presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
This document discusses natural interaction and tangible interfaces used in the Keys2Rome project. It describes using body movements, hand gestures, and touch to interact with augmented reality, virtual reality, and interactive 3D prints of historical artifacts. Technologies discussed include Microsoft Kinect, Leap Motion, AdMotum, TimeGate, and Virtex/Virtex Light. Several museum installations are highlighted that allow visitors to interactively scan artifacts, explore virtual historical sites, and interact with 3D printed objects through touch. The goal is to provide layered, multi-perspective storytelling and reveal the human experiences behind museum collections through interactive storytelling.
This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
This document discusses natural interaction and tangible interfaces used in the Keys2Rome project. It describes using body movements, hand gestures, and touch to interact with augmented reality, virtual reality, and interactive 3D prints of historical artifacts. Technologies discussed include Microsoft Kinect, Leap Motion, AdMotum, TimeGate, and Virtex/Virtex Light. Several museum installations are highlighted that allow visitors to interactively scan artifacts, explore virtual historical sites, and interact with 3D printed objects through touch. The goal is to provide layered, multi-perspective storytelling and reveal the human experiences behind museum collections through interactive storytelling.
This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
The document discusses media coverage of Hurricane Katrina. It provides evidence that the storm and its impacts were predictable based on years of warnings from scientists and officials about New Orleans' vulnerability. Local newspapers like the Times-Picayune and local TV stations provided more effective on-the-ground coverage during the storm and its aftermath by reporting continuously online and emphasizing the need to evacuate. However, initial national news coverage from sources like the New York Times and USA Today was ineffective, lacking detail and analysis of the full devastation.
The document provides a critical analysis of CNN's news reporting. It analyzes CNN's coverage before, during, and after several major crises and events. It finds that CNN was not always successful in its pre-crisis investigative reporting but was generally effective in explaining situations and providing helpful information during crises like the Iraq war and 9/11 attacks. However, it notes CNN sometimes falls short by evoking too much emotion, lacking professionalism in interviews, and focusing too much on human interest stories over analytical reporting. It also provides recommendations like better preparing citizens before crises and continuing fact-based reporting and helpful tips after crises.
Este documento contiene un índice de 127 páginas sobre un seminario de titulo Eco-Lodge Pucón. El seminario incluye secciones sobre antecedentes, gráficos, estadísticas, ecología, impacto ambiental, turismo, referentes, objetivos, preguntas de investigación, marco teórico, análisis de casos, análisis urbano, normativa, elección de terreno y análisis de contexto relacionado con el desarrollo de un eco-lodge en Pucón, Chile.
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
The document summarizes CNN's coverage of the 2009 economic crisis in 3 key areas:
1) Main media highlights of the crisis in 2009 including Obama's stimulus plan, TARP bailouts, unemployment rates, and debates over responsibility.
2) A week-long CNN TV series in March that aimed to help people understand and survive the crisis through success stories and experts.
3) Ongoing coverage of policy responses, effects on groups like minorities, and debates over the economy's path to recovery.
The document discusses media coverage of Hurricane Katrina and its aftermath in New Orleans from multiple perspectives:
1) Local New Orleans newspapers and TV stations like the Times-Picayune and WDSU provided on-the-ground, real-time coverage during and immediately after the storm.
2) National print and TV news initially provided ineffective coverage but later reported more effectively on the devastation, relief efforts, and human impacts.
3) Five years later, coverage has shifted to commemorating the anniversary and focusing on rebuilding progress, though some areas remain impoverished.
This document provides an overview of media coverage of the financial crisis from 2005-2010 through summaries of various articles on the topic. It discusses early warnings of a potential housing bubble in 2005, predictions of a slowing or stabilizing housing market also in 2005. By 2006, some experts predicted home price declines in overheated markets by late 2007. In 2008, the document outlines key events that triggered the crisis such as losses by subprime lenders. It provides summaries of advice on protecting oneself and explanations of government interventions. Later summaries discuss effects on individuals, other countries, and predictions of a slow economic recovery.
