Discovering Unmet Needs and New Solutions with Participatory Design Jennifer Briselli
Participatory design is an approach to design that invites stakeholders like end users, employees, and customers to participate in the design process. This allows designers to better understand needs. It is not a single method, but a philosophy of involving people in the design of things that affect them. The document outlines methods like collages and creating magic objects that generate ideas from participants in a workshop setting. Insights from activities are analyzed for themes and next steps. Participatory design fits within the design process after discovery to generate ideas before solutions are focused on and evaluated.
Using and creating open education resources.sycamorehsLynn Ritchey
This document provides information on open education resources (OERs), including what they are, their benefits, disadvantages, and how to use and create them. It defines OERs as teaching and learning materials that are free to use, reuse, modify, and share. The benefits of OERs are listed as no costly textbooks for learners, flexibility, expanded access, and increased understanding of course material. Some disadvantages include uneven quality and lack of updating. The document provides guidance on finding and using existing OERs, as well as designing OER learning modules with objectives, explanations, activities, and assessments. It emphasizes using Creative Commons licensing when creating or modifying works.
Business Origami: a practical guide to running a Business Origami workshopAnna Harasimiuk
The document provides guidance on running a Business Origami workshop to better understand users and map out systems or processes. Business Origami is a collaborative design thinking activity that uses paper cutouts to represent people, places, things, and their interactions. It helps visualize relationships and uncover pain points and opportunities for improvement. The document outlines workshop preparations, activities, and goals which include creating models of the ecosystem, identifying interactions and challenges, and gathering insights to inform further research. It also includes an example practice workshop focused on mapping employees' lunch habits.
Incorporating and evaluating transversal attitudes, skills and [αυτόματη αποθ...Juliegy
The document provides information about the founding of the Council of Europe and European Union. It discusses key dates and concepts like democracy, human rights, and the rule of law. It also describes activities and assessment strategies for teaching skills like acceptance, communication, cooperation, and understanding across borders. Teachers are encouraged to incorporate themes of democratic citizenship and human rights education into their existing curricula. Learners are expected to develop attitudes, skills, and knowledge to negotiate diverse encounters and support conflict prevention.
Designing new online support services for woman that have experience violenc...Mariana Salgado
This document provides an overview and agenda for a new media workshop focused on designing online support services for women experiencing violence. The workshop will take place from February 23-27, 2015 in Helsinki, Finland and be run through the Aalto School of Arts, Design and Architecture. Participants will explore how digital media can both perpetuate violence against women but also help fight back by providing support services. Through group work and prototyping, participants will develop design concepts for new digital services that a local women's advocacy NGO can implement. The workshop aims to provide strategic design proposals and tools the NGO can use to improve their service portfolio.
The World Café is a conversational process and methodology that focuses on hosting small group discussions. Participants move between groups to discuss questions, cross-pollinate ideas, and discover new insights on important issues. The process involves three rounds of conversation at different tables, with participants sharing insights with the whole group at the end. Effective questions are open-ended and invite inquiry rather than advocacy. Table hosts facilitate discussions and sharing of ideas between rounds. Visuals are used to illustrate collective insights from the conversations.
The document discusses service-learning as an effective teaching method that connects classroom learning to real-world problem solving. It provides examples of how a first grade teacher used service-learning to address a litter problem on the school playground. The students identified the issue, investigated causes, developed a plan to clean up the litter and recycle it. They learned about recycling and involved the community. The teacher integrated multiple academic standards into the project around areas like reading, writing, math, science, technology, art and music. Assessments included student reflections, interviews, work samples, tests and surveys. Overall, service-learning benefits students by making learning engaging and relevant to social issues.
Discovering Unmet Needs and New Solutions with Participatory Design Jennifer Briselli
Participatory design is an approach to design that invites stakeholders like end users, employees, and customers to participate in the design process. This allows designers to better understand needs. It is not a single method, but a philosophy of involving people in the design of things that affect them. The document outlines methods like collages and creating magic objects that generate ideas from participants in a workshop setting. Insights from activities are analyzed for themes and next steps. Participatory design fits within the design process after discovery to generate ideas before solutions are focused on and evaluated.
Using and creating open education resources.sycamorehsLynn Ritchey
This document provides information on open education resources (OERs), including what they are, their benefits, disadvantages, and how to use and create them. It defines OERs as teaching and learning materials that are free to use, reuse, modify, and share. The benefits of OERs are listed as no costly textbooks for learners, flexibility, expanded access, and increased understanding of course material. Some disadvantages include uneven quality and lack of updating. The document provides guidance on finding and using existing OERs, as well as designing OER learning modules with objectives, explanations, activities, and assessments. It emphasizes using Creative Commons licensing when creating or modifying works.
