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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title The Last of Us (start34.13 stop 37.08)
https://www.youtube.com/watch?v=4r-zvVMZeP4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The Audiodeterminesthe settingtobe inside due tothe waythatwhenthe
characters speakthere isnoecho givingthe effectof anenclosedspace,thisis also
conveyedthroughbackgroundnoises. Howeverthe audiogivesthe effectof the
settingchangingtoa more ancientareathat has beenbuiltthroughimagination,the
settingof thisarea ismostlydone throughthe dialogue,butalsothroughthe music.
The style of musicgivesthe effectof anancientworldandusesa lotof percussion
basedinstrumentstogive thiseffect.
The dialogue will have beenrecordedinastudio
boothusingactors and a microphone mostof the
backgroundnoise couldhave beencreatedusing
eitherFoleyartistryorfieldrecording. The music
soundtrack couldhave beencreatedbyusinga
MIDI, thoughit isalsopossible itwasrecorded
usingan orchestra.
Mood The mood seemstobe verylightheartedandalmostfunfromthe dialogue butthe
musicand othersoundeffectscombatthismakingitseemmore fastpace and
excitingandalsodangerousattimes,thisbuildsonthe ideaof mostof it beingset
inside the charactersimagination.
The music couldhave beencreatedusingMIDIor
orchestraand primarilyusespercussion
instruments.
Game genre From the audioyouwouldhave guessedthatthisgame wouldbe anRPG or fighter
game due to the soundeffectsandactionsthattake place inthe imagination
section.
The soundeffectssuchas swordsclashingand
otherfightingactionswill have beencreatedusing
FoleyArtistry
Narrative The narrative isfairlyclearinthis as almostall of the actionsthat are carried out are
describedbythe dialogue aswell asthe soundeffectsinwhichyoucanhearswords
clashingandclearfightingnoises.
The dialogue isrecordedbyan actor ina booth
and the soundeffectswere createdwithfoley
artistry

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Brienna hick the last of us cutscene audio

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Last of Us (start34.13 stop 37.08) https://www.youtube.com/watch?v=4r-zvVMZeP4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The Audiodeterminesthe settingtobe inside due tothe waythatwhenthe characters speakthere isnoecho givingthe effectof anenclosedspace,thisis also conveyedthroughbackgroundnoises. Howeverthe audiogivesthe effectof the settingchangingtoa more ancientareathat has beenbuiltthroughimagination,the settingof thisarea ismostlydone throughthe dialogue,butalsothroughthe music. The style of musicgivesthe effectof anancientworldandusesa lotof percussion basedinstrumentstogive thiseffect. The dialogue will have beenrecordedinastudio boothusingactors and a microphone mostof the backgroundnoise couldhave beencreatedusing eitherFoleyartistryorfieldrecording. The music soundtrack couldhave beencreatedbyusinga MIDI, thoughit isalsopossible itwasrecorded usingan orchestra. Mood The mood seemstobe verylightheartedandalmostfunfromthe dialogue butthe musicand othersoundeffectscombatthismakingitseemmore fastpace and excitingandalsodangerousattimes,thisbuildsonthe ideaof mostof it beingset inside the charactersimagination. The music couldhave beencreatedusingMIDIor orchestraand primarilyusespercussion instruments. Game genre From the audioyouwouldhave guessedthatthisgame wouldbe anRPG or fighter game due to the soundeffectsandactionsthattake place inthe imagination section. The soundeffectssuchas swordsclashingand otherfightingactionswill have beencreatedusing FoleyArtistry Narrative The narrative isfairlyclearinthis as almostall of the actionsthat are carried out are describedbythe dialogue aswell asthe soundeffectsinwhichyoucanhearswords clashingandclearfightingnoises. The dialogue isrecordedbyan actor ina booth and the soundeffectswere createdwithfoley artistry