Looking for amazing passive programming ideas for kids? Join NoveList’s Juvenile Content Specialist Autumn Winters and marketing expert Nancy Dowd for this free webinar. Discover new strategies for marketing your collection (and upping your programming stats) with this webinar about making great-looking, engaging passive programming materials that your kids will adore.
Presentation: https://youtu.be/4rOCkf6CTac
How The Internet Is Revolutionizing Activism Paige Day
The document discusses the rise of online activism, known as "clicktivism", and argues that it can be an effective way to create social change. While some critics argue that online actions like likes and shares do little, the document points to examples like the #BringBackOurGirls and ALS Ice Bucket Challenge campaigns that harnessed social media to raise awareness and funds. It suggests that the internet allows issues to reach a global audience and that multiple exposures online can motivate real-world action and support for causes.
How The Internet Is Revolutionizing Activism Paige Day
The document discusses how social media and digital technologies have revolutionized online activism, known as "clicktivism". While some criticize clicktivism as ineffective, the document points to several successful online campaigns that raised awareness and funds for causes. It argues clicktivism allows local issues to become global conversations and that awareness through social media can motivate further action and support. Examples discussed include the #BringBackOurGirls, ALS Ice Bucket Challenge, and Kony 2012 campaigns. The document concludes that social media provides ample opportunities to create meaningful change through sharing content and calls to not dismiss the power of clicktivism.
The document discusses effective marketing strategies for non-profits. It outlines answering four key questions for the audience: why me, what for, why now, and who says. The questions should appeal to the audience's values and interests, explain the personal benefits, emphasize urgency, and highlight trusted messengers. It also recommends making it easy for the audience to take action and leveraging online tools to engage supporters and fundraise.
Does anyone know the way to Web Accessibility Utopia?Sandi Wassmer
This document provides information about an accessibility conference called "#a11yLDN Unconference 2011". It discusses how accessibility is a human right to access public information and services. The conference aims to be inclusive for everyone regardless of disabilities or other factors. For accessibility to truly work, websites and other digital services must be designed in a way that allows all people to use them as intended, taking into consideration reasonable resource limitations. The document encourages questioning assumptions and considering how emotions, behaviors and learning are interconnected with accessibility and inclusion.
Crowdfunding has grown significantly since its beginnings in the late 2000s. It initially provided an alternative source of funding for startups and small businesses after the 2008 financial crisis, when traditional bank lending declined. Crowdfunding now provides funding for a wide range of purposes beyond business, including personal medical expenses, scientific research, and education. It has become a global phenomenon with over $34 billion provided annually through crowdfunding platforms. Individuals and organizations in many fields have embraced crowdfunding for its convenience, ability to validate concepts or projects, and lower risk compared to loans.
Using Coaching Skills to Grow Compassion, Empathy and Kindness in DevOpsNik Knight
The document discusses using coaching skills like listening, asking questions, and building trust to grow compassion, empathy, and kindness in DevOps. It recommends the GROW model for coaching, which involves setting goals, discussing current reality, exploring options, and establishing willingness. It also suggests holding "coaching dojos" where several people take turns coaching each other through the GROW process while others observe, then sharing feedback with the group. The goal is to apply coaching approaches to foster more positive relationships and culture in DevOps.
How The Internet Is Revolutionizing Activism Paige Day
The document discusses the rise of online activism, known as "clicktivism", and argues that it can be an effective way to create social change. While some critics argue that online actions like likes and shares do little, the document points to examples like the #BringBackOurGirls and ALS Ice Bucket Challenge campaigns that harnessed social media to raise awareness and funds. It suggests that the internet allows issues to reach a global audience and that multiple exposures online can motivate real-world action and support for causes.
How The Internet Is Revolutionizing Activism Paige Day
The document discusses how social media and digital technologies have revolutionized online activism, known as "clicktivism". While some criticize clicktivism as ineffective, the document points to several successful online campaigns that raised awareness and funds for causes. It argues clicktivism allows local issues to become global conversations and that awareness through social media can motivate further action and support. Examples discussed include the #BringBackOurGirls, ALS Ice Bucket Challenge, and Kony 2012 campaigns. The document concludes that social media provides ample opportunities to create meaningful change through sharing content and calls to not dismiss the power of clicktivism.
The document discusses effective marketing strategies for non-profits. It outlines answering four key questions for the audience: why me, what for, why now, and who says. The questions should appeal to the audience's values and interests, explain the personal benefits, emphasize urgency, and highlight trusted messengers. It also recommends making it easy for the audience to take action and leveraging online tools to engage supporters and fundraise.