Business Origami: a practical guide to running a Business Origami workshopAnna Harasimiuk
The document provides guidance on running a Business Origami workshop to better understand users and map out systems or processes. Business Origami is a collaborative design thinking activity that uses paper cutouts to represent people, places, things, and their interactions. It helps visualize relationships and uncover pain points and opportunities for improvement. The document outlines workshop preparations, activities, and goals which include creating models of the ecosystem, identifying interactions and challenges, and gathering insights to inform further research. It also includes an example practice workshop focused on mapping employees' lunch habits.
Incorporating and evaluating transversal attitudes, skills and [αυτόματη αποθ...Juliegy
The document provides information about the founding of the Council of Europe and European Union. It discusses key dates and concepts like democracy, human rights, and the rule of law. It also describes activities and assessment strategies for teaching skills like acceptance, communication, cooperation, and understanding across borders. Teachers are encouraged to incorporate themes of democratic citizenship and human rights education into their existing curricula. Learners are expected to develop attitudes, skills, and knowledge to negotiate diverse encounters and support conflict prevention.
Designing new online support services for woman that have experience violenc...Mariana Salgado
This document provides an overview and agenda for a new media workshop focused on designing online support services for women experiencing violence. The workshop will take place from February 23-27, 2015 in Helsinki, Finland and be run through the Aalto School of Arts, Design and Architecture. Participants will explore how digital media can both perpetuate violence against women but also help fight back by providing support services. Through group work and prototyping, participants will develop design concepts for new digital services that a local women's advocacy NGO can implement. The workshop aims to provide strategic design proposals and tools the NGO can use to improve their service portfolio.
The World Café is a conversational process and methodology that focuses on hosting small group discussions. Participants move between groups to discuss questions, cross-pollinate ideas, and discover new insights on important issues. The process involves three rounds of conversation at different tables, with participants sharing insights with the whole group at the end. Effective questions are open-ended and invite inquiry rather than advocacy. Table hosts facilitate discussions and sharing of ideas between rounds. Visuals are used to illustrate collective insights from the conversations.
The document discusses service-learning as an effective teaching method that connects classroom learning to real-world problem solving. It provides examples of how a first grade teacher used service-learning to address a litter problem on the school playground. The students identified the issue, investigated causes, developed a plan to clean up the litter and recycle it. They learned about recycling and involved the community. The teacher integrated multiple academic standards into the project around areas like reading, writing, math, science, technology, art and music. Assessments included student reflections, interviews, work samples, tests and surveys. Overall, service-learning benefits students by making learning engaging and relevant to social issues.
This activity will help coalition members identify their hopes and concerns for the project so that everyone can have a meaningful discussion about goals. This activity is easy to facilitate. The best time for this activity is during the first or second meeting of your coalition.
This activity will help coalition members identify their hopes and concerns for the project so that everyone can have a meaningful discussion about goals. This activity is easy to facilitate. The best time for this activity is during the first or second meeting of your coalition.
This document provides an overview and discussion of topics from Module 1 of the BAPP Arts course. It introduces professional communication as the first topic and discusses its connections to reflective practice and professional networking, which will also be covered. It outlines the tasks and readings assigned for the first part on professional communication technologies. It then summarizes three main ideas from Reader 1: architectures of participation, remixable data and transformations, and harnessing collective intelligence. The document prompts students to discuss in their own words how these ideas relate to their professional practice and use of Web 2.0 technologies. It encourages students to comment on each other's blogs to continue the discussion.
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
Participatory design is an approach that involves stakeholders in the design process to better understand their needs. It fits within the discover phase of the design process, using activities like collages and creating "magic objects" to generate ideas. These methods provide insights that help uncover latent needs. Effective facilitation is key, by planning engaging activities and carefully documenting the outputs to analyze for themes and opportunity areas. The goal is to co-design with users to develop solutions that better meet their needs.
The Structured Lesson Review is a process for educators to collaboratively review lessons through structured critique and feedback. It involves four steps: 1) a teacher presents their lesson plan, 2) peers ask clarifying questions, 3) peers provide warm and cool feedback about strengths and areas for improvement, and 4) an open discussion where the teacher can respond and discuss next steps. The document provides an example of educators reviewing a virtual Civil Rights museum lesson, with peers providing positive feedback on collaboration and real-world application, and suggestions around community involvement and student interviews. The process aims to make teaching practices public and support ongoing professional growth through reflection and collaboration.
