SlideShare uma empresa Scribd logo
1 de 40
Baixar para ler offline
WAT IK UIT AUSTIN MEENAM…
GO BACK TO CALIFORNIA.COM




          BEN WHITNEY,
     AUSTIN FACIAL HAIR CLUB
DESIGNING SIMPLE STUFF
FOR A COMPLEX ECOSYSTEM
Project Glass




Maar dit bedoel ik niet…
AANGENAAM:
     Laurens Vreekamp



      MASTER INTERACTIVE MEDIA
   HU-DOCENT CMD / USER EXPERIENCE
   WERK AAN AUDIOPLATFORM PRIKK’L
BEWONER AMSTERDAM-WEST / CINE*BAARS
PROGRAMMA
AANKOMENDE 20 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
CRAPPY USE?




“CRAP-DETECT THYSELF”
 - HOWARD RHEINGOLD
DESIGNING FOR CONTEXT
      MIJN 1e LEZING
WHY DESIGN FOR CRAPPY USES?


                 1. TIME:
         people are doing other
         stuff when interacting
           with your product
WHY DESIGN FOR CRAPPY USES?

                2. LOCATION
             Affects hardware,
               funtionalities
                      -
         No one brings iPad to the
          store, but do have their
              phone with them
VICTORIA’S SECRET
iPAD
                                           iPHONE




       iPhone worked within location of
        the store - snapshot of product
        codes, stores in their area with
                  the product.
WHY DESIGN FOR CRAPPY USES?

                3. FORM/TECH
         You DON’T always need to
           design for mobile first,
          or PC’s. There are more
          touchpoints, many more
         interfaces of coming into
WHY DESIGN FOR CRAPPY USES?

               4. BRAND & RELATION
            One conversation, multiple
                    approaches
       Understand how brands are formed -
                  a vital part of ID
        How people feel about a brand, how
         they use the products & services
           -> a potential for meaningful
                    interactions
WHY DESIGN FOR CRAPPY USES?

               5. ECOSYSTEMS
        We can’t design for 1 product
                  anymore
           Understand what are
         different time-demanding
         tasks, and alleviate there
MINT




Personal finance
WHY DESIGN FOR CRAPPY USES?

                   WRAP-UP:
        Design for multiple touchpoints
      User experience design comes first
         Interaction design per device
WHY DESIGN FOR CRAPPY USES?

              Design for different
           experiences on different
       devices for different contexts.
          In summary, listen to your
       users and design appropriately
        for the chosen platforms. And
         don't assume they use all the
            channels / touchpoints.
PROGRAMMA
AANKOMENDE 14 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
Amber Case




Cyber anthropologist
UNDESIGN YOUR DESIGN…. SAY WHAT?!
UNDESIGN YOUR DESIGN
UNDESIGN YOUR DESIGN
UNDESIGN YOUR DESIGN

              REDENEN (1/2)
       Motion is part of a system
     Interaction is part of a system
   Your service, product is part of an
               ecosystem
UNDESIGN YOUR DESIGN

              REDENEN (2/2)
    People will not come across every
   touchpoint of your service/product.
   People will not be fully immersed in
       your designed experience
UNDESIGN YOUR DESIGN

             TOEKOMST:
     The Interface disappears.
        Actions are reduced
       Queries are eliminated
       See actions as buttons
     Triggerbased interactions
PROGRAMMA
 AANKOMENDE 7 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
Robert Tuttle




Design engineer, frog design
THERE IS NO FUTURE


   Robert Tuttle over ontwerpen
      voor fysieke en digitale
           producten…
     Prototyping, Arduino,3D-
             printing
MINORITY REPORT – ARE WE THERE YET?


             Geurfeedback
              anyone..?!
Speckle Sense




Alex Olwal – MIT Medialab
I WANT EVERY PERSON IN THIS ROOM…
…TO UNDERSTAND THAT



   It’s all about ecosystems
…AND TO UNDERSTAND THAT THERE IS NO


            idealized whole system
            with all parts working in
                  harmony and
                synchronization
..BUT INSTEAD, OUR WORLD IS


      broken, crappy, unfulfilled,
       unpredictable, sometimes
            disconnected
AND..


   has spotty reception.
Offline, online, physical and
 digital don’t work along…
PLUS


   different people with
different needs conflicting
         at times.
DESIGN SIMPLE STUFF
FOR A COMPLEX ECOSYSTEM
THAT’S IT

   www.laurensvreekamp.nl
   storify.com/campodipace
linkedin.com/laurensvreekamp
         @campodipace
  slideshare.net/campodipace
SXSWi - VPRO / HU

