DSDM, or Dynamic Software Development Method, stands as one of the Software Engineering Practices. It is an agile development methodology designed to deliver high-quality software solutions rapidly and efficiently.
With this comprehensive presentation. Delve into its Introduction to grasp its fundamental concepts, followed by an exploration of its Importance and Benefits in modern software development practices. Discover the Eight Principles that underpin DSDM's methodology and learn about its unique framework. Understand the types of applications that are Unsuitable for DSDM and gain insight into the DSDM LifeCycle/Framework and Team Model. Navigate through the Challenges associated with implementing DSDM and compare it with other Agile methods. Finally, draw upon the insights provided to reach a Conclusion about the significance of DSDM in the realm of software development
Note: Please check the links provided in the presentation for a better understanding and to learn more about agile development approaches.
"I created this presentation as part of my academic requirements."
DSDM is a software development methodology based on RAD that emphasizes iterative development, user involvement, and adaptability. It aims to deliver working software frequently within budget and schedule while allowing changing requirements. DSDM was developed in the 1990s in the UK and uses principles like active user involvement, empowered decision-making teams, and reversible changes to facilitate iterative and collaborative development.
The document discusses various software development models including waterfall, RAD, spiral, V-model, incremental, agile, iterative models. It provides details on when each model should be used, advantages and disadvantages of each model. It also discusses software quality management, ISO 9000 certification, CMMI, six sigma and various software project planning topics like cost estimation models, COCOMO model etc. The key project planning activities covered are software estimation, scheduling, monitoring and risk management.
This presentation slide is purposely for our Software Quality course. You will notice less words, as we had been given only 10 minutes to present. All information is taken through our research on internet. Thanks to all worldwide SE Experts for your valuable knowledge.
The document discusses several process models for software development projects, including code and fix, waterfall, incremental/iterative, spiral, rapid application development (RAD), and concurrent development models. Each model has advantages and disadvantages depending on factors like project size, requirements stability, and team expertise. Combinations of models may also be suitable in some cases.
The document discusses various aspects of the design process for interactive systems, including design rules, usability engineering, and iterative design. It provides an overview of different types of design rules such as principles, standards, and guidelines. Specific examples of design rules like learnability, flexibility, and robustness are mentioned. Ben Shneiderman's eight golden rules of interface design are also summarized, which include consistency, informative feedback, error handling, and reducing memory load.
The document provides an overview of traditional predictive and adaptive software development processes, including waterfall, iterative incremental, and spiral models. It then discusses agile software development processes like Scrum and extreme programming. Key aspects of each methodology are defined such as roles, meetings, user stories, and emphasis on rapid delivery through short iterations. Adaptive methods prioritize quickly adapting to changes while predictive methods focus on detailed long-term planning.
DSDM is a software development methodology based on RAD that emphasizes iterative development, user involvement, and adaptability. It aims to deliver working software frequently within budget and schedule while allowing changing requirements. DSDM was developed in the 1990s in the UK and uses principles like active user involvement, empowered decision-making teams, and reversible changes to facilitate iterative and collaborative development.
The document discusses various software development models including waterfall, RAD, spiral, V-model, incremental, agile, iterative models. It provides details on when each model should be used, advantages and disadvantages of each model. It also discusses software quality management, ISO 9000 certification, CMMI, six sigma and various software project planning topics like cost estimation models, COCOMO model etc. The key project planning activities covered are software estimation, scheduling, monitoring and risk management.
This presentation slide is purposely for our Software Quality course. You will notice less words, as we had been given only 10 minutes to present. All information is taken through our research on internet. Thanks to all worldwide SE Experts for your valuable knowledge.
The document discusses several process models for software development projects, including code and fix, waterfall, incremental/iterative, spiral, rapid application development (RAD), and concurrent development models. Each model has advantages and disadvantages depending on factors like project size, requirements stability, and team expertise. Combinations of models may also be suitable in some cases.
