The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
Lean Startup - Customer Development Bootcamp Taavi Lindmaa
This presentation will give tools and tips of how to make lean customer development. Hope to innovate with saving time and money?
Next step is to take part of any Lean Startup Machine workshop to get hands on the experiment to start building what customers really want.
Speaker Taavi Lindmaa is an User Experience designer and product lead. He has worked in New York @Dopamine creative agency and resides right now in Europe tech Hub in Estonia. He is also founding organizer of Lean Startup Machine Helsinki
Emerging Innovation: an exploratory journey into design thinking and innovati...Cedric Mainguy
Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.
Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.
The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.
As the leading entrepreneurship development organization for entrepreneurs in the creative industries, the Creative Startups team has built a curriculum that enables entrepreneurs to build sustainable high growth companies. The key to this process is creative thinking and proper planning. Too many teams fail due to lack of innovation, not knowing your customer/market, or gaps in the team knowledge.
In this workshop, participants will learn new creative tools to better understand their customers pain and delight in their product. With creative thinking, participants will be better prepared to avoid pitfalls down the road, as well as have the skills to recover from challenges.
For further information, visit our website at ma2017.mymagic.my.
Facebook - Facebook.com/magic.cyberjaya
Twitter - Twitter.com/MagicCyberjaya
Instagram - Instagram.com/magic_cyberjaya/
LinkedIn - my.linkedin.com/in/magiccyberjaya
YouTube - https://www.youtube.com/channel/UCIT_ihmWh5f3MCobvEwWMaA
Lean startup & customer development with Javelin Experiment BoardTaavi Lindmaa
This document discusses lean startup methodology and customer development. It emphasizes defining problems through customer interviews and validation rather than predetermining solutions. The author advocates getting out of the building to talk to potential customers, looking for patterns in their responses, and iterating based on feedback until finding the right customer with the right problem to address. The goal is to collect leads and test assumptions rather than immediately acquiring customers. Techniques mentioned include A/B testing, heatmaps, crowdfunding, screen recording and eye tracking.
El documento describe el proceso de validación de hipótesis para una startup mediante la creación de una pizarra de validación. Se definen las hipótesis clave sobre el cliente objetivo, el problema y la solución inicial, así como las hipótesis de mayor riesgo. Luego, se proponen métodos como entrevistas con clientes potenciales para validar las hipótesis de manera empírica, estableciendo criterios de éxito. Finalmente, se describen iteraciones del proceso donde algunas hipótesis son validadas y otras no, lo que llev
Creativity, Design Thinking and How These Have To Do With Innovation & Entrep...Lumiknows Consultancy
Presentation of CEO of Russian design research consultancy Lumiknows Ekaterina Khramkova at the international conference on innovation and entrepreneurship held in Moscow late April 2009. The event was organized by the International center for Innovation & Entrepreneurship of the Moscow State University together with the U.S. Russia Center for Entrepreneurship with support of Innovation Studio Intel, Tempus, Higher School of Economics.
The document discusses solution validation and provides steps to improve the solution validation process. It emphasizes that the focus should be on getting to product-market fit as quickly as possible and validating solutions with customers who are ready to buy today. A key message is that life is too short to build something that nobody wants. It then lists five steps to better solution validation, which include defining success in advance, believing what customers do rather than what they say, identifying the riskiest assumption in the growth engine, using different MVP types like videos or crowd sourcing to test assumptions, and ensuring the solution addresses a specific customer pain point.
The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
Lean Startup - Customer Development Bootcamp Taavi Lindmaa
This presentation will give tools and tips of how to make lean customer development. Hope to innovate with saving time and money?
Next step is to take part of any Lean Startup Machine workshop to get hands on the experiment to start building what customers really want.
Speaker Taavi Lindmaa is an User Experience designer and product lead. He has worked in New York @Dopamine creative agency and resides right now in Europe tech Hub in Estonia. He is also founding organizer of Lean Startup Machine Helsinki
Emerging Innovation: an exploratory journey into design thinking and innovati...Cedric Mainguy
Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.
Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.
The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.
