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Estudo de Caso
Empresa: CD Projekt RED
Disciplina: Gestão de Negócios - 2022/1 - Eng. Elétrica
Professor: Júlio César de Oliveira Zimmermann
Alunos:Eric Bohlke, Henrique Thomaselli, Luisa Rodrigues e William Krieger
Estudo de Caso
Joinville, 20/07/2022
Historico
Historico
▪ Companhia criada em 1994;
▪ Fundada por Marcin Iwiński e Michał Kiciński, amigos de ensino
médio, e Adam Kiciński;
▪ Importavam pacotes cheios de CDs piratas de jogos dos EUA, para
vender na Polônia;
▪ Em 1999, numa tentativa de tornar-se uma empresa legítima,
investiram na localização (tradução, dublagem, etc) do jogo Baldur’s
Gate para a Polônia. [1]
Historico
Historico
▪ Estúdio fundado em 2002 na cidade de Warsaw, Polônia; [2]
▪ Em 2007 lançou o jogo The Witcher, baseado nos livros do escritor
polonês Andrzej Sapkowski; [3]
▪ Em 2011, lançamento do The Witcher 2: Assassins of Kings, que
colocou a empresa em destaque na indústria dos games; [2]
▪ Mais de 800 pessoas empregadas ao redor do mundo; [2]
▪ Apesar de poucos jogos lançados comparados com outros estúdios, a
CD Projekt tinha uma ótima reputação
The Witcher 3 - 2015 The Witcher - Netflix - 2019
Problema
Problema
▪ Vários problemas de bugs e crashes, texturas não
carregavam direito; [4] [5]
▪ Performance muito ruim em consoles da geração
passada (PS4 e Xbox One) e PC;
▪ Praticamente injogável;
▪ Decepção dos jogadores com promessas falsas.
Problema
Problema
Causas
Causas
▪ Teaser em 2013 ,antes de The Witcher 3, porém, empresa já era famosa pela
série; [6]
▪ Baseado no livro de RPG de Michael Pondsmith. [7]
Causas
Causas
E3 – 2018 e 2019
▪ Após muitos anos de silêncio, primeiro trailer na E3 2018;
▪ Várias “premiações” antes do jogo sequer lançar; [8]
▪ Marketing gigantesco, promessas.
Causas
Causas
Esperava-se uma revolução no gênero
Causas
Causas
▪ Além da grande espera desde o anúncio, vários adiamentos na data de lançamento [9]:
▪ Desenvolvedores recebem ameaças e perseguições online [10]
▪ Desenvolvedores sobrecarregados com trabalho e deadlines [11]
Anúncio em 2019 ;
16/04/2020 ;
17/09/2020 ;
19/11/2020 ;
10/12/2020 Lançamento
Causas
Causas
▪ [12]
Solucoes
´
Solucoes
´
▪ Reembolso pelo jogo;
▪ Conteúdos adicionais
gratuitos;
▪ Lançamento de
atualizações do jogo
para resolver os bugs
▪ [13]
▪ Revelação de promessas falsas (demonstrações do jogo antes do lançamento) [14];
▪ Polêmicas com executivos da empresa, que são culpados pelos desenvolvedores por mal
gerenciamento [15];
▪ Polêmicas com empresa terceirizada de testes [16];
▪ Impactos extremamente negativos na imagem da empresa;
▪ Queda das ações em torno de 75% desde o lançamento (notícia 15/07/2022) [17];
▪ Várias atualizações já foram feitas para torná-lo jogável.
Impactos
Impactos
▪ [1] https://www.cdprojekt.com/en/capital-group/history/
▪ [2] https://en.cdprojektred.com/our-history/
▪ [3] https://www.pcgamer.com/the-witcher-books/
▪ [4] https://br.ign.com/gallery/94242/cyberpunk-2077-examples-of-visual-bugs?p=1
▪ [5] https://www.uol.com.br/start/colunas/control-freak/2020/12/20/os-28-bugs-mais-hilarios-de-cyberpunk-2077.htm
▪ [6] https://www.engadget.com/2013-01-10-cyberpunk-2077-feels-personally-responsible-in-first-trailer.html
▪ [7] https://www.dicebreaker.com/topics/mike-pondsmith/feature/mike-pondsmith-cyberpunk-rpg-endures
▪ [8] https://medium.com/@harry.frazer/cyberpunk-2077-wins-best-game-of-e3-2019-and-its-hard-not-to-see-why-1afb782cc356
▪ [9] https://www.gamespot.com/gallery/all-the-cyberpunk-2077-delays/2900-3618/#9
▪ [10] https://www.theverge.com/2020/10/28/21538525/cyberpunk-2077-cd-projekt-red-death-threats-game-delay
▪ [11] https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-release-crunch-labor-delays-cd-projekt-red
▪ [12] https://www.cyberpunk.net/pt-br/news/35434/importante-atualizacao-sobre-a-data-de-lancamento-de-cyberpunk-2077
▪ [13] https://www.cyberpunk.net/pt-br/news/37091/atualizacao-importante
▪ [14] https://www.eurogamer.pt/cd-projekt-red-criou-demo-falsa-de-cyberpunk-2077-para-maravilhar-o-mundo-na-e3-2018-acusam-ex-funcionarios
▪ [15] https://gameworldobserver.com/2022/06/27/report-cd-projekt-devs-blame-mismanagement-for-cyberpunk-2077-bugs-not-qa-company-quantic-lab/
▪ [16] https://www.tecmundo.com.br/voxel/240934-cyberpunk-2077-chegou-bugado-empresa-testes-teria-mentido.htm
▪ [17] https://jovemnerd.com.br/nerdbunker/acoes-da-cd-projekt-red-75-apos-cyberpunk-2077/
Referencias
Referencias
Obrigado