Participatory design is an approach that involves stakeholders in the design process to better understand their needs. It is not a single method, but rather a philosophy of including users' perspectives. The document outlines several participatory design methods including activities to narrate experiences, create ideas, and prioritize solutions. Examples of each type of activity are provided, such as journey mapping and prototyping for narration, and card sorting for prioritization. The benefits of participatory design are discussed as leading to better outcomes. Finally, the document walks through planning and facilitating a sample participatory design session using love letters, collages, and creating magic objects.
We gathered community leaders and a remarkable diversity of storytellers, to use the "collective story harvest" method as a way to practice listening across differences. Part of the 2018 Pittsburgh Inclusive Innovation Week. A blog post describing the workshop in more detail is here: http://www.fitassociates.com/blog/listening-to-difference
This 3-credit community-based learning course consists of both community service and classroom reflection. Students will complete a minimum of 70 hours of service with a local organization over the semester. The course aims to develop skills in critical reflection, civic engagement, and understanding social change. Class meetings will include discussions of assigned readings and reflections on students' service experiences. Assessment will be based on submitted reflections, a log of service hours, online discussion posts, and a final presentation.
This document summarizes an interdisciplinary unit on Ancient Civilizations designed and taught by a team of pre-service teachers. The unit integrated social studies, math, and English and included lessons on Greece, Rome, and China. It utilized constructivist teaching methods and included formative and summative assessments such as a field trip scavenger hunt and final research projects. The team demonstrated cooperative planning and addressed challenges to provide a meaningful learning experience for students.
Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
The document discusses participatory design, which involves stakeholders in the design process to better understand and meet their needs. It defines participatory design and outlines the key stages: discover needs, synthesize insights, generate solutions, and focus testing and evaluation. Participatory design fits within the discover stage to uncover latent needs. Generative methods like creating mockups can provide insights beyond what stakeholders say they want. The document provides examples of different participatory design activities for each stage, such as collaging in discover and prototyping in generate. It also offers guidance on planning, facilitating, capturing insights from, and analyzing participatory design sessions.
1. The document provides guidance on building professional learning communities, defining community, and examining effective community design principles.
2. It outlines steps for identifying a community of practice, prototyping the community, and launching it to engage new members and deliver learning benefits.
3. The document encourages participants to develop a community charter and identify leadership to sustain the community long-term through collaborative learning and knowledge sharing.
Here are some guiding questions to help students brainstorm
Community Issues:
- What problems were identified in the survey results?
- What issues negatively impact quality of life?
- What issues disproportionately affect certain groups?
- What recurring problems need innovative solutions?
3) Use the Consensus Method to narrow down and reach Consensus on the
Community Issue for their Service Learning Project.
4) Record the agreed upon Community Issue for future reference.
Activity Two:
20 Module 4
M ODULE 4:
Understanding the Community Issue
Module Overview:
Students build context around their Community Issue by identifying key
stakeholders and conducting research. This provides a foundation for identifying
root causes in
This document discusses eTwinning professional development workshops focused on eTwinning Groups. It provides examples of pilot Groups, lessons learned, and the role of eTwinning Ambassadors in supporting Groups. Specifically:
- It describes four pilot Groups launched in late 2008 focused on creativity, math/science/technology, school leadership, and discusses lessons learned.
- It outlines the role Ambassadors can play in Groups, including providing leadership, setting goals, coordinating activities, and supporting community members.
- It discusses next steps for rolling out eTwinning Groups more broadly, including Ambassadors' involvement in developing and sustaining new thematic Groups.
Open Source Community Models for Supporting Educational PracticeDominik Lukes
This document discusses how open source community models can support educational practice more effectively than traditional repository models. It outlines several key aspects of successful open source communities, including having a philosophy, structure, roles, financial support, socialization, research, and processes for creating and improving products. The document suggests applying open source community design principles to areas of education like technological innovation, curriculum development, and teaching materials/methods. It poses a discussion question about what features a community would need to foster innovation.
This document outlines a unit plan for a second grade class on communities. The unit has five sessions to teach students about what communities are, the types of communities, and the roles and responsibilities of citizens. Students will complete a final project where they work in groups to create an ideal community by choosing a type of community and including important components. Students will be assessed through class discussions, graphic organizers, and their final project. The unit utilizes a SmartBoard, videos, and a textbook to engage students and meet multiple learning standards.