Mais conteúdo relacionado

Semelhante a SXSWi - VPRO / HU

UX Design for Mobile Apps
UX Design for Mobile AppsUX Design for Mobile Apps
UX Design for Mobile Apps
Kamil Zieba
 
NYU Web Intensive - Week 3 Class 1
NYU Web Intensive - Week 3 Class 1NYU Web Intensive - Week 3 Class 1
NYU Web Intensive - Week 3 Class 1
studiokandm
 
Website Usability | Day 1
Website Usability | Day 1Website Usability | Day 1
Website Usability | Day 1
studiokandm
 
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
BayCHI
 

Semelhante a SXSWi - VPRO / HU (20)

Prototyping - 2015 PhillyCHI UX Workshop Series
Prototyping - 2015 PhillyCHI UX Workshop SeriesPrototyping - 2015 PhillyCHI UX Workshop Series
Prototyping - 2015 PhillyCHI UX Workshop Series
 
UX Design for Mobile Apps
UX Design for Mobile AppsUX Design for Mobile Apps
UX Design for Mobile Apps
 
NYU Web Intensive - Week 3 Class 1
NYU Web Intensive - Week 3 Class 1NYU Web Intensive - Week 3 Class 1
NYU Web Intensive - Week 3 Class 1
 
Ocean user experience-swtokyo
Ocean user experience-swtokyoOcean user experience-swtokyo
Ocean user experience-swtokyo
 
The Magic and Pain of Responsive Design
The Magic and Pain of Responsive DesignThe Magic and Pain of Responsive Design
The Magic and Pain of Responsive Design
 
Multi-Device Digital Product Design
Multi-Device Digital Product DesignMulti-Device Digital Product Design
Multi-Device Digital Product Design
 
My Istra : The Simple, Multi Screen End User App for Istra
My Istra : The Simple, Multi Screen End User App for IstraMy Istra : The Simple, Multi Screen End User App for Istra
My Istra : The Simple, Multi Screen End User App for Istra
 
HCI Basics
HCI BasicsHCI Basics
HCI Basics
 
09-UX.pdf
09-UX.pdf09-UX.pdf
09-UX.pdf
 
Ux
Ux Ux
Ux
 
Website Usability | Day 1
Website Usability | Day 1Website Usability | Day 1
Website Usability | Day 1
 
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
 
UCD / IxD Introduction - User centric design, interaction design
UCD / IxD Introduction - User centric design, interaction designUCD / IxD Introduction - User centric design, interaction design
UCD / IxD Introduction - User centric design, interaction design
 
The Complexity of Simplicity
The Complexity of SimplicityThe Complexity of Simplicity
The Complexity of Simplicity
 
Atomizing Design into Our Lives | Seattle Interactive 2019
Atomizing Design into Our Lives | Seattle Interactive 2019Atomizing Design into Our Lives | Seattle Interactive 2019
Atomizing Design into Our Lives | Seattle Interactive 2019
 
The Importance of UX
The Importance of UXThe Importance of UX
The Importance of UX
 
WORKSHOP: Making the World Easier with Interaction Design
WORKSHOP: Making the World Easier with Interaction DesignWORKSHOP: Making the World Easier with Interaction Design
WORKSHOP: Making the World Easier with Interaction Design
 
Experience-Interface-Interaction.pdf
Experience-Interface-Interaction.pdfExperience-Interface-Interaction.pdf
Experience-Interface-Interaction.pdf
 
Good Design Principles for App Developer (UAB) 2017
Good Design Principles for App Developer (UAB) 2017Good Design Principles for App Developer (UAB) 2017
Good Design Principles for App Developer (UAB) 2017
 
Designing for physical versus digital products
Designing for physical versus digital productsDesigning for physical versus digital products
Designing for physical versus digital products
 

Mais de Laurens Vreekamp

2012 les 2 future-newsmedia
2012 les 2 future-newsmedia2012 les 2 future-newsmedia
2012 les 2 future-newsmedia
Laurens Vreekamp
 

Mais de Laurens Vreekamp (13)

2012 les 2 future-newsmedia
2012 les 2 future-newsmedia2012 les 2 future-newsmedia
2012 les 2 future-newsmedia
 
Future News Media 2012 - Les 1
Future News Media 2012 - Les 1Future News Media 2012 - Les 1
Future News Media 2012 - Les 1
 
ResUX - Week 1 - les 1 - CMD Utrecht
ResUX - Week 1 - les 1 - CMD UtrechtResUX - Week 1 - les 1 - CMD Utrecht
ResUX - Week 1 - les 1 - CMD Utrecht
 
