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Next Session:
Building a Business with
Social Apps
Building a Business with Social Apps


Chewy Trewhella, Google
Gerardo Capiel, MySpace
Shawn Shen, Google
5/27/2009


Post your questions for this talk on Google Moderator:
code.google.com/events/io/questions

http://bit.ly/mCqkQ
Who We Are


Chewy Trewhella, Developer Advocate, Google

Shawn Shen, Developer Advocate, Google

Gerardo Capiel
  Vice President, Product Management,
  Open Platform, MySpace
  Founder of Gydget
  Co-founder of Digital Impact
How to Make a Million Bucks with
Social Apps!!!

Chewy Trewhella, Google
Gerardo Capiel, MySpace
Shawn Shen, Google
5/27/2009


Post your questions for this talk on Google Moderator:
code.google.com/events/io/questions

http://bit.ly/mCqkQ
A Developer's Profile




  Some 30+ years ago when most people thought freedom of sharing
  led to innovation in software, this fellow developer of ours
  demanded that people should pay, and in so doing he became...
A Billionaire's Profile
Agenda


•   Open for Social Business
•   Social Apps Landscape
•   Revenue Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats ($$$) and Summary
Open for Business

                           Revenue

                              Cost
                        __________

                                Profit




    But how to get customers?
Open for Social Business

 To get customers…




   Be Social!
Disadvantages of a Brick 'n Mortar Business


• Lots of sales pitch
• Build one stand at a time
  o   Build one is fun, two is a bore, three or more a chore

• Delivery of tangible goods


   A better mouse trap?
      Social Apps…
Advantages of a Business with Social Apps

• Grow traffic on social network
   o   Users and friends
   o   Communication Channels

• Build once and use it everywhere
   o   Scale from 1 to 1000 servers
   o   OpenSocial standard
Agenda



•   Open for Social Business
•   Social Apps Landscape
•   Revenues Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats ($$$) and Summary
Social Networks and Application Platforms


• Social Networks

  Facebook




• Application Platforms
   o   OpenSocial API
   o   Facebook API               Facebook
                                  Developer
                                  Platform
Social Apps Ecosystems


• App Developers


  o   Dozens of independent developers (>$1M dollars rev)
• Advertising Networks and Offer Aggregators
  o   Social Media, RockYou, OfferPal, SuperRewards
• Payment Providers
  o   PayPal, Playspan/Spare Change, Zong


• Tool Providers
  o   Sometrics, Kontagent
Social Apps by Category and $$$ (OfferPal)
                           • $400 Card games

                           • $200 MMORPG

                           • $175 Racing

                           • $150 Owning

                           • $100 Pets

                           • $75 Green

                           • Others
Mouse Hunt App: A Better Mouse Trap

                            • 470K MAUs
                            • Courtesy of HitGrab,
                              Inc.
                            • Game Play:
                                 You are a hunter,
                                 hired by the king to
                                 trap the mice that
                                 infest his kingdom.
                                 For each mouse you
                                 catch, you'll receive
                                 a unique reward,
                                 with the aim of being
                                 the best in the land!


                       • What can be bought?
                       • Users pay real dollars?
                       • How to implement?
Agenda



•   Open for Social Business
•   Social Apps Landscape
•   Revenues Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats ($$$) and Summary
Social App Business: Revenue Streams


• Advertising
• Virtual economy (Direct Pay & Offers)
• Branding
• Others
Revenue Streams: Advertising

• Display and text link ads
   o CPM: Cost Per Mille (thousand)
   o CPC: Cost Per Click
   o CPA: Cost per Action (email/referral/affiliate purchase)
   o CPI: Cost per Install (specific to installing social apps)




        Banner & Skyscraper
Advertising: Code/Tag samples

AdSense

<script type="text/javascript"><!--
google_ad_client = "[publisher_id]";
google_ad_width = 468;
google_ad_height = 60;
google_ad_format = "468x60";
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>

Right Media Exchange
<!-- BEGIN TAG - 728x90 - [publisher_id] - DO NOT MODIFY -->
<script type="text/javascript" src="http://optimizedby.rmxads.com/st?
ad_type=ad&ad_size=728x90&section=[publisher_id]"></script>
<!-- END TAG -->
Advertising: Challenges / Opportunities