Does anyone know the way to Web Accessibility Utopia?Sandi Wassmer
This document provides information about an accessibility conference called "#a11yLDN Unconference 2011". It discusses how accessibility is a human right to access public information and services. The conference aims to be inclusive for everyone regardless of disabilities or other factors. For accessibility to truly work, websites and other digital services must be designed in a way that allows all people to use them as intended, taking into consideration reasonable resource limitations. The document encourages questioning assumptions and considering how emotions, behaviors and learning are interconnected with accessibility and inclusion.
Crowdfunding has grown significantly since its beginnings in the late 2000s. It initially provided an alternative source of funding for startups and small businesses after the 2008 financial crisis, when traditional bank lending declined. Crowdfunding now provides funding for a wide range of purposes beyond business, including personal medical expenses, scientific research, and education. It has become a global phenomenon with over $34 billion provided annually through crowdfunding platforms. Individuals and organizations in many fields have embraced crowdfunding for its convenience, ability to validate concepts or projects, and lower risk compared to loans.
Using Coaching Skills to Grow Compassion, Empathy and Kindness in DevOpsNik Knight
The document discusses using coaching skills like listening, asking questions, and building trust to grow compassion, empathy, and kindness in DevOps. It recommends the GROW model for coaching, which involves setting goals, discussing current reality, exploring options, and establishing willingness. It also suggests holding "coaching dojos" where several people take turns coaching each other through the GROW process while others observe, then sharing feedback with the group. The goal is to apply coaching approaches to foster more positive relationships and culture in DevOps.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
This document discusses inspiring kids to learn coding using tools like Scratch and provides an overview of coding concepts and resources for learning coding including Scratch, Code.org, Lightbot, and Hopscotch. It emphasizes that coding helps problem solving and clarity of thought, and encourages learning to code because it is fun and valuable for understanding technology.
10 things I've learned teaching coding to kids gicelamorales
1. Gicela Morales shares 10 things she has learned from teaching coding to kids. She finds that kids are creative and enjoy drawing, stories, and using their imagination.
2. Children enjoy storytelling and each story they create is unique. Through coding, kids are able to grasp computational thinking.
3. Many kids enjoy playing Minecraft and it is often at the top of their list of favorite games. Coding allows them to engage with games like Minecraft in new ways.
This document provides an introduction to computer programming. It explains that a computer program is a set of instructions that a computer can execute. Programming allows humans to store and transmit knowledge via computer code. The document outlines some basic programming concepts like variables, conditional statements, lists, loops, and subroutines. It explains each concept using everyday examples and simple code snippets. The overall document serves as a starting point for learning computer programming fundamentals.
This document discusses redesigning kids coding education using design thinking principles. It suggests that the curriculum should be less focused on hard-core science and more fun and creative. The classroom setup should be less traditional with desks and chairs and more lively with toys and props. Coding tools should be less traditional computers and more toys with embedded technologies. The mindset should also be redesigned to involve adults and teachers less and focus more on participating in children's activities. A case study of AutoGami is presented as an example of how kids can learn physics and electronics concepts while enjoying a paper craft activity.
The document provides an introduction to coding and computer programming concepts. It discusses the agenda which includes understanding how computers work, learning programming concepts like variables and syntax, gaining an appreciation of different programming languages, and developing resources to learn programming basics. It then discusses what computer programming is, why learn to code, programming languages, basic programming components like variables, operators, flow control and functions. It also provides some examples and resources for learning to code.
Coding for Teachers and Kids Workshop PresentationJoanne Villis
Coding for kids and teachers. How to make this a shared process. This is a presentation which I delivered at a conference. Notes are very brief. The main focus of the session was for teachers to have hands on time tinkering (playing).
This document discusses Teaching Kids Programming (TKP), a global non-profit that provides free, open-source coding curriculum to teach kids ages 10-17 Java and other programming languages. TKP has taught over 4,000 students through 70 trained teachers using a 40-hour Java curriculum that allows students to start coding within 90 seconds. They partner with schools, non-profits, and organizations around the world and provide teaching resources, curriculum, and support to address the lack of computer science education for kids. The goal is to help more young people, especially girls, gain skills in programming and consider careers in technology.
Lect 1. introduction to programming languagesVarun Garg
A programming language is a set of rules that allows humans to communicate instructions to computers. There are many programming languages because they have evolved over time as better ways to design them have been developed. Programming languages can be categorized based on their generation or programming paradigm such as imperative, object-oriented, logic-based, and functional. Characteristics like writability, readability, reliability and maintainability are important qualities for programming languages.
Tech tools to communicate with stakeholdershneltner
This document discusses strategies for communicating effectively with various stakeholders as a school librarian. It identifies the main stakeholder groups as students, teachers, administrators, and parents. For each group, it suggests priorities to focus the message on, such as student growth and creativity for students and teachers. It then provides examples of communication tools and strategies for each stakeholder, such as using social media, video, and infographics in tailored ways. The overall message is to keep communications concise, focused on stakeholder priorities, and develop a consistent brand across the tools and platforms used.