As the leading entrepreneurship development organization for entrepreneurs in the creative industries, the Creative Startups team has built a curriculum that enables entrepreneurs to build sustainable high growth companies. The key to this process is creative thinking and proper planning. Too many teams fail due to lack of innovation, not knowing your customer/market, or gaps in the team knowledge.
In this workshop, participants will learn new creative tools to better understand their customers pain and delight in their product. With creative thinking, participants will be better prepared to avoid pitfalls down the road, as well as have the skills to recover from challenges.
For further information, visit our website at ma2017.mymagic.my.
Facebook - Facebook.com/magic.cyberjaya
Twitter - Twitter.com/MagicCyberjaya
Instagram - Instagram.com/magic_cyberjaya/
LinkedIn - my.linkedin.com/in/magiccyberjaya
YouTube - https://www.youtube.com/channel/UCIT_ihmWh5f3MCobvEwWMaA
Lean startup & customer development with Javelin Experiment BoardTaavi Lindmaa
This document discusses lean startup methodology and customer development. It emphasizes defining problems through customer interviews and validation rather than predetermining solutions. The author advocates getting out of the building to talk to potential customers, looking for patterns in their responses, and iterating based on feedback until finding the right customer with the right problem to address. The goal is to collect leads and test assumptions rather than immediately acquiring customers. Techniques mentioned include A/B testing, heatmaps, crowdfunding, screen recording and eye tracking.
El documento describe el proceso de validación de hipótesis para una startup mediante la creación de una pizarra de validación. Se definen las hipótesis clave sobre el cliente objetivo, el problema y la solución inicial, así como las hipótesis de mayor riesgo. Luego, se proponen métodos como entrevistas con clientes potenciales para validar las hipótesis de manera empírica, estableciendo criterios de éxito. Finalmente, se describen iteraciones del proceso donde algunas hipótesis son validadas y otras no, lo que llev
Creativity, Design Thinking and How These Have To Do With Innovation & Entrep...Lumiknows Consultancy
Presentation of CEO of Russian design research consultancy Lumiknows Ekaterina Khramkova at the international conference on innovation and entrepreneurship held in Moscow late April 2009. The event was organized by the International center for Innovation & Entrepreneurship of the Moscow State University together with the U.S. Russia Center for Entrepreneurship with support of Innovation Studio Intel, Tempus, Higher School of Economics.
The document discusses solution validation and provides steps to improve the solution validation process. It emphasizes that the focus should be on getting to product-market fit as quickly as possible and validating solutions with customers who are ready to buy today. A key message is that life is too short to build something that nobody wants. It then lists five steps to better solution validation, which include defining success in advance, believing what customers do rather than what they say, identifying the riskiest assumption in the growth engine, using different MVP types like videos or crowd sourcing to test assumptions, and ensuring the solution addresses a specific customer pain point.
Design Thinking and Innovation Course - IntroductionIngo Rauth
This slide deck is the introductory slide deck for a course on design thinking and innovation. It has been taught at Chalmers University of Technology, Sweden. All slides are released under creative commons. Feel free to use them in your education program and let us know about the results and feel free to comment regarding improvements.
The document summarizes key concepts from a workshop on innovative entrepreneurship and effectuation. It discusses how startups differ from companies in that they search for a repeatable business model, and how effectuation focuses on imagining new possibilities with given resources rather than predicting the future. The document also covers customer development processes, designing minimum viable products to test assumptions, and the importance of validating learnings through real-world tests rather than just discussions or planning.
Case Study: A complete redesign effort for a general-interest newspaper, LEADERSHIP in Abuja, Nigeria.
Over a one-year period Montgomery Multimedia provided a complete newspaper design solution, staff training, and development of new editorial and technology workflows.
The document is a livestream summary from October 30, 2012 about validation boards. It provides instructions for participants to complete learning materials on validation boards before the stream. During the stream, it discusses how validation boards can help make faster decisions, enforce accountability, and build better products compared to other tools. It also emphasizes the importance of tracking pivots, designing experiments to test hypotheses, and learning quickly through the validation board process.