• Challenge: Declining eCPMs ($0.10 - $2.00)
  o   Demand / Supply
  o   ROI for advertisers
  o   Canvas view ads ONLY for most networks

• Opportunity: Provide contextually relevant ads
  o   Music app => downloads, ringtones and concert tickets
Revenue Streams: Virtual Economy - Direct Pay

                          Mouse Hunt App
                           • Goal: Catch mice
                           • Virtual currency: Gold
                           • Virtual goods to buy
                              o Cheese
                              o Trap

                           • How to get Gold
                              o Catch mice
                              o From King
                              o Loot and trade
                              o   Or buy gold via…
Revenue Streams: Virtual Economy (Buy Gold)

Mouse Hunt App
                                 Industry wide
• Buy Gold via CC/PayPal       $1-10 per 100 DAUs
• Or Earn Gold via…                 Daily Active Users




                           PayPal                     Gold!
                       Instant Payment Notification
Revenue Streams: Virtual Economy - Offers/Surveys


Mouse Hunt App
• Earn gold by filling out
   o Offers
   o Surveys
Revenue Streams: Virtual Economy (Earn Gold)

Mouse Hunt App                     Source: OfferPal
• Earn Gold via offers
                              Avg. $7.5 per 100 DAUs
                                   Daily Active Users




                         OfferPal                       Gold!
                         Callback within
                         seconds to hours
Revenue Streams: Offers/Surveys (Code)

• Offer iframe
      <iframe src=“http://pub.myofferpal.com/[publisher id hash]/
      showoffers.action?snuid=[user_id]”
      frameborder="0">
      </iframe>

• Callback URL
  o   http://www.myserver.com/offerpal_callback.php

      if( isset($_GET['snuid']) && isset($_GET['currency']) ) {
          $u = $_GET['snuid'];
          $q = $_GET['currency'];
          $q = "update USER set gold = gold + $q WHERE u = $u";
      }
Revenue Streams: Branding


• Branding apps
  o   Coca Cola on Xiaonei
  o   Sony/Ericsson/MTV on orkut
  o   Heineken on Netlog

                                     source: Interbrand
• Branding elements/campaigns
  o   Purina Dog Foods in FooPets
  o   National Geographics in Where I’ve been
  o   iCue by NBC/Appssavvy for Lexus on Facebook
Branding App: New Year's Coca Cola
Branding App: FooPets & Purina




Appssavvy: "connects many of the most popular social
media applications found on Facebook, MySpace, the
iPhone...with leading brands and agencies"
Revenue Streams: Others
• Free/Freemium apps
   o Box.net Files (LinkedIn)
   o Huddle Workspace (LinkedIn)

• Premium apps for fee
   o   Fanbox
• Donation
   o   Causes
• Custom development
   o   Contracting and consulting
• 3rd Party versus 2nd Party Apps
   o   Develop container apps
Agenda



•   Open for Social Business
•   Social Apps Landscape
•   Revenues Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats ($$$) and Summary
Social App Business: Cost

  • Development
     o   Engineering, graphics, product/project management
  • Hosting and Operations
     o   Servers, bandwidth, storage, tuning and scaling
  • Marketing/Advertising
     o   Ad spend to grow traffic, campaign tuning and monitoring
  • Community Management
     o   Users support and management, feature request feedback
  • Others
     o   Sales (better ads/offers and direct)
     o   BizDev (e.g. rev share)
     o   Legal, Office, etc.
Cost: Development

• Development
   o   1-5 developers
   o   1 Product manager
   o   0-1 Graphics designer
         contractor or FT
         project based
         creative commons can help


• Tips
   o Keep feature sets small
   o But a strong theme
   o Iterate more often
   o 1-3 months dev. cycle
Cost: Hosting and Operations

 • Manage your own LAMP stack
   o   Lease your own servers
         ~$100/month per server (Web and DB)
   o   Joyent/Sun
         From free to paid (on-demand servers)



 • Cloud Solutions
   o   Amazon EC2
         FamilyLink (~36M users on Facebook)
   o   Google App Engine
         BuddyPoke app: (~40M users on dozens of networks)
Cost: Hosting and Operations




