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How to Drive Engagement &
      Revenue with Virtual Goods
               Vikas Gupta | CEO | Social Gold
                     vikas@jambool.com




Game Developers Conference                       25 March 09
Who am I?
• Co-founder and CEO, Social Gold

• Developer: Send Good Karma and a host
  of other social applications/ games


• Lead Inventor: Amazon’s Flexible Payment
  Service
So what?


I understand game development, payments and
how those two converge in virtual economies
Who are you?

A developer who has focused on game
experience until now, and is ready to . . .
• implement a virtual economy
• optimize an existing economy
Who do you want to be?
Who do you need to be?
Who are your users?




                                     59% of US online population: 144M
Source: Entertainment Software Association and IGN
More Social than Non Gamers
                              40% more likely to
                               go out to movies



      50% more likely to
       play team sports


                           20% more likely to
                           go out with friends
Source: ESA & IGN
More Yuppie than Dorm Rat

                    Majority are . . .
                          30+
                          married with kids
                          HHI > $100K




Source: ESA & IGN
New Focus:
                 Connectivity/ Community




Source: ESA Image: Jerome Sudan
Monetizing the Social Gamer
  • Subscriptions: appeal more to hard-core
    gamers, and even they can’t manage too many


  • Advertising: low ROI and disrupts game play

  • Virtual Goods: enhance game play and
    capitalize on social nature of today’s gamer
Building an Economy
              .
            Game: World War II

            Active Users: 125K

            Description: Use
            authentic WW2
            weapons to combat
            with and against others
Defining your Sources
              .
            Users earn currency by

            • Logging in
            • Staying longer
            • Recruiting friends
            • Completing missions
            Or . . .
Defining your Sources
            Users earn currency by
            completing 3d party
            offers

            Or . . .
Defining your Sources


            Users purchase
            currency without ever
            leaving game
Defining your Sinks
               .
            Users can redeem currency
            for functional goods

            • Weapons
            • Armor
            • Vehicles
            • Expediting missions
            **Games also can include
            decorative goods or gifts
Driving Engagement
             .
           Virtual goods drive
           engagement by

           • Integrating closely into
           game mechanics (v. ads)

           • Enhancing game play
           (fighter plane v. bayonet)

           • Drawing user deeper
           into game more quickly
           (time v. money)
Managing your Economy
• Launching your economy is the easy part
• Managing is key:
 • Merchandise existing virtual goods catalog
 • Introduce new virtual goods regularly
 • Make currency as conspicuous and easy to
    earn/ buy/ redeem as possible
• Optimizing is where you start to see real $$
What matters to you?

• Your Economy
 • Transactions
 • Users
 • Goods
• Your Profits
You can only improve what you measure
Transactions
Number of transactions is a direct measure of the
           health of your economy




                                     Sinks




                                      Sources
Transactions
Balance your sources and sinks
Transactions
Know your Economy: How is currency created?
Economy
Know your Economy: How is currency depleted?
Remember:You need enough data to create statistical
                 significance
Users
Who’s paying, and who is not?
Users
How does spending behavior change with time or
                level in game?
         40000



         35000


                                                                                   Less   than 1   year
         30000
                                                                                   Less   than 6   months
                                                                                   Less   than 3   months
         25000                                                                     Less   than 2   months
                                                                                   Less   than 1   month
                                                                                   Less   than 2   Weeks
         20000
                                                                                   Less   than 1   Week
                                                                                   New    Users

         15000



         10000



          5000



             0
                 1   10   19   28   37   46   55   64   73   82   91 100 109 118
Goods

• How should you price your goods?

• What do you want to optimize for?
 • Engagement (or usage)?
 • Revenue?
Goods
Change prices, measure popularity
Goods
Change prices, measure revenue
Analytics give you actionable data. What you do with
                 them is your choice.



e.g., pricing of goods? engagement? currency demand?
Revenue
Virtual Currency is great


 Real Money is better
Revenue channels
Compare different channels: Conversion
Goods and Revenue
What goods drive people to spend real money?
Summary

• Economics is all about measurements
• You can create experiments and tune
• What else would you measure?
 • Top Users
 • Game levels and user behavior
Case Study: (Lil) Green Patch
                   .
                 Developer: David King

                 Active Users: 6.7M
                 (Facebook Top 15)

                 Description: Build a Green
                 Patch with your friends to
                 fight Global Warming

                 Benefit: Completion of
                 certain tasks saves 1 sq ft
                 of Rain Forest
Why I use Social Gold
                .
             • Quick and easy API
             • Seamless, in-app
             payments

             • No acct creation (uses
             Facebook/ MySpace login)

