SlideShare uma empresa Scribd logo
1 de 4
Marchant, Stephanie
IMC 619 Week 5
Page 1
Interest is growing in gamification, the use of game techniques and mechanics to
engage and motivate. Future predictions suggest that this interest will continue to grow
especially in the use of games to change individual behavior. The challenge lies in
creating a campaign that is engaging and personally relevant so audiences will
voluntarily spend time with it.
Humans have been playing games in various forms since the days of the
caveman, and competition is deeply ingrained in the human psyche. Fast forward to the
modern era with the significant free time that people have today, and gaming has
become a hugely popular and tremendously profitable industry. With this wide
acceptance of gaming and the emergence of the technology available through the
internet, smart phones, and tablets people have become more open to game mechanics
in other parts of their lives. Frequent flyer programs, Starbucks, and Nike+ iPod are just
some examples of how people around the world are accruing points, leveling up, and
earning rewards. As a result, gamification is becoming a powerful tool through which
organizations teach, persuade, and motivate people. (Camaret, 2013)
Looking past the hype, what gamification does is appeal to people’s natural
desires for autonomy, self-expression, achievement, status, social connections and
even altruism.
The starting point for gamifying a campaign, service or product is consumer
insight. What emotional needs are the customers getting out of it? Are they socializing
with the product, feeling secure about their future, using it to achieve a personal goal?
Present an activity or challenge that expresses that, give great feedback and
encouragement, make it easy for customers to share their progress, and make it
progress gradually so it doesn’t get boring. (Clicklabs, 2013)
Gamification doesn’t mean creating a video game or requiring a new budget;
instead, its principles can amplify what is already being done. Because it amplifies what
is already valued, the result is an increase in conversion and retention rates. And,
sometimes, gamification can be used to prepare for the inevitable.
Swarms of zombies are reported to have entered a Kiwi home, leaving a trail of
dangerous hazards for humans in their wake!
The Zombie Apocalypse has come to your neighborhood! Defend your
home and keep your family safe using home-made defenses and traps.
Improvise ways to take down zombies using household hazards and keep
your family out of danger. Solve puzzles to create traps and find the cure
for the zombie plague. (InGame, 2013)
Thankfully these zombies aren’t real – they’re characters in ‘Safe House’, a free
video game, developed by InGame and supported by New Zealand’s government-
owned Accident Compensation Corporation (ACC). (Accident Compensation
Corporation, 2013) Safe House is a twist on zombie survival games, but players don’t
have any guns or traditional weapons, so they must figure out how to use everyday
household objects against the invading zombies. The game is also full of little surprises
for experienced game players to discover.
Marchant, Stephanie
IMC 619 Week 5
Page 2
Features include:
 Five houses to defend from simple home to mansion
 Use household items as traps
 Craft special weapons and traps to evict zombies
 Play as either Mother, Father, Son or Daughter
 Complete bonus quests for cash
The project was launched as a public service announcement of sorts. The
game’s ultimate purpose is behavior change and injury prevention. Safe House is a
‘serious game’ that shows people of all ages the consequences of hazards and falls
around the home in an engaging way. It’s both a fun game and educational.
