O documento descreve como Yuri Malheiros e Marcel Caraciolo criaram comunidades bem-sucedidas em João Pessoa através de encontros semanais como #HoraExtraJP, Dojo Jampa e PUG-PE para conectar pessoas interessadas em programação e troca de conhecimento. Estas comunidades começaram virtualmente e evoluíram para encontros presenciais regulares com regras como programação em par e aprendizado contínuo.
The document was created for project SupEFL (Supplemental Self-Help in english as a foreign language for learners with specific diferences/difficulties). Project number: 2014-DE02-KA200-001093
The document was created for project SupEFL (Supplemental Self-Help in english as a foreign language for learners with specific diferences/difficulties). Project number: 2014-DE02-KA200-001093
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Project Based Learning for Preschool EFL or EslVanessa Jencks
How can I create project based lesson plans for very early learners in preschool who are also learning English? That seems impossible! Created by Vanessa Jencks
Evaluation of Learning Gains through Play using innovative technologies Janet Thomson
This research is exploring learning through the use of play in Grades R and 1 in 10 schools in KZN and Western Cape using innovative technologies. The D G Murray Trust has funded SchoolNet South Africa to provide professional development to teachers around the effective use of the Xbox Kinect and a bank of Intel tablets that have been pre-loaded with carefully-selected relevant apps. The research has targeted five distinct literacies, namely visual literacy, oral communication in English, as well as gross and fine motor coordination and has now amassed two years of learner performance data. At the heart of the study is how the development of these literacies is enhanced through play. Thus far, teachers have been excited to discover that digital games have been able to assist them to achieve the outcomes listed in CAPS. Teachers use apps and games to identify teachable moments and stealth learning opportunities which trigger learners' imaginations and target specific literacies. Teachers are rating the effectiveness of each game, thus gradually compiling an anthology that will be of value to all Foundation Phase educators who integrate technology long after the programme has been completed in 2017.