             • Fraud controls
             • Customer Service
Testimonial
  “Social Good has assembled a stellar team of payments
      experience. We're super impressed with their
   understanding of the space and their attentiveness to
  developer needs. Their payments product is simple for
  developers to integrate and makes payments easier for
users. Easier payments means lower friction for users and
higher revenue for developers. We're looking forward to a
      continued and deeper relationship over time.”
                                               -David King
                                         (Lil) Green Patch
Questions?

vikas@jambool.com

mike@jambool.com

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How to Drive Engagement & Revenue with Virtual Goods

  • 1. How to Drive Engagement & Revenue with Virtual Goods Vikas Gupta | CEO | Social Gold vikas@jambool.com Game Developers Conference 25 March 09
  • 2. Who am I? • Co-founder and CEO, Social Gold • Developer: Send Good Karma and a host of other social applications/ games • Lead Inventor: Amazon’s Flexible Payment Service
  • 3. So what? I understand game development, payments and how those two converge in virtual economies
  • 4. Who are you? A developer who has focused on game experience until now, and is ready to . . . • implement a virtual economy • optimize an existing economy
  • 5. Who do you want to be?
  • 6. Who do you need to be?
  • 7. Who are your users? 59% of US online population: 144M Source: Entertainment Software Association and IGN
  • 8. More Social than Non Gamers 40% more likely to go out to movies 50% more likely to play team sports 20% more likely to go out with friends Source: ESA & IGN
  • 9. More Yuppie than Dorm Rat Majority are . . . 30+ married with kids HHI > $100K Source: ESA & IGN
  • 10. New Focus: Connectivity/ Community Source: ESA Image: Jerome Sudan
  • 11. Monetizing the Social Gamer • Subscriptions: appeal more to hard-core gamers, and even they can’t manage too many • Advertising: low ROI and disrupts game play • Virtual Goods: enhance game play and capitalize on social nature of today’s gamer
  • 12. Building an Economy . Game: World War II Active Users: 125K Description: Use authentic WW2 weapons to combat with and against others
  • 13. Defining your Sources . Users earn currency by • Logging in • Staying longer • Recruiting friends • Completing missions Or . . .
  • 14. Defining your Sources Users earn currency by completing 3d party offers Or . . .
  • 15. Defining your Sources Users purchase currency without ever leaving game
  • 16. Defining your Sinks . Users can redeem currency for functional goods • Weapons • Armor • Vehicles • Expediting missions **Games also can include decorative goods or gifts
  • 17. Driving Engagement . Virtual goods drive engagement by • Integrating closely into game mechanics (v. ads) • Enhancing game play (fighter plane v. bayonet) • Drawing user deeper into game more quickly (time v. money)
  • 18. Managing your Economy • Launching your economy is the easy part • Managing is key: • Merchandise existing virtual goods catalog • Introduce new virtual goods regularly • Make currency as conspicuous and easy to earn/ buy/ redeem as possible • Optimizing is where you start to see real $$
  • 19. What matters to you? • Your Economy • Transactions • Users • Goods • Your Profits
  • 20. You can only improve what you measure
  • 21. Transactions Number of transactions is a direct measure of the health of your economy Sinks Sources
  • 23. Transactions Know your Economy: How is currency created?
  • 24. Economy Know your Economy: How is currency depleted?
  • 25. Remember:You need enough data to create statistical significance
  • 27. Users How does spending behavior change with time or level in game? 40000 35000 Less than 1 year 30000 Less than 6 months Less than 3 months 25000 Less than 2 months Less than 1 month Less than 2 Weeks 20000 Less than 1 Week New Users 15000 10000 5000 0 1 10 19 28 37 46 55 64 73 82 91 100 109 118
  • 28. Goods • How should you price your goods? • What do you want to optimize for? • Engagement (or usage)? • Revenue?
  • 31. Analytics give you actionable data. What you do with them is your choice. e.g., pricing of goods? engagement? currency demand?
  • 32. Revenue Virtual Currency is great Real Money is better
  • 33. Revenue channels Compare different channels: Conversion
  • 34. Goods and Revenue What goods drive people to spend real money?
  • 35. Summary • Economics is all about measurements • You can create experiments and tune • What else would you measure? • Top Users • Game levels and user behavior
  • 36. Case Study: (Lil) Green Patch . Developer: David King Active Users: 6.7M (Facebook Top 15) Description: Build a Green Patch with your friends to fight Global Warming Benefit: Completion of certain tasks saves 1 sq ft of Rain Forest
  • 37. Why I use Social Gold . • Quick and easy API • Seamless, in-app payments • No acct creation (uses Facebook/ MySpace login) • Fraud controls • Customer Service
  • 38. Testimonial “Social Good has assembled a stellar team of payments experience. We're super impressed with their understanding of the space and their attentiveness to developer needs. Their payments product is simple for developers to integrate and makes payments easier for users. Easier payments means lower friction for users and higher revenue for developers. We're looking forward to a continued and deeper relationship over time.” -David King (Lil) Green Patch