El documento describe el método Lean Startup, desarrollado por Eric Ries en 2008 para ayudar a las startups a reducir el riesgo de fracaso mediante la iteración, la retroalimentación de los clientes y el aprendizaje validado. El método se basa en cinco principios clave: 1) construir, medir y aprender de manera iterativa, 2) centrarse en el cliente, 3) crear productos mínimos viables, 4) pivotear o perseverar según los resultados, y 5) prepararse para el crecimiento una vez validado el modelo
El documento proporciona definiciones de las palabras "florecer" y "aspiración". Florecer significa crecer bien y tener éxito, mientras que una aspiración es algo que una persona desea lograr. Además, identifica cuál de dos oraciones usa correctamente la palabra "florecer".
Lean Startup Methods & Thinking: apply it in hackathon Taavi Lindmaa
The document discusses Lean Startup thinking and methods for validating business ideas quickly and with low costs. It recommends defining customer and problem hypotheses and then building minimum viable products to test those hypotheses through customer interviews and feedback. It provides tools and techniques for teams to manage tasks, validate ideas, build landing pages, and get customer feedback to iterate business ideas rapidly and reduce time and money spent before achieving product-market fit.
Gamification ehk mängustamine - kuidas motiveerida kliente ja suurendada loja...Taavi Lindmaa
Gamification ehk mängustamine on mänguteooriate ja mehhanismide kasutamine kasutajate kaasahaaramiseks ning probleemide lahendamiseks. Seda võib pidada ka lojaalsusprogrammide järgmiseks tasemeks, kus enam mõeldakse kasutajate motivatsioonidele ja vajadustele.
Taavi Lindmaa on kasutajakogemuse disainer ja Eesti ainuke sertifitseeritud mängustamise (gamification) disainer. Taavi on töötanud aastatel 2012/2013 New Yorkis Dopamine nimelisel mängustamise agentuuris, kelle juht on valdkonna suurim ekspert Gabe Zichermann. Hetkel töötab Taavi Baltikumi suurimas UX agentuuris – Trinidad Consulting.
This is from an AOL UnU talk I gave March 2013. I covered common validation tactics that lean startups and product teams use to validate product concepts, pivots, feature ideas and more.
This document outlines how to use a validation board to test startup ideas using the Lean Startup process. It describes a 3-step process: 1) Define your customer problem and hypothesis; 2) Plan your minimum viable product experiment to test assumptions; 3) Analyze results and pivot if not validated. The key is to get customer feedback quickly through minimal experiments rather than fully building products before validating problems and solutions. If done correctly, it can help startups stay focused on action and learning to successfully start, sustain, and scale their businesses.
Design Thinking as innovation tool for Smart Nation: Cancer healthcareShah Widjaja
Presentation done as part of Singapore Design Week Festival 2017
Summary:
How does design thinking change mindsets and culture so that a nation like Singapore can continue to innovate and lead the transformation for a better future? Harnessing the power of design thinking to build a ‘Smart Nation’ for Singapore, this workshop aims to give audiences the opportunity to realize the potential this methodology has.
A user-centered way of solving problems, design thinking involves collaboration across user segments, through strategies like customer journey mapping, design research and rapid prototyping. While design is often used to describe an end-product, in reality if applied properly, can be used to address problems or issues across a variety of field including social issues.
Startup Thinking 101 for Libraries: WorkshopM.J. D'Elia
This half-day workshop covers the basic thinking behind launching a new product or service. It uses the Business Model Canvas as a starting point followed by an application of the Customer Development Framework. Helen Kula and M.J. D'Elia presented this workshop at Internet Librarian 2014 in Monterey, California. The workbook (.doc) from the session has also been added to SlideShare.
Lean startup & customer development with Javelin experiment boardTaavi Lindmaa
This document provides an overview of a Lean Startup and Customer Development bootcamp. It discusses key concepts like Minimum Viable Products (MVP), validating problems with customers through interviews, iterating based on customer feedback, and testing solutions through landing pages and A/B testing. The goal is to use lean resources to build solutions that create value for identified customer groups, rather than defining solutions before problems are validated.
This is a PowerPoint template for the Validation Board, as designed by the www.validationboard.com. The Validation Board can be used to manage hypothesis creation and testing when building and experimenting with new business models. We used validationboard's pdf template to create a PowerPoint template and added animations and post-it notes so it can be better used for educational purposes (e.g., in entrepreneurship classes). Please feel free to adopt for class use, but also remember to check www.validationboard.com for usage rights. They say that everyone is free to use and make money with their template, but if you plan to convert it into software (e.g., web page or app) then you need to buy a license for them.