The document discusses various aspects of the design process for interactive systems, including design rules, usability engineering, and iterative design. It provides an overview of different types of design rules such as principles, standards, and guidelines. Specific examples of design rules like learnability, flexibility, and robustness are mentioned. Ben Shneiderman's eight golden rules of interface design are also summarized, which include consistency, informative feedback, error handling, and reducing memory load.
The document provides an overview of traditional predictive and adaptive software development processes, including waterfall, iterative incremental, and spiral models. It then discusses agile software development processes like Scrum and extreme programming. Key aspects of each methodology are defined such as roles, meetings, user stories, and emphasis on rapid delivery through short iterations. Adaptive methods prioritize quickly adapting to changes while predictive methods focus on detailed long-term planning.
Essential of SDLC: A Comprehensive Guide to Fundamentals, Phases, and Method...stevecooper930744
Unlock the secrets of Software Development Life Cycle with 'Decoding SDLC,' offering a comprehensive exploration of key fundamentals and methodologies.
The document discusses the software development life cycle (SDLC) process. It describes the typical stages in SDLC, including planning, requirements analysis, defining requirements, designing architecture, building the product, testing, and deployment/maintenance. It also discusses different SDLC models such as waterfall, iterative, prototyping, evolutionary, and spiral. The classic waterfall model involves completing each sequential stage fully before moving to the next, while other models allow for more overlap and iteration between stages.
Dynamic System Development Method (DSDM) is an agile project framework that emphasizes continuous user involvement, frequent delivery of working software, and responding to change. It consists of seven phases: feasibility study, functional model iteration, design and build iteration, implementation, which are organized into iterative increments. Key principles include active user involvement, empowered and collaborative teams, frequent delivery, and reversibility of changes.
This document discusses different software process models and provides an overview of agile software development. It covers the waterfall model, incremental development, and reuse-oriented engineering as traditional models. For agile, it outlines the agile manifesto, 12 agile principles, and different agile frameworks under the agile umbrella including Scrum, Kanban, Extreme Programming, Lean, and Feature-Driven Development. It concludes with common FAQs about agile.
DSDM is an agile framework for rapid application development that originated in 1994. It focuses on iterative development and user involvement to deliver working software quickly. The DSDM process involves pre-project planning, iterative development cycles of functional modeling, design, and building, and post-project maintenance. Key principles include empowering teams, frequent delivery, addressing current needs iteratively, and ensuring changes can be reversed. Critical success factors include management commitment and supportive relationships between users and developers.
software engineering agile development notes.pptxAbhinay93499
Extreme Programming (XP) is an agile software development methodology that focuses on customer satisfaction and rapid feedback. It utilizes practices like pair programming, simple design, small releases, and testing. Scrum is another agile methodology using a product backlog, sprints, and daily stand-ups. Development teams are self-organizing and work in sprints to deliver working software. Other methodologies discussed include Dynamic Systems Development Method (DSDM), Feature-Driven Development (FDD), Crystal, and Lean Software Development (LSD).
complete information of SDLC modal and all steps and process we have to follow during the software development and information about waterfall model etc.
DSDM is currently known as an agile development type. DSDM is a methodology that prioritizes schedule and quality over functionality. DSDM methodology has evolved and matured to provide a comprehensive foundation for planning, managing, executing and scaling agile process and iterative software development projects.
> It’s Straight forward framework.
> Simple & Extensible.
> But not suitable for all projects.
The document discusses various software development life cycle (SDLC) models including waterfall, spiral, prototype, RAD, and agile. It provides details on the phases and processes involved in each model as well as their advantages and disadvantages. The document recommends the agile model for ABC Campus given its iterative approach, frequent delivery of working software, and ability to adapt to changing requirements - making it a good fit for the campus' higher education programs and collaboration with the private sector. Reasons for avoiding other models like waterfall, spiral, prototype and RAD are also provided.
