Artwork-centred sociality in museums and galleriesMarcus Winter
The concept of object-centred sociality (Engeström, 2005) is well established on the Web and has been transferred to physical museums and galleries to explain how visitors engage with each other around social objects (Simon, 2010). While designers of Web-based museum experiences have a wide range of well-established tools at their disposal to support object centred sociality and user generated content, curators of physical exhibitions typically rely on feedback boards and visitor books to foster engagement and encourage interpretation.
Ubiquitous annotation, described by Hansen (2006) as attaching digital information to physical objects and places, offers a way to go beyond the limitations of physical feedback boards. It enables unobtrusive, in-situ annotation of specific artworks and results in digital content that can be readily re-used and re-mediated. Recent efforts to employ ubiquitous annotation in museums include a bespoke system by Hsu & Liao (2011), iPad based object labels by Gray et al. (2012) and a platform involving custom mobile devices by Seirafi & Seirafi (2012). Adoption of these systems requires substantial commitment from host organisations in the form of financial investment, custom development and change of work practices. Furthermore, visitor interaction with these systems is problematic due to usability problems with static touchpoints that cannot display state information or interaction feedback.
The project is developing a light-weight, generic ubiquitous annotation platform that makes artwork-centred commenting and rating feasible even for smaller, low-budget arts organisations. It enables visitors to browse and create comments and ratings using their mobile phone. The project is developing novel dynamic touchpoints that address many of the usability problems associated with static touchpoints. For curators, the system provides an analytics backend to maintain editorial control, re-use contributed content and analyse engagement levels with a view to enhancing the visitor experience. The project is at an early stage and seeks discussions with researchers and museums professionals to inform the design and research.
Water is probably the most important resource on Earth.We need water to grow and to stay alive. In fact, we could only live for a few days without drinking water. We also need water to grow plants and care for animals, cook our food, bathe and brush our teeth, flush the toilet, and wash our clothes.
A maioría das rochas que podemos encontrar na parte máis superficial da codia terrestre formáronse en zonas profundas, onde as condicións reinantes son totalmente diferentes.
Artwork-centred sociality in museums and galleriesMarcus Winter
The concept of object-centred sociality (Engeström, 2005) is well established on the Web and has been transferred to physical museums and galleries to explain how visitors engage with each other around social objects (Simon, 2010). While designers of Web-based museum experiences have a wide range of well-established tools at their disposal to support object centred sociality and user generated content, curators of physical exhibitions typically rely on feedback boards and visitor books to foster engagement and encourage interpretation.
Ubiquitous annotation, described by Hansen (2006) as attaching digital information to physical objects and places, offers a way to go beyond the limitations of physical feedback boards. It enables unobtrusive, in-situ annotation of specific artworks and results in digital content that can be readily re-used and re-mediated. Recent efforts to employ ubiquitous annotation in museums include a bespoke system by Hsu & Liao (2011), iPad based object labels by Gray et al. (2012) and a platform involving custom mobile devices by Seirafi & Seirafi (2012). Adoption of these systems requires substantial commitment from host organisations in the form of financial investment, custom development and change of work practices. Furthermore, visitor interaction with these systems is problematic due to usability problems with static touchpoints that cannot display state information or interaction feedback.
The project is developing a light-weight, generic ubiquitous annotation platform that makes artwork-centred commenting and rating feasible even for smaller, low-budget arts organisations. It enables visitors to browse and create comments and ratings using their mobile phone. The project is developing novel dynamic touchpoints that address many of the usability problems associated with static touchpoints. For curators, the system provides an analytics backend to maintain editorial control, re-use contributed content and analyse engagement levels with a view to enhancing the visitor experience. The project is at an early stage and seeks discussions with researchers and museums professionals to inform the design and research.
Water is probably the most important resource on Earth.We need water to grow and to stay alive. In fact, we could only live for a few days without drinking water. We also need water to grow plants and care for animals, cook our food, bathe and brush our teeth, flush the toilet, and wash our clothes.
A maioría das rochas que podemos encontrar na parte máis superficial da codia terrestre formáronse en zonas profundas, onde as condicións reinantes son totalmente diferentes.
Shared mobility could have a huge impact on mobility behaviour and space consumption: Therefore it is crucial to integrate this in every Sustainable Urban Mobility Plan. And seriously: A real ambition and strategy! Insights shared by Taxistop, supported by Interreg NorthSea - Share-North project. #WeLoveSharing
Cloud Storage has become the most popular data storing option in the corporate life. Cloud and the business surrounding it is growing faster than every previous day. The easy accessibility, trustworthy security system and money efficiency have made cloud popular among people. Have a light cloud journey for yourself! :D
Shared mobility could have a huge impact on mobility behaviour and space consumption: Therefore it is crucial to integrate this in every Sustainable Urban Mobility Plan. And seriously: A real ambition and strategy! Insights shared by Taxistop, supported by Interreg NorthSea - Share-North project. #WeLoveSharing
Cloud Storage has become the most popular data storing option in the corporate life. Cloud and the business surrounding it is growing faster than every previous day. The easy accessibility, trustworthy security system and money efficiency have made cloud popular among people. Have a light cloud journey for yourself! :D