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Este documento presenta un análisis sobre el desarrollo de un proyecto de ecoturismo en la ciudad de Pucón. Revisa antecedentes sobre turismo a nivel mundial y nacional, e introduce el objetivo de analizar los elementos del entorno que influyen en el desarrollo sustentable de un destino turístico. Además, incluye secciones sobre marco teórico, análisis de casos, diagnóstico urbano y contextual, y estrategias de intervención para el diseño de un ecotel que contribuya al desar
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
2+3D Photography 2017 – INV 13 A critical reflection on the use of 3D technol...rijksmuseum
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddha’s of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
Methods and technologies for the creation of a Digital replica in Cultural He...Emanuel Demetrescu
The document discusses methods and technologies for creating digital replicas in cultural heritage. It provides examples from research projects on 3D reconstruction of archaeological sites like the Banditaccia Necropolis in Cerveteri and the Sarmizegetusa archaeological site. The research team uses techniques like photogrammetry, 3D scanning, and virtual reconstruction to create digital replicas for uses like virtual museums, academic research, and games. Validation of models is an ongoing challenge. The document emphasizes the multidisciplinary nature of the work and potential applications of digital replicas.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
The document discusses media coverage of Hurricane Katrina. It provides evidence that the storm and its impacts were predictable based on years of warnings from scientists and officials about New Orleans' vulnerability. Local newspapers like the Times-Picayune and local TV stations provided more effective on-the-ground coverage during the storm and its aftermath by reporting continuously online and emphasizing the need to evacuate. However, initial national news coverage from sources like the New York Times and USA Today was ineffective, lacking detail and analysis of the full devastation.
The document provides a critical analysis of CNN's news reporting. It analyzes CNN's coverage before, during, and after several major crises and events. It finds that CNN was not always successful in its pre-crisis investigative reporting but was generally effective in explaining situations and providing helpful information during crises like the Iraq war and 9/11 attacks. However, it notes CNN sometimes falls short by evoking too much emotion, lacking professionalism in interviews, and focusing too much on human interest stories over analytical reporting. It also provides recommendations like better preparing citizens before crises and continuing fact-based reporting and helpful tips after crises.
Este documento contiene un índice de 127 páginas sobre un seminario de titulo Eco-Lodge Pucón. El seminario incluye secciones sobre antecedentes, gráficos, estadísticas, ecología, impacto ambiental, turismo, referentes, objetivos, preguntas de investigación, marco teórico, análisis de casos, análisis urbano, normativa, elección de terreno y análisis de contexto relacionado con el desarrollo de un eco-lodge en Pucón, Chile.
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
The document summarizes CNN's coverage of the 2009 economic crisis in 3 key areas:
1) Main media highlights of the crisis in 2009 including Obama's stimulus plan, TARP bailouts, unemployment rates, and debates over responsibility.
2) A week-long CNN TV series in March that aimed to help people understand and survive the crisis through success stories and experts.
3) Ongoing coverage of policy responses, effects on groups like minorities, and debates over the economy's path to recovery.
The document discusses media coverage of Hurricane Katrina and its aftermath in New Orleans from multiple perspectives:
1) Local New Orleans newspapers and TV stations like the Times-Picayune and WDSU provided on-the-ground, real-time coverage during and immediately after the storm.
2) National print and TV news initially provided ineffective coverage but later reported more effectively on the devastation, relief efforts, and human impacts.
3) Five years later, coverage has shifted to commemorating the anniversary and focusing on rebuilding progress, though some areas remain impoverished.
This document provides an overview of media coverage of the financial crisis from 2005-2010 through summaries of various articles on the topic. It discusses early warnings of a potential housing bubble in 2005, predictions of a slowing or stabilizing housing market also in 2005. By 2006, some experts predicted home price declines in overheated markets by late 2007. In 2008, the document outlines key events that triggered the crisis such as losses by subprime lenders. It provides summaries of advice on protecting oneself and explanations of government interventions. Later summaries discuss effects on individuals, other countries, and predictions of a slow economic recovery.
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Este documento presenta un análisis sobre el desarrollo de un proyecto de ecoturismo en la ciudad de Pucón. Revisa antecedentes sobre turismo a nivel mundial y nacional, e introduce el objetivo de analizar los elementos del entorno que influyen en el desarrollo sustentable de un destino turístico. Además, incluye secciones sobre marco teórico, análisis de casos, diagnóstico urbano y contextual, y estrategias de intervención para el diseño de un ecotel que contribuya al desar
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
2+3D Photography 2017 – INV 13 A critical reflection on the use of 3D technol...rijksmuseum
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddha’s of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
Methods and technologies for the creation of a Digital replica in Cultural He...Emanuel Demetrescu
The document discusses methods and technologies for creating digital replicas in cultural heritage. It provides examples from research projects on 3D reconstruction of archaeological sites like the Banditaccia Necropolis in Cerveteri and the Sarmizegetusa archaeological site. The research team uses techniques like photogrammetry, 3D scanning, and virtual reconstruction to create digital replicas for uses like virtual museums, academic research, and games. Validation of models is an ongoing challenge. The document emphasizes the multidisciplinary nature of the work and potential applications of digital replicas.
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition ‘The Future for our Past’. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the do’s and don’ts of these new technologies.
