Infuse Your Organization with Design-Thinking. Garofalo UX offers a series of web-based, self-guided training courses about user experience and user-centered design.
Resident Engagement Focus to Increasing Productivity and Efficiency - ACUHO-I...Frank Garofalo
Association of College and University Housing Officers - International (ACUHO-I) 2019 Toronto: Session - Corporate Connection, titled: "Resident Engagement Focus to Increasing Productivity and Efficiency" Monday, June 24, 2019; Education Session 6 (Corporate Connection). Co-presented by Frank Garofalo and Bob Brophy
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29Frank Garofalo
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29, to promote Toolkit Workshop: Learn Methods and Techniques for Understanding your Target Audience
Presented at San Diego Startup Week 2018. This hands-on workshop will explore techniques for generating and evaluating ideas, including methods that work both for both individuals and small teams. Workshop will include: (1) Identifying and forming consensus on key target audiences; (2) Generating ideas to prioritizing capabilities for new solutions and the related benefits; and, (3) Specifying key objectives to measure and gauge for success.
Garofalo UX, a professional service from Garofalo Enterprises, Inc., is a user experience (ux) strategy and creative problem-solving consulting agency that works with organizations to create engaging and innovative experiences
Startup San Diego - Volunteer Onboarding 2018 (v2)Frank Garofalo
Startup San Diego is a volunteer-driven organization that aims to support the San Diego startup ecosystem. It provides educational programs and events to help startups grow, and fosters connections between startups and local resources. Volunteers can get involved by assisting with individual events, coordinating event planning teams, or participating on operational teams year-round.
Resident Engagement Focus to Increasing Productivity and Efficiency - ACUHO-I...Frank Garofalo
Association of College and University Housing Officers - International (ACUHO-I) 2019 Toronto: Session - Corporate Connection, titled: "Resident Engagement Focus to Increasing Productivity and Efficiency" Monday, June 24, 2019; Education Session 6 (Corporate Connection). Co-presented by Frank Garofalo and Bob Brophy
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29Frank Garofalo
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29, to promote Toolkit Workshop: Learn Methods and Techniques for Understanding your Target Audience
Presented at San Diego Startup Week 2018. This hands-on workshop will explore techniques for generating and evaluating ideas, including methods that work both for both individuals and small teams. Workshop will include: (1) Identifying and forming consensus on key target audiences; (2) Generating ideas to prioritizing capabilities for new solutions and the related benefits; and, (3) Specifying key objectives to measure and gauge for success.
Garofalo UX, a professional service from Garofalo Enterprises, Inc., is a user experience (ux) strategy and creative problem-solving consulting agency that works with organizations to create engaging and innovative experiences
Startup San Diego - Volunteer Onboarding 2018 (v2)Frank Garofalo
Startup San Diego is a volunteer-driven organization that aims to support the San Diego startup ecosystem. It provides educational programs and events to help startups grow, and fosters connections between startups and local resources. Volunteers can get involved by assisting with individual events, coordinating event planning teams, or participating on operational teams year-round.
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
User Experience (UX) & User Interface (UI) Exchange 2016Frank Garofalo
The document summarizes an event for a UX/UI exchange hosted in San Diego. It includes an agenda for the event with introductions, brainstorming activities in breakout groups on topics like urban wayfinding and environmental neighborhoods, presentations from the groups, and a networking session. It also includes promotional information for Balsamiq wireframing software and sponsors for the event.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)Frank Garofalo
(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 1 of 2)Frank Garofalo
(Part 1 of 2; Morning slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
Purdue GIS Day 2015 Keynote - It's All About the JourneyFrank Garofalo
"It's All About the Journey… From Brainstorming to Canvas, From Map to App" - Purdue GIS Day 2015 Keynote Presentation by Frank Garofalo (Esri, Manager, Interactive)
The document summarizes an ideation workshop held at Purdue University on November 13th 2015 by Frank Garofalo from Esri Interactive Team. The workshop included activities to set expectations, establish rules of engagement, create a frame or motto for the effort, map out the current journey or state using a canvas, understand the target audience through personas, map empathy for the audience, and map out the audience's experience journey. The agenda outlined 8 activities over half a day with introductions, breaks, and expectations wrapped around the working sessions. The document provides examples and instructions to guide participants through each activity.
The Art of User Experience: Methodologies Around Designing Great AppsFrank Garofalo
This document outlines an Esri UC session on methodologies for designing great apps. It includes an introduction by the moderator and details on four 15-minute presentations: 1) Designing Redwood City's Community GIS by Stephen de Jong, 2) GIS Applications for the Modern Consumer by Richard McEntee, 3) Building Flexible, Focused GIS Web Apps by John Nerge, and 4) Using Prototyping Tools with Esri Web Development Tools by Julie Kanzler. There will be a collective 15-minute Q&A after the presentations. Attendees are asked to write down questions and complete a session survey.