This document discusses how to create brand advocates using digital tools and strategies. It begins by defining what a brand advocate is - someone who independently recommends and supports a brand through their own credibility and reputation. It then discusses why brand advocates are important by noting that peer recommendations are more trusted than advertising. The rest of the document provides tips for how to make brand advocates, including understanding your target audience, committing to your brand values, engaging in two-way communication, and providing ongoing value and support to retain advocates. The overall message is that digital tools can be used to build awareness, engage customers, and foster long-term retention through community-building.
Class 9 - graphic design and peer review of workSarah Clark
Discussion of the importance of the hierarchy of information in graphic design, a key element of design that, once understood, anyone can apply -- even a busy librarian! Additionally, guidelines for peer review of work for a collection development course at UCLA
This document provides information about an upcoming webinar on developing talking points for meetings with institutional stakeholders about data management planning and the DMPTool. The webinar will discuss conducting an environmental scan to identify key stakeholders, developing an outreach plan and self-assessment, and creating effective talking points and other outreach materials. Examples of talking points tailored for different audiences like IT groups, grants offices, and researchers will also be covered. Resources for collaboration and additional webinars on related topics will be shared.
YALSA webinar demonstrating impact teen summer readingkczarnec
This webinar discussed best practices for collecting and sharing data about teen summer reading programs. It focused on determining what data to collect to demonstrate the impact of the programs, such as favorite activities or desired outcomes. The webinar also discussed using anecdotes and stories to share the personal impacts of the program. Effective ways to share results with stakeholders and build on successes for future programs were also covered. The webinar provided resources for evaluating teen services and implementing outcome-based planning and evaluation.
This document discusses how nonprofits can use social media to engage supporters and increase involvement. It explores current popular social media tools like Facebook, Twitter, LinkedIn, blogs and Flickr. It emphasizes listening to audiences, engaging in conversations, building relationships and making it easy for content to be shared. Nonprofits are encouraged to have clear goals for each tool and assess what advances their mission. The basics of website, email and storytelling are also important foundations before utilizing various social media platforms.
Libraries are Makerspaces (ALA 2014 RUSA-MARS Hot Topics)rudibrarian
Libraries function as makerspaces by empowering students to bring ideas and see them through, develop expertise using library resources, and create new knowledge individually or collaboratively. This aligns with the ethos of makerspaces, where people bring ideas, build skills with help from the community, and make things. Libraries and makerspaces both provide access to hard-to-locate resources and the ability for patrons to learn by doing independently or in groups.
The document discusses the transition from Web 1.0 to Web 2.0 and the importance of embracing new technologies and approaches to learning. It encourages becoming a "knowledge player" by spending 15 minutes a day exploring new information and becoming a "discovery guide" who helps others learn through collaborative and fun approaches. The key is focusing on concepts like curiosity, creativity, collaboration and empowering users.
Libraries and Librarians Without Borders: Distributing Libraries and learni...Buffy Hamilton
presentation by Buffy J. Hamilton with Stacy Dillon| Jennifer Hubert Swan | Buffy Hamilton | Jesse Karp | Karyn SilvermanThe Embedded Librarian: Engage, Evolve, Educate--A new model of school librarianship
ALA Annual || June 2011
This document discusses how libraries can support learning through participatory practices. It suggests libraries create flexible learning spaces and embed themselves in the instructional design process. The library should focus on cultivating conversations for learning through inquiry and use of multiple literacies and tools. Formative assessments can provide evidence to improve instruction and meet learner needs. Relationships are key, and libraries should frame themselves as learners to illuminate practice and support networked learning communities.
Public libraries respond to the opioid crisis collaboration with their commun...Lynn Connaway
Connaway, L. S. (2019). Public libraries respond to the opioid crisis collaboration with their communities: An introduction. Presented at AMBAC, Bibliotecas en los Cambios Democraticos de Mexico, June 19, 2019, Mexico City, Mexico.
The document discusses developing effective programming to engage local teenagers in the library by fostering lifelong learning, strengthening connections between librarians and teens, and encouraging the formation of developmental assets. It provides examples of popular teen programs like book discussion groups, a teen advisory board, technology and life skills workshops, and creating a library presence on social media sites. The goal is to make teens feel appreciated and attract them to the library and information professions.
This document summarizes Meg Kribble's presentation on outreach for law librarians at the Chicago Association of Law Libraries on April 17, 2010. The presentation focused on three main areas: 1) Planning outreach through branding, promoting staff, and coordinating ongoing and one-time events. 2) Using social media like blogs, Twitter, and Flickr as free marketing tools. 3) Tips for creating effective presentations through visual design, image sources, fonts, and knowing your community. The goal of the outreach is to promote the library staff and services.