This document provides an agenda and notes for a professional learning community meeting focused on collaborative writing and lesson planning. Key points include:
- The group will discuss collaborative writing strategies and explore online resources for shared writing activities.
- Participants will engage in a collaborative writing activity where they take turns adding to a story. They will then reflect on benefits and challenges of this approach.
- The PLC will participate in a mini-lesson on lesson planning where they focus on writing social justice lesson plans. Exemplars are provided and discussed.
- Participants practice developing lesson plan components like learning goals and success criteria aligned with curriculum expectations.
- The focus is on creating meaningful lessons incorporating best practices like memorable hooks
Generative Research Workshop for Ladies That UX NYCMisael Leon
The document describes a workshop on generative research techniques to understand customer motivations. It discusses that generative exercises using hands-on activities can elicit deeper emotions and insights compared to traditional interviews. The workshop covers different types of exercises like lists, stories, sorting, mapping etc. It provides examples for each exercise type and guidelines on prototyping, testing and iterating an exercise with users. The overall goal is to help participants design customized generative exercises and apply them to learn about customer needs and inspire new product ideas.
The document outlines the steps of an idea generation workshop program. It involves individual brainstorming, small group discussions to build on ideas, an intervention to provide broader context, sharing ideas publicly, organizing the ideas into clusters, focusing on select topics to develop proposals, and presenting and receiving feedback on the proposals. The goal is to generate new ideas for how the internet may be used in 20 years through a structured collaborative process.
Group InfluenceThis required Portfolio assignment due in Week Fo.docxisaachwrensch
Group Influence
This required Portfolio assignment due in Week Four will give you experience observing and interacting with people
outside of the classroom
. It has been designed to provide you with the opportunity to develop skills, synthesize knowledge, and integrate learning in a real world setting. This assignment accomplishes that goal by challenging you to:
·
Observe a group discussing a topic of interest such as a focus group, a community public assembly, a department meeting at your workplace, or local support group
·
Study how the group members interact and impact one another
·
Analyze how the group behaviors and communication patterns influence social facilitation
·
Integrate your findings with evidence-based literature from journal articles, textbook, and additional scholarly sources
Purpose:
To provide you with an opportunity to experience a group setting and analyze how the presence of others substantially influences the behaviors of its members through social facilitation.
Process:
You will participate as a guest at an interest group meeting in your community to gather data for a qualitative research paper. Once you have located an interest group, contact stakeholders and explain the purpose of your inquiry. After you receive permission to participate, you will schedule a date to attend the meeting; at which time you will observe the members and document the following for your analysis:
Part I
·
How were the people arranged in the physical environment (layout of room and seating arrangement)?
·
What is the composition of the group, in terms of number of people, ages, sex, ethnicity, etc.?
·
What are the group purpose, mission, and goals?
·
What is the duration of the group (short, long-term)? Explain.
·
Did the group structure its discussion around an agenda, program, rules of order, etc.?
·
Describe the structure of the group. How is the group organized?
·
Who are the primary facilitators of the group?
·
What subject or issues did the group members examine during the meeting?
·
What types of information did members exchange in their group?
·
What were the group's norms, roles, status hierarchy, or communication patterns?
·
What communication patterns illustrated if the group was unified or fragmented? Explain.
·
Did the members share a sense of identity with one another (characteristics of the group-similarities, interests, philosophy, etc.)?
·
Was there any indication that members might be vulnerable to Groupthink? Why or why not?
·
In your opinion, how did the collective group behaviors influence individual attitudes and the group's effectiveness? Provide your overall analysis.
Part II
Write a 1,200- to 1,500-word paper incorporating your analysis with evidence to substantiate your conclusion. Explain how your observations relate to research studies on norm formation, group norms, conformity, and/or social influence. Integrate your findings with literature from the textbook, peer-reviewe.
This document discusses different approaches to organizational change, including traditional change models versus learning change models. It explores the use of metaphors in understanding change and different root metaphors like atomistic versus relational. The purpose is to develop a participative and ethical change methodology that treats people well and minimizes unintended consequences. Key aspects discussed are roles, relationships, values, and developing change that serves stakeholders' interests.
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Semelhante a Jitse van Ameijde - Communities of practice workshop
This activity will help coalition members identify their hopes and concerns for the project so that everyone can have a meaningful discussion about goals. This activity is easy to facilitate. The best time for this activity is during the first or second meeting of your coalition.