Agile innovation and Thinking Like a StartupChris Chan
Many enterprises are struggling to innovate whilst smaller startups are disrupting the market. Existing organisational business models work well in a known and predictable environment. However, these approaches fail when applied to an uncertain and changing environment.
In this session I will discuss the different approaches and how an organisation can balance a portfolio that both can exploit existing opportunities while enable the exploration of new opportunities.
I will draw on my experience working with some innovation teams in an enterprise and how we are re-focusing agile back to its roots and thinking like a startup to evolve the way we work.
Participants will also gain an understanding how Design Thinking/Human Centred Design, Lean Startup, Agile and Business Model Innovation can blended together to transform the way you work to enable innovation within larger enterprises.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
Apple was founded in 1976 with the goal of creating computers that were easy for individuals to use. Through design thinking and a focus on simplicity, Apple aimed to make computers people fell in love with. After Steve Jobs returned in 1997, he renewed Apple's focus on excellence in product execution, platform strategy, customer involvement, and beautiful design. Jobs played a key role as the chief innovator through his hands-on product design and dramatic product launches. Apple has achieved ongoing success by boldly experimenting while staying true to Jobs' vision of elegant solutions.
Design Thinking and Innovation Course - IntroductionIngo Rauth
This slide deck is the introductory slide deck for a course on design thinking and innovation. It has been taught at Chalmers University of Technology, Sweden. All slides are released under creative commons. Feel free to use them in your education program and let us know about the results and feel free to comment regarding improvements.
The document summarizes key concepts from a workshop on innovative entrepreneurship and effectuation. It discusses how startups differ from companies in that they search for a repeatable business model, and how effectuation focuses on imagining new possibilities with given resources rather than predicting the future. The document also covers customer development processes, designing minimum viable products to test assumptions, and the importance of validating learnings through real-world tests rather than just discussions or planning.
Case Study: A complete redesign effort for a general-interest newspaper, LEADERSHIP in Abuja, Nigeria.
Over a one-year period Montgomery Multimedia provided a complete newspaper design solution, staff training, and development of new editorial and technology workflows.
The document is a livestream summary from October 30, 2012 about validation boards. It provides instructions for participants to complete learning materials on validation boards before the stream. During the stream, it discusses how validation boards can help make faster decisions, enforce accountability, and build better products compared to other tools. It also emphasizes the importance of tracking pivots, designing experiments to test hypotheses, and learning quickly through the validation board process.
El documento describe el método Lean Startup, desarrollado por Eric Ries en 2008 para ayudar a las startups a reducir el riesgo de fracaso mediante la iteración, la retroalimentación de los clientes y el aprendizaje validado. El método se basa en cinco principios clave: 1) construir, medir y aprender de manera iterativa, 2) centrarse en el cliente, 3) crear productos mínimos viables, 4) pivotear o perseverar según los resultados, y 5) prepararse para el crecimiento una vez validado el modelo
El documento proporciona definiciones de las palabras "florecer" y "aspiración". Florecer significa crecer bien y tener éxito, mientras que una aspiración es algo que una persona desea lograr. Además, identifica cuál de dos oraciones usa correctamente la palabra "florecer".
Lean Startup Methods & Thinking: apply it in hackathon Taavi Lindmaa
The document discusses Lean Startup thinking and methods for validating business ideas quickly and with low costs. It recommends defining customer and problem hypotheses and then building minimum viable products to test those hypotheses through customer interviews and feedback. It provides tools and techniques for teams to manage tasks, validate ideas, build landing pages, and get customer feedback to iterate business ideas rapidly and reduce time and money spent before achieving product-market fit.
Gamification ehk mängustamine - kuidas motiveerida kliente ja suurendada loja...Taavi Lindmaa
Gamification ehk mängustamine on mänguteooriate ja mehhanismide kasutamine kasutajate kaasahaaramiseks ning probleemide lahendamiseks. Seda võib pidada ka lojaalsusprogrammide järgmiseks tasemeks, kus enam mõeldakse kasutajate motivatsioonidele ja vajadustele.