Diving Deep with Participatory Learning: Structures and Strategies for Inqui...Buffy Hamilton
This document appears to be a collection of images, text snippets, and references related to connected learning, participatory culture, new media literacies, and learner-centered teaching. Some key ideas discussed include scaffolding participation, formative assessment strategies like research conferences, and modeling inquiry approaches for students. The document advocates for more diverse pathways for literacy learning and collaborative work between educators.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
This document discusses inspiring kids to learn coding using tools like Scratch and provides an overview of coding concepts and resources for learning coding including Scratch, Code.org, Lightbot, and Hopscotch. It emphasizes that coding helps problem solving and clarity of thought, and encourages learning to code because it is fun and valuable for understanding technology.
10 things I've learned teaching coding to kids gicelamorales
1. Gicela Morales shares 10 things she has learned from teaching coding to kids. She finds that kids are creative and enjoy drawing, stories, and using their imagination.
2. Children enjoy storytelling and each story they create is unique. Through coding, kids are able to grasp computational thinking.
3. Many kids enjoy playing Minecraft and it is often at the top of their list of favorite games. Coding allows them to engage with games like Minecraft in new ways.
This document provides an introduction to computer programming. It explains that a computer program is a set of instructions that a computer can execute. Programming allows humans to store and transmit knowledge via computer code. The document outlines some basic programming concepts like variables, conditional statements, lists, loops, and subroutines. It explains each concept using everyday examples and simple code snippets. The overall document serves as a starting point for learning computer programming fundamentals.
This document discusses redesigning kids coding education using design thinking principles. It suggests that the curriculum should be less focused on hard-core science and more fun and creative. The classroom setup should be less traditional with desks and chairs and more lively with toys and props. Coding tools should be less traditional computers and more toys with embedded technologies. The mindset should also be redesigned to involve adults and teachers less and focus more on participating in children's activities. A case study of AutoGami is presented as an example of how kids can learn physics and electronics concepts while enjoying a paper craft activity.
The document provides an introduction to coding and computer programming concepts. It discusses the agenda which includes understanding how computers work, learning programming concepts like variables and syntax, gaining an appreciation of different programming languages, and developing resources to learn programming basics. It then discusses what computer programming is, why learn to code, programming languages, basic programming components like variables, operators, flow control and functions. It also provides some examples and resources for learning to code.
Coding for Teachers and Kids Workshop PresentationJoanne Villis
Coding for kids and teachers. How to make this a shared process. This is a presentation which I delivered at a conference. Notes are very brief. The main focus of the session was for teachers to have hands on time tinkering (playing).
This document discusses Teaching Kids Programming (TKP), a global non-profit that provides free, open-source coding curriculum to teach kids ages 10-17 Java and other programming languages. TKP has taught over 4,000 students through 70 trained teachers using a 40-hour Java curriculum that allows students to start coding within 90 seconds. They partner with schools, non-profits, and organizations around the world and provide teaching resources, curriculum, and support to address the lack of computer science education for kids. The goal is to help more young people, especially girls, gain skills in programming and consider careers in technology.
Lect 1. introduction to programming languagesVarun Garg
A programming language is a set of rules that allows humans to communicate instructions to computers. There are many programming languages because they have evolved over time as better ways to design them have been developed. Programming languages can be categorized based on their generation or programming paradigm such as imperative, object-oriented, logic-based, and functional. Characteristics like writability, readability, reliability and maintainability are important qualities for programming languages.
Tech tools to communicate with stakeholdershneltner
This document discusses strategies for communicating effectively with various stakeholders as a school librarian. It identifies the main stakeholder groups as students, teachers, administrators, and parents. For each group, it suggests priorities to focus the message on, such as student growth and creativity for students and teachers. It then provides examples of communication tools and strategies for each stakeholder, such as using social media, video, and infographics in tailored ways. The overall message is to keep communications concise, focused on stakeholder priorities, and develop a consistent brand across the tools and platforms used.
This document discusses how to create brand advocates using digital tools and strategies. It begins by defining what a brand advocate is - someone who independently recommends and supports a brand through their own credibility and reputation. It then discusses why brand advocates are important by noting that peer recommendations are more trusted than advertising. The rest of the document provides tips for how to make brand advocates, including understanding your target audience, committing to your brand values, engaging in two-way communication, and providing ongoing value and support to retain advocates. The overall message is that digital tools can be used to build awareness, engage customers, and foster long-term retention through community-building.
Class 9 - graphic design and peer review of workSarah Clark
Discussion of the importance of the hierarchy of information in graphic design, a key element of design that, once understood, anyone can apply -- even a busy librarian! Additionally, guidelines for peer review of work for a collection development course at UCLA
This document provides information about an upcoming webinar on developing talking points for meetings with institutional stakeholders about data management planning and the DMPTool. The webinar will discuss conducting an environmental scan to identify key stakeholders, developing an outreach plan and self-assessment, and creating effective talking points and other outreach materials. Examples of talking points tailored for different audiences like IT groups, grants offices, and researchers will also be covered. Resources for collaboration and additional webinars on related topics will be shared.