This activity will help coalition members identify their hopes and concerns for the project so that everyone can have a meaningful discussion about goals. This activity is easy to facilitate. The best time for this activity is during the first or second meeting of your coalition.
This document provides an overview and discussion of topics from Module 1 of the BAPP Arts course. It introduces professional communication as the first topic and discusses its connections to reflective practice and professional networking, which will also be covered. It outlines the tasks and readings assigned for the first part on professional communication technologies. It then summarizes three main ideas from Reader 1: architectures of participation, remixable data and transformations, and harnessing collective intelligence. The document prompts students to discuss in their own words how these ideas relate to their professional practice and use of Web 2.0 technologies. It encourages students to comment on each other's blogs to continue the discussion.
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
Participatory design is an approach that involves stakeholders in the design process to better understand their needs. It fits within the discover phase of the design process, using activities like collages and creating "magic objects" to generate ideas. These methods provide insights that help uncover latent needs. Effective facilitation is key, by planning engaging activities and carefully documenting the outputs to analyze for themes and opportunity areas. The goal is to co-design with users to develop solutions that better meet their needs.
The Structured Lesson Review is a process for educators to collaboratively review lessons through structured critique and feedback. It involves four steps: 1) a teacher presents their lesson plan, 2) peers ask clarifying questions, 3) peers provide warm and cool feedback about strengths and areas for improvement, and 4) an open discussion where the teacher can respond and discuss next steps. The document provides an example of educators reviewing a virtual Civil Rights museum lesson, with peers providing positive feedback on collaboration and real-world application, and suggestions around community involvement and student interviews. The process aims to make teaching practices public and support ongoing professional growth through reflection and collaboration.
Participatory design is an approach that involves stakeholders in the design process to better understand their needs. It is not a single method, but rather a philosophy of including users' perspectives. The document outlines several participatory design methods including activities to narrate experiences, create ideas, and prioritize solutions. Examples of each type of activity are provided, such as journey mapping and prototyping for narration, and card sorting for prioritization. The benefits of participatory design are discussed as leading to better outcomes. Finally, the document walks through planning and facilitating a sample participatory design session using love letters, collages, and creating magic objects.
We gathered community leaders and a remarkable diversity of storytellers, to use the "collective story harvest" method as a way to practice listening across differences. Part of the 2018 Pittsburgh Inclusive Innovation Week. A blog post describing the workshop in more detail is here: http://www.fitassociates.com/blog/listening-to-difference
This 3-credit community-based learning course consists of both community service and classroom reflection. Students will complete a minimum of 70 hours of service with a local organization over the semester. The course aims to develop skills in critical reflection, civic engagement, and understanding social change. Class meetings will include discussions of assigned readings and reflections on students' service experiences. Assessment will be based on submitted reflections, a log of service hours, online discussion posts, and a final presentation.
This document summarizes an interdisciplinary unit on Ancient Civilizations designed and taught by a team of pre-service teachers. The unit integrated social studies, math, and English and included lessons on Greece, Rome, and China. It utilized constructivist teaching methods and included formative and summative assessments such as a field trip scavenger hunt and final research projects. The team demonstrated cooperative planning and addressed challenges to provide a meaningful learning experience for students.
Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
The document discusses participatory design, which involves stakeholders in the design process to better understand and meet their needs. It defines participatory design and outlines the key stages: discover needs, synthesize insights, generate solutions, and focus testing and evaluation. Participatory design fits within the discover stage to uncover latent needs. Generative methods like creating mockups can provide insights beyond what stakeholders say they want. The document provides examples of different participatory design activities for each stage, such as collaging in discover and prototyping in generate. It also offers guidance on planning, facilitating, capturing insights from, and analyzing participatory design sessions.
1. The document provides guidance on building professional learning communities, defining community, and examining effective community design principles.
2. It outlines steps for identifying a community of practice, prototyping the community, and launching it to engage new members and deliver learning benefits.
3. The document encourages participants to develop a community charter and identify leadership to sustain the community long-term through collaborative learning and knowledge sharing.
Here are some guiding questions to help students brainstorm
Community Issues:
- What problems were identified in the survey results?
- What issues negatively impact quality of life?
- What issues disproportionately affect certain groups?
- What recurring problems need innovative solutions?
3) Use the Consensus Method to narrow down and reach Consensus on the
Community Issue for their Service Learning Project.
4) Record the agreed upon Community Issue for future reference.
