SlideShare uma empresa Scribd logo
1 de 2
SOLUTIONJUG.COM


CLICK HERE TO GET THE SOLUTION !!!!!


COMP/274 Week 3 Programming Assignment


Week 3 Programming Assignment


Create Java programs for the following two problems.


  1. Write a Java application to display the following GUI. At this point you are only implementing
     the display. We are not ready to make the calculator actually do any calculations!
This program has the following requirements:


  1. The size of the calculator is 250 x 250 pixels.
  2. The background and foreground color of the calculator buttons must alternate in a checker
     board pattern as shown above. You can choose any pair of colors for your foreground and
     background colors.
  3. The buttons should have at least 5 pixels of space between them.
  4. The text on the buttons should be SanSerif size 16 and be bold.
  5. Your application should be implemented in a single class. The main method of the class does
     nothing more than create an object of the class. The constructor of the class creates and
     displays the GUI. The constructor may call other methods of the class if needed.
  6. The class must inherit from JFrame as the following demonstrates:


public myGUI extends JFrame { … }


The extends keyword specifies inheritance. Inside the class you can directly access methods of the
JFrame class without specifying an object due to inheritance. So when you want to add something
to the frame, simply say


add(someComponent);


You can specify the title of the window in your constructor by simply adding the following line as the
first thing in your constructor.
super(“Title of your window!”);


  1. Write a Java application to display the following GUI. At this point you are only implementing
     the display.
This program has the following requirements:


  1. The textfield should accommodate 3 characters.
  2. The X and Y labels should be next to the corresponding textfields.
Hint: Put each label and its adjacent text field into a panel, then put both panels into another panel!
  1. The buttons should have 10 pixels horizontal spacing and 5 pixels vertical spacing.
  2. For the layout of the JFrame, use FlowLayout( FlowLayout.CENTER, 10, 5).
  3. Your application should be implemented in a single class. The main method of the class does
     nothing more than create an object of the class. The constructor of the class creates and
     displays the GUI. The constructor may call other methods of the class if needed.
  4. Do not use inheritance for this program. Use a JFrame member variable as the main
     window object for this program.


Screenshot 1
Screenshot 2



CLICK HERE TO GET THE SOLUTION !!!!!

Mais conteúdo relacionado

Destaque

How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
ThinkNow
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
Kurio // The Social Media Age(ncy)
 

Destaque (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Comp 274 week 3 programming assignment

  • 1. SOLUTIONJUG.COM CLICK HERE TO GET THE SOLUTION !!!!! COMP/274 Week 3 Programming Assignment Week 3 Programming Assignment Create Java programs for the following two problems. 1. Write a Java application to display the following GUI. At this point you are only implementing the display. We are not ready to make the calculator actually do any calculations! This program has the following requirements: 1. The size of the calculator is 250 x 250 pixels. 2. The background and foreground color of the calculator buttons must alternate in a checker board pattern as shown above. You can choose any pair of colors for your foreground and background colors. 3. The buttons should have at least 5 pixels of space between them. 4. The text on the buttons should be SanSerif size 16 and be bold. 5. Your application should be implemented in a single class. The main method of the class does nothing more than create an object of the class. The constructor of the class creates and displays the GUI. The constructor may call other methods of the class if needed. 6. The class must inherit from JFrame as the following demonstrates: public myGUI extends JFrame { … } The extends keyword specifies inheritance. Inside the class you can directly access methods of the JFrame class without specifying an object due to inheritance. So when you want to add something to the frame, simply say add(someComponent); You can specify the title of the window in your constructor by simply adding the following line as the first thing in your constructor.
  • 2. super(“Title of your window!”); 1. Write a Java application to display the following GUI. At this point you are only implementing the display. This program has the following requirements: 1. The textfield should accommodate 3 characters. 2. The X and Y labels should be next to the corresponding textfields. Hint: Put each label and its adjacent text field into a panel, then put both panels into another panel! 1. The buttons should have 10 pixels horizontal spacing and 5 pixels vertical spacing. 2. For the layout of the JFrame, use FlowLayout( FlowLayout.CENTER, 10, 5). 3. Your application should be implemented in a single class. The main method of the class does nothing more than create an object of the class. The constructor of the class creates and displays the GUI. The constructor may call other methods of the class if needed. 4. Do not use inheritance for this program. Use a JFrame member variable as the main window object for this program. Screenshot 1 Screenshot 2 CLICK HERE TO GET THE SOLUTION !!!!!