YALSA webinar demonstrating impact teen summer readingkczarnec
This webinar discussed best practices for collecting and sharing data about teen summer reading programs. It focused on determining what data to collect to demonstrate the impact of the programs, such as favorite activities or desired outcomes. The webinar also discussed using anecdotes and stories to share the personal impacts of the program. Effective ways to share results with stakeholders and build on successes for future programs were also covered. The webinar provided resources for evaluating teen services and implementing outcome-based planning and evaluation.
This document discusses how nonprofits can use social media to engage supporters and increase involvement. It explores current popular social media tools like Facebook, Twitter, LinkedIn, blogs and Flickr. It emphasizes listening to audiences, engaging in conversations, building relationships and making it easy for content to be shared. Nonprofits are encouraged to have clear goals for each tool and assess what advances their mission. The basics of website, email and storytelling are also important foundations before utilizing various social media platforms.
Libraries are Makerspaces (ALA 2014 RUSA-MARS Hot Topics)rudibrarian
Libraries function as makerspaces by empowering students to bring ideas and see them through, develop expertise using library resources, and create new knowledge individually or collaboratively. This aligns with the ethos of makerspaces, where people bring ideas, build skills with help from the community, and make things. Libraries and makerspaces both provide access to hard-to-locate resources and the ability for patrons to learn by doing independently or in groups.
The document discusses the transition from Web 1.0 to Web 2.0 and the importance of embracing new technologies and approaches to learning. It encourages becoming a "knowledge player" by spending 15 minutes a day exploring new information and becoming a "discovery guide" who helps others learn through collaborative and fun approaches. The key is focusing on concepts like curiosity, creativity, collaboration and empowering users.
Libraries and Librarians Without Borders: Distributing Libraries and learni...Buffy Hamilton
presentation by Buffy J. Hamilton with Stacy Dillon| Jennifer Hubert Swan | Buffy Hamilton | Jesse Karp | Karyn SilvermanThe Embedded Librarian: Engage, Evolve, Educate--A new model of school librarianship
ALA Annual || June 2011
This document discusses how libraries can support learning through participatory practices. It suggests libraries create flexible learning spaces and embed themselves in the instructional design process. The library should focus on cultivating conversations for learning through inquiry and use of multiple literacies and tools. Formative assessments can provide evidence to improve instruction and meet learner needs. Relationships are key, and libraries should frame themselves as learners to illuminate practice and support networked learning communities.
Public libraries respond to the opioid crisis collaboration with their commun...Lynn Connaway
Connaway, L. S. (2019). Public libraries respond to the opioid crisis collaboration with their communities: An introduction. Presented at AMBAC, Bibliotecas en los Cambios Democraticos de Mexico, June 19, 2019, Mexico City, Mexico.
The document discusses developing effective programming to engage local teenagers in the library by fostering lifelong learning, strengthening connections between librarians and teens, and encouraging the formation of developmental assets. It provides examples of popular teen programs like book discussion groups, a teen advisory board, technology and life skills workshops, and creating a library presence on social media sites. The goal is to make teens feel appreciated and attract them to the library and information professions.
This document summarizes Meg Kribble's presentation on outreach for law librarians at the Chicago Association of Law Libraries on April 17, 2010. The presentation focused on three main areas: 1) Planning outreach through branding, promoting staff, and coordinating ongoing and one-time events. 2) Using social media like blogs, Twitter, and Flickr as free marketing tools. 3) Tips for creating effective presentations through visual design, image sources, fonts, and knowing your community. The goal of the outreach is to promote the library staff and services.
Diving Deep with Participatory Learning: Structures and Strategies for Inqui...Buffy Hamilton
This document appears to be a collection of images, text snippets, and references related to connected learning, participatory culture, new media literacies, and learner-centered teaching. Some key ideas discussed include scaffolding participation, formative assessment strategies like research conferences, and modeling inquiry approaches for students. The document advocates for more diverse pathways for literacy learning and collaborative work between educators.
This document discusses information services and reference services provided by libraries. It defines information services as any service intended to provide information for a user. Libraries traditionally provide reference services, which aim to meet users' information needs by determining what information they require and using library resources to provide that information. The reference process involves understanding the user's real information need through a reference interview, finding information to meet that need, ensuring the need has been met, and offering additional assistance. The document discusses types of reference questions and interviews, both in-person and digital. It emphasizes that the goal is understanding the user's need in order to provide the right information to meet that need.