Activity Two:
20 Module 4
M ODULE 4:
Understanding the Community Issue
Module Overview:
Students build context around their Community Issue by identifying key
stakeholders and conducting research. This provides a foundation for identifying
root causes in
This document discusses eTwinning professional development workshops focused on eTwinning Groups. It provides examples of pilot Groups, lessons learned, and the role of eTwinning Ambassadors in supporting Groups. Specifically:
- It describes four pilot Groups launched in late 2008 focused on creativity, math/science/technology, school leadership, and discusses lessons learned.
- It outlines the role Ambassadors can play in Groups, including providing leadership, setting goals, coordinating activities, and supporting community members.
- It discusses next steps for rolling out eTwinning Groups more broadly, including Ambassadors' involvement in developing and sustaining new thematic Groups.
Open Source Community Models for Supporting Educational PracticeDominik Lukes
This document discusses how open source community models can support educational practice more effectively than traditional repository models. It outlines several key aspects of successful open source communities, including having a philosophy, structure, roles, financial support, socialization, research, and processes for creating and improving products. The document suggests applying open source community design principles to areas of education like technological innovation, curriculum development, and teaching materials/methods. It poses a discussion question about what features a community would need to foster innovation.
This document outlines a unit plan for a second grade class on communities. The unit has five sessions to teach students about what communities are, the types of communities, and the roles and responsibilities of citizens. Students will complete a final project where they work in groups to create an ideal community by choosing a type of community and including important components. Students will be assessed through class discussions, graphic organizers, and their final project. The unit utilizes a SmartBoard, videos, and a textbook to engage students and meet multiple learning standards.
This document provides an agenda and notes for a professional learning community meeting focused on collaborative writing and lesson planning. Key points include:
- The group will discuss collaborative writing strategies and explore online resources for shared writing activities.
- Participants will engage in a collaborative writing activity where they take turns adding to a story. They will then reflect on benefits and challenges of this approach.
- The PLC will participate in a mini-lesson on lesson planning where they focus on writing social justice lesson plans. Exemplars are provided and discussed.
- Participants practice developing lesson plan components like learning goals and success criteria aligned with curriculum expectations.
- The focus is on creating meaningful lessons incorporating best practices like memorable hooks
Generative Research Workshop for Ladies That UX NYCMisael Leon
The document describes a workshop on generative research techniques to understand customer motivations. It discusses that generative exercises using hands-on activities can elicit deeper emotions and insights compared to traditional interviews. The workshop covers different types of exercises like lists, stories, sorting, mapping etc. It provides examples for each exercise type and guidelines on prototyping, testing and iterating an exercise with users. The overall goal is to help participants design customized generative exercises and apply them to learn about customer needs and inspire new product ideas.
The document outlines the steps of an idea generation workshop program. It involves individual brainstorming, small group discussions to build on ideas, an intervention to provide broader context, sharing ideas publicly, organizing the ideas into clusters, focusing on select topics to develop proposals, and presenting and receiving feedback on the proposals. The goal is to generate new ideas for how the internet may be used in 20 years through a structured collaborative process.
Group InfluenceThis required Portfolio assignment due in Week Fo.docxisaachwrensch
Group Influence
This required Portfolio assignment due in Week Four will give you experience observing and interacting with people
outside of the classroom
. It has been designed to provide you with the opportunity to develop skills, synthesize knowledge, and integrate learning in a real world setting. This assignment accomplishes that goal by challenging you to:
·
Observe a group discussing a topic of interest such as a focus group, a community public assembly, a department meeting at your workplace, or local support group
·
Study how the group members interact and impact one another
·
Analyze how the group behaviors and communication patterns influence social facilitation
·
Integrate your findings with evidence-based literature from journal articles, textbook, and additional scholarly sources
Purpose:
To provide you with an opportunity to experience a group setting and analyze how the presence of others substantially influences the behaviors of its members through social facilitation.
Process:
You will participate as a guest at an interest group meeting in your community to gather data for a qualitative research paper. Once you have located an interest group, contact stakeholders and explain the purpose of your inquiry. After you receive permission to participate, you will schedule a date to attend the meeting; at which time you will observe the members and document the following for your analysis:
Part I
·
How were the people arranged in the physical environment (layout of room and seating arrangement)?
·
What is the composition of the group, in terms of number of people, ages, sex, ethnicity, etc.?
·
What are the group purpose, mission, and goals?
·
What is the duration of the group (short, long-term)? Explain.
·
Did the group structure its discussion around an agenda, program, rules of order, etc.?
·
Describe the structure of the group. How is the group organized?