Brainstorming in an Agile World, present- Esri UC 2015Frank Garofalo
The document discusses different techniques for brainstorming in an agile environment, including pitch and critique, 6-8-5 ideation, and design studio sessions. It provides an overview and process for each technique. Pitch and critique involves presenting an idea for feedback, 6-8-5 ideation has participants sketch ideas individually then share, and design studio is a collaborative sketching process done in rounds. The document emphasizes embracing critique, capturing diverse perspectives quickly, and building on others' ideas to progress concepts forward.
Slides from the 2015 User Experience (UX) & User Interface (UI) Exchange. The event included a variety of presentations and hands-on activities, in addition to networking opportunities with other industry professionals, all focused on user experience, user interface / visual design, icon design, interaction design, information architecture, and usability research. Co-Hosted by Esri (www.esri.com) and San Diego Experience Design group (www.meetup.com/s-d-x-d/)
For more details, visit: http://esriurl.com/uxuiexchange2015
Brainstorming in an Agile World (Esri DevSummit 2015)Frank Garofalo
A presentation at the UX & UI Summit, part of the 2015 Esri Developer Summit, discussing brainstorming techniques for agile/scrum lifecycles: 1) Pitch & Critique method, 2) 6-8-5 Ideation method, and 3) Design Studio sessions method.
Kick-off for the User Experience (UX) & User Interface (UI) Summit: Developme...Frank Garofalo
Presentation at the User Experience (UX) & User Interface (UI) Summit, a mini event within the 2014 Esri International Developer Summit, by Frank Garofalo & Mark Harrower. Topics covered:
1) the 2013 DevSummit with the keynote address by Jared Spool, Anatomy of a Design Decision
2) looking ahead at the Esri International User Conference 2014, planning a UX & UI Summit on July 17th
3) high-level vision for the User Experience (UX) & User Interface (UI) Summit
4) Aspects of Design
5) An overview of the afternoon's activities: Lightning Talks & Informal Discussion Topics
The Power of Layering Multiple Interactive Data SetsFrank Garofalo
Presentation for the World Information Architecture Day (World IA Day) - Los Angeles
http://worldiaday.org/locations/los-angeles-ca-united-states/#talk-The-Power-of-Layering-Multiple-Interactive-Data-Sets
Frank discusses the difference between data and information - raw verses digested. How do we discover, communicate and analyze data to make decisions? How do we take data from print-based to an interface/app and how can we help people interact with the data to ask more questions and draw important conclusions?
Transforming good experiences into great & engaging user experiencesFrank Garofalo
Frank Garofalo gave a presentation at the 2013 Esri International User Conference about transforming good user experiences into great and engaging experiences. The presentation covered four chapters: establishing good foundational experiences with minimal confusion and frustration; creating great experiences through personalization, emotion, excitement and loyalty; leveraging new technologies to inspire new experiences; and emphasizing continual improvement through learning from successes and failures. The goal was to provide techniques for designing exceptional user experiences.
Frank Garofalo discusses the importance of user experience (UX) design. He emphasizes that UX is more than a buzzword and involves understanding the target audience to decrease confusion and frustration while increasing productivity. Garofalo recommends validating designs with real users performing real scenarios using prototypes, and balancing business needs with what users actually need to create extraordinary experiences. UX is a collaborative process that starts with understanding people.
Presented by Jayson Ward and Frank Garofalo as a Demo Theater at the Esri DevSummit 2013. Presenting Virtual Port, a web-based application for the Port of Long Beach, built using ArcGIS API for Javascript.
Selected code snippets: https://github.com/fgarofalo10/jquery-dojo-sandbox
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
User Experience (UX) & User Interface (UI) Exchange 2016Frank Garofalo
The document summarizes an event for a UX/UI exchange hosted in San Diego. It includes an agenda for the event with introductions, brainstorming activities in breakout groups on topics like urban wayfinding and environmental neighborhoods, presentations from the groups, and a networking session. It also includes promotional information for Balsamiq wireframing software and sponsors for the event.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)Frank Garofalo
(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 1 of 2)Frank Garofalo
(Part 1 of 2; Morning slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
Purdue GIS Day 2015 Keynote - It's All About the JourneyFrank Garofalo
"It's All About the Journey… From Brainstorming to Canvas, From Map to App" - Purdue GIS Day 2015 Keynote Presentation by Frank Garofalo (Esri, Manager, Interactive)
The document summarizes an ideation workshop held at Purdue University on November 13th 2015 by Frank Garofalo from Esri Interactive Team. The workshop included activities to set expectations, establish rules of engagement, create a frame or motto for the effort, map out the current journey or state using a canvas, understand the target audience through personas, map empathy for the audience, and map out the audience's experience journey. The agenda outlined 8 activities over half a day with introductions, breaks, and expectations wrapped around the working sessions. The document provides examples and instructions to guide participants through each activity.