The document outlines Beth Kanter's presentation on developing a successful social media strategy. It emphasizes listening to audiences, learning from experiments and insights, and adapting strategies based on feedback in an iterative process. Key elements of a strategy include clearly defining objectives, understanding the target audience, allocating appropriate resources, and selecting tools to meet goals. Kanter also stresses measuring impact and continually refining approaches based on collected data and observations.
Great Fundraising Events Can Fully Load the Major Gift FunnelBloomerang
https://bloomerang.co/resources/speaking/
Fundraising events have become an increasingly important and ubiquitous tool for nonprofit organizations.
But what is it that ultimately makes an event “successful?” and how can events provide new and potentially exciting forms of value for participants?
This session will dive into new Bloomerang-funded research from the Rogare Fundraising Think Tank at Plymouth University, which outlines for the first time what overarching factors may have a part to play in distinguishing genuinely outstanding fundraising events from merely ‘average’ ones.
Learning Outcomes:
Discover how your own efforts compare with an international focus group
Learn the critical success factors that lead to event success
Uncover key recommendations for creating memorable experiences
Cultivating Libraries and Learning Through Student ParticipationBuffy Hamilton
This document discusses ways to cultivate student participation in libraries. It provides examples of participatory tools like Google Forms, polling/voting, blogging, and video that can invite student input. Digital storytelling, photos, portfolios, and web content creation are presented as additional ways for students to participate. The goal is to create a truly participatory library that encourages shared ownership and a collaborative learning environment.
This document provides an overview of a workshop on using social media for fundraising. The workshop discusses how social media has changed fundraising and how nonprofits need an online strategy to engage younger donors. It emphasizes the importance of building community through social media by being genuine, generous, and grateful. The workshop also provides examples of how nonprofits can use social media for project-specific campaigns, celebrations, events, and major donor engagement and acquisition. Attendees brainstorm ways to tell fundraising stories and integrate social media engagement into direct mail and email asks.
This document summarizes tips and best practices for libraries creating and managing email marketing campaigns. It discusses the importance of opt-in and opt-out options, identifying key messages and calls to action, editing content for clarity, and designing emails for maximum open and click-through rates. Specific strategies are presented for engaging different audiences like teens and resolving reference questions through email. Metrics from sample library email campaigns demonstrate high engagement and positive impacts on services.
The document discusses strategies for re-engaging library users through targeted email campaigns. It describes sending welcome messages to new cardholders and periodic emails to occasional and inactive users promoting library resources. The Charlotte Mecklenburg Library saw success with emails advertising e-magazines, online courses, and streaming services. The emails received open rates of 28-64% and helped move some occasional and inactive users to a more active cluster. Next steps include incorporating user feedback and expanding relationships.
Book displays are a great way to highlight underused collections, increase circulation, and to encourage discovery in your library. In this free webcast with Susan Brown, director of the Chapel Hill Public Library and Nancy Dowd, co-author of ALA’ s best-selling book, Bite-Sized Marketing: Realistic Solutions for Overworked Librarians, we'll show you how you can create book displays that will leave readers asking for more.
Book displays are a great way to highlight underused collections, increase circulation, and to encourage discovery in your library. In this free webcast with Susan Brown, director of the Chapel Hill Public Library and Nancy Dowd, co-author of ALA’ s best-selling book, Bite-Sized Marketing: Realistic Solutions for Overworked Librarians, will show you how you can create book displays that will leave readers asking for more.
A panel discussion with three librarians working at the intersection of collection development and readers’ advisory. They discuss the strategies and tools for making sure that they are meeting the needs of their communities and matching readers with the right books.
Presentation
https://youtu.be/ZI-XI3POzf0
Behavior studies show that more and more people visiting libraries want to find materials and information on their own. This presents a challenge for librarians: how can they best help these self-directed readers? While many libraries use traditional strategies with book displays and bibliographies, today’s readers need more. This webinar will share the latest results of patron browsing behaviors and offer innovative practices to help you engage patrons with passive programming ideas and self-directed pathways.
#BeyondBookDisplays
Slides from February 10, 2015 webcast with Library Journal. Register here: http://www.ebscohost.com/novelist/news-article/webinar-the-year-of-the-ra-makeover
Mais de NoveList, a division of EBSCO Information Services (7)
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
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আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
The library space is inherently full of possibilities. We’re going to talk about some ways to harness that sense of possibility.
You can use it to build relationships, to increase engagement and to increase customer satisfaction. These are all the kinds of things you hear about in strategic plans all the time. But we’re going to come at it sidewise through play, serendipity and games.
Here you see the glory days of the reference desk – clearly, those poor folks can’t get anywhere in that gorgeous, enormous card catalog without going through a librarian! Those were the days!
