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GameCamp
Mariusz Gąsiewski
14.10.2019
Monetisation trends
based on the data
Proprietary + ConfidentialProprietary + Confidential
What is happening in:
● mobile gaming monetisation
● gaming genres
● monetisation in different countries
● types of monetisation
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mobile gaming monetisation
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Source: Newzoo 2019
Mobile is on good trend
Global number of players Global number of payers
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Source: Appannie, Global iOS & Play Gaming iAP Revenue
Mid-sized studios are increasing their share of total iAP spend
Share of revenue coming
from specific segment of
mobile gaming studios
Proprietary + ConfidentialProprietary + Confidential
Source: AppAnnie, 2017-1019 (2019 estimated)
Revenue of top games
(Google Play, US, 2017 - 2019)
>100M
>50M
>10M
>5M
>1M
>0,5M
3
3
8
13
85
100
130
164
397
511
629
796
Year 2017
Year 2018
Year 2019
777
505
180
109
17
4
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gaming genres
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Source: DataMagic Rocks
Downloads in Q3 2019
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Revenue in Q3 2019
Source: DataMagic Rocks
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You can check out tags on Data Magic Rocks website
Source: DataMagic Rocks
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Source: DataMagic Rocks
Downloads and revenue in Q3 2019
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Yearly conversion
Source: GameAnalytics benchmarks 2019
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Yearly conversion
Source: GameAnalytics benchmarks 2019
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ARPPU in different genres
Source: GameAnalytics benchmarks 2019
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ARPPU in different genres
Source: GameAnalytics benchmarks 2019
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monetisation in different countries
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Mobile gaming revenue in Android
Source: AppAnnie data, 9.2018 - 8.2019
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types of monetisation
Proprietary + ConfidentialProprietary + Confidential
Summary
● There is room for middle-size studios
● Reach matters in mobile gaming
● Look for alternatives for US
● Explore opportunities of hybrid monetisation

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