                 Qualitative estimated costs

• LAMP: DIY everything
• EC2: Procure/configure servers on demand
• Google App Engine: Focus on app and we do the rest!
   o   Python and Java (beta)
code.google.com/appengine
Cost: Marketing/Advertising

• Advertising
   o   Gallery Sponsorship (CPM, CPI, Rev Share)
   o   App Ad Networks (e.g. Rock You, OfferPal, Social Media)



• Organic Growth
   o   Activity Streams
   o   Profiles
   o   Invites
   o   Notifications
Cost: Community Management


• Community Management
   o   Support user forums within applications
   o   Network itself will likely have discussion areas
   o   User requests to product roadmap
   o   Security issues
   o   App/game play loopholes
   o   Confused, malicious, novice users

• Tips: Scale by leveraging your users
   o Invite power users to co-manage forums
   o User Generated Content e.g. graphics, polls, quizzes
Other Costs: Sales and BizDev


• Ad Sales
   o   Best ad networks/offers
   o   Direct sales force

• Partnerships e.g. rev sharing
• Fixed cost e.g. office, legal
• Track and optimize e.g. tools
Agenda



•   Open for Social Business
•   Social Apps Landscape
•   Revenues Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats, $$$, and Summary
Iterative Process: Monitor 3R's


                          • Reach
   App                    • Retention             App
   Version                • Revenue               Version
   1.0                                            2.0


 • Reach: conversion to installs (e.g. 1-10% invites)
    o   Time of install
 • Retention: conversion to active users (1%-40%)
    o   Last login tracks repeat users; Google Analytics
 • Revenue: conversion to paid users (0.2-5%)
    o   Average Revenue Per User ($10-150/day per 1000 DAU )
Tuning Communication Channels



      App            Communication Channels              App
      V1.0                                               V2.0



• Communication Channels
  o   DO NOT spam users
  o   A/B testing for invites, notifications and activity stream/feed
        Use dynamic text
        Keep curiosity factor in mind
        Make them timely and relevant e.g. birthday calendar
Tuning: A/B Testing Example




22% Conversion:
  "I just sent you a secret gift! I know you will love it. I will give
  you a hint, it is {food.hint_description}"

8% Conversion:
  "John is hungry. Are you hungry?"

Source: Kontagent
Tuning: A/B Testing with Ads/Offers




      Source: Sometrics Virtual Currency Manager
Provide Social Context for Engagement



   App                Social Context             App
   Version                                       Version
   1.0                                           2.0



• Use game design pattern to provide context
   o   Leaderboard, leveling up, points system

   o   Locked items, daily unlocking code
Users/Friends for Product Roadmap


     App                                 App
     Version          User & Friends     Version
     1.0                                 2.0


"At Playdom,...we don’t assume what they will or
won’t like; instead we look to them to actively
enhance our games...we listen, really listen, to
them. If our players don’t like something, we phase
it out. And we give them more of what they want. It’s
that simple."
Courtesy of Playdom
Agenda



•   Open for Social Business
•   Social Apps Landscape
•   Revenues Models for Social Apps
•   Costs and Operation
•   Best Practices
•   Stats, $$$, and Summary
Market Size in $$$


 o Annual   revenue $500-700M           (estimated)
 o Top   10 app developers ~65% (estimated)
 o Revenue    split (estimated)
     Ads 20%
     Virtual Economy 70%
          Direct Pay 40%
          Offers 30%
     Others 10%
   What’s new in OpenSocial about virtual economy model?
OpenSocial Virtual Currency API (5/15)

http://code.google.com/p/opensocial-virtual-currency/
CyWorld Supports OpenSocial (5/14)




   - #Users: 27M (59% of South Korean)
   - Community Revenue (virtual items): $16M for Q1, ’09
   - Virtual goods:
      - Minihompy (mini home page)
      - Gift shops
      - Miniroom
      - Story room
CyWorld: One of the Seven Virtual Wonders?!
Sample App #1: 10K Daily Active Users

Avg Publisher Payout: $75/day per 1,000 DAU (Source: Offerpal)

 • Revenue
    o   Daily ($25/1000 DAU) x 10K = $250
    o   Annual:                                    $91.2K

 • Cost
    o   Hosting: server@$200/month
    o   Annual:                                     $2.4K