Safe House was one of the winning ideas proposed during ACC’s 2012 Idea
Nation competition to find innovative ways to reduce falls around the home. Every year
over 10,000 New Zealanders have a week or more off work because of a fall around the
house, and falls cost the economy over $1.8 billion dollars a year. Safe House is
available for iPhones, iPads, Android phones, Android tablets, and on the website:
http://www.safehouse.co.nz/about/. (InGame Limited, 2013)
The Safe House game was an attempt to explore innovative ways to encourage
people to take more care. Research shows that games don’t just communicate
messages, they make people experience those messages. This is a key difference that
sets them apart from other types of communication. The growing popularity of video
games means they provide ACC with a potentially powerful medium for communicating
injury prevention messages.
Figure 1 Screenshot from Safe House
Marchant, Stephanie
IMC 619 Week 5
Page 3
With Safe House, ACC and InGame are targeting people in the 20-40 year-old
age bracket, because contrary to popular belief, it’s not just older people and the very
young who get injured at home. Research shows the average age of New Zealand
game players is 33 years old. Of course, Safe House is first and foremost a game, and
InGame Director Stephen Knightly says it’s been designed to be both exciting and
challenging to play. (Accident Compensation Corporation, 2013)
Safe House is an example of gamification done well, with a high level of
entertainment value, from which a positive association with the message is delivered.
This medium can be a powerful venue if game play is intertwined deeply with the
message, in this case, preventing home injuries under the guise of a zombie
apocalypse. Rather than license a run-of-the-mill game, customized advergames that
integrate features, functions or competitive advantages of a service into the game are
more engaging. (inGame, 2013)
The best marketing methods are those that directly involve the audience. And
the involvement should be enjoyable – not a forced annoyance like clicking incessantly
to get rid of pop-ups. Through gamification, organizations can engage users,
encourage them to join a community, drive active participation, share with friends
outside the community, and even recruit friends to join the community. Gamification
enables an organization to turn participants into fans, and fans into evangelists.
Marchant, Stephanie
IMC 619 Week 5
Page 4
References
Accident Compensation Corporation. (2013, November 23). Accident Compensation
Corporation. Retrieved from Accident Compensation Corporation:
http://www.acc.co.nz/
Accident Compensation Corporation. (2013, November 4). Zombies trash Kiwi home...
clean-up now underway. Retrieved from Accident Compensation Corporation:
http://www.acc.co.nz/news/WPC119664
Camaret, V. (2013, September 4). Advergaming: The New Advertisers Toy? Retrieved
from Digi-Vibes: http://digi-vibes.com/advergaming-new-advertisers-toy/
Chang, R. (2008, October 16). 'Advergames' a Smart Move, If Done well. Retrieved
from AdAge: http://adage.com/article/madisonvine-case-study/advergames-a-
smart-move-blockdot/131786/
Clicklabs. (2013, November 23). Branded Games. Retrieved from Clicklabs: http://click-
labs.com/mobile-gaming/branded-games/
InGame. (2013, November 23). Safe House. Retrieved from iTunes Preview:
https://itunes.apple.com/nz/app/safe-house/id670822307
inGame. (2013, February 27). Want Engagement? Try some Gamification. Retrieved
from inGame: http://www.ingame.co.nz/2013/want-engagement-try-some-
gamification/
InGame Limited. (2013, November 23). About Safehouse. Retrieved from Safehouse:
http://www.safehouse.co.nz/about/

