This document discusses integrating game-based learning platforms in classroom discussions. It begins by outlining the session objectives, which are to discuss game-based learning, demonstrate how to use various platforms in class discussions, and recognize the significance of integrating these platforms through an assessment. It then provides examples of game-based learning platforms like Kahoot and Quizziz and discusses the benefits of game-based learning, such as improved attention, collaboration, and critical thinking skills. The document concludes by outlining how to design effective game-based learning through alignment with learning outcomes and challenge.