1. 80Days: Melding Adaptive Educational Technology
and Adaptive, Interactive (Digital) Storytelling
in Digital Educational Games
Dr. Stefan Göbel Dr. Michael D. Kickmeier-Rust
Digital Storytelling Prof. Dr. Dietrich Albert
www.zgdv.de/distel ? Dept. of Psychology
stefan.goebel@zgdv.de University of Graz
+49(0)6151.155.632
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Structure
Level 0: State-of-the Art Game-Based Learning, ELEKTRA
Level 1: 80Days – Motivation, goals
Level 2: Interactive Digital Storytelling,
INSCAPE
Level 3: 80Days – Status, results
& challenges
Discussion
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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2. LEVEL 01
Ready?
GO!
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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80Days – Motivation and goals
80Days strives for the (re-)evolution of educational
technology based on computer games.
The long-term vision is to make learning as appealing as
gaming, or in other words, to utilize a certain amount of
time that is spent on gaming for learning.
The European research project 80Days – inspired by Jules
Verne‘s novel „Around the world in eighty days“ – aims at
developing the necessary psycho-pedagogical and
technological foundations for (also commercially)
successful digital educational games (DEG‘s).
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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3. 80Days – Motivation and goals
ELEKTRA results (external perspective)
– Profound theory, methods and concepts
– Prototype DEG
Possible improvements
– Evaluation/Benefit?
– Usability & user experience, economy
– Content creation, authoring?
– Interactive Storytelling, macro adaptivity?
Idea: 80Days = Elektra‘ + Interactive
Digital Storytelling
(INSCAPE‘)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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GO!
Ready?
LEVEL 02
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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4. Interactive Digital Storytelling
Example „Titanic“
Story
– True Story & fiction
Characters
Suspense, dramaturgy
– Story model: 3 act model
– Hollywood (Film) model
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Interactive Digital Storytelling
Idea
– Stories as instrument for (interactive) transmission of content,
knowledge and incidents (real and fictive)
– Usage of digital, interactive media
Goal
– Fascinate/engage users
– Support authors
Issues
– Cost-benefit ratio: Content, Content Production, Benefit ?
– Evaluation (User Experience) better learning ?
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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5. GEIST (engl.: ghost)
Explorative
learning experience
Interactive Digital
Storytelling
– „Propp model“
Technology
– VR/AR
– GEO/GIS/LBS
Content
– Multimedia-DB
(30 years war)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Geist
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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6. art-E-fact
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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INSCAPE (EU, FP6, IP)
Interactive Storytelling for Creative People
– Simulation & Training, Edutainment, Animation & Cartoons
– iTV, Business & Marketing, Life Performance
14 partners: Research, Technlogy Provider & End-Users
Authoring Tool & run-time system
www.inscapers.com
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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7. INSCAPE
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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INSCAPE – Data Integration
Content Production INSCAPE
– Flash, Photoshop, CS3, Mandatory plug-ins Optional plug-ins
Advanced
Blender, 3DS, Maya Core
Creators
– CMS, Archive
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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8. Story Control, optimisation
Story Pacing
Strategies + Policies
Story Engine
User interaction
Context
„free scenes“
Narrative Paradox
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Descriptive Story Format
ICML: INSCAPE ML
Main elements
– ICML_Content
– ICML_Story
– ICML_Strategies
– ICML_Wiring
XML based
– standardisation ?
Web3D (X3D)
+ gaming + learning model
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(16)
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9. Ready?
GO!
LEVEL 03
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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80Days – Melding ELEKTRA + INSCAPE
INSCAPE
Mandatory plug-ins Optional plug-ins
Advanced
Creators
Core
ELEKTRA: Focus on DEG INSCAPE: Focus on authoring + IS
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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10. Challenges, first results and open issues
Interfacing adaptive learning, storytelling and game engine
Theory & Development
High-level architecture
Game Design
Narrative paradox
Intuitive authoring
for non-programmers
Cost reduction
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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80Days – Architecture, high level vs. Elektra
80Days
Elektra
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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11. Game Design – Story Model
Story Models discussed: Aristotele, Field, Propp, McKee ..
Hero‘s Journey by J. Campbell/C. Vogler
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Game Design – Story Model: Hero‘s Journey
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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12. Game Design – Story(board)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Storytelling & Learning
Melding Storytelling and
Learning concepts
Plot structures (story models)
– Story Plot
Knowledge spaces (CbKST)
– Competency Space
(automatic created) game paths?
– Story Graph
– Rules (Sea of patterns..)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(24)
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13. Storytelling & Gaming – Narrative Paradox
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Insert Coin
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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14. Summary
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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Storytelling & Gaming
„I‘m no prophet. But looking back over the past ten years,
and delighting in the improvements in tools for content
creation, I‘m confident tools will become ever more
polished and accessible. And I dream conventions for
game storytelling will evolve and mature… so we don‘t
have to reinvent the wheel every time we get an idea for
a game.“
Quelle: Ken Rolston,
Authoring tools, Big Huge Games,
middleware, GCDC Questionaire 2007
cost reduction..
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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15. References
www.eightydays.eu (80Days project website, overview)
www.inscapers.com (INSCAPE, final release available)
www.zgdv.de ( dept. Digital Storytelling, projects)
www.zgdv.de/GameDays (Science meets Business)
Conferences: TIDSE, Virtual Storytelling, JICIDS
– Int‘l Conference on Technologies in Interactive Digital Storytelling and
Entertainment
– www.zgdv.de/TIDSE06 (also TIDSE03, TIDSE04)
– 2008 first JICICS in Erfurt, merging with Virtual Storytelling conference series
– www.ai.fh-erfurt.de/TIDSE08
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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GAME
OVER
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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