Mais conteúdo relacionado

Mais procurados

Gamification and Social Media
Gamification and Social MediaGamification and Social Media
Gamification and Social MediaJames Zhu
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...Jane McGonigal
 
DreamBeaming Exec Summary.Nov
DreamBeaming Exec Summary.NovDreamBeaming Exec Summary.Nov
DreamBeaming Exec Summary.NovWayneYoung
 
Social Media Case Study: Xpress Money
Social Media Case Study: Xpress MoneySocial Media Case Study: Xpress Money
Social Media Case Study: Xpress MoneySocial Samosa
 
Makeable – The Disruptive Innovations of Generation Z
Makeable – The Disruptive Innovations of Generation ZMakeable – The Disruptive Innovations of Generation Z
Makeable – The Disruptive Innovations of Generation ZMakeable
 
Research Methods for Online Games
Research Methods for Online GamesResearch Methods for Online Games
Research Methods for Online GamesLisa L Galarneau
 
Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids
 
Consumer Trends at Cannes Lions 2017 - Canvas8
Consumer Trends at Cannes Lions 2017 - Canvas8Consumer Trends at Cannes Lions 2017 - Canvas8
Consumer Trends at Cannes Lions 2017 - Canvas8Canvas8
 
The Untapped Community
The Untapped CommunityThe Untapped Community
The Untapped Community4egood
 
TED Ads Worth Spreading Report 2013
TED Ads Worth Spreading Report 2013TED Ads Worth Spreading Report 2013
TED Ads Worth Spreading Report 2013Ishraq Dhaly
 
The Top 25 Quotes from Cannes Lions 2015
The Top 25 Quotes from Cannes Lions 2015The Top 25 Quotes from Cannes Lions 2015
The Top 25 Quotes from Cannes Lions 2015David Berkowitz
 

Mais procurados (19)

Gamification and Social Media
Gamification and Social MediaGamification and Social Media
Gamification and Social Media
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...
 
Caring
CaringCaring
Caring
 
Futuresonic
FuturesonicFuturesonic
Futuresonic
 
DreamBeaming Exec Summary.Nov
DreamBeaming Exec Summary.NovDreamBeaming Exec Summary.Nov
DreamBeaming Exec Summary.Nov
 
Social Media Case Study: Xpress Money
Social Media Case Study: Xpress MoneySocial Media Case Study: Xpress Money
Social Media Case Study: Xpress Money
 
Gbi investor deck_12.04_revised
Gbi investor deck_12.04_revisedGbi investor deck_12.04_revised
Gbi investor deck_12.04_revised
 
Dmc takeouts 05.01.12
Dmc takeouts 05.01.12Dmc takeouts 05.01.12
Dmc takeouts 05.01.12
 
Makeable – The Disruptive Innovations of Generation Z
Makeable – The Disruptive Innovations of Generation ZMakeable – The Disruptive Innovations of Generation Z
Makeable – The Disruptive Innovations of Generation Z
 
Trentino
TrentinoTrentino
Trentino
 
Research Methods for Online Games
Research Methods for Online GamesResearch Methods for Online Games
Research Methods for Online Games
 
Serious games
Serious gamesSerious games
Serious games
 
Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year Review
 
Consumer Trends at Cannes Lions 2017 - Canvas8
Consumer Trends at Cannes Lions 2017 - Canvas8Consumer Trends at Cannes Lions 2017 - Canvas8
Consumer Trends at Cannes Lions 2017 - Canvas8
 
LOST SERENITY
LOST SERENITYLOST SERENITY
LOST SERENITY
 
The Untapped Community
The Untapped CommunityThe Untapped Community
The Untapped Community
 
TED Ads Worth Spreading Report 2013
TED Ads Worth Spreading Report 2013TED Ads Worth Spreading Report 2013
TED Ads Worth Spreading Report 2013
 
Future 100 2018
Future 100 2018Future 100 2018
Future 100 2018
 
The Top 25 Quotes from Cannes Lions 2015
The Top 25 Quotes from Cannes Lions 2015The Top 25 Quotes from Cannes Lions 2015
The Top 25 Quotes from Cannes Lions 2015
 

Semelhante a IMC 619 Using Gamification as a marketing tool

1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based LearningUCL Interaction Centre
 
Bill volk gamification
Bill volk  gamificationBill volk  gamification
Bill volk gamificationCarl Ford
 
gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?Rob Jewitt
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnPieter-Jan Adriaensens
 
In game advertising
In game advertisingIn game advertising
In game advertisingemerica9597
 
Got Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and DevelopmentGot Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and DevelopmentKip Michael Kelly
 
Imaginary October 2014
Imaginary October 2014Imaginary October 2014
Imaginary October 2014Lucia Pannese
 
imaginary: serious games and gamification
imaginary: serious games and gamificationimaginary: serious games and gamification
imaginary: serious games and gamificationimaginary srl
 
The State of Gamification as a Branded Utility
The State of Gamification as a Branded UtilityThe State of Gamification as a Branded Utility
The State of Gamification as a Branded UtilityRex Cymru
 