The systems development life cycle (SDLC), also referred to as the application development life-cycle, is a term used in systems engineering, information systems and software engineering to describe a process for planning, creating, testing, and deploying an information system. @ paghdalyogesh@gmail.com
System development life cycle stages and models Nisak Ahamed
This document discusses system development lifecycle (SDLC) stages and models for investigating the best model for a point-of-sale (POS) system project. It introduces Prism Cinema's need for a new POS system and defines the SDLC. The SDLC phases and popular models like waterfall, spiral, prototyping and agile are described. The agile model is identified as best for POS systems due to its emphasis on customer satisfaction, frequent delivery, and adaptability. Scrum is discussed as an agile process involving roles, planning sessions, daily meetings and reviews. The conclusion recommends selecting the most suitable model based on project needs.
The document discusses several software development life cycle (SDLC) methodologies including waterfall, incremental, spiral, scrum/agile, rapid application development, and prototyping. Each methodology takes a different approach such as linear vs iterative processes, emphasis on planning vs flexibility, and when they are best applied based on factors like requirements stability, budget, and team experience.
SDLC is the acronym of Software Development Life Cycle. It is also called as Software development process. The software development life cycle (SDLC) is a framework defining tasks performed at each step in the software development process.
Lect-4: Software Development Life Cycle Model - SPMMubashir Ali
This document provides an overview of several software development life cycle (SDLC) models, including Waterfall, V-Shaped, Prototyping, Incremental, Spiral, and Agile models. It describes the key phases and characteristics of each model, and provides guidance on when each model is best applied based on factors like requirements stability, technology maturity, and risk level. The document aims to help readers understand the different SDLC options and choose the model that is most suitable for their specific project needs and context.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
What is Project Management Framework.pdfDivya Malik
Project management methodology is a set of techniques that helps in evaluating and planning the project. The success of the project depends on how it is executed. Choosing an appropriate project management methodology will help in executing the project with ease.
This document provides an overview of Agile Project Management and Scrum. It defines agile management as being flexible and adaptable to change. Agile Project Management uses short iterations called sprints to develop working products, gathers feedback, and re-evaluates priorities. Scrum is an agile methodology that focuses on product features as deliverables developed through analysis, design, build and test phases. Key Scrum roles include the Product Owner, Development Team, and Scrum Master. Meetings like sprint planning, daily scrums, reviews and retrospectives facilitate the Scrum process.
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Essential of SDLC: A Comprehensive Guide to Fundamentals, Phases, and Method...stevecooper930744
Unlock the secrets of Software Development Life Cycle with 'Decoding SDLC,' offering a comprehensive exploration of key fundamentals and methodologies.
The document discusses the software development life cycle (SDLC) process. It describes the typical stages in SDLC, including planning, requirements analysis, defining requirements, designing architecture, building the product, testing, and deployment/maintenance. It also discusses different SDLC models such as waterfall, iterative, prototyping, evolutionary, and spiral. The classic waterfall model involves completing each sequential stage fully before moving to the next, while other models allow for more overlap and iteration between stages.
Dynamic System Development Method (DSDM) is an agile project framework that emphasizes continuous user involvement, frequent delivery of working software, and responding to change. It consists of seven phases: feasibility study, functional model iteration, design and build iteration, implementation, which are organized into iterative increments. Key principles include active user involvement, empowered and collaborative teams, frequent delivery, and reversibility of changes.
This document discusses different software process models and provides an overview of agile software development. It covers the waterfall model, incremental development, and reuse-oriented engineering as traditional models. For agile, it outlines the agile manifesto, 12 agile principles, and different agile frameworks under the agile umbrella including Scrum, Kanban, Extreme Programming, Lean, and Feature-Driven Development. It concludes with common FAQs about agile.
DSDM is an agile framework for rapid application development that originated in 1994. It focuses on iterative development and user involvement to deliver working software quickly. The DSDM process involves pre-project planning, iterative development cycles of functional modeling, design, and building, and post-project maintenance. Key principles include empowering teams, frequent delivery, addressing current needs iteratively, and ensuring changes can be reversed. Critical success factors include management commitment and supportive relationships between users and developers.
software engineering agile development notes.pptxAbhinay93499
Extreme Programming (XP) is an agile software development methodology that focuses on customer satisfaction and rapid feedback. It utilizes practices like pair programming, simple design, small releases, and testing. Scrum is another agile methodology using a product backlog, sprints, and daily stand-ups. Development teams are self-organizing and work in sprints to deliver working software. Other methodologies discussed include Dynamic Systems Development Method (DSDM), Feature-Driven Development (FDD), Crystal, and Lean Software Development (LSD).
complete information of SDLC modal and all steps and process we have to follow during the software development and information about waterfall model etc.