Well, these days, we are hearing more and more from librarians who are struggling to form relationships with their customers, as library-services become more automated. It’s hard to form relationships with the folks who only ever place holds on their phones and use the self-check machine to pick them up.
And those folks are getting a skewed perception of the value of the library – they see the value of the stuff, but not the value of the staff. As professionals, we believe that there’s more to the library than the materials. How do we create opportunities for connection between staff and customer in this kind of environment?
One answer is to really up your game in terms of self-directed strategies, including passive programming.
Rather than waiting for customers to approach you so that you can really drop some science on them with your impressive expertise, passive programming creates opportunities for LOW STAKES, POSITIVE, ENGAGING interactions, just like the one these girls are having with their librarian.
Of course, the ultimate goal of youth librarianship is to lead your customers to the library resources that will make a difference in their lives – anything from books relevant to their interests to programming that will help them find community to mentoring relationships with librarians that will empower them to become caring, connected and successful adults. Just like Joe here from the School of Aviation Trades who was no doubt pleasantly surprised to find all these cool airplane books on the shelves.
KM: how many of you have a similar modern scene to this at your library?
-When I was working with teens, we’d regularly get groups exciting and talking about whatever the topic was – Twilight, world records, all sorts of different topics.
Overall, passive programming is a gentle approach that allows you to interact with your kids in a relaxed and creative way. If a regular teen program is like 'throwing a party', passive programming is more like 'planting a seed'. You are trying to make them feel comfortable – with you, with the space and with their library community.
KM: and one of the great things about passive programming is that once you find what works/what kids are interested in, you can grow/expand it into some more traditional programs/outreach.
The nature of passive programming is to save time, or rather, to create meaningful time. You don’t have to do a lot of prep work and hope people will show up. You do very little prep work and let people engage when they will. It’s all about going with the flow – similar to the newly popular notion of ‘unprogramming’. That little bit of instability creates a lot of possibility.
Great when youth in your community are too busy and distracted to make an effort to come to the library at a certain time
Great when you want to show a certain group that you see them and value them, but neither one of you have a ton of time or space to devote one another. Anime kids, skaters, Minecraft experts. That little “I See You” is really the key to a lot of the things I’m going to talk about today.
Great when you need to engage a crowd of kids on a regular basis – KM???
The other beautiful thing about passive programming? It’s very cheap!
Uses materials and space at hand – office equipment, paper, the library space itself, the creativity of your staff and volunteers.
You are just adding an element of surprise. Think of it like a Google doodle – something interesting and unexpected that's a little bit interactive.
Three simple tools to make your teen space more interactive. In fact, these tricks work even if you don’t have much of a dedicated teen space. What you are creating is a Mental Space. By the way, these all work on that principle of “I See You”.
The suggestion box with public answers creates an informal space where people can speak freely. It shows that you value openness, transparency and honesty in communication -- creating that atmosphere of respect and trust that really lays the groundwork for successful youth services.
Answer common RA questions for once and for all.
Can be very revealing about what people didn't understand about library policies or procedures -- placing holds or requesting materials.
Hard questions can be discussed here in confidence
Responding to suggestion box questions in public is a simple way to demonstrate your advocacy to the audience you are advocating for. You can fight for them behind closed doors all day and night -- they will see SOME of the results from those battles. But it never hurts to directly reiterate the fact that your work is in service of youth.
Also, a good place for kids to leave jokes and disrespectful comments, which are often hilarious.
KM: do any of you utilize suggestion boxes? What works for your library?
On a more lighthearted note, there's the public vote -- 'vote on the new teen space paint' is a popular suggestion in youth services literature -- what if there is no teen space paint forthcoming? Take it down a notch and ask a simple, seemingly inconsequential question: Nacho Cheese or Cool Ranch? Divergent or Hunger Games?
You just need a set of counters and 2 containers to hold them/display the opposing factors. I used clear glass milk bottles and a roll of tickets. Recently, I saw a Mason jar lid with a precut slit in it that would be JUST THE THING, if you want to go all Pinterest about it.
Change the question frequently. Let users know who won last week. Use this as a lens into the minds of your customers -- you can focus as broadly or narrowly as you like. This kind of vote is a wonderful way to encourage them to tell you that they are sick to death of something in pop culture, btw. That’s how I found out Lady Gaga was finished!
KM: you can extend your answers into programming and book displays. If you find out they love XX topic, pull out some CDs from the collection. Or pull together a sherlock book display. Have them pick the next title for your movie night or game day.
Again, not rocket science, but I would recommend including some kind of moderated place for kids to leave cryptic notes and memes in your teen space. If you don't, they'll end up in the suggestion box and on the walls and tables anyway.