State of International Gaming
State of International GamingState of International Gaming
State of International GamingNetHopeOrg
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoGiovanni Caruso
 
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...Klyp
 
Gamification concepts and applications
Gamification concepts and applicationsGamification concepts and applications
Gamification concepts and applicationsDavid Wortley
 
Transforming the Library through Gamification
Transforming the Library through GamificationTransforming the Library through Gamification
Transforming the Library through GamificationBohyun Kim
 

Semelhante a IMC 619 Using Gamification as a marketing tool (20)

Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
Gamification_EmilyHunkler
Gamification_EmilyHunklerGamification_EmilyHunkler
Gamification_EmilyHunkler
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
Gamification
GamificationGamification
Gamification
 
Bill volk gamification
Bill volk  gamificationBill volk  gamification
Bill volk gamification
 
gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
Games
GamesGames
Games
 
In game advertising
In game advertisingIn game advertising
In game advertising
 
Got Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and DevelopmentGot Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and Development
 
Gamification
GamificationGamification
Gamification
 
Imaginary October 2014
Imaginary October 2014Imaginary October 2014
Imaginary October 2014
 
imaginary: serious games and gamification
imaginary: serious games and gamificationimaginary: serious games and gamification
imaginary: serious games and gamification
 
gamification
gamificationgamification
gamification
 
The State of Gamification as a Branded Utility
The State of Gamification as a Branded UtilityThe State of Gamification as a Branded Utility
The State of Gamification as a Branded Utility
 
State of International Gaming
State of International GamingState of International Gaming
State of International Gaming
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di Milano
 
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...
Gamification: The Next Trend in User Engagement - David Perkins (Managing Dir...
 
Gamification concepts and applications
Gamification concepts and applicationsGamification concepts and applications
Gamification concepts and applications
 
Transforming the Library through Gamification
Transforming the Library through GamificationTransforming the Library through Gamification
Transforming the Library through Gamification
 

Mais de Stephanie Marchant

IMC 613 Brand Equity Audit for Ingles Markets
IMC 613 Brand Equity Audit for Ingles MarketsIMC 613 Brand Equity Audit for Ingles Markets
IMC 613 Brand Equity Audit for Ingles MarketsStephanie Marchant
 
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)Stephanie Marchant
 
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)Stephanie Marchant
 
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)Stephanie Marchant
 
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)Stephanie Marchant
 
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)Stephanie Marchant
 
IMC 611 Market Research Proposal for Trout Unlimited
IMC 611 Market Research Proposal for Trout UnlimitedIMC 611 Market Research Proposal for Trout Unlimited
IMC 611 Market Research Proposal for Trout UnlimitedStephanie Marchant
 
IMC 619 Southwest Airlines use of Twitter
IMC 619 Southwest Airlines use of TwitterIMC 619 Southwest Airlines use of Twitter
IMC 619 Southwest Airlines use of TwitterStephanie Marchant
 
IMC 619 Bobbi Brown Cosmetics and Facebook
IMC 619 Bobbi Brown Cosmetics and FacebookIMC 619 Bobbi Brown Cosmetics and Facebook
IMC 619 Bobbi Brown Cosmetics and FacebookStephanie Marchant
 
IMC 612 How the Green Wine Industry Influences Consumer Behavior
IMC 612 How the Green Wine Industry Influences Consumer BehaviorIMC 612 How the Green Wine Industry Influences Consumer Behavior
IMC 612 How the Green Wine Industry Influences Consumer BehaviorStephanie Marchant
 
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide Service
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide ServiceIMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide Service
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide ServiceStephanie Marchant
 
IMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaIMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaStephanie Marchant
 
IMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaIMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaStephanie Marchant
 
IMC 610 Integrated Marketing Communication Plan for Kmart
IMC 610 Integrated Marketing Communication Plan for KmartIMC 610 Integrated Marketing Communication Plan for Kmart
IMC 610 Integrated Marketing Communication Plan for KmartStephanie Marchant
 