 • Gross Profit
   o Annual:
                                                 $88.8K
 Good for 1-person team?!
Sample App #2: 100K DAUs

• Revenue
   o   Daily ($25/1000 DAU) x 100K = $2.5K
   oAnnual:                                    $912K
• Cost
   o   Hosting: servers@$5000/month
   oAnnual:                                    $60K
• Gross Profit
  o Annual:                                    $852K
• Expense
  o Annual:                                    $202K
• Operating Profit
                                             $650K

Good enough to staff a team of 5+ developers
Sample App #3: 1M DAUs

• Revenue
  o   Daily ($25/1000 DAU) x 1000K = $25K
  o Annual:                                 $9.13M
• Cost
  o   Hosting: servers@$20K/month
  o Annual:                                 $0.23M
• Gross Profit
  o Annual:                                  $8.9M
• Expense
  o Annual:                                  $1.9M
• Operating Profit
                                             $7M
Good enough to staff a team of 20-40 developers
Social Apps Market in Perspectives


                           Annual    Daily       Annual Revenue
                           Revenue   Active      per DAU
                                     Users
Social Apps                $500-700M 50-70M
(estimated)
                                                 $5-12
Huge growth last 2 years

Yahoo                      $7,200M    130-160M
Public data:                                     $45-55
 Google Finance
 Alexa

Google                     $21,800M   160-200M
Public data:                                     $100-135
 Google Finance
 Alexa
One More Example App: Mobsters
Summary


• Business Opportunity with Social Apps
• Landscape, Revenues, Costs, Best Practices
• Dollars and Sense




           +                   =$
Attributions


Images from Flickr under Creative Commons
http://www.flickr.com/photos/niallkennedy/78844524/
http://www.flickr.com/photos/maubrowncow/2508026764/
http://www.flickr.com/photos/tsevis/2279253649/
http://www.flickr.com/photos/gettheshot/1047513424/

Mouse Hunt, courtesy of HitGrab Inc.

RockYou SuperPets, courtesy of RockYou

Quote from Playdom, courtesy of Playdom
Q&A

Resources and links
Google Code
http://code.google.com
OpenSocial APIs
http://code.google.com/apis/opensocial/
OpenSocial.org
http://www.opensocial.org/
Google App Engine
http://code.google.com/appengine/

Post your questions for this talk on Google Moderator:
code.google.com/events/io/questions
or
http://bit.ly/mCqkQ
How are we doing?

Share your thoughts on the content and speakers!
Complete the session evaluation form on your
computer or mobile device at: haveasec.com/io




Next Session:
Developing on O3D: A View
From the Trenches
Building A Business With Social Apps

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Building A Business With Social Apps