DSDM is currently known as an agile development type. DSDM is a methodology that prioritizes schedule and quality over functionality. DSDM methodology has evolved and matured to provide a comprehensive foundation for planning, managing, executing and scaling agile process and iterative software development projects.
> It’s Straight forward framework.
> Simple & Extensible.
> But not suitable for all projects.
The document discusses various software development life cycle (SDLC) models including waterfall, spiral, prototype, RAD, and agile. It provides details on the phases and processes involved in each model as well as their advantages and disadvantages. The document recommends the agile model for ABC Campus given its iterative approach, frequent delivery of working software, and ability to adapt to changing requirements - making it a good fit for the campus' higher education programs and collaboration with the private sector. Reasons for avoiding other models like waterfall, spiral, prototype and RAD are also provided.
The systems development life cycle (SDLC), also referred to as the application development life-cycle, is a term used in systems engineering, information systems and software engineering to describe a process for planning, creating, testing, and deploying an information system. @ paghdalyogesh@gmail.com
System development life cycle stages and models Nisak Ahamed
This document discusses system development lifecycle (SDLC) stages and models for investigating the best model for a point-of-sale (POS) system project. It introduces Prism Cinema's need for a new POS system and defines the SDLC. The SDLC phases and popular models like waterfall, spiral, prototyping and agile are described. The agile model is identified as best for POS systems due to its emphasis on customer satisfaction, frequent delivery, and adaptability. Scrum is discussed as an agile process involving roles, planning sessions, daily meetings and reviews. The conclusion recommends selecting the most suitable model based on project needs.
The document discusses several software development life cycle (SDLC) methodologies including waterfall, incremental, spiral, scrum/agile, rapid application development, and prototyping. Each methodology takes a different approach such as linear vs iterative processes, emphasis on planning vs flexibility, and when they are best applied based on factors like requirements stability, budget, and team experience.
SDLC is the acronym of Software Development Life Cycle. It is also called as Software development process. The software development life cycle (SDLC) is a framework defining tasks performed at each step in the software development process.
Lect-4: Software Development Life Cycle Model - SPMMubashir Ali
This document provides an overview of several software development life cycle (SDLC) models, including Waterfall, V-Shaped, Prototyping, Incremental, Spiral, and Agile models. It describes the key phases and characteristics of each model, and provides guidance on when each model is best applied based on factors like requirements stability, technology maturity, and risk level. The document aims to help readers understand the different SDLC options and choose the model that is most suitable for their specific project needs and context.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
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This document provides an overview of Agile Project Management and Scrum. It defines agile management as being flexible and adaptable to change. Agile Project Management uses short iterations called sprints to develop working products, gathers feedback, and re-evaluates priorities. Scrum is an agile methodology that focuses on product features as deliverables developed through analysis, design, build and test phases. Key Scrum roles include the Product Owner, Development Team, and Scrum Master. Meetings like sprint planning, daily scrums, reviews and retrospectives facilitate the Scrum process.
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1. Dayananda Sagar
College of Engineering
Masters of Computer
Application
SEP Presentation:-
Title: Dynamic Software Development Methods
(DSDM)
By: Prajwal Shelar
Guided By: Dr. Jayanthi R
Semester III (Academic year 2023-24)
2. Contents
• Introduction to DSDM
• Importance and Benefits
• Eight Principles
• Methodology
• Unsuitable Applications
• DSDM LifeCycle/Framework
• DSDM Team Model
• Challenges with DSDM
• DSDM and other Agile methods
• Conclusion
3. Introduction to DSDM
• DSDM is an Agile method that focuses on the full project
lifecycle,It was created in 1994, after project managers using RAD
(Rapid Application Development) sought more governance and
discipline to this new iterative way of working.
