Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
This document discusses natural interaction and tangible interfaces used in the Keys2Rome project. It describes using body movements, hand gestures, and touch to interact with augmented reality, virtual reality, and interactive 3D prints of historical artifacts. Technologies discussed include Microsoft Kinect, Leap Motion, AdMotum, TimeGate, and Virtex/Virtex Light. Several museum installations are highlighted that allow visitors to interactively scan artifacts, explore virtual historical sites, and interact with 3D printed objects through touch. The goal is to provide layered, multi-perspective storytelling and reveal the human experiences behind museum collections through interactive storytelling.
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
This document discusses natural interaction and tangible interfaces used in the Keys2Rome project. It describes using body movements, hand gestures, and touch to interact with augmented reality, virtual reality, and interactive 3D prints of historical artifacts. Technologies discussed include Microsoft Kinect, Leap Motion, AdMotum, TimeGate, and Virtex/Virtex Light. Several museum installations are highlighted that allow visitors to interactively scan artifacts, explore virtual historical sites, and interact with 3D printed objects through touch. The goal is to provide layered, multi-perspective storytelling and reveal the human experiences behind museum collections through interactive storytelling.
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.