This kind of graffiti can be an invaluable window into your kids' interests and identities. You give them a chance to post communication that has no particular intended audience; communication that can be interpreted by all sorts of audiences who may or may not understand what's going on. These kinds of inside jokes, memes and doodles make up authentic youth culture and help you and your youth services space stay relevant. For example, I had a regular who would never mention to me or any other caring adult that she loves the rap group Odd Future, but I figured it out b/c SOMEBODY was writing Wolf Gang on the chalkboard all the time. So, I casually wrote on the board that Tyler the Creator's CD was part of the library collection and here's how to place a hold on it. I would call that a nonconfrontational success!
In my quiet library, I used a kid's chalkboard and chalk. In Kathleen's super-busy library, chalk was absolutely forbidden lest the kids take it outside and write on the brick walls. Use what works for you. Probably not Sharpies.
Saint Paul, Minnesota
Do any of you ask public questions/prompts like this?
The three simple tools we’ve been talking about all share a few common aspects – they are playful
Our next few ideas are going to be centered in the philosophy of gamification and play.
The value of play
We have always paid a lot of attention to the value of play in libraries for our very youngest customers. It's pretty standard to have a train table, blocks or those nice, fancy manipulatives on the ends of the shelves for our preschoolers. At the very least, puzzles and coloring sheets. The next step is to really pay attention to providing a similar sense of discovery and play in the library for school-age kids and teens.
Gamification = the incentivizing of certain behaviors through play. For example, the summer reading program. It’s something we’ve all been doing in youth services for a long time, but now we have a word for it.
KM: play was huge at my library for teens and tweens! if you are dealing with a horde of kids every day, this is a way to quantify your interactions beyond what can be marked as a 'reference question, reader's advisory or directional' on the everyday stats sheet. It’s a way to have a low-stakes, empowering success inside the library. Gamification is also really good at increasing the sense of surprise and discovery inside a public space, which in turn, increases a customer's level of engagement.
Get teen volunteers or regulars to design a book display for you based on their own expertise. How about "When I Was a Kid?" -- they can pull childhood favorites either for display in the childrens' or the YA area. Teens love to reminisce about their long-ago childhood favorites.
Kathleen here talking about her experience getting teens to do book displays
Found objects displays
Post-it Recs. Provide post-it notes for kids to attach to their favorite titles. Encourage them to 'tag' the books with short and punchy recommendation language like "So Sad" or "All the Feels" or "Can't Wait for the Sequel" etc.
To make this really simple even for the writing-averse, go ahead and have some suggested language in your display. That way, the meat of it is applying the tags to the books. In reader’s advisory terms, you are sneakily teaching them to reflect on their reading experiences and giving them some appeal language to help them talk about their experiences.
KM: Summer reading reviews
Gay character in a book – discrete recommendations
Have any of you had luck with post-it reviews?
Dothan, Alabama
Dothan
Book Spine Poetry
Alongside coloring, origami is a great way to engage your kinesthetic learners.
For example, origami Stars. Provide strips of paper and instructions on how to make origami wishing stars. Ask kids to write quotes from or titles of their favorite books and fold them into stars. Collect these and hand them out as needed, or leave them in the basket to come and go at will.
Kathleen’s origami experience and ideas.
Kathleen’s origami experience and ideas.
Non-fiction books. Printable.
Japan, other topics of interest.
Football
Cootie Catchers
Use them for RA or book selection
KM: Have any of your tried RA like this? We’d love to hear about a library actually doing this!
KM: Lafayette
Book Face
Now that we work at NoveList, we were really interested in combining reader’s advisory, lists and games. How do you turn a list into a game? Turns out, it’s a really fun and adaptable activity.
KM: think of this as an adaptation of a scavenger hunt!
Our idea was to create a scavenger hunt based on a list of books – not one with clues, necessarily and not one that has to be completed in particular order. Just a simple set of shelftalkers and a map function as a simple discovery engine. We made an example based on Diary of a Wimpy Kid, the most popular book in America in 2014.
KM: premise of the scavenger hunt
Ask kids to fill in titles of the recommended books that they find on this map and return to the desk when they are finished. We are asking for 8 titles total. KM explains any design parameters.
NoveList’s Recommended Reads lists are great sources of content for this game – Our If You Like Diary of a Wimpy Kid list has 25 titles on it and I’m updating it all the time. We also have lists related to different fandoms and book-to-movie adaptations.
KM
Place the shelftalkers in the spots on your shelves where the books are located (or where they would be located, if they are checked out). We included a Wimpy Kid book jacket on the piece to indicate WHICH shelftalkers are relevant to THIS game (so you don’t have to worry about removing your normal, everyday shelftalkers). The title and pre-written annotation will give kids an idea about the book, even if it’s not on the shelf. We included language about holds to try to assuage any frustration kids will feel if the books are checked out. The jackets, text and image can all be swapped out to fit any theme you can come up with.
Additional types of reading maps
What kind of passive programming and games have you tried in your library? How did it go?