·
Who are the primary facilitators of the group?
·
What subject or issues did the group members examine during the meeting?
·
What types of information did members exchange in their group?
·
What were the group's norms, roles, status hierarchy, or communication patterns?
·
What communication patterns illustrated if the group was unified or fragmented? Explain.
·
Did the members share a sense of identity with one another (characteristics of the group-similarities, interests, philosophy, etc.)?
·
Was there any indication that members might be vulnerable to Groupthink? Why or why not?
·
In your opinion, how did the collective group behaviors influence individual attitudes and the group's effectiveness? Provide your overall analysis.
Part II
Write a 1,200- to 1,500-word paper incorporating your analysis with evidence to substantiate your conclusion. Explain how your observations relate to research studies on norm formation, group norms, conformity, and/or social influence. Integrate your findings with literature from the textbook, peer-reviewe.
Semelhante a Jitse van Ameijde - Communities of practice workshop (20)
This document discusses different approaches to organizational change, including traditional change models versus learning change models. It explores the use of metaphors in understanding change and different root metaphors like atomistic versus relational. The purpose is to develop a participative and ethical change methodology that treats people well and minimizes unintended consequences. Key aspects discussed are roles, relationships, values, and developing change that serves stakeholders' interests.
Agile methodologies were applied to curriculum development to allow for iterative design and production of learning materials in short sprints of 2-4 weeks. Key aspects of the agile approach included collaborative working across traditional roles and boundaries, involvement of academics and students, use of Kanban and MoSCoW prioritization to manage development, and daily stand-up meetings to review progress. The goals were to enable fit-for-purpose curriculum components to be efficiently authored and insights shared between projects.
This document outlines an agenda for a tutorial that introduces personal construct theory and the SODA method. It includes sections on personal construct theory, SODA principles, cognitive mapping techniques, different types of SODA analysis, and exercises for participants to complete. The tutorial aims to provide an overview of key concepts in personal construct theory and how the SODA method applies these concepts to better understand individuals and groups.
The document discusses problems and solutions, thought as a collective phenomenon, and overcoming pathologies of thought through dialogue and questioning. It also references marbles, quantum physics, and the behavior of sub-atomic particles. The various sections appear to examine different aspects of problems, solutions, thought, and dialogue.
This document is Jitse van Ameijde's Ph.D. probation report which reflects on his research ideas and process. It discusses his interest in organizational change and how engaging change agents in systemic conversations could transform relationships. The report reviews literature on systems thinking, humanistic psychology, dialogue, and action research to develop a research question around relating to people in organizations as full human beings rather than partial roles. It proposes using action research methods like rich pictures, cognitive mapping and dialogue sessions to explore this with participants.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
This document discusses various topics related to systems thinking including the role of systems practitioners, approaches to systems thinking, the nature of improvement, quantum physics, holistic thought, human communication, enemies of coherent thinking, and dialogue. It touches on problems and solutions, old habits, commonalities between approaches, and peeling back layers of thought through questioning.
This document contains the agenda and notes from a tutorial on the TU812 module "Managing Systemic Change."
1. The tutors briefly introduce themselves and go over the agenda, which includes discussing what they do when undertaking various activities, taking a "design turn" in practice, and thoughts from Vickers and Churchman.
2. They discuss reflecting recursively on explanations to explore meanings and contexts. An exercise has students reflect on what they do when studying the module.
3. Taking a "design turn" means practicing creatively and sensitively according to purposes and contexts, like not juggling flames in an enclosed space. Systemic inquiries can be understood as learning systems designed for a purpose.
The document discusses problems and solutions, thought as a collective phenomenon, and overcoming pathologies of thought through dialogue and questioning. It also references marbles, quantum physics, and the behavior of sub-atomic particles. The various sections appear to examine different aspects of problems, solutions, thought, and dialogue.
This document discusses various topics related to systems thinking including the role of systems practitioners, approaches to systems thinking, the nature of improvement, quantum physics, holistic thought, human communication, enemies of coherent thinking, and dialogue. It touches on problems and solutions, old habits, peeling back layers of thought, and the importance of asking questions.
This document describes a PhD study that will explore how groups learn during organizational change processes. The researcher will study two facilitation techniques: symbolic modeling to surface the metaphors groups use to understand change, and dialogue to gain a deeper understanding of individual and collective beliefs. The researcher is looking for groups of 5-20 people undergoing a change project lasting at least 3 months that impacts them socially and gives them autonomy. Participation involves 5-10 facilitated sessions using these techniques, plus interviews. Results will be kept confidential and aim to help groups understand change and think creatively about it.