Visual Dimension
iBeaken is a visitor engagement and activation program making it possible to publish content around heritage, nature, tourism, museums to the visitor's own smartphones.
The Venice Project Center was created in 1988 and has since involved over 650 students working on 180 projects. Over its 25 years it has made numerous significant contributions to understanding Venice, including several projects and tools that have provided long-lasting benefits to the city. Through its impactful research projects, it has gained worldwide recognition for improving domains like canal maintenance, public art conservation, and mobility and environmental management in Venice.
The document discusses using augmented reality to bring historical Indian palaces and forts to life by allowing users to interact with and learn stories from human figures in miniature paintings overlaid in the rooms. It provides an example of a room in the Junagarh Fort that was designed to create music from raindrops and discusses how augmented reality could help more people learn obscure stories like this from the past. The prototype would use Unity and Vuforia to integrate 360-degree captures of rooms with digital experiences identified through unique image markers in each room.
Case Study. Pilot of Augmented Reality in Empuries Archeological SiteSergi Fernandez
We developed an AR application for the Empuries Archeological Site, under the I AM project. In this document we try to overview the process we followed and the main problems we faced.
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...3D ICONS Project
Dr. Anestis Koutsoudis presented work on digitizing, processing, and visualizing monuments within the 3D-ICONS framework. Major collections included Ottoman monuments in Greece, paleochristian and Byzantine sites in Northern Greece, and monastic sites. Techniques included photogrammetry, laser scanning and total station measurements. Challenges included processing times, morphological complexity, and environmental factors. Outputs included web viewing, videos and papers on performance evaluation. Future work involves updating models and developing a custom viewer.
"Botafumeiro and Portico de la Gloria" virtual; Enhancement of the Cultural H...Tom Pert
The document describes interactive virtual applications developed to enhance cultural heritage sites in Santiago de Compostela, Spain. It summarizes an application that simulates the swinging motion of the Botafumeiro censer in the cathedral, as well as an application using augmented reality to visualize and learn about the instruments depicted on the Portico de la Gloria sculpture. Both applications aim to educate visitors about the cultural significance of these landmarks and were well received by many users.
Europeana for creating and disseminating 3D digital heritage AssetsCARARE
This document discusses the creation of 3D digital models of heritage assets from the Ename abbey in Belgium from the year 1291. It includes 3D scans and digital restorations of artifacts from the abbey like a crosier, dragon carvings, and market crosses to recreate what the abbey looked like in 1291. Images and references are provided from sources like the British Library and Bibliothèque nationale de France to aid in the digital restoration and interpretation of the artifacts. The goal is to make the 3D models and heritage of Ename abbey interactively available online.
Semelhante a Forbidden not to_grab_or_touch_visual_dimension (15)
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
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1. Forbidden
not to grab
or touch
Daniel Pletinckx
Dries Nollet
Carlotta Capurro
Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
2. Visual Dimension bvba
• Active in digital heritage and architecture
• Created in 2003 (Ename, Belgium)
• Active on European scale as innovation company
• Active in commercial & European projects
3. Visual Dimension bvba
• Digital Heritage projects
• 3D virtual reconstruction & digital restoration
• Interaction with 3D digital heritage (TimeGate)
• Interactive storytelling for digital heritage (TimeFrame, TimeScope)
• European projects
• EPOCH, Etruscanning
• V-MusT
• CARARE, 3D-ICONS
• Project development
4. Ir. Daniel Pletinckx
• Civil engineer ICT & Communication Technology
• Active in digital heritage since 1997
• Awards
• Flemish Monument Award 1998
• VGI ICT Innovation Award 2004
• Tartessos Award 2009 for virtual
archaeology (Sevilla)
5. 3D Digital and Virtual museums
• What does 3D offers to digital & virtual museums?
– Digitise existing buildings and objects
– Recreate and visualise the past (monuments, sites, landscapes)
– Digitally restore museum objects
– Explore virtual spaces
– See evolution in time until today
• Monuments & landscapes are essential part of
digital & virtual museums
• Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
6. Interaction with 3D Digital Heritage
• Creation of 3D digital heritage
– All 3D modeling in Blender (legacy data from ArchiCAD)
– 3D digitisation in AgiSoft (5 %)
– 3D sculpting (Blender & Z-Brush)
– Landscape reconstruction in Vue or Unity (Terrain Composer plugin)
• Natural interaction
– Kinect camera for Windows, Leap Motion sensor
– Interface to Unity3D
• Interactive objects
– 3D printing (print ready 3D models in Blender)
– Interface to integrated hardware in Unity3D
– Interactivity in Unity3D