• Definition of DSDM: Dynamic Software Development Method
(DSDM) is an agile development methodology that focuses on
delivering high-quality software solutions quickly and efficiently.
• DSDM is based on the Agile Manifesto and its values and principles.
It is a framework that provides a set of guidelines, processes, and
best practices for developing software in an iterative and incremental
manner.
• It is an associate degree agile code development approach that
provides a framework for building and maintaining systems.
4. Introduction to DSDM
• The DSDM philosophy is borrowed from a modified version of
the sociologist principle—80 % of An application is often
delivered in twenty percent of the time it’d desire deliver the
entire (100 percent) application.
• DSDM is An iterative code method within which every iteration
follows the 80% rule that simply enough work is needed for
every increment to facilitate movement to the following
increment. The remaining detail is often completed later once a
lot of business necessities are noted or changes are requested
and accommodated.
The DSDM tool (www.dsdm.org)
5. Importance of Agile Development
• Agile development methods have become increasingly popular
in recent years due to their ability to deliver high-quality
software solutions quickly and efficiently.
• Agile development emphasizes collaboration, flexibility, and
adaptability, allowing teams to respond quickly to changing
requirements and deliver value to the business.
• Agile development methods also promote transparency and
communication, ensuring that all stakeholders are informed and
involved in the development process.
6. Benefits of using DSDM
• Faster time to market: DSDM's iterative and incremental
approach allows teams to deliver working software quickly,
reducing the time to market.
• Increased collaboration: DSDM emphasizes collaboration
between stakeholders and development teams, ensuring that
everyone is involved in the development process and has a
clear understanding of the project goals and requirements.
• Improved quality: DSDM's focus on testing and quality
assurance throughout the development process helps ensure
that the final product meets the business's needs and is of high
quality.
7. Benefits of DSDM
• Adaptability: DSDM's iterative and incremental approach
allows teams to adapt to changing requirements and priorities,
ensuring that the final product meets the business's needs.
• Reduced risk: DSDM's emphasis on risk management and
testing throughout the development process helps reduce the
risk of project failure.
• Improved communication: DSDM's focus on communication
and collaboration ensures that all stakeholders are informed
and involved in the development process,
reducing misunderstandings and miscommunications.
8. Agile Manifesto in the context of DSDM
• DSDM aligns with the Agile
Manifesto's values and
principles, emphasizing
collaboration, communication,
delivering working software,
and adapting to changing
requirements. Here's a
summary of how DSDM
aligns with the Agile
Manifesto
Values:
• Individuals and interactions
over processes and tools
• Working software over
comprehensive
documentation
• Customer collaboration over
contract negotiation
• Responding to change over
following a plan
9. Eight Principles of DSDM
• Focus on the business need.
• Deliver on time.
• Collaborate.
• Never compromise quality.
• Build incrementally from firm foundations.
• Develop iteratively.
• Communicate continuously and clearly.
• Demonstrate control.
12. Unsuitable Applications for DSDM
• Safety-critical applications require a high degree of reliability and
predictability, as failures can result in serious harm or loss of life.
• Air traffic control systems, for example, require a high degree of
reliability and predictability to ensure the safety of passengers and
crew.
• Medical devices, such as pacemakers or insulin pumps, also require
a high degree of reliability and predictability to ensure the safety of
patients.
-DSDM is not recommended for safety-critical applications due to the
high degree of reliability and predictability required., these applications
require a more rigorous testing and validation process, which may not
be feasible within the time constraints of DSDM.
13. DSDM LifeCycle/FrameWork
• Pre-project phase
• Feasibility phase [Phase 1]
• Business Study [Phase 2]
• Functional Model Iteration [Phase 3]
• Design and Build Iteration [Phase 4]
• Implementation [Phase 5]
14.
15. DSDM LifeCycle/FrameWork
Pre-project phase:
• Define the project's scope, objectives, and benefits
• Identify potential risks and constraints
• Produce a project mandate, which outlines the project's goals and
objectives and provides authorization to proceed
Feasibility phase [Phase1]:
• Conduct a feasibility study to assess the technical, financial, and
operational feasibility of the project
• Produce a feasibility report, which outlines the project's technical and
financial requirements, as well as any potential risks and constraints
16. DSDM LifeCycle/Framework
Business Study [Phase2]: It establishes the use and knowledge
necessities that may permit the applying to supply business value;
additionally, it is the essential application design and identifies the
maintainability necessities for the applying.