This document discusses research interests in experience management literature and organizational change. It explores atomistic versus relational metaphors and how they influence understanding of organizations. Relational metaphors view entities as defined by relationships rather than intrinsic properties. The document also examines organizational metaphors like goal-seeking and relationship maintenance. Finally, it proposes developing a participative change methodology that treats people ethically and allows for new opportunities.
This short document does not contain enough content to summarize meaningfully in 3 sentences or less. It consists of only 4 numbers without any other context or information provided.
This very short document appears to contain a judge's name or title on the third line, but provides no other context or information in the first two lines which only contain numbers. In just 3 lines of text, not much meaningful information can be gleaned.
This very short document contains only 4 lines of numbers with no other context provided. It does not contain enough information to generate a meaningful 3 sentence summary.
This very short document contains only two lines of text with numbers. It does not provide enough contextual information to generate a meaningful multi-sentence summary.
This very short document contains only two lines of text with numbers. It does not provide enough contextual information to generate a meaningful multi-sentence summary.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
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Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
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𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
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This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
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The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
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5. Domain
Community
Practice
What the community cares about
What gives it its identity
Example: Change Management
The actual membership
The quality of relationships between members
The shared values & beliefs
The practical knowledge and capabilities
The collection of tools, frameworks, methods, etc.
The activities engaged in by members
Three dimensions of a CoP
6. Purpose of the session:
Finding out what we can learn from co-
designing an “ideal” community of change
practice
Purpose of the session
8. What are some common boundary objects that you are
familiar with?
Boundary Objects
9. What are some common boundary objects that you are
familiar with?
• Prospectus?
• REP03?
• Project Plans / PIDs?
• Specific Reports?
Boundary Objects
12. 1. Each table should nominate one “Roamer”
2. During the first activity, roamers will move between tables (every 10
minutes) and provide some “cross-fertilisation” of ideas
3. Roamers can join table conversations, take notes (and/or photos) and ask
questions about the boundary artefact being produced
4. During the second activity, roamers will stay with their tables and help
their groups develop their boundary artefact based on their acquired
knowledge
Activity 1
13. 1. Your first group task is to create a “boundary artefact” which represents
your design of either the “Community” or “Practice” aspect of a
Community of Change Practice
2. You have 40 minutes to use any combination of resources on your table
to create your design. You can use any combination of diagrams and text
3. There are handouts with different types of diagrams which you can use
to represent some or all of the aspects of your design
4. At the end of 40 minutes you should have one flipchart “boundary
artefact” – which you will present to your matched table
Activity 1
14. Change Community Design
• What should be the purpose
and identity of the
community?
• What should be the
membership of the
community?
• What should be the values
and beliefs of the
community?
Change Practice Design
• What activities should the
community engage in?
• What tools, frameworks,
methods and principles
should it use?
• What knowledge would it
need?
• What challenges would it
face?
Activity 1
15. 1. Each table now has 10 minutes to share their boundary
artefact with their paired table
2. The 10 minutes should be an opportunity to talk through the
boundary artefact and for the other group to ask questions
3. Take this as an opportunity to learn from what the other
group has done, as both groups will next be designing the
other dimension of the Community of Practice
Boundary Encounter
16. 1. Each table will now co-design the opposite aspect of the
“Community of Change Practice” – based on what they have
learned from their own experience and the boundary
encounter with the other group
2. Roamers will return to their original table and stay there for
the remainder of the session
3. You will have 30 minutes to create your boundary artefact for
the second aspect – and again are free to use any
combination of text and diagrams to produce an A1 artefact
Activity 2
17. Change Community Design
• What should be the purpose
and identity of the
community?
• What should be the
membership of the
community?
• What should be the values
and beliefs of the
community?
Change Practice Design
• What activities should the
community engage in?
• What tools, frameworks,
methods and principles
should it use?
• What knowledge would it
need?
• What challenges would it
face?
Activity 1
18. 1. What have you learned from the session?
2. What have you found challenging?
3. What makes a good boundary object?
4. How has the role of roamers been experienced?
5. If you were to co-redesign your “Community of Change
Practice” from scratch, what would you do differently?
Reflective questions
19. Communities of practice function well when they are based
on the voluntary engagement of members. They flourish
when they build on the passions of their members and
allow this passion to guide the community’s development.
In this sense, communities of practice are fundamentally
self-governed (Snyder & Wenger, 2004)