  • 1.
  • 2. How are we doing? Share your thoughts on the content and speakers! Complete the session evaluation form on your computer or mobile device at: haveasec.com/io Next Session: Building a Business with Social Apps
  • 3. Building a Business with Social Apps Chewy Trewhella, Google Gerardo Capiel, MySpace Shawn Shen, Google 5/27/2009 Post your questions for this talk on Google Moderator: code.google.com/events/io/questions http://bit.ly/mCqkQ
  • 4. Who We Are Chewy Trewhella, Developer Advocate, Google Shawn Shen, Developer Advocate, Google Gerardo Capiel Vice President, Product Management, Open Platform, MySpace Founder of Gydget Co-founder of Digital Impact
  • 5. How to Make a Million Bucks with Social Apps!!! Chewy Trewhella, Google Gerardo Capiel, MySpace Shawn Shen, Google 5/27/2009 Post your questions for this talk on Google Moderator: code.google.com/events/io/questions http://bit.ly/mCqkQ
  • 6. A Developer's Profile Some 30+ years ago when most people thought freedom of sharing led to innovation in software, this fellow developer of ours demanded that people should pay, and in so doing he became...
  • 8. Agenda • Open for Social Business • Social Apps Landscape • Revenue Models for Social Apps • Costs and Operation • Best Practices • Stats ($$$) and Summary
  • 9. Open for Business Revenue Cost __________ Profit But how to get customers?
  • 10. Open for Social Business To get customers… Be Social!
  • 11. Disadvantages of a Brick 'n Mortar Business • Lots of sales pitch • Build one stand at a time o Build one is fun, two is a bore, three or more a chore • Delivery of tangible goods A better mouse trap? Social Apps…
  • 12. Advantages of a Business with Social Apps • Grow traffic on social network o Users and friends o Communication Channels • Build once and use it everywhere o Scale from 1 to 1000 servers o OpenSocial standard
  • 13. Agenda • Open for Social Business • Social Apps Landscape • Revenues Models for Social Apps • Costs and Operation • Best Practices • Stats ($$$) and Summary
  • 14. Social Networks and Application Platforms • Social Networks Facebook • Application Platforms o OpenSocial API o Facebook API Facebook Developer Platform
  • 15. Social Apps Ecosystems • App Developers o Dozens of independent developers (>$1M dollars rev) • Advertising Networks and Offer Aggregators o Social Media, RockYou, OfferPal, SuperRewards • Payment Providers o PayPal, Playspan/Spare Change, Zong • Tool Providers o Sometrics, Kontagent
  • 16. Social Apps by Category and $$$ (OfferPal) • $400 Card games • $200 MMORPG • $175 Racing • $150 Owning • $100 Pets • $75 Green • Others
  • 17. Mouse Hunt App: A Better Mouse Trap • 470K MAUs • Courtesy of HitGrab, Inc. • Game Play: You are a hunter, hired by the king to trap the mice that infest his kingdom. For each mouse you catch, you'll receive a unique reward, with the aim of being the best in the land! • What can be bought? • Users pay real dollars? • How to implement?
  • 18. Agenda • Open for Social Business • Social Apps Landscape • Revenues Models for Social Apps • Costs and Operation • Best Practices • Stats ($$$) and Summary
  • 19. Social App Business: Revenue Streams • Advertising • Virtual economy (Direct Pay & Offers) • Branding • Others
  • 20. Revenue Streams: Advertising • Display and text link ads o CPM: Cost Per Mille (thousand) o CPC: Cost Per Click o CPA: Cost per Action (email/referral/affiliate purchase) o CPI: Cost per Install (specific to installing social apps) Banner & Skyscraper
  • 21. Advertising: Code/Tag samples AdSense <script type="text/javascript"><!-- google_ad_client = "[publisher_id]"; google_ad_width = 468; google_ad_height = 60; google_ad_format = "468x60"; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> Right Media Exchange <!-- BEGIN TAG - 728x90 - [publisher_id] - DO NOT MODIFY --> <script type="text/javascript" src="http://optimizedby.rmxads.com/st? ad_type=ad&ad_size=728x90&section=[publisher_id]"></script> <!-- END TAG -->
  • 22. Advertising: Challenges / Opportunities • Challenge: Declining eCPMs ($0.10 - $2.00) o Demand / Supply o ROI for advertisers o Canvas view ads ONLY for most networks • Opportunity: Provide contextually relevant ads o Music app => downloads, ringtones and concert tickets
  • 23. Revenue Streams: Virtual Economy - Direct Pay Mouse Hunt App • Goal: Catch mice • Virtual currency: Gold • Virtual goods to buy o Cheese o Trap • How to get Gold o Catch mice o From King o Loot and trade o Or buy gold via…
