • 127. E! When you step into an AN NC LI RE intersection of fields, ITA FE disciplines, or cultures,RE you can combine existing concepts into a large number of extraordinary new ideas.
  • 128. E! When you step into an AN NC LI RE intersection of fields, ITA FE disciplines, or cultures,RE you can combine existing concepts into a large number of extraordinary new ideas.
  • 130. Biomimic Infographic by Pete Denman The rings on a tree, the strata on earths crust, the pedals of a flower, the depth of clutter on your desk, even the lines on your face all tell a story. These details when viewed in the organisms whole give the viewer a history as well as an indication of well being. As members of society and mother nature, we all inherently understand how the fresh new green buds on a plant indicate growth and the older weathered look of a tree trunk gives indication of a harsh winter. These are things built into understanding of the world. We as designers can take advantage of this natural “visual affordance” and develop a user experience that is can convey large amounts of information that is easily understandable. http://www.slideshare.net/mprove/ixd12denman
  • 137. …applied to UX design
  • 139. COOKING (and a loathing of bad TV cooking shows)
  • 140. “ Believe me, a grain is a terrible thing to waste.” So on one hand, honey is an amazingly “sophisticated and efficient food source. On the other hand, it's bee backwash.”
  • 145. Euro IA 2012 What are you curious about? What do you want to know more about by this time next year?
  • 147. 1919 - 1920 1919 - Temporary apprenticeship as a commercial artist (doing ads for newspapers & magazines) Jan 1920 - Briefly attempts creating agency with friend Ub Iwerks (Iwerks-Disney Commercial Artists) Employed by Kansas City Film Ad Company to create theatrical animations
  • 148. 1920-1923 …While employed at Kansas City Film Ad Company Borrows stop motion camera from boss, to experiment w/ hand drawn (cel) animation - creates series of “Laugh-O-Grams” Launches studio: Laugh-O-Gram Films While the films are successful, the studio becomes loaded with debt and goes bankrupt. Edwin G. Lutz book Animated Cartoons: How They Are Made, Their Origin and August 1923 - Moves to Hollywood Development “The day I got on that Sante Fe, California, LTD. I was just free and happy. But I’d failed. I think it’s important to have a good hard failure when you’re young.”
  • 149. 1923-1927 Disney is very successful with the “Alice Comedies,” which bring live action into a cartoon.
  • 150. 1927 - 1928 Oswald the Lucky Rabbit is an instant hit. FEB 1928 - Goes to NY to negotiate higher fee per short with distributor, only to have Oswald an nearly entire animation team taken from him
  • 151. Earliest sketch of Mickey Mouse from 1928
  • 152. 1928 E N'T T HINK THIRTY FIV LOAN AS POSSIBLE. DO RST “ GET AS LARGE A FUTUR E DEPENDS ON FI DRED ENOUGH TR Y FOR MORE OUR SE” WALT DISNEY . HUN XPEN RE A M NOT SPARING E PICTURE THEREFO
  • 153. 1929 - 1939 More than 75 “Silly Symphonies” are created as a way to explore different advances sound, color, and animation
  • 154. PAINT JARS The Walt Disney Studios was the first to experiment with technicolor, which was first done in 1932 for "Flowers and Trees".
  • 155. "The Old Mill" was the first cartoon on which Walt used the multiplane camera. This concept art was done by Gustaf Tenggren, ca. 1937. This camera is one of the three original cameras used to achieve depth in animated films.
  • 156. 1934-1938 in 1934 Disney began planning a full-length feature Snow White and the Seven Dwarfs
  • 157. UNDER WATER CAMERA The first film to use an underwater camera was Walt's third live action film-20,000 Leagues Under the Sea.
  • 158. GRIFFITH PARK BENCH Walt watched his daughters on a carousel in Griffith Park from this bench, which is where he thought up the idea of a family-friendly park... (Disneyland)!
  • 160. Around here, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we're curious... and curiosity keeps leading us down new paths.
  • 161. Euro IA 2012 What are you curious about? What do you want to know more about by this time next year?
  • 162. Thank you! slideshare.net/stephenpa getmentalnotes.com Stephen P Anderson . @stephenanderson www.poetpainter.com