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Mobile Research
touch sensitive body cover                    Tangible

                              flexible touch screen

                                          Transitive Materials


speech recognition


       liquid battery                Programmable Reality



What does ‘Future Mobile’ mean?
Augmented Reality

                1 Billion+ Mobile Web
                Users by 2010

                Increase in smartphone
                screen sizes

                “8 In 10 Smartphone users
                frustrated by content”


What is happening…
“…Even the best mobile UIs tend to borrow
too many conventions of interaction from
the desktop, rather than creating a UI that is
unique to mobile devices to keep both the
context and task front and center.”
Blue Flavor
Phone

    Traditional UCD – user centered design            Compass               Email



                                                    Calendar                 Music
  Research          Design           Evaluate

                                                        GPS                  TV
                                                                 Internet


                                                Product (lets say a phone) with features



                                                               People
                                                                             Organic
  Mobile UCD – user (context) centered design
                                                                   Still a                 Features
                                                      Emotion
                                                                  Product?
  Research          Design           Evaluate
                                                                               Culture

                                                                Behavior



                                                                                                      Consider now

                                                                                                      Future




Paradigm Shift…
Traditional UCD – user centered design
                                                                                  Participatory, Ethnography,
                                                                                  Interviews, Observations,
   Research               Design               Evaluate
                                                                                  Questionnaires…




  Mobile UCD –user (context) centered design
                                                                                    Will these methods work?
   Research               Design               Evaluate
                                                                                    Should we invent new methods?




 “To discover what makes websites easy or difficult to use on mobile devices, we combined three usability methods” - Jacob Nielsen




Traditional Methods…
4Pillar Framework


  •   Where do you fall?
  •   Select appropriate methodology
  •   Identify ‘Primary’ context of use
  •   Choose ‘User’ type




Framework
High Risk ($$$)                                              Low Risk ($)
       High    need to get it right the first time   some iterations possible              Need Idea
Expectations
                        lot of research                      some research




                              some                                   no
                             research                             research
        Low
Expectations   some iterations possible              Lot of iterations possible
                                                                                           Have Idea
               Big Brands                                                  Small groups




1. Where do You Fall?
High Risk ($$$)                 Low Risk ($)
       High                                                   Need Idea
Expectations
                   Triangulation…    Rapid Ethnography…




                    Simulated Lab
                                    Agile type development
                     Data Logs…
        Low
Expectations                                                  Have Idea
               Big Brands                      Small groups




2. Select Appropriate Methodology
McCullough – Typologies of
   Situated Interaction
•   At Work
•   At Home
•   On the Town
•   On the Road

3. Identify Primary Context of Use
There is the ‘Youth
and Teen’, then…
  ‘Casual’ user

  ‘Repeat’ user

  ‘Urgent’ user


4. Choose User Type
Recap…
  • Where do you fall?
    The amount of research to be done depends on investment, brand, and
    customer expectations.

  • Select appropriate methodology
    Goals should drive the research methodology. There is no one magical
    methodology that addresses all questions.

  • Identify ‘Primary’ context of use
    Design for one primary context and rest will fall in place.

  • Choose ‘User’ type
    Targeting the right user will immensely influence research data and the UI
    design that follows



Bottom Line
Thank You!

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Mobile Research

  • 2. touch sensitive body cover Tangible flexible touch screen Transitive Materials speech recognition liquid battery Programmable Reality What does ‘Future Mobile’ mean?
  • 3. Augmented Reality 1 Billion+ Mobile Web Users by 2010 Increase in smartphone screen sizes “8 In 10 Smartphone users frustrated by content” What is happening…
  • 4. “…Even the best mobile UIs tend to borrow too many conventions of interaction from the desktop, rather than creating a UI that is unique to mobile devices to keep both the context and task front and center.” Blue Flavor
  • 5. Phone Traditional UCD – user centered design Compass Email Calendar Music Research Design Evaluate GPS TV Internet Product (lets say a phone) with features People Organic Mobile UCD – user (context) centered design Still a Features Emotion Product? Research Design Evaluate Culture Behavior Consider now Future Paradigm Shift…
  • 6. Traditional UCD – user centered design Participatory, Ethnography, Interviews, Observations, Research Design Evaluate Questionnaires… Mobile UCD –user (context) centered design Will these methods work? Research Design Evaluate Should we invent new methods? “To discover what makes websites easy or difficult to use on mobile devices, we combined three usability methods” - Jacob Nielsen Traditional Methods…
  • 7. 4Pillar Framework • Where do you fall? • Select appropriate methodology • Identify ‘Primary’ context of use • Choose ‘User’ type Framework
  • 8. High Risk ($$$) Low Risk ($) High need to get it right the first time some iterations possible Need Idea Expectations lot of research some research some no research research Low Expectations some iterations possible Lot of iterations possible Have Idea Big Brands Small groups 1. Where do You Fall?
  • 9. High Risk ($$$) Low Risk ($) High Need Idea Expectations Triangulation… Rapid Ethnography… Simulated Lab Agile type development Data Logs… Low Expectations Have Idea Big Brands Small groups 2. Select Appropriate Methodology
  • 10. McCullough – Typologies of Situated Interaction • At Work • At Home • On the Town • On the Road 3. Identify Primary Context of Use
  • 11. There is the ‘Youth and Teen’, then… ‘Casual’ user ‘Repeat’ user ‘Urgent’ user 4. Choose User Type
  • 12. Recap… • Where do you fall? The amount of research to be done depends on investment, brand, and customer expectations. • Select appropriate methodology Goals should drive the research methodology. There is no one magical methodology that addresses all questions. • Identify ‘Primary’ context of use Design for one primary context and rest will fall in place. • Choose ‘User’ type Targeting the right user will immensely influence research data and the UI design that follows Bottom Line