  • 24. Revenue Streams: Virtual Economy (Buy Gold) Mouse Hunt App Industry wide • Buy Gold via CC/PayPal $1-10 per 100 DAUs • Or Earn Gold via… Daily Active Users PayPal Gold! Instant Payment Notification
  • 25. Revenue Streams: Virtual Economy - Offers/Surveys Mouse Hunt App • Earn gold by filling out o Offers o Surveys
  • 26. Revenue Streams: Virtual Economy (Earn Gold) Mouse Hunt App Source: OfferPal • Earn Gold via offers Avg. $7.5 per 100 DAUs Daily Active Users OfferPal Gold! Callback within seconds to hours
  • 27. Revenue Streams: Offers/Surveys (Code) • Offer iframe <iframe src=“http://pub.myofferpal.com/[publisher id hash]/ showoffers.action?snuid=[user_id]” frameborder="0"> </iframe> • Callback URL o http://www.myserver.com/offerpal_callback.php if( isset($_GET['snuid']) && isset($_GET['currency']) ) { $u = $_GET['snuid']; $q = $_GET['currency']; $q = "update USER set gold = gold + $q WHERE u = $u"; }
  • 28. Revenue Streams: Branding • Branding apps o Coca Cola on Xiaonei o Sony/Ericsson/MTV on orkut o Heineken on Netlog source: Interbrand • Branding elements/campaigns o Purina Dog Foods in FooPets o National Geographics in Where I’ve been o iCue by NBC/Appssavvy for Lexus on Facebook
  • 29. Branding App: New Year's Coca Cola
  • 30. Branding App: FooPets & Purina Appssavvy: "connects many of the most popular social media applications found on Facebook, MySpace, the iPhone...with leading brands and agencies"
  • 31. Revenue Streams: Others • Free/Freemium apps o Box.net Files (LinkedIn) o Huddle Workspace (LinkedIn) • Premium apps for fee o Fanbox • Donation o Causes • Custom development o Contracting and consulting • 3rd Party versus 2nd Party Apps o Develop container apps
  • 32. Agenda • Open for Social Business • Social Apps Landscape • Revenues Models for Social Apps • Costs and Operation • Best Practices • Stats ($$$) and Summary
  • 33. Social App Business: Cost • Development o Engineering, graphics, product/project management • Hosting and Operations o Servers, bandwidth, storage, tuning and scaling • Marketing/Advertising o Ad spend to grow traffic, campaign tuning and monitoring • Community Management o Users support and management, feature request feedback • Others o Sales (better ads/offers and direct) o BizDev (e.g. rev share) o Legal, Office, etc.
  • 34. Cost: Development • Development o 1-5 developers o 1 Product manager o 0-1 Graphics designer  contractor or FT  project based  creative commons can help • Tips o Keep feature sets small o But a strong theme o Iterate more often o 1-3 months dev. cycle
  • 35.
  • 36. Cost: Hosting and Operations • Manage your own LAMP stack o Lease your own servers  ~$100/month per server (Web and DB) o Joyent/Sun  From free to paid (on-demand servers) • Cloud Solutions o Amazon EC2  FamilyLink (~36M users on Facebook) o Google App Engine  BuddyPoke app: (~40M users on dozens of networks)
  • 37.
  • 38. Cost: Hosting and Operations Qualitative estimated costs • LAMP: DIY everything • EC2: Procure/configure servers on demand • Google App Engine: Focus on app and we do the rest! o Python and Java (beta)
  • 40. Cost: Marketing/Advertising • Advertising o Gallery Sponsorship (CPM, CPI, Rev Share) o App Ad Networks (e.g. Rock You, OfferPal, Social Media) • Organic Growth o Activity Streams o Profiles o Invites o Notifications
  • 41.
  • 42. Cost: Community Management • Community Management o Support user forums within applications o Network itself will likely have discussion areas o User requests to product roadmap o Security issues o App/game play loopholes o Confused, malicious, novice users • Tips: Scale by leveraging your users o Invite power users to co-manage forums o User Generated Content e.g. graphics, polls, quizzes
  • 43. Other Costs: Sales and BizDev • Ad Sales o Best ad networks/offers o Direct sales force • Partnerships e.g. rev sharing • Fixed cost e.g. office, legal • Track and optimize e.g. tools
  • 44. Agenda • Open for Social Business • Social Apps Landscape • Revenues Models for Social Apps • Costs and Operation • Best Practices • Stats, $$$, and Summary
  • 45. Iterative Process: Monitor 3R's • Reach App • Retention App Version • Revenue Version 1.0 2.0 • Reach: conversion to installs (e.g. 1-10% invites) o Time of install • Retention: conversion to active users (1%-40%) o Last login tracks repeat users; Google Analytics • Revenue: conversion to paid users (0.2-5%) o Average Revenue Per User ($10-150/day per 1000 DAU )