• Requirements gathering
• Requirements analysis
• Risk identification
• Cost estimation
• Benefits realization
• Stakeholder management
• Project planning
• Decision making
17. DSDM LifeCycle/Framework
Functional Model Iteration [Phase 3]
• It produces a collection of progressive prototypes that
demonstrate practicality for the client.
• The intent throughout this unvarying cycle is to collect further
necessities by eliciting feedback from users as they exercise
the paradigm.
(Note: All DSDM prototypes are supposed to evolve into
the deliverable application.)
18. DSDM LifeCycle/Framework
Design and Build Iteration [Phase 4]
• It revisits prototypes designed throughout useful model
iteration to make sure that everyone has been designed during
a manner that may alter it to supply operational business price
for finish users.
• In some cases, useful model iteration and style and build
iteration occur at the same time.
19. DSDM LifeCycle/Framework
Implementation [Phase 5]
• It places the newest code increment (an “operationalized”
prototype) into the operational surroundings. It ought to be
noted that:
a) The increment might not 100% complete or,
b) Changes are also requested because the increment is placed into
place. In either case, DSDM development work continues by
returning to the useful model iteration activity.
• MoSCoW Prioritization: (Must Have, Should Have, Could Have,
Won't Have this time) is primarily used to prioritise requirements,
although the practice is also useful in many other areas.
21. DSDM Team Model
The project-level roles (Business Sponsor, Business Visionary,
Technical Coordinator, Project Manager and Business Analyst)
are the directors, managers and coordinators of the work for the
project, where necessary.
The project-level roles:
• Build projects around motivated individuals
• Trust the teams, confident that everyone will work to the best of
their ability
• Give the teams the environment and support they need
22. DSDM Team Model
• The Solution Development Team roles are Business Ambassador,
Solution Developer, Solution Tester, Business Analyst and Team
Leader. These roles form the “engine room” of the project. They
shape and build the solution and are collectively responsible for its
day-to-day development and for assuring its fitness for business
purpose
• The membership of each Solution Development Team should be
stable throughout a project, however, in the worst case, each
Solution Development Team should remain stable for a Project
Increment.
• Each member of the Solution Development Team is an empowered
individual who takes personal ownership for their area of
responsibility and represents the interests of their peers.
23. DSDM Team Model
• The supporting roles: (Business Advisors, Technical Advisors,
Workshop Facilitator and DSDM Coach) provide assistance and
guidance to the project on an ad hoc basis throughout the
lifecycle.
• The Advisor roles may be filled by one or more subject matter
experts, as necessary.
24. DSDM Team Model
• Orange - Business interests, roles representing the business
view
• Green - Solution/technical interests, roles representing the
solution/technical view
• Blue - Management interests, roles representing the
management/leadership view
• Grey - Process interests, roles representing the process view
• Mix of two colours – A role that straddles two separate areas of
interest, e.g. Business Analyst, has both a business and a
solution/technical focus
25. DSDM Team Model (Levels of Engagement)
• Engagement Levels: All DSDM roles need appropriate engagement to
fulfill responsibilities.
• Project-Level Roles: Engage in high-level reviews, planning, and key
decision-making sessions.
• Day-to-Day Engagement: Project-level roles are not daily but focus on
Timebox beginnings, ends, and key review points.
• Solution Development Team Roles: Actively engaged on a daily basis,
shaping, building, reviewing, and testing solutions.
• Daily Stand-up: All roles must attend to maintain common progress
understanding and address issues.
• Communication and Collaboration: Continuous, open, honest
communication and collaboration are crucial.
• Observer and Leader Role: Project-level roles engaging at a lower level
should do so as observers and issue owners, not managers.