Mais de Stephanie Marchant (16)

IMC 636 Capstone
IMC 636 CapstoneIMC 636 Capstone
IMC 636 Capstone
 
IMC 613 Brand Equity Audit for Ingles Markets
IMC 613 Brand Equity Audit for Ingles MarketsIMC 613 Brand Equity Audit for Ingles Markets
IMC 613 Brand Equity Audit for Ingles Markets
 
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)
IMC 611 Focus Group Proposal for Trout Unlimited (Week 4 Assignment)
 
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)
IMC 611 Market Research Outline for Trout Unlimited (Week 2 Assignment)
 
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)
IMC 611 Proposed Survey for Trout Unlimited (Week 7 Assignment)
 
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)
IMC 611 Proposed Survey Method for Trout Unlimited (Week 5 Assignment)
 
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)
IMC 611 Market Research Proposal for Trout Unlimited (Week 3 Assignment)
 
IMC 611 Market Research Proposal for Trout Unlimited
IMC 611 Market Research Proposal for Trout UnlimitedIMC 611 Market Research Proposal for Trout Unlimited
IMC 611 Market Research Proposal for Trout Unlimited
 
IMC 619 Marketing to Children
IMC 619 Marketing to ChildrenIMC 619 Marketing to Children
IMC 619 Marketing to Children
 
IMC 619 Southwest Airlines use of Twitter
IMC 619 Southwest Airlines use of TwitterIMC 619 Southwest Airlines use of Twitter
IMC 619 Southwest Airlines use of Twitter
 
IMC 619 Bobbi Brown Cosmetics and Facebook
IMC 619 Bobbi Brown Cosmetics and FacebookIMC 619 Bobbi Brown Cosmetics and Facebook
IMC 619 Bobbi Brown Cosmetics and Facebook
 
IMC 612 How the Green Wine Industry Influences Consumer Behavior
IMC 612 How the Green Wine Industry Influences Consumer BehaviorIMC 612 How the Green Wine Industry Influences Consumer Behavior
IMC 612 How the Green Wine Industry Influences Consumer Behavior
 
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide Service
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide ServiceIMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide Service
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide Service
 
IMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaIMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's Pizza
 
IMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's PizzaIMC 616 Direct Marketing Plan for Domino's Pizza
IMC 616 Direct Marketing Plan for Domino's Pizza
 
IMC 610 Integrated Marketing Communication Plan for Kmart
IMC 610 Integrated Marketing Communication Plan for KmartIMC 610 Integrated Marketing Communication Plan for Kmart
IMC 610 Integrated Marketing Communication Plan for Kmart
 

Último

Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentationdgtivemarketingagenc
 
Storyboards for my Final Major Project Video
Storyboards for my Final Major Project VideoStoryboards for my Final Major Project Video
Storyboards for my Final Major Project VideoSineadBidwell
 
2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)Jomer Gregorio
 
Exploring The World Of Adult Ad Networks.pdf
Exploring The World Of Adult Ad Networks.pdfExploring The World Of Adult Ad Networks.pdf
Exploring The World Of Adult Ad Networks.pdfadult marketing
 
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...CIO Business World
 
Exploring Web 3.0 Growth marketing: Navigating the Future of the Internet
Exploring Web 3.0 Growth marketing: Navigating the Future of the InternetExploring Web 3.0 Growth marketing: Navigating the Future of the Internet
Exploring Web 3.0 Growth marketing: Navigating the Future of the Internetnehapardhi711
 
From Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOFrom Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOSzymon Słowik
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingJuan Pineda
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一s SS
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024CIO Business World
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies bruguardarib
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceSapana Sha
 
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDemandbase
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)DEVARAJV16
 
What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?Juan Pineda
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxarsathsahil
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfmayanksharma0441
 