  • 46. Tuning Communication Channels App Communication Channels App V1.0 V2.0 • Communication Channels o DO NOT spam users o A/B testing for invites, notifications and activity stream/feed  Use dynamic text  Keep curiosity factor in mind  Make them timely and relevant e.g. birthday calendar
  • 47. Tuning: A/B Testing Example 22% Conversion: "I just sent you a secret gift! I know you will love it. I will give you a hint, it is {food.hint_description}" 8% Conversion: "John is hungry. Are you hungry?" Source: Kontagent
  • 48. Tuning: A/B Testing with Ads/Offers Source: Sometrics Virtual Currency Manager
  • 49. Provide Social Context for Engagement App Social Context App Version Version 1.0 2.0 • Use game design pattern to provide context o Leaderboard, leveling up, points system o Locked items, daily unlocking code
  • 50. Users/Friends for Product Roadmap App App Version User & Friends Version 1.0 2.0 "At Playdom,...we don’t assume what they will or won’t like; instead we look to them to actively enhance our games...we listen, really listen, to them. If our players don’t like something, we phase it out. And we give them more of what they want. It’s that simple." Courtesy of Playdom
  • 51. Agenda • Open for Social Business • Social Apps Landscape • Revenues Models for Social Apps • Costs and Operation • Best Practices • Stats, $$$, and Summary
  • 52. Market Size in $$$ o Annual revenue $500-700M (estimated) o Top 10 app developers ~65% (estimated) o Revenue split (estimated)  Ads 20%  Virtual Economy 70%  Direct Pay 40%  Offers 30%  Others 10% What’s new in OpenSocial about virtual economy model?
  • 53. OpenSocial Virtual Currency API (5/15) http://code.google.com/p/opensocial-virtual-currency/
  • 54. CyWorld Supports OpenSocial (5/14) - #Users: 27M (59% of South Korean) - Community Revenue (virtual items): $16M for Q1, ’09 - Virtual goods: - Minihompy (mini home page) - Gift shops - Miniroom - Story room
  • 55. CyWorld: One of the Seven Virtual Wonders?!
  • 56. Sample App #1: 10K Daily Active Users Avg Publisher Payout: $75/day per 1,000 DAU (Source: Offerpal) • Revenue o Daily ($25/1000 DAU) x 10K = $250 o Annual: $91.2K • Cost o Hosting: server@$200/month o Annual: $2.4K • Gross Profit o Annual: $88.8K Good for 1-person team?!
  • 57. Sample App #2: 100K DAUs • Revenue o Daily ($25/1000 DAU) x 100K = $2.5K oAnnual: $912K • Cost o Hosting: servers@$5000/month oAnnual: $60K • Gross Profit o Annual: $852K • Expense o Annual: $202K • Operating Profit $650K Good enough to staff a team of 5+ developers
  • 58. Sample App #3: 1M DAUs • Revenue o Daily ($25/1000 DAU) x 1000K = $25K o Annual: $9.13M • Cost o Hosting: servers@$20K/month o Annual: $0.23M • Gross Profit o Annual: $8.9M • Expense o Annual: $1.9M • Operating Profit $7M Good enough to staff a team of 20-40 developers
  • 59. Social Apps Market in Perspectives Annual Daily Annual Revenue Revenue Active per DAU Users Social Apps $500-700M 50-70M (estimated) $5-12 Huge growth last 2 years Yahoo $7,200M 130-160M Public data: $45-55 Google Finance Alexa Google $21,800M 160-200M Public data: $100-135 Google Finance Alexa
  • 60. One More Example App: Mobsters
  • 61. Summary • Business Opportunity with Social Apps • Landscape, Revenues, Costs, Best Practices • Dollars and Sense + =$
  • 62. Attributions Images from Flickr under Creative Commons http://www.flickr.com/photos/niallkennedy/78844524/ http://www.flickr.com/photos/maubrowncow/2508026764/ http://www.flickr.com/photos/tsevis/2279253649/ http://www.flickr.com/photos/gettheshot/1047513424/ Mouse Hunt, courtesy of HitGrab Inc. RockYou SuperPets, courtesy of RockYou Quote from Playdom, courtesy of Playdom
  • 63. Q&A Resources and links Google Code http://code.google.com OpenSocial APIs http://code.google.com/apis/opensocial/ OpenSocial.org http://www.opensocial.org/ Google App Engine http://code.google.com/appengine/ Post your questions for this talk on Google Moderator: code.google.com/events/io/questions or http://bit.ly/mCqkQ
  • 64. How are we doing? Share your thoughts on the content and speakers! Complete the session evaluation form on your computer or mobile device at: haveasec.com/io Next Session: Developing on O3D: A View From the Trenches