The Art of User Experience: Methodologies Around Designing Great AppsFrank Garofalo
This document outlines an Esri UC session on methodologies for designing great apps. It includes an introduction by the moderator and details on four 15-minute presentations: 1) Designing Redwood City's Community GIS by Stephen de Jong, 2) GIS Applications for the Modern Consumer by Richard McEntee, 3) Building Flexible, Focused GIS Web Apps by John Nerge, and 4) Using Prototyping Tools with Esri Web Development Tools by Julie Kanzler. There will be a collective 15-minute Q&A after the presentations. Attendees are asked to write down questions and complete a session survey.
Brainstorming in an Agile World, present- Esri UC 2015Frank Garofalo
The document discusses different techniques for brainstorming in an agile environment, including pitch and critique, 6-8-5 ideation, and design studio sessions. It provides an overview and process for each technique. Pitch and critique involves presenting an idea for feedback, 6-8-5 ideation has participants sketch ideas individually then share, and design studio is a collaborative sketching process done in rounds. The document emphasizes embracing critique, capturing diverse perspectives quickly, and building on others' ideas to progress concepts forward.
Slides from the 2015 User Experience (UX) & User Interface (UI) Exchange. The event included a variety of presentations and hands-on activities, in addition to networking opportunities with other industry professionals, all focused on user experience, user interface / visual design, icon design, interaction design, information architecture, and usability research. Co-Hosted by Esri (www.esri.com) and San Diego Experience Design group (www.meetup.com/s-d-x-d/)
For more details, visit: http://esriurl.com/uxuiexchange2015
Brainstorming in an Agile World (Esri DevSummit 2015)Frank Garofalo
A presentation at the UX & UI Summit, part of the 2015 Esri Developer Summit, discussing brainstorming techniques for agile/scrum lifecycles: 1) Pitch & Critique method, 2) 6-8-5 Ideation method, and 3) Design Studio sessions method.
Kick-off for the User Experience (UX) & User Interface (UI) Summit: Developme...Frank Garofalo
Presentation at the User Experience (UX) & User Interface (UI) Summit, a mini event within the 2014 Esri International Developer Summit, by Frank Garofalo & Mark Harrower. Topics covered:
1) the 2013 DevSummit with the keynote address by Jared Spool, Anatomy of a Design Decision
2) looking ahead at the Esri International User Conference 2014, planning a UX & UI Summit on July 17th
3) high-level vision for the User Experience (UX) & User Interface (UI) Summit
4) Aspects of Design
5) An overview of the afternoon's activities: Lightning Talks & Informal Discussion Topics
The Power of Layering Multiple Interactive Data SetsFrank Garofalo
Presentation for the World Information Architecture Day (World IA Day) - Los Angeles
http://worldiaday.org/locations/los-angeles-ca-united-states/#talk-The-Power-of-Layering-Multiple-Interactive-Data-Sets
Frank discusses the difference between data and information - raw verses digested. How do we discover, communicate and analyze data to make decisions? How do we take data from print-based to an interface/app and how can we help people interact with the data to ask more questions and draw important conclusions?
Transforming good experiences into great & engaging user experiencesFrank Garofalo
Frank Garofalo gave a presentation at the 2013 Esri International User Conference about transforming good user experiences into great and engaging experiences. The presentation covered four chapters: establishing good foundational experiences with minimal confusion and frustration; creating great experiences through personalization, emotion, excitement and loyalty; leveraging new technologies to inspire new experiences; and emphasizing continual improvement through learning from successes and failures. The goal was to provide techniques for designing exceptional user experiences.
Frank Garofalo discusses the importance of user experience (UX) design. He emphasizes that UX is more than a buzzword and involves understanding the target audience to decrease confusion and frustration while increasing productivity. Garofalo recommends validating designs with real users performing real scenarios using prototypes, and balancing business needs with what users actually need to create extraordinary experiences. UX is a collaborative process that starts with understanding people.
Presented by Jayson Ward and Frank Garofalo as a Demo Theater at the Esri DevSummit 2013. Presenting Virtual Port, a web-based application for the Port of Long Beach, built using ArcGIS API for Javascript.
Selected code snippets: https://github.com/fgarofalo10/jquery-dojo-sandbox
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
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