How To Utilize Calculated Properties in your HubSpot Setup
How To Utilize Calculated Properties in your HubSpot SetupHow To Utilize Calculated Properties in your HubSpot Setup
How To Utilize Calculated Properties in your HubSpot Setupssuser4571da
 
Fueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfFueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfVWO
 
Fiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFarrel Brest
 

Último (20)

Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentation
 
Storyboards for my Final Major Project Video
Storyboards for my Final Major Project VideoStoryboards for my Final Major Project Video
Storyboards for my Final Major Project Video
 
2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)
 
Exploring The World Of Adult Ad Networks.pdf
Exploring The World Of Adult Ad Networks.pdfExploring The World Of Adult Ad Networks.pdf
Exploring The World Of Adult Ad Networks.pdf
 
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
 
Exploring Web 3.0 Growth marketing: Navigating the Future of the Internet
Exploring Web 3.0 Growth marketing: Navigating the Future of the InternetExploring Web 3.0 Growth marketing: Navigating the Future of the Internet
Exploring Web 3.0 Growth marketing: Navigating the Future of the Internet
 
From Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOFrom Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEO
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO Copywriting
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts Service
 
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)
 
What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptx
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
 
How To Utilize Calculated Properties in your HubSpot Setup
How To Utilize Calculated Properties in your HubSpot SetupHow To Utilize Calculated Properties in your HubSpot Setup
How To Utilize Calculated Properties in your HubSpot Setup
 
Fueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfFueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdf
 
Fiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview Assignment
 

IMC 619 Using Gamification as a marketing tool

  • 1. Marchant, Stephanie IMC 619 Week 5 Page 1 Interest is growing in gamification, the use of game techniques and mechanics to engage and motivate. Future predictions suggest that this interest will continue to grow especially in the use of games to change individual behavior. The challenge lies in creating a campaign that is engaging and personally relevant so audiences will voluntarily spend time with it. Humans have been playing games in various forms since the days of the caveman, and competition is deeply ingrained in the human psyche. Fast forward to the modern era with the significant free time that people have today, and gaming has become a hugely popular and tremendously profitable industry. With this wide acceptance of gaming and the emergence of the technology available through the internet, smart phones, and tablets people have become more open to game mechanics in other parts of their lives. Frequent flyer programs, Starbucks, and Nike+ iPod are just some examples of how people around the world are accruing points, leveling up, and earning rewards. As a result, gamification is becoming a powerful tool through which organizations teach, persuade, and motivate people. (Camaret, 2013) Looking past the hype, what gamification does is appeal to people’s natural desires for autonomy, self-expression, achievement, status, social connections and even altruism. The starting point for gamifying a campaign, service or product is consumer insight. What emotional needs are the customers getting out of it? Are they socializing with the product, feeling secure about their future, using it to achieve a personal goal? Present an activity or challenge that expresses that, give great feedback and encouragement, make it easy for customers to share their progress, and make it progress gradually so it doesn’t get boring. (Clicklabs, 2013) Gamification doesn’t mean creating a video game or requiring a new budget; instead, its principles can amplify what is already being done. Because it amplifies what is already valued, the result is an increase in conversion and retention rates. And, sometimes, gamification can be used to prepare for the inevitable. Swarms of zombies are reported to have entered a Kiwi home, leaving a trail of dangerous hazards for humans in their wake! The Zombie Apocalypse has come to your neighborhood! Defend your home and keep your family safe using home-made defenses and traps. Improvise ways to take down zombies using household hazards and keep your family out of danger. Solve puzzles to create traps and find the cure for the zombie plague. (InGame, 2013) Thankfully these zombies aren’t real – they’re characters in ‘Safe House’, a free video game, developed by InGame and supported by New Zealand’s government- owned Accident Compensation Corporation (ACC). (Accident Compensation Corporation, 2013) Safe House is a twist on zombie survival games, but players don’t have any guns or traditional weapons, so they must figure out how to use everyday household objects against the invading zombies. The game is also full of little surprises for experienced game players to discover.
  • 2. Marchant, Stephanie IMC 619 Week 5 Page 2 Features include:  Five houses to defend from simple home to mansion  Use household items as traps  Craft special weapons and traps to evict zombies  Play as either Mother, Father, Son or Daughter  Complete bonus quests for cash The project was launched as a public service announcement of sorts. The game’s ultimate purpose is behavior change and injury prevention. Safe House is a ‘serious game’ that shows people of all ages the consequences of hazards and falls around the home in an engaging way. It’s both a fun game and educational. Safe House was one of the winning ideas proposed during ACC’s 2012 Idea Nation competition to find innovative ways to reduce falls around the home. Every year over 10,000 New Zealanders have a week or more off work because of a fall around the house, and falls cost the economy over $1.8 billion dollars a year. Safe House is available for iPhones, iPads, Android phones, Android tablets, and on the website: http://www.safehouse.co.nz/about/. (InGame Limited, 2013) The Safe House game was an attempt to explore innovative ways to encourage people to take more care. Research shows that games don’t just communicate messages, they make people experience those messages. This is a key difference that sets them apart from other types of communication. The growing popularity of video games means they provide ACC with a potentially powerful medium for communicating injury prevention messages. Figure 1 Screenshot from Safe House
  • 3. Marchant, Stephanie IMC 619 Week 5 Page 3 With Safe House, ACC and InGame are targeting people in the 20-40 year-old age bracket, because contrary to popular belief, it’s not just older people and the very young who get injured at home. Research shows the average age of New Zealand game players is 33 years old. Of course, Safe House is first and foremost a game, and InGame Director Stephen Knightly says it’s been designed to be both exciting and challenging to play. (Accident Compensation Corporation, 2013) Safe House is an example of gamification done well, with a high level of entertainment value, from which a positive association with the message is delivered. This medium can be a powerful venue if game play is intertwined deeply with the message, in this case, preventing home injuries under the guise of a zombie apocalypse. Rather than license a run-of-the-mill game, customized advergames that integrate features, functions or competitive advantages of a service into the game are more engaging. (inGame, 2013) The best marketing methods are those that directly involve the audience. And the involvement should be enjoyable – not a forced annoyance like clicking incessantly to get rid of pop-ups. Through gamification, organizations can engage users, encourage them to join a community, drive active participation, share with friends outside the community, and even recruit friends to join the community. Gamification enables an organization to turn participants into fans, and fans into evangelists.
  • 4. Marchant, Stephanie IMC 619 Week 5 Page 4 References Accident Compensation Corporation. (2013, November 23). Accident Compensation Corporation. Retrieved from Accident Compensation Corporation: http://www.acc.co.nz/ Accident Compensation Corporation. (2013, November 4). Zombies trash Kiwi home... clean-up now underway. Retrieved from Accident Compensation Corporation: http://www.acc.co.nz/news/WPC119664 Camaret, V. (2013, September 4). Advergaming: The New Advertisers Toy? Retrieved from Digi-Vibes: http://digi-vibes.com/advergaming-new-advertisers-toy/ Chang, R. (2008, October 16). 'Advergames' a Smart Move, If Done well. Retrieved from AdAge: http://adage.com/article/madisonvine-case-study/advergames-a- smart-move-blockdot/131786/ Clicklabs. (2013, November 23). Branded Games. Retrieved from Clicklabs: http://click- labs.com/mobile-gaming/branded-games/ InGame. (2013, November 23). Safe House. Retrieved from iTunes Preview: https://itunes.apple.com/nz/app/safe-house/id670822307 inGame. (2013, February 27). Want Engagement? Try some Gamification. Retrieved from inGame: http://www.ingame.co.nz/2013/want-engagement-try-some- gamification/ InGame Limited. (2013, November 23). About Safehouse. Retrieved from Safehouse: http://www.safehouse.co.nz/about/