1. Visual style – project zomboid
birds eye view
Visual style – project zomboid
Overrun infested town/city post-apocalyptic. The map was remade
completely for rc2.9, since the streaming system enables a much
larger, continuous world. Currently the map consists of an almost
finished town of muldraugh in real life. There is also a vast, but
almost completely unfinished world around it. The town has 342
buildings of interest and a former population of 3566 40 of the
buildings being special.
. Characters - bob
Non-playing characters – Kate (bob’s wife) and npc that you can
befriend and make enemies.
Npc feedback – npc’s in project zomboid have different moodles
active all the time this can cause negative behaviour to the player
or positive behaviour this can cause team ups or fights
2. Interface – ace combat 6
• 3D Air (Jet) Combat simulator
• First third person
• Throughout Ace Combat 6, the player must pilot a fighter
jet or other aircraft to destroy foes both in the air and on
the ground. As an arcade flight game, it simplifies flight
controls and gives the player a large amount of
bullets, missiles and other weapons, putting them up
against a very large amount of enemy forces. In addition to
missiles and a Vulcan cannon, the player can equip special
weapons such as heat-seeking missiles, bombs, rocket
launchers, and others. The player can lock on to a number
of foes, and assist different tactical squads by switching
between their respective HUD readouts
3. Interface – Arma ll
• ARMA 2 is a tactical shooter focused primarily
on infantry combat element, with significant
vehicular and aerial combat elements.
• This is further enhanced by introduction of the
high command systems, which allows the
player to command multiple squads using the
map set in eastern European nation of
Chernarus.
4. Visual Style-Battlefield 3
Battlefield 3's multiplayer matches see players take on one of four
roles:
Assault, Support, Engineer and Recon.
The Assault class focuses on assault rifles and healing teammates. The
Support class focuses on light machine guns and supplying
ammunition.
The Engineer class focuses on supporting and destroying vehicles. The
Recon class focuses on sniping and spotting enemies.
The mechanics of the weapons have been changed to utilize the new
engine:
compatible weapons may have bipods attached which can then be
deployed when in the prone position or near suitable scenery, and
provide a significant boost to accuracy and recoil reduction.
Suppressive fire from weapons blurs the vision and reduces the
accuracy of those under fire, as well as health regeneration.
The Recon class can put a radio beacon anywhere on the map and all
squad members will be able to spawn on the location of the beacon.