26. Challenges with DSDM
• Requires a high level of discipline and commitment
• May not be suitable for all types of projects
• Requires a strong and experienced development team
• Can be challenging to manage and control
27. DSDM and Other Agile Methods
• Similarities: Agile values and principles, iterative and
incremental development, frequent delivery of products
• Differences: DSDM has a more formal and structured approach,
with defined roles, techniques, and processes.
DSDM is often combined with XP to supply a mixed
approach that defines a solid method model (the DSDM life
cycle) with the barmy and bolt practices (XP) that are needed to
create code increments.
28. Conclusion
• DSDM is a powerful and effective agile development method
• Offers a comprehensive framework for planning, managing,
executing, and scaling agile process and iterative software
development projects
• Requires a high level of discipline, commitment, and experience
• Suitable for projects with tight time constraints and a strong
focus on schedule and quality.
29. Other Agile Project Management Frameworks
• Scrum
• Kanban Guide
• Extreme Programming
• Lean Development
• Crystal Methodology
• Agile Methodology
• Feature Driven Development (FDD)
(Detailed Explanation and Tools: https://www.toolsqa.com/)
30. Reference
• Stapleton, J. (1997). Dynamic Systems Development Method: A Practical
Guide to Rapid Application Development. New York: John Wiley & Sons.
• Stapleton, J. (2003). Dynamic Systems Development Method: Agile
Project Management with DSDM Atern. London: Addison-Wesley.
• DSDM Consortium. (2014). DSDM Agile Project Management Framework.
Retrieved
from https://www.dsdm.org/sites/default/files/DSDM%20Agile%20Project%
20Management%20Handbook%20V4_1.pdf
• Ambler, S. W. (2002). Agile Modeling. Hoboken, NJ: John Wiley & Sons.
• Beck, K. (2000). Extreme Programming Explained: Embrace Change.
Boston: Addison-Wesley.
• Highsmith, J. (2002). Agile Software Development Ecosystems. Boston:
Addison-Wesley.
• Larman, C., & Vodde, B. (2009). Scaling Lean & Agile Development:
Thinking and Organizational Tools for Large-Scale Scrum. Upper Saddle
River, NJ: Addison-Wesley.
31. References
• (2002). Agile Software Development. Boston: Addison-Wesley.
• Martin, R. C. (2009). Agile Software Development, Principles, Patterns, and
Practices. Upper Saddle River, NJ: Pearson Education.
• Fowler, M., & Highsmith, J. (2001). Planning Extreme Programming. Boston:
Addison-Wesley.
• Lindstrom, B., & Nilsson, M. (2010). Agile in Large Enterprises: A Pattern
Language for Scaling Agility. Upper Saddle River, NJ: Addison-Wesley.
• Abrahms, B. (2004). Agile Estimating and Planning. Upper Saddle River, NJ:
Pearson Education.
• Ambler, S. W. (2002). Agile Modeling. Hoboken, NJ: John Wiley & Sons.
• Beck, K. (2000). Extreme Programming Explained: Embrace Change. Boston:
Addison-Wesley.
• Highsmith, J. (2002). Agile Software Development Ecosystems. Boston: Addison-
Wesley.
32. References
• Schwaber, K., & Beedle, M. (2017). Agile Estimating and Planning.
Upper Saddle River, NJ: Pearson Education.
• Cohn, M. (2013). Agile Estimating and Planning. Upper Saddle River,
NJ: Pearson Education.
• Cockburn, A.
• Larman, C., & Vodde, B. (2009). Scaling Lean & Agile Development: Thinking
and Organizational Tools for Large-Scale Scrum. Upper Saddle River, NJ: Addison-
Wesley.
• Schwaber, K., & Beedle, M. (2017). Agile Estimating and Planning. Upper
Saddle River, NJ: Pearson Education.
• Cohn, M. (2013). Agile Estimating and Planning. Upper Saddle River, NJ:
Pearson Education.
• Implementation of telecommunications cross-industry collaboration through agile
project management L. Ranjaliba Saragih, M. Dachyar * , Teuku Yuri M. Zagloel
Department of Industrial Engineering, Universitas Indonesia, Depok 16424,
Indonesia