Leve de zintuigen! Amateurkunst in tijden van technologie
Leve de zintuigen! Amateurkunst in tijden van technologieLeve de zintuigen! Amateurkunst in tijden van technologie
Leve de zintuigen! Amateurkunst in tijden van technologie
 
Les 5 future newsmedia-presentaties
Les 5 future newsmedia-presentatiesLes 5 future newsmedia-presentaties
Les 5 future newsmedia-presentaties
 
Les 4 - Future newsmedia
Les 4 -  Future newsmediaLes 4 -  Future newsmedia
Les 4 - Future newsmedia
 
Les 3 future newsmedia
Les 3   future newsmediaLes 3   future newsmedia
Les 3 future newsmedia
 
Lezing kunstfactor 110930
Lezing kunstfactor 110930Lezing kunstfactor 110930
Lezing kunstfactor 110930
 
Les 2 future newsmedia
Les 2   future newsmediaLes 2   future newsmedia
Les 2 future newsmedia
 
Les 1 future newsmedia
Les 1   future newsmediaLes 1   future newsmedia
Les 1 future newsmedia
 
Sirius at cmd
Sirius at cmdSirius at cmd
Sirius at cmd
 
The New New Web
The New New WebThe New New Web
The New New Web
 
KRO CWIS-presentatie, 27 maart 2007
KRO CWIS-presentatie, 27 maart 2007KRO CWIS-presentatie, 27 maart 2007
KRO CWIS-presentatie, 27 maart 2007
 

Último

Structuring Teams and Portfolios for Success
Structuring Teams and Portfolios for SuccessStructuring Teams and Portfolios for Success
Structuring Teams and Portfolios for Success
UXDXConf
 
Breaking Down the Flutterwave Scandal What You Need to Know.pdf
Breaking Down the Flutterwave Scandal What You Need to Know.pdfBreaking Down the Flutterwave Scandal What You Need to Know.pdf
Breaking Down the Flutterwave Scandal What You Need to Know.pdf
UK Journal
 

Último (20)

Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptxUnpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
 
Structuring Teams and Portfolios for Success
Structuring Teams and Portfolios for SuccessStructuring Teams and Portfolios for Success
Structuring Teams and Portfolios for Success
 
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdfThe Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
 
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfLinux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
 
Microsoft CSP Briefing Pre-Engagement - Questionnaire
Microsoft CSP Briefing Pre-Engagement - QuestionnaireMicrosoft CSP Briefing Pre-Engagement - Questionnaire
Microsoft CSP Briefing Pre-Engagement - Questionnaire
 
Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024
 
IESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIESVE for Early Stage Design and Planning
IESVE for Early Stage Design and Planning
 
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
 
Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024
 
AI presentation and introduction - Retrieval Augmented Generation RAG 101
AI presentation and introduction - Retrieval Augmented Generation RAG 101AI presentation and introduction - Retrieval Augmented Generation RAG 101
AI presentation and introduction - Retrieval Augmented Generation RAG 101
 
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
 
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdfHow Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
 
A Business-Centric Approach to Design System Strategy
A Business-Centric Approach to Design System StrategyA Business-Centric Approach to Design System Strategy
A Business-Centric Approach to Design System Strategy
 
The Metaverse: Are We There Yet?
The  Metaverse:    Are   We  There  Yet?The  Metaverse:    Are   We  There  Yet?
The Metaverse: Are We There Yet?
 
ECS 2024 Teams Premium - Pretty Secure
ECS 2024   Teams Premium - Pretty SecureECS 2024   Teams Premium - Pretty Secure
ECS 2024 Teams Premium - Pretty Secure
 
Designing for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at ComcastDesigning for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at Comcast
 
Easier, Faster, and More Powerful – Notes Document Properties Reimagined
Easier, Faster, and More Powerful – Notes Document Properties ReimaginedEasier, Faster, and More Powerful – Notes Document Properties Reimagined
Easier, Faster, and More Powerful – Notes Document Properties Reimagined
 
Breaking Down the Flutterwave Scandal What You Need to Know.pdf
Breaking Down the Flutterwave Scandal What You Need to Know.pdfBreaking Down the Flutterwave Scandal What You Need to Know.pdf
Breaking Down the Flutterwave Scandal What You Need to Know.pdf
 
Optimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through ObservabilityOptimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through Observability
 
Speed Wins: From Kafka to APIs in Minutes
Speed Wins: From Kafka to APIs in MinutesSpeed Wins: From Kafka to APIs in Minutes
Speed Wins: From Kafka to APIs in Minutes
 

SXSWi - VPRO / HU