Obrigado

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EstudoDeCaso.pdf

  • 1. Estudo de Caso Empresa: CD Projekt RED Disciplina: Gestão de Negócios - 2022/1 - Eng. Elétrica Professor: Júlio César de Oliveira Zimmermann Alunos:Eric Bohlke, Henrique Thomaselli, Luisa Rodrigues e William Krieger Estudo de Caso Joinville, 20/07/2022
  • 2. Historico Historico ▪ Companhia criada em 1994; ▪ Fundada por Marcin Iwiński e Michał Kiciński, amigos de ensino médio, e Adam Kiciński; ▪ Importavam pacotes cheios de CDs piratas de jogos dos EUA, para vender na Polônia; ▪ Em 1999, numa tentativa de tornar-se uma empresa legítima, investiram na localização (tradução, dublagem, etc) do jogo Baldur’s Gate para a Polônia. [1]
  • 3. Historico Historico ▪ Estúdio fundado em 2002 na cidade de Warsaw, Polônia; [2] ▪ Em 2007 lançou o jogo The Witcher, baseado nos livros do escritor polonês Andrzej Sapkowski; [3] ▪ Em 2011, lançamento do The Witcher 2: Assassins of Kings, que colocou a empresa em destaque na indústria dos games; [2] ▪ Mais de 800 pessoas empregadas ao redor do mundo; [2] ▪ Apesar de poucos jogos lançados comparados com outros estúdios, a CD Projekt tinha uma ótima reputação
  • 4. The Witcher 3 - 2015 The Witcher - Netflix - 2019
  • 5. Problema Problema ▪ Vários problemas de bugs e crashes, texturas não carregavam direito; [4] [5] ▪ Performance muito ruim em consoles da geração passada (PS4 e Xbox One) e PC; ▪ Praticamente injogável; ▪ Decepção dos jogadores com promessas falsas.
  • 7. Causas Causas ▪ Teaser em 2013 ,antes de The Witcher 3, porém, empresa já era famosa pela série; [6] ▪ Baseado no livro de RPG de Michael Pondsmith. [7]
  • 8. Causas Causas E3 – 2018 e 2019 ▪ Após muitos anos de silêncio, primeiro trailer na E3 2018; ▪ Várias “premiações” antes do jogo sequer lançar; [8] ▪ Marketing gigantesco, promessas.
  • 10. Causas Causas ▪ Além da grande espera desde o anúncio, vários adiamentos na data de lançamento [9]: ▪ Desenvolvedores recebem ameaças e perseguições online [10] ▪ Desenvolvedores sobrecarregados com trabalho e deadlines [11] Anúncio em 2019 ; 16/04/2020 ; 17/09/2020 ; 19/11/2020 ; 10/12/2020 Lançamento
  • 12. Solucoes ´ Solucoes ´ ▪ Reembolso pelo jogo; ▪ Conteúdos adicionais gratuitos; ▪ Lançamento de atualizações do jogo para resolver os bugs ▪ [13]
  • 13. ▪ Revelação de promessas falsas (demonstrações do jogo antes do lançamento) [14]; ▪ Polêmicas com executivos da empresa, que são culpados pelos desenvolvedores por mal gerenciamento [15]; ▪ Polêmicas com empresa terceirizada de testes [16]; ▪ Impactos extremamente negativos na imagem da empresa; ▪ Queda das ações em torno de 75% desde o lançamento (notícia 15/07/2022) [17]; ▪ Várias atualizações já foram feitas para torná-lo jogável. Impactos Impactos
  • 14. ▪ [1] https://www.cdprojekt.com/en/capital-group/history/ ▪ [2] https://en.cdprojektred.com/our-history/ ▪ [3] https://www.pcgamer.com/the-witcher-books/ ▪ [4] https://br.ign.com/gallery/94242/cyberpunk-2077-examples-of-visual-bugs?p=1 ▪ [5] https://www.uol.com.br/start/colunas/control-freak/2020/12/20/os-28-bugs-mais-hilarios-de-cyberpunk-2077.htm ▪ [6] https://www.engadget.com/2013-01-10-cyberpunk-2077-feels-personally-responsible-in-first-trailer.html ▪ [7] https://www.dicebreaker.com/topics/mike-pondsmith/feature/mike-pondsmith-cyberpunk-rpg-endures ▪ [8] https://medium.com/@harry.frazer/cyberpunk-2077-wins-best-game-of-e3-2019-and-its-hard-not-to-see-why-1afb782cc356 ▪ [9] https://www.gamespot.com/gallery/all-the-cyberpunk-2077-delays/2900-3618/#9 ▪ [10] https://www.theverge.com/2020/10/28/21538525/cyberpunk-2077-cd-projekt-red-death-threats-game-delay ▪ [11] https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-release-crunch-labor-delays-cd-projekt-red ▪ [12] https://www.cyberpunk.net/pt-br/news/35434/importante-atualizacao-sobre-a-data-de-lancamento-de-cyberpunk-2077 ▪ [13] https://www.cyberpunk.net/pt-br/news/37091/atualizacao-importante ▪ [14] https://www.eurogamer.pt/cd-projekt-red-criou-demo-falsa-de-cyberpunk-2077-para-maravilhar-o-mundo-na-e3-2018-acusam-ex-funcionarios ▪ [15] https://gameworldobserver.com/2022/06/27/report-cd-projekt-devs-blame-mismanagement-for-cyberpunk-2077-bugs-not-qa-company-quantic-lab/ ▪ [16] https://www.tecmundo.com.br/voxel/240934-cyberpunk-2077-chegou-bugado-empresa-testes-teria-mentido.htm ▪ [17] https://jovemnerd.com.br/nerdbunker/acoes-da-cd-projekt-red-75-apos-cyberpunk-2077/ Referencias Referencias