Taavi Lindmaa on kasutajakogemuse disainer ja Eesti ainuke sertifitseeritud mängustamise (gamification) disainer. Taavi on töötanud aastatel 2012/2013 New Yorkis Dopamine nimelisel mängustamise agentuuris, kelle juht on valdkonna suurim ekspert Gabe Zichermann. Hetkel töötab Taavi Baltikumi suurimas UX agentuuris – Trinidad Consulting.
This is from an AOL UnU talk I gave March 2013. I covered common validation tactics that lean startups and product teams use to validate product concepts, pivots, feature ideas and more.
This document outlines how to use a validation board to test startup ideas using the Lean Startup process. It describes a 3-step process: 1) Define your customer problem and hypothesis; 2) Plan your minimum viable product experiment to test assumptions; 3) Analyze results and pivot if not validated. The key is to get customer feedback quickly through minimal experiments rather than fully building products before validating problems and solutions. If done correctly, it can help startups stay focused on action and learning to successfully start, sustain, and scale their businesses.
Design Thinking as innovation tool for Smart Nation: Cancer healthcareShah Widjaja
Presentation done as part of Singapore Design Week Festival 2017
Summary:
How does design thinking change mindsets and culture so that a nation like Singapore can continue to innovate and lead the transformation for a better future? Harnessing the power of design thinking to build a ‘Smart Nation’ for Singapore, this workshop aims to give audiences the opportunity to realize the potential this methodology has.
A user-centered way of solving problems, design thinking involves collaboration across user segments, through strategies like customer journey mapping, design research and rapid prototyping. While design is often used to describe an end-product, in reality if applied properly, can be used to address problems or issues across a variety of field including social issues.
Startup Thinking 101 for Libraries: WorkshopM.J. D'Elia
This half-day workshop covers the basic thinking behind launching a new product or service. It uses the Business Model Canvas as a starting point followed by an application of the Customer Development Framework. Helen Kula and M.J. D'Elia presented this workshop at Internet Librarian 2014 in Monterey, California. The workbook (.doc) from the session has also been added to SlideShare.
Lean startup & customer development with Javelin experiment boardTaavi Lindmaa
This document provides an overview of a Lean Startup and Customer Development bootcamp. It discusses key concepts like Minimum Viable Products (MVP), validating problems with customers through interviews, iterating based on customer feedback, and testing solutions through landing pages and A/B testing. The goal is to use lean resources to build solutions that create value for identified customer groups, rather than defining solutions before problems are validated.
This is a PowerPoint template for the Validation Board, as designed by the www.validationboard.com. The Validation Board can be used to manage hypothesis creation and testing when building and experimenting with new business models. We used validationboard's pdf template to create a PowerPoint template and added animations and post-it notes so it can be better used for educational purposes (e.g., in entrepreneurship classes). Please feel free to adopt for class use, but also remember to check www.validationboard.com for usage rights. They say that everyone is free to use and make money with their template, but if you plan to convert it into software (e.g., web page or app) then you need to buy a license for them.
Agile innovation and Thinking Like a StartupChris Chan
Many enterprises are struggling to innovate whilst smaller startups are disrupting the market. Existing organisational business models work well in a known and predictable environment. However, these approaches fail when applied to an uncertain and changing environment.
In this session I will discuss the different approaches and how an organisation can balance a portfolio that both can exploit existing opportunities while enable the exploration of new opportunities.
I will draw on my experience working with some innovation teams in an enterprise and how we are re-focusing agile back to its roots and thinking like a startup to evolve the way we work.
Participants will also gain an understanding how Design Thinking/Human Centred Design, Lean Startup, Agile and Business Model Innovation can blended together to transform the way you work to enable innovation within larger enterprises.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
Apple was founded in 1976 with the goal of creating computers that were easy for individuals to use. Through design thinking and a focus on simplicity, Apple aimed to make computers people fell in love with. After Steve Jobs returned in 1997, he renewed Apple's focus on excellence in product execution, platform strategy, customer involvement, and beautiful design. Jobs played a key role as the chief innovator through his hands-on product design and dramatic product launches. Apple has achieved ongoing success by boldly experimenting while staying